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![]() Apparently, online players with the same username are kicked before PlayerLoginEvent is called. This commit moves the online player check to AsyncPlayerPreloginEvent so the default behaviour can still be modified Fixes #642 |
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TFM_BlockListener.java | ||
TFM_EntityListener.java | ||
TFM_PlayerListener.java | ||
TFM_ServerListener.java | ||
TFM_WeatherListener.java |