package me.StevenLawson.TotalFreedomMod.commands; import me.StevenLawson.TotalFreedomMod.admin.AdminList; import me.StevenLawson.TotalFreedomMod.util.Utilities; import org.bukkit.GameMode; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; @CommandPermissions(level = AdminLevel.OP, source = SourceType.BOTH) public class Command_survival extends FreedomCommand { @Override public boolean run(CommandSender sender, org.bukkit.entity.Player sender_p, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) { if (senderIsConsole) { if (args.length == 0) { playerMsg(sender, "When used from the console, you must define a target user to change gamemode on."); return true; } } Player player; if (args.length == 0) { player = sender_p; } else { if (args[0].equalsIgnoreCase("-a")) { if (!AdminList.isSuperAdmin(sender) || senderIsConsole) { sender.sendMessage(FreedomCommand.MSG_NO_PERMS); return true; } for (Player targetPlayer : server.getOnlinePlayers()) { targetPlayer.setGameMode(GameMode.SURVIVAL); } Utilities.adminAction(sender.getName(), "Changing everyone's gamemode to survival", false); return true; } if (senderIsConsole || AdminList.isSuperAdmin(sender)) { player = getPlayer(args[0]); if (player == null) { playerMsg(sender, FreedomCommand.PLAYER_NOT_FOUND); return true; } } else { playerMsg(sender, "Only superadmins can change other user's gamemode."); return true; } } playerMsg(sender, "Setting " + player.getName() + " to game mode 'Survival'."); player.sendMessage(sender.getName() + " set your game mode to 'Survival'."); player.setGameMode(GameMode.SURVIVAL); return true; } }