package me.StevenLawson.TotalFreedomMod.commands; import me.StevenLawson.TotalFreedomMod.admin.AdminList; import org.apache.commons.lang3.StringUtils; import org.bukkit.ChatColor; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import java.util.UUID; @CommandPermissions(level = AdminLevel.SUPER, source = SourceType.ONLY_IN_GAME) @CommandParameters(description = "Manages your admin login message and other utilities.", usage = "/ >") public class Command_myadmin extends FreedomCommand { @Override public boolean run(CommandSender sender, Player sender_p, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) { final UUID uuid = sender_p.getUniqueId(); // Get the sender's uuid as a variable. if(args.length == 1) { if ("clearloginmsg".equalsIgnoreCase(args[0])) { playerMsg(ChatColor.GRAY + "Cleared your custom login message."); // Notify player that the login message has been set. AdminList.getEntry(uuid).setCustomLoginMessage(""); // Set the custom login message to the value. AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration. AdminList.updateIndexLists(); // Update and refresh configuration. return true; } else { return false; } } else if (args.length >= 2) { if ("setlogin".equalsIgnoreCase(args[0])) { final String inputMessage = StringUtils.join(args, " ", 1, args.length); // Parse the input provided. playerMsg(ChatColor.GRAY + "Set your custom login message."); // Notify player that the login message has been set. playerMsg(ChatColor.GRAY + "Your login message will show up as: \n" + ChatColor.AQUA + sender_p.getPlayer().getName() + " is " + ChatColor.translateAlternateColorCodes('&', inputMessage)); AdminList.getEntry(uuid).setCustomLoginMessage(inputMessage); // Set the custom login message to the value. AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration. AdminList.updateIndexLists(); // Update and refresh configuration. return true; } else { return false; } } else { return false; } } }