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https://github.com/TheDeus-Group/TFM-4.3-Reloaded.git
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Playing the memory reduction game - lets reduce the use of "new".
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@ -91,21 +91,25 @@ public class TFM_RollbackManager
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return 0;
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}
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public static List<RollbackEntry> getEntriesAtLocation(Location location)
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public static List<RollbackEntry> getEntriesAtLocation(final Location location)
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{
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location = location.clone();
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final int testX = location.getBlockX();
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final short testY = (short) location.getBlockY();
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final int testZ = location.getBlockZ();
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final String testWorldName = location.getWorld().getName();
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List<RollbackEntry> entries = new ArrayList<RollbackEntry>();
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for (String playername : PLAYER_HISTORY_MAP.keySet())
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{
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for (RollbackEntry entry : PLAYER_HISTORY_MAP.get(playername))
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{
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if (entry.getLocation().equals(location))
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if (testX == entry.x && testY == entry.y && testZ == entry.z && testWorldName.equals(entry.getWorldName()))
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{
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entries.add(0, entry);
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}
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}
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}
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return entries;
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}
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@ -144,9 +148,9 @@ public class TFM_RollbackManager
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// Use of primitives to decrease overhead
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private final String author;
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private final String worldName;
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private final int x;
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private final short y;
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private final int z;
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public final int x;
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public final short y;
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public final int z;
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private final short blockId;
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private final byte data;
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private final boolean isBreak;
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@ -203,7 +207,7 @@ public class TFM_RollbackManager
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return x;
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}
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public int getY()
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public short getY()
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{
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return y;
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}
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@ -236,5 +240,10 @@ public class TFM_RollbackManager
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block.setType(Material.AIR);
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}
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}
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public String getWorldName()
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{
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return worldName;
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}
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}
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}
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