Merge pull request #28 from saxnbt/patch-4

Add preview when setting login message
This commit is contained in:
Business Goose 2022-03-23 23:14:02 +00:00 committed by GitHub
commit d2b4d733f0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -16,31 +16,30 @@ public class Command_myadmin extends FreedomCommand {
public boolean run(CommandSender sender, Player sender_p, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) { public boolean run(CommandSender sender, Player sender_p, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) {
final UUID uuid = sender_p.getUniqueId(); // Get the sender's uuid as a variable. final UUID uuid = sender_p.getUniqueId(); // Get the sender's uuid as a variable.
if(args.length == 1) { if(args.length == 1) {
if ("clearloginmsg".equalsIgnoreCase(args[0])) { if ("clearloginmsg".equalsIgnoreCase(args[0])) {
playerMsg(ChatColor.GRAY + "Cleared your custom login message."); // Notify player that the login message has been set. playerMsg(ChatColor.GRAY + "Cleared your custom login message."); // Notify player that the login message has been set.
AdminList.getEntry(uuid).setCustomLoginMessage(""); // Set the custom login message to the value. AdminList.getEntry(uuid).setCustomLoginMessage(""); // Set the custom login message to the value.
AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration.
AdminList.updateIndexLists(); // Update and refresh configuration.
return true;
} else {
return false;
}
} else if (args.length >= 2) {
if ("setlogin".equalsIgnoreCase(args[0])) {
final String inputMessage = StringUtils.join(args, " ", 1, args.length); // Parse the input provided.
playerMsg(ChatColor.GRAY + "Set your custom login message."); // Notify player that the login message has been set.
AdminList.getEntry(uuid).setCustomLoginMessage(inputMessage); // Set the custom login message to the value.
AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration. AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration.
AdminList.updateIndexLists(); // Update and refresh configuration. AdminList.updateIndexLists(); // Update and refresh configuration.
return true; return true;
} else { } else {
return false; return false;
} }
} else if (args.length >= 2) {
if ("setlogin".equalsIgnoreCase(args[0])) {
final String inputMessage = StringUtils.join(args, " ", 1, args.length); // Parse the input provided.
playerMsg(ChatColor.GRAY + "Set your custom login message."); // Notify player that the login message has been set.
playerMsg(ChatColor.GRAY + "Your login message will show up as: \n" + ChatColor.AQUA + sender_p.getPlayer().getName() + " is " + inputMessage);
AdminList.getEntry(uuid).setCustomLoginMessage(inputMessage); // Set the custom login message to the value.
AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration.
AdminList.updateIndexLists(); // Update and refresh configuration.
return true;
} else {
return false;
}
} else { } else {
return false; return false;
} }