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Add custom myadmin implementation
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package me.StevenLawson.TotalFreedomMod.commands;
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import me.StevenLawson.TotalFreedomMod.admin.AdminList;
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import org.apache.commons.lang3.StringUtils;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import java.util.UUID;
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@CommandPermissions(level = AdminLevel.SUPER, source = SourceType.ONLY_IN_GAME)
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@CommandParameters(description = "Manages your admin login message and other utilities.", usage = "/<command> <clear <variable> | setloginmessage <message>>")
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public class Command_myadmin extends FreedomCommand {
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@Override
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public boolean run(CommandSender sender, Player sender_p, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) {
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if (args.length >= 2) {
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if ("setloginmessage".equalsIgnoreCase(args[0])) {
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final String inputMessage = StringUtils.join(args, " ", 1, args.length); // Parse the input provided.
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final UUID uuid = sender_p.getUniqueId(); // Get the sender's uuid as a variable.
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playerMsg(ChatColor.GRAY + "Set your custom login message."); // Notify player that the login message has been set.
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AdminList.getEntry(uuid).setCustomLoginMessage(inputMessage); // Set the custom login message to the value.
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AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration.
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AdminList.updateIndexLists(); // Update and refresh configuration.
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return true;
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} else if ("clear".equalsIgnoreCase(args[0])) {
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if("loginmessage".equals(args[1])) {
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final UUID uuid = sender_p.getUniqueId(); // Get the sender's uuid as a variable.
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playerMsg(ChatColor.GRAY + "Cleared your custom login message."); // Notify player that the login message has been set.
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AdminList.getEntry(uuid).setCustomLoginMessage(""); // Set the custom login message to the value.
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AdminList.save(AdminList.getEntry(uuid)); // Save the modified value to the super admin configuration.
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AdminList.updateIndexLists(); // Update and refresh configuration.
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return true;
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} else {
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return false;
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}
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} else {
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return false;
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}
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} else {
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return false;
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}
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}
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}
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