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---
id: messages
title: Messages
---
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# Messages
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Almost all of the messages inside of Plex are fully customizable. This page will document how to change messages in the ```messages.yml``` file inside the Plex folder.
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## Default file
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The default `messages.yml` file is below.
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```yaml title=/plugins/Plex/messages.yml
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# Plex Messages File
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# This file uses the MiniMessage system.
# Documentation available at https://docs.adventure.kyori.net/minimessage/format.html
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# Messages in here will be placed in for certain commands, actions, etc.
# Warning: not all commands have customizable messages
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# Variables {number} - these are code-defined replacements for things that should be inserted into messages. (e.g. names, statuses, numbers)
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# If any of these variables are supposed to be used within a message, some documentation is provided to give more context to what the variables indicate.
# If you are wishing to change these messages it's recommended you use the same amount of variables as stated in the documentation, however it's not required.
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# 0 - Appeal URL
# 1 - Reason
# 2 - Expiry
# 3 - Punisher
banMessage: "< red > You have been banned! You may appeal at < gold > {0}.\n< red > Reason: < gold > {1}\n< red > End date: < gold > {2}\n< red > Banned by: < gold > {3}"
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# 0 - Reason
# 1 - Punisher
kickMessage: "< red > You have been kicked! \n< red > Reason: < gold > {0}\n< red > Kicked by: < gold > {1}"
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# 0 - The type of indefinite ban
# 1 - Appeal URL
indefBanMessage: "< red > Your {0} is indefinitely banned! You may appeal at < gold > {1}."
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# 0 - The type of indefinite ban
# 1 - Appeal URL
# 2 - The reason
indefBanMessageReason: "< red > Your {0} is indefinitely banned! You may appeal at < gold > {1}.\n< red > Reason: < gold > {2}"
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playerNotFound: "< red > Player not found!"
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specifyPlayer: "< red > You must specify a player!"
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worldNotFound: "< red > World not found!"
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# This will always be used for punishments where the sanctioning administrator has not provided a reason. Will ignore MiniMessage tags.
noReasonProvided: "No reason provided."
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# 0 - The world you have been teleported to
playerWorldTeleport: "< aqua > You have been teleported to {0}."
# 0 - The person who is freezing
# 1 - The person who has been frozen
frozePlayer: "< red > {0} - Froze {1}"
# 0 - The person who is unfreezing
# 1 - The person who has been unfrozen
unfrozePlayer: "< aqua > {0} - Unfroze {1}"
# 0 - The command sender
# 1 - The person who has been muted
mutedPlayer: "< red > {0} - Muted {1}"
# 0 - The command sender
# 1 - The person who has been unmuted
unmutedPlayer: "< aqua > {0} - Unmuted {1}"
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invalidTimeFormat: "< red > Invalid time format. Use s, m, h, d, w, mo, or y (e.g., 1h30m)."
timeMustBeFuture: "< red > The specified time must be in the future."
# 0 - The command sender
# 1 - The person who has been muted
# 2 - The time that the person is muted for
tempMutedPlayer: "< red > {0} - Muted {1} for {2}"
maxTimeExceeded: "< red > The specified time must be under a week."
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# 0 - The person who is locking up
# 1 - The person who has been locked up
lockedUpPlayer: "< aqua > {0} - Locking up {1}"
# 0 - The person who is unlocking
# 1 - The person who has been unlocked
unlockedPlayer: "< aqua > {0} - Unlocking {1}"
# 0 - The permission node required to use the command
noPermissionNode: "< red > You must have the permission: {0} < red > to use this command!"
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noPermissionInGame: "< red > You must be in console to use this command!"
noPermissionConsole: "< red > You must be in-game to use this command!"
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# 0 - The username of the name history
nameHistoryTitle: "< gold > Name History of {0}"
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nameHistorySeparator: "< gold > < strikethrough > -----------------------------"
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# 0 - The name
# 1 - The date and time of the name change
nameHistoryBody: "< gold > {0} < dark_gray > - < gold > {1}"
# 0 - The gamemode
gameModeSetTo: "< gray > Your gamemode has been set to {0}."
# 0 - The player's name
# 1 - The gamemode
setOtherPlayerGameModeTo: "< gray > You set {0}'s gamemode to {1}."
# 0 - The command sender
# 1 - The gamemode
playerSetOtherGameMode: "< gray > {0} set your gamemode to {1}."
# 0 - The command sender
# 1 - The gamemode
setEveryoneGameMode: "< aqua > {0} - Changing everyone's gamemode to {1}"
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consoleMustDefinePlayer: "< red > You must define a player since you are running this command from console."
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# 0 - The command sender
# 1 - The player
newAdminAdded: "< aqua > {0} - Adding {1} to the admin list"
# 0 - The command sender
# 1 - The player
# 2 - The rank name
adminReadded: "< aqua > {0} - Re-adding {1} to the admin list as rank: {2}"
# 0 - The command sender
# 1 - The player
adminRemoved: "< red > {0} - Removing {1} from the admin list"
# 0 - The command sender
# 1 - The player
# 2 - The rank
adminSetRank: "< aqua > {0} - Setting {1}'s rank to {2}"
# 0 - The world name
teleportedToWorld: "< aqua > You have been teleported to the {0}."
higherRankThanYou: "< red > This player is an admin or a higher rank than you."
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playerNotAdmin: "< red > That player is not an admin."
playerIsAdmin: "< red > That player is already an admin."
rankNotFound: "< red > The rank you entered was not found."
rankMustBeHigherThanAdmin: "< red > The rank you entered must be higher than Admin."
consoleOnly: "< red > This command can only be executed by the console."
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# 0 - Rank
yourRank: "< aqua > Your rank is: {0}"
# 0 - Player name
# 1 - Rank
otherRank: "< aqua > {0}'s rank is: {1}"
# 0 - The command sender
# 1 - The player
banningPlayer: "< red > {0} - Banning {1}"
# 0 - The command sender
# 1 - The player
unbanningPlayer: "< aqua > {0} - Unbanning {1}"
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playerNotBanned: "< red > That player is not banned!"
playerNotFrozen: "< red > That player is not frozen!"
playerNotMuted: "< red > That player is not muted!"
playerBanned: "< red > That player is already banned!"
playerFrozen: "< red > That player is already frozen!"
playerMuted: "< red > That player is already muted!"
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playerLockedUp: "< red > That player is already locked up!"
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muted: "< red > You are currently muted - STFU!"
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pvpDisabled: "< red > PVP has been disabled!"
chatIsOff: "< red > Chat is currently toggled off!"
# 0 - The command sender
# 1 - The set value of the chat toggle
chatToggled: "< red > {0} - Toggled chat {1}"
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# 0 - The command sender
# 1 - The player
kickedPlayer: "< red > {0} - Kicking {1}"
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teleportedToWorldSpawn: "< aqua > Teleporting to the local spawn"
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toggleCommandSpy: "< gray > CommandSpy has been"
enabled: "< gray > enabled."
disabled: "< gray > disabled."
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# 0 - The admin / staff member
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# 1 - The player's group's prefix if any
# 2 - The message
adminChatFormat: '< dark_gray > [< blue > AdminChat< dark_gray > ] < dark_red > {0} {1} < gray > » < gold > {2}'
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# 0 - Whether it was toggled on or off
adminChatToggled: '< gray > AdminChat was toggled {0}'
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# 0 - Maximum length, configured in config.yml
maximumPrefixLength: "< red > The maximum length for a tag may only be {0}."
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prefixCleared: "< aqua > Your prefix has been cleared."
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# 0 - The player name
otherPrefixCleared: "< aqua > You have cleared {0}'s prefix."
# 0 - The new prefix
prefixSetTo: "< aqua > Your prefix has been set to {0}"
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# 0 - The action (blocked / unblocked)
# 1 - The amount of players
blockeditSize: "< gray > {0} all block modification abilities for {1} players."
# The action (blocked or restored)
editsModified: "< gray > Your block modification abilities have been {0}."
listOfPlayersBlocked: "< gray > The following have block modification abilities restricted:"
# 0 - The player name
editsBlocked: "< gray > Blocked block modification abilities for {0}"
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# 0 - The command sender
# 1 - The player name
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blockingEdits: "< red > {0} - Blocking block modification abilities for {1}"
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# 0 - The command sender
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# 1 - The player
unblockingEdits: "< aqua > {0} - Unblocking block modification abilities for {1}"
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# 0 - The player name
editsUnblocked: "< gray > Unblocked block modification abilities for {0}"
# 0 - The command sender
# 1 - Number of entities removed
removedEntities: "< red > {0} - Removed {1} entities"
# 0 - The command sender
# 1 - Number of entities removed
# 2 - Entity type(s) removed
removedEntitiesOfTypes: "< red > {0} - Removed {1} entities of type(s) {2}"
# 0 - The command sender
# 1 - Number of entities removed
# 2 - Entity type removed
removedEntitiesOfType: "< gray > Removed {1} {2}"
# 0 - Entity type that is invalid
invalidEntityType: "< gray > Notice: Entity type {0} is invalid!"
noRemovedEntities: "< gray > No entities were removed."
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# 0 - Number of mobs removed
# 1 - Type of mob removed
amountOfMobsRemoved: "< gray > {0} {1} removed."
notAValidMob: "< red > That is not a valid mob."
notAValidMobButValidEntity: "< red > That is a valid entity, but is not a valid mob."
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# 0 - The command sender
# 1 - Number of mobs removed
removedMobs: "< red > {0} - Removed {1} mobs"
autoWipeDisabled: "< gray > Item wiping is currently disabled in the config!"
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# 0 - The boolean for whether the limit is enabled or disabled
mobLimitToggle: "< gray > The mob limit has been {0}"
# 0 - The amount that the mob limit has been set to
mobLimitSet: "< gray > The mob limit has been set to: < em > < white > {0}"
# 0 - The boolean for whether the limit is enabled or disabled
# 1 - The current amount of mobs in the world
# 2 - The current set mob limit
# 3 - Chunk x value
# 4 - Chunk z value
mobLimitStatus: "< gray > ({0}< gray > ) < em > < white > {1} < reset > < gray > / < em > < white > {2} < reset > < gray > per chunk (< em > < white > Chunk< gray > : < reset > {3}, {4}< gray > )"
# 0 - The max set limit in config
mobLimitCeiling: "< gray > The limit you have entered is too high. Defaulting to the ceiling value from config"
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commandBlocked: "< gray > That command is blocked."
# 0 - The command sender
# 1 - The message being said
sayMessage: "< blue > [Server: {0}] {1}"
# 0 - The command sender
# 1 - The message being said
consoleSayMessage: "< gray > [Console: {0}] < white > {1}"
# 0 - The number attempted to be parsed
unableToParseNumber: "< red > Unable to parse {0} as a number!"
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noNotes: "< red > This player has no notes!"
noteAdded: "< green > Note added."
noteNotFound: "< red > A note with this ID could not be found."
# 0 - The ID of the note removed
removedNote: "< green > Removed note with ID: {0}"
# 0 - The number of notes cleared
clearedNotes: "< green > Cleared {0} notes."
invalidToggle: "< red > That is not a valid toggle."
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specifyLoginMessage: "< red > Please specify a login message."
# 0 - The login message
setOwnLoginMessage: "< gray > Your login message is now:< newline > < gray > > < reset > {0}"
# 0 - The player
# 1 - The login message
setOtherPlayersLoginMessage: "< gray > {0}'s login message is now:< newline > < gray > > < reset > {1}"
removedOwnLoginMessage: "< gray > Your login message has been removed."
# 0 - The player
removedOtherLoginMessage: "< gray > You removed {0}'s login message."
nameRequired: "< red > Policy requires that you must state your player name in your login message. You can either do this by inserting your name or %player%."
rankRequired: "< red > Policy requires that you must state your rank in your login message. You can do this by using %rank% in your login message."
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# 0 - The material name
# 1 - The players who have the material in their inventory
playersWithMaterial: "< gray > Players with {0} in their inventory: {1}"
# 0 - The material name
# 1 - The players who have the material in their inventory
playersMaterialCleared: "< gray > {0} has been removed from the following players: {1}"
nobodyHasThatMaterial: "< gray > No one online has that in their inventory."
# 0 - The attempted material name
materialNotFound: "< red > {0} is not a valid item/block name."
# 0 - The players name
loginMessage: "< yellow > {0} joined the game"
# 0 - The string that wasn't a valid integer
notANumber: "< red > {0} is not a valid number!"
# 0 - Players currently online
# 1 - Max players
listHeader: "< gray > There is currently < yellow > {0}< gray > player online out of < yellow > {1}< gray > players."
# 0 - Players currently online
# 1 - Max players
listHeaderPlural: "< gray > There are currently < yellow > {0}< gray > players online out of < yellow > {1}< gray > players."
# 0 - Player who is having their notes fetched
notesHeader: "Player notes for: < green > {0}"
# 0 - Note ID
# 1 - Author of the note
# 2 - Timestamp
notePrefix: "< gold > <!italic> {0} - Written by: {1} on {2}"
# 0 - The content of the note
noteLine: "< newline > < yellow > # {0}"
# 0 - The player
# 1 - The number of notes logged for said player
playerNoteAlert: "< gold > {0} has {1} note. < click:run_command: / notes { 0 } list > < underlined > Click here to view their note."
# 0 - The player
# 1 - The number of notes logged for said player
playerNoteAlertPlural: "< gold > {0} has {1} notes. < click:run_command: / notes { 0 } list > < underlined > Click here to view their notes."
smiteTitleHeader: "< red > You've been smitten."
# 0 - The reason for the smite. Will default to noReasonProvided if no reason is specified.
# 1 - The admin / staff member
smiteTitleMessage: "< yellow > Be sure to follow the rules!"
# 0 - The player
# 1 - The reason for the smite. Will default to noReasonProvided if no reason is specified.
# 2 - The admin / staff member
smiteBroadcast: "< red > {0} has been a naughty, naughty boy.< newline > < red > - Reason: < yellow > {1}< newline > < red > - Smitten by: < yellow > {2}"
# 0 - The player
smittenQuietly: "< gray > Smitten {0} quietly."
# 0 - The reason for being smitten
smitten: "< red > You've been smitten. Reason: < yellow > {0}"
nukerKickMessage: "Please turn off your nuker!"
antiSpamMessage: "< gray > Please refrain from spamming messages."
# 0 - The player
banExpiredBroadcast: "Plex - Automatically unbanning {0}"
# 0 - The player
redisResetSuccessful: "< yellow > Successfuly reset {0}'s Redis punishments!"
redisResetPlayerNotFound: "Couldn't find player in Redis punishments."
reappliedGamerules: "< aqua > All game rules have been re-applied!"
commandNotFound: "< red > That command could not be found!"
# 0 - The command
# 1 - A list of aliases found
commandAliases: "< aqua > Aliases for {0} are: {1}"
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```
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## MiniMessage
The `messages.yml` file uses MiniMessage for coloring messages. For example, writing `<aqua>` , will color the text aqua. This is not like HTML, and you should not close the tag (`</ aqua > `). There are some special functions as well, such as `<rainbow>` . The default color will be gray. For a complete guide on using MiniMessage, visit: [https://docs.adventure.kyori.net/minimessage/format.html ](https://docs.adventure.kyori.net/minimessage/format.html ).
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## Troubleshooting
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If you receive `No message.` when executing a command, it is likely you need to regenerate your `messages.yml` file. The default configuration file is also available on [GitHub ](https://raw.githubusercontent.com/PlexDevelopment/Plex/master/src/main/resources/messages.yml ). As of Plex 0.6 (Beta 6), your `messages.yml` file should automatically update with new entries.