MinequackCPP/shaders/vertex.glsl
2022-04-07 16:50:51 +03:00

7 lines
123 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}