#include "../headers/renderer.h" #include "colors.cpp" #include "../shaderloader.cpp" void drawCube() { // here go something that make cube draw yes return; } void RENDERER::render(GLFWwindow *window) { // Here's where we do the rendering itself glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); glEnd(); // This will write the current frame to the screen glClear(GL_COLOR_BUFFER_BIT); return; }