reactos/win32ss/gdi/eng/float.c
Amine Khaldi 527f2f9057 [SHELL/EXPERIMENTS]
* Create a branch for some evul shell experiments.

svn path=/branches/shell-experiments/; revision=61927
2014-02-02 19:37:27 +00:00

70 lines
1.4 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: Engine floating point functions
* FILE: subsys/win32k/eng/float.c
* PROGRAMER: David Welch
*/
/* INCLUDES *****************************************************************/
#include <win32k.h>
#define NDEBUG
#include <debug.h>
/* FUNCTIONS *****************************************************************/
BOOL
APIENTRY
EngRestoreFloatingPointState(
PVOID Buffer)
{
NTSTATUS Status;
Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer);
if (!NT_SUCCESS(Status))
{
return FALSE;
}
return TRUE;
}
ULONG
APIENTRY
EngSaveFloatingPointState(
PVOID Buffer,
ULONG BufferSize)
{
KFLOATING_SAVE TempBuffer;
NTSTATUS Status;
if ((Buffer == NULL) || (BufferSize == 0))
{
/* Check for floating point support. */
Status = KeSaveFloatingPointState(&TempBuffer);
if (Status != STATUS_SUCCESS)
{
return(0);
}
KeRestoreFloatingPointState(&TempBuffer);
return(sizeof(KFLOATING_SAVE));
}
if (BufferSize < sizeof(KFLOATING_SAVE))
{
return(0);
}
Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer);
if (!NT_SUCCESS(Status))
{
return FALSE;
}
return TRUE;
}