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93 lines
1.7 KiB
C++
93 lines
1.7 KiB
C++
//
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// CardCount is a helper library for CardStacks.
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//
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// When you initialize a CardCount object with a
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// cardstack, it keeps track of the number of cards
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// the stack contains.
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//
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// e.g. CardCount count(cardstack);
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//
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// Then you can do:
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//
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// int num_fives = count[5]
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//
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// count.Add(cardstack2); - combine with another stack
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//
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// int num_aces = count[1] - aces low
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// int num_aces = count[14] - aces high
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//
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// count.Clear();
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//
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#include "cardlib.h"
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#include "cardcount.h"
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CardCount::CardCount()
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{
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Clear();
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}
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CardCount::CardCount(const CardStack &cs)
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{
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Init(cs);
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}
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void CardCount::Clear()
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{
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for(int i = 0; i < 13; i++)
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count[i] = 0;
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}
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void CardCount::Add(const CardStack &cs)
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{
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for(int i = 0; i < cs.NumCards(); i++)
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{
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Card card = cs[i];
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int val = card.LoVal();
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count[val - 1]++;
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}
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}
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void CardCount::Sub(const CardStack &cs)
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{
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for(int i = 0; i < cs.NumCards(); i++)
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{
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Card card = cs[i];
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int val = card.LoVal();
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if(count[val - 1] > 0)
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count[val - 1]--;
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}
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}
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void CardCount::Init(const CardStack &cs)
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{
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Clear();
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Add(cs);
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}
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int CardCount::operator [] (size_t index) const
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{
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if(index < 1) return 0;
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else if(index > 14) return 0; //if out of range
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else if(index == 14) index = 1; //if a "ace-high"
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return count[index - 1];
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}
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//
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// Decrement specified item by one
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//
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void CardCount::Dec(size_t index)
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{
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if(index < 1) return;
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else if(index > 14) return; //if out of range
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else if(index == 14) index = 1; //if a "ace-high"
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index -= 1;
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if(count[index] > 0)
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count[index]--;
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}
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