reactos/subsystems/mvdm/ntvdm/emulator.c
Andrew Cook 5bfe6a5376 [mvdm] Fix missing pointer dereference
Original code compared against the pointer value rather
than the first byte
2019-02-09 11:53:55 +01:00

684 lines
17 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: subsystems/mvdm/ntvdm/emulator.c
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
#define NDEBUG
#include <debug.h>
#include "emulator.h"
#include "memory.h"
#include "cpu/callback.h"
#include "cpu/cpu.h"
#include "cpu/bop.h"
#include <isvbop.h>
#include "int32.h"
#include "clock.h"
#include "bios/rom.h"
#include "hardware/cmos.h"
#include "hardware/disk.h"
#include "hardware/dma.h"
#include "hardware/keyboard.h"
#include "hardware/mouse.h"
#include "hardware/pic.h"
#include "hardware/pit.h"
#include "hardware/ppi.h"
#include "hardware/ps2.h"
#include "hardware/sound/speaker.h"
#include "hardware/video/svga.h"
/**/
#include "./console/video.h"
/**/
#include "vddsup.h"
#include "io.h"
/* PRIVATE VARIABLES **********************************************************/
LPVOID BaseAddress = NULL;
BOOLEAN VdmRunning = TRUE;
HANDLE VdmTaskEvent = NULL;
static HANDLE InputThread = NULL;
LPCWSTR ExceptionName[] =
{
L"Division By Zero",
L"Debug",
L"Unexpected Error",
L"Breakpoint",
L"Integer Overflow",
L"Bound Range Exceeded",
L"Invalid Opcode",
L"FPU Not Available"
};
/* BOP Identifiers */
#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
UCHAR FASTCALL EmulatorIntAcknowledge(PFAST486_STATE State)
{
UNREFERENCED_PARAMETER(State);
/* Get the interrupt number from the PIC */
return PicGetInterrupt();
}
VOID FASTCALL EmulatorFpu(PFAST486_STATE State)
{
/* The FPU is wired to IRQ 13 */
PicInterruptRequest(13);
}
VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
{
WORD CodeSegment, InstructionPointer;
PBYTE Opcode;
ASSERT(ExceptionNumber < 8);
/* Get the CS:IP */
InstructionPointer = Stack[STACK_IP];
CodeSegment = Stack[STACK_CS];
Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
/* Display a message to the user */
DisplayMessage(L"Exception: %s occurred at %04X:%04X\n"
L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
ExceptionName[ExceptionNumber],
CodeSegment,
InstructionPointer,
Opcode[0],
Opcode[1],
Opcode[2],
Opcode[3],
Opcode[4],
Opcode[5],
Opcode[6],
Opcode[7],
Opcode[8],
Opcode[9]);
Fast486DumpState(&EmulatorContext);
/* Stop the VDM */
EmulatorTerminate();
}
VOID EmulatorInterruptSignal(VOID)
{
/* Call the Fast486 API */
Fast486InterruptSignal(&EmulatorContext);
}
static VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
{
DPRINT1("NTVDM: BOP_DEBUGGER\n");
DebugBreak();
}
static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
{
if (State)
{
DPRINT("PicInterruptRequest\n");
PicInterruptRequest(0); // Raise IRQ 0
}
// else < Lower IRQ 0 >
}
static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
{
#if 0
if (State)
{
/* Set bit 4 of Port 61h */
Port61hState |= 1 << 4;
}
else
{
/* Clear bit 4 of Port 61h */
Port61hState &= ~(1 << 4);
}
#else
Port61hState = (Port61hState & 0xEF) | (State << 4);
#endif
}
static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
{
BYTE OldPort61hState = Port61hState;
#if 0
if (State)
{
/* Set bit 5 of Port 61h */
Port61hState |= 1 << 5;
}
else
{
/* Clear bit 5 of Port 61h */
Port61hState &= ~(1 << 5);
}
#else
Port61hState = (Port61hState & 0xDF) | (State << 5);
#endif
if ((OldPort61hState ^ Port61hState) & 0x20)
{
DPRINT("PitChan2Out -- Port61hState changed\n");
SpeakerChange(Port61hState);
}
}
static DWORD
WINAPI
ConsoleEventThread(LPVOID Parameter)
{
HANDLE ConsoleInput = (HANDLE)Parameter;
HANDLE WaitHandles[2];
DWORD WaitResult;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than five
* input records are read. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
* See consrv/coninput.c
*
* We exploit here this optimization by also using a buffer of 5 records.
*/
INPUT_RECORD InputRecords[5];
ULONG NumRecords, i;
WaitHandles[0] = VdmTaskEvent;
WaitHandles[1] = GetConsoleInputWaitHandle();
while (VdmRunning)
{
/* Make sure the task event is signaled */
WaitResult = WaitForMultipleObjects(ARRAYSIZE(WaitHandles),
WaitHandles,
TRUE,
INFINITE);
switch (WaitResult)
{
case WAIT_OBJECT_0 + 0:
case WAIT_OBJECT_0 + 1:
break;
default:
return GetLastError();
}
/* Wait for an input record */
if (!ReadConsoleInputExW(ConsoleInput,
InputRecords,
ARRAYSIZE(InputRecords),
&NumRecords,
CONSOLE_READ_CONTINUE))
{
DWORD LastError = GetLastError();
DPRINT1("Error reading console input (0x%p, %lu) - Error %lu\n", ConsoleInput, NumRecords, LastError);
return LastError;
}
// ASSERT(NumRecords != 0);
if (NumRecords == 0)
{
DPRINT1("Got NumRecords == 0!\n");
continue;
}
/* Dispatch the events */
for (i = 0; i < NumRecords; i++)
{
/* Check the event type */
switch (InputRecords[i].EventType)
{
/*
* Hardware events
*/
case KEY_EVENT:
KeyboardEventHandler(&InputRecords[i].Event.KeyEvent);
break;
case MOUSE_EVENT:
MouseEventHandler(&InputRecords[i].Event.MouseEvent);
break;
case WINDOW_BUFFER_SIZE_EVENT:
ScreenEventHandler(&InputRecords[i].Event.WindowBufferSizeEvent);
break;
/*
* Interface events
*/
case MENU_EVENT:
MenuEventHandler(&InputRecords[i].Event.MenuEvent);
break;
case FOCUS_EVENT:
FocusEventHandler(&InputRecords[i].Event.FocusEvent);
break;
default:
DPRINT1("Unknown input event type 0x%04x\n", InputRecords[i].EventType);
break;
}
}
/* Let the console subsystem queue some new events */
Sleep(10);
}
return 0;
}
static VOID PauseEventThread(VOID)
{
ResetEvent(VdmTaskEvent);
}
static VOID ResumeEventThread(VOID)
{
SetEvent(VdmTaskEvent);
}
/* PUBLIC FUNCTIONS ***********************************************************/
static VOID
DumpMemoryRaw(HANDLE hFile)
{
PVOID Buffer;
DWORD Size;
/* Dump the VM memory */
SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
Buffer = REAL_TO_PHYS(NULL);
Size = MAX_ADDRESS - (ULONG_PTR)(NULL);
WriteFile(hFile, Buffer, Size, &Size, NULL);
}
static VOID
DumpMemoryTxt(HANDLE hFile)
{
#define LINE_SIZE 75 + 2
ULONG i;
PBYTE Ptr1, Ptr2;
CHAR LineBuffer[LINE_SIZE];
PCHAR Line;
DWORD LineSize;
/* Dump the VM memory */
SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
Ptr1 = Ptr2 = REAL_TO_PHYS(NULL);
while (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr1) > 0)
{
Ptr1 = Ptr2;
Line = LineBuffer;
/* Print the address */
Line += snprintf(Line, LINE_SIZE + LineBuffer - Line, "%08Ix ", (ULONG_PTR)PHYS_TO_REAL(Ptr1));
/* Print up to 16 bytes... */
/* ... in hexadecimal form first... */
i = 0;
while (i++ <= 0x0F && (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr1) > 0))
{
Line += snprintf(Line, LINE_SIZE + LineBuffer - Line, " %02x", *Ptr1);
++Ptr1;
}
/* ... align with spaces if needed... */
RtlFillMemory(Line, (0x0F + 2 - i) * 3 + 2, ' ');
Line += (0x0F + 2 - i) * 3 + 2;
/* ... then in character form. */
i = 0;
while (i++ <= 0x0F && (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr2) > 0))
{
*Line++ = ((*Ptr2 >= 0x20 && *Ptr2 <= 0x7E) || (*Ptr2 >= 0x80 && *Ptr2 < 0xFF) ? *Ptr2 : '.');
++Ptr2;
}
/* Newline */
*Line++ = '\r';
*Line++ = '\n';
/* Finally write the line to the file */
LineSize = Line - LineBuffer;
WriteFile(hFile, LineBuffer, LineSize, &LineSize, NULL);
}
}
VOID DumpMemory(BOOLEAN TextFormat)
{
static ULONG DumpNumber = 0;
HANDLE hFile;
WCHAR FileName[MAX_PATH];
/* Build a suitable file name */
_snwprintf(FileName, MAX_PATH,
L"memdump%lu.%s",
DumpNumber,
TextFormat ? L"txt" : L"dat");
++DumpNumber;
DPRINT1("Creating memory dump file '%S'...\n", FileName);
/* Always create the dump file */
hFile = CreateFileW(FileName,
GENERIC_WRITE,
0,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL);
if (hFile == INVALID_HANDLE_VALUE)
{
DPRINT1("Error when creating '%S' for memory dumping, GetLastError() = %u\n",
FileName, GetLastError());
return;
}
/* Dump the VM memory in the chosen format */
if (TextFormat)
DumpMemoryTxt(hFile);
else
DumpMemoryRaw(hFile);
/* Close the file */
CloseHandle(hFile);
DPRINT1("Memory dump done\n");
}
VOID MountFloppy(IN ULONG DiskNumber)
{
// FIXME: This should be present in PSDK commdlg.h
//
// FlagsEx Values
#if (_WIN32_WINNT >= 0x0500)
#define OFN_EX_NOPLACESBAR 0x00000001
#endif // (_WIN32_WINNT >= 0x0500)
BOOLEAN Success;
OPENFILENAMEW ofn;
WCHAR szFile[MAX_PATH] = L"";
ASSERT(DiskNumber < ARRAYSIZE(GlobalSettings.FloppyDisks));
RtlZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = hConsoleWnd;
ofn.lpstrTitle = L"Select a virtual floppy image";
ofn.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_LONGNAMES | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
// ofn.FlagsEx = OFN_EX_NOPLACESBAR;
ofn.lpstrFilter = L"Virtual floppy images (*.vfd;*.img;*.ima;*.dsk)\0*.vfd;*.img;*.ima;*.dsk\0All files (*.*)\0*.*\0\0";
ofn.lpstrDefExt = L"vfd";
ofn.nFilterIndex = 0;
ofn.lpstrFile = szFile;
ofn.nMaxFile = ARRAYSIZE(szFile);
if (!GetOpenFileNameW(&ofn))
{
DPRINT1("CommDlgExtendedError = %d\n", CommDlgExtendedError());
return;
}
/* Free the old string */
if (GlobalSettings.FloppyDisks[DiskNumber].Buffer)
RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber]);
/* Reinitialize the string */
Success = RtlCreateUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber], szFile);
ASSERT(Success);
/* Mount the disk */
if (!MountDisk(FLOPPY_DISK, DiskNumber, GlobalSettings.FloppyDisks[DiskNumber].Buffer, !!(ofn.Flags & OFN_READONLY)))
{
DisplayMessage(L"An error happened when mounting disk %d", DiskNumber);
RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber]);
RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber], NULL, 0);
return;
}
/* Refresh the menu state */
UpdateVdmMenuDisks();
}
VOID EjectFloppy(IN ULONG DiskNumber)
{
ASSERT(DiskNumber < ARRAYSIZE(GlobalSettings.FloppyDisks));
/* Unmount the disk */
if (!UnmountDisk(FLOPPY_DISK, DiskNumber))
DisplayMessage(L"An error happened when ejecting disk %d", DiskNumber);
/* Free the old string */
if (GlobalSettings.FloppyDisks[DiskNumber].Buffer)
{
RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber]);
RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber], NULL, 0);
}
/* Refresh the menu state */
UpdateVdmMenuDisks();
}
VOID EmulatorPause(VOID)
{
/* Pause the VDM */
VDDBlockUserHook();
VgaRefreshDisplay();
PauseEventThread();
}
VOID EmulatorResume(VOID)
{
/* Resume the VDM */
ResumeEventThread();
VgaRefreshDisplay();
VDDResumeUserHook();
}
VOID EmulatorTerminate(VOID)
{
/* Stop the VDM */
CpuUnsimulate(); // Halt the CPU
VdmRunning = FALSE;
}
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
{
USHORT i;
/* Initialize memory */
if (!MemInitialize())
{
wprintf(L"Memory initialization failed.\n");
return FALSE;
}
/* Initialize I/O ports */
/* Initialize RAM */
/* Initialize the CPU */
/* Initialize the internal clock */
if (!ClockInitialize())
{
wprintf(L"FATAL: Failed to initialize the clock\n");
EmulatorCleanup();
return FALSE;
}
/* Initialize the CPU */
CpuInitialize();
/* Initialize DMA */
DmaInitialize();
/* Initialize PIC, PIT, CMOS, PC Speaker and PS/2 */
PicInitialize();
PitInitialize();
PitSetOutFunction(0, NULL, PitChan0Out);
PitSetOutFunction(1, NULL, PitChan1Out);
PitSetOutFunction(2, NULL, PitChan2Out);
CmosInitialize();
SpeakerInitialize();
PpiInitialize();
PS2Initialize();
/* Initialize the keyboard and mouse and connect them to their PS/2 ports */
KeyboardInit(0);
MouseInit(1);
/**************** ATTACH INPUT WITH CONSOLE *****************/
/* Create the task event */
VdmTaskEvent = CreateEventW(NULL, TRUE, FALSE, NULL);
ASSERT(VdmTaskEvent != NULL);
/* Start the input thread */
InputThread = CreateThread(NULL, 0, &ConsoleEventThread, ConsoleInput, 0, NULL);
if (InputThread == NULL)
{
wprintf(L"FATAL: Failed to create the console input thread.\n");
EmulatorCleanup();
return FALSE;
}
ResumeEventThread();
/************************************************************/
/* Initialize the VGA */
if (!VgaInitialize(ConsoleOutput))
{
wprintf(L"FATAL: Failed to initialize VGA support.\n");
EmulatorCleanup();
return FALSE;
}
/* Initialize the disk controller */
if (!DiskCtrlInitialize())
{
wprintf(L"FATAL: Failed to completely initialize the disk controller.\n");
EmulatorCleanup();
return FALSE;
}
/* Mount the available floppy disks */
for (i = 0; i < ARRAYSIZE(GlobalSettings.FloppyDisks); ++i)
{
if (GlobalSettings.FloppyDisks[i].Length != 0 &&
GlobalSettings.FloppyDisks[i].Buffer &&
*GlobalSettings.FloppyDisks[i].Buffer != L'\0')
{
if (!MountDisk(FLOPPY_DISK, i, GlobalSettings.FloppyDisks[i].Buffer, FALSE))
{
DPRINT1("Failed to mount floppy disk file '%wZ'.\n", &GlobalSettings.FloppyDisks[i]);
RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[i]);
RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[i], NULL, 0);
}
}
}
/*
* Mount the available hard disks. Contrary to floppies, failing
* mounting a hard disk is considered as an unrecoverable error.
*/
for (i = 0; i < ARRAYSIZE(GlobalSettings.HardDisks); ++i)
{
if (GlobalSettings.HardDisks[i].Length != 0 &&
GlobalSettings.HardDisks[i].Buffer &&
*GlobalSettings.HardDisks[i].Buffer != L'\0')
{
if (!MountDisk(HARD_DISK, i, GlobalSettings.HardDisks[i].Buffer, FALSE))
{
wprintf(L"FATAL: Failed to mount hard disk file '%wZ'.\n", &GlobalSettings.HardDisks[i]);
EmulatorCleanup();
return FALSE;
}
}
}
/* Refresh the menu state */
UpdateVdmMenuDisks();
/* Initialize the software callback system and register the emulator BOPs */
InitializeInt32();
RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
// RegisterBop(BOP_UNSIMULATE, CpuUnsimulateBop);
/* Initialize VDD support */
VDDSupInitialize();
return TRUE;
}
VOID EmulatorCleanup(VOID)
{
DiskCtrlCleanup();
VgaCleanup();
/* Close the input thread handle */
if (InputThread != NULL) CloseHandle(InputThread);
InputThread = NULL;
/* Close the task event */
if (VdmTaskEvent != NULL) CloseHandle(VdmTaskEvent);
VdmTaskEvent = NULL;
PS2Cleanup();
SpeakerCleanup();
CmosCleanup();
// PitCleanup();
// PicCleanup();
// DmaCleanup();
CpuCleanup();
MemCleanup();
}
VOID
WINAPI
VDDSimulate16(VOID)
{
CpuSimulate();
}
VOID
WINAPI
VDDTerminateVDM(VOID)
{
/* Stop the VDM */
EmulatorTerminate();
}
/* EOF */