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https://github.com/reactos/reactos.git
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306 lines
11 KiB
C
306 lines
11 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 7.1
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*
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* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file api_exec.c
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* Initialize dispatch table with the immidiate mode functions.
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*/
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#include <precomp.h>
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#if FEATURE_GL
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/**
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* Initialize a dispatch table with pointers to Mesa's immediate-mode
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* commands.
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*
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* Pointers to glBegin()/glEnd() object commands and a few others
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* are provided via the GLvertexformat interface.
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*
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* \param ctx GL context to which \c exec belongs.
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* \param exec dispatch table.
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*/
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struct _glapi_table *
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_mesa_create_exec_table(void)
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{
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struct _glapi_table *exec;
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exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
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if (exec == NULL)
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return NULL;
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#if _HAVE_FULL_GL
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_mesa_loopback_init_api_table( exec );
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#endif
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/* load the dispatch slots we understand */
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SET_AlphaFunc(exec, _mesa_AlphaFunc);
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SET_BlendFunc(exec, _mesa_BlendFunc);
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SET_Clear(exec, _mesa_Clear);
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SET_ClearColor(exec, _mesa_ClearColor);
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SET_ClearStencil(exec, _mesa_ClearStencil);
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SET_ColorMask(exec, _mesa_ColorMask);
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SET_CullFace(exec, _mesa_CullFace);
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SET_Disable(exec, _mesa_Disable);
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#if FEATURE_draw_read_buffer
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SET_DrawBuffer(exec, _mesa_DrawBuffer);
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SET_ReadBuffer(exec, _mesa_ReadBuffer);
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#endif
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SET_Enable(exec, _mesa_Enable);
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SET_Finish(exec, _mesa_Finish);
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SET_Flush(exec, _mesa_Flush);
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SET_FrontFace(exec, _mesa_FrontFace);
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SET_Frustum(exec, _mesa_Frustum);
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SET_GetError(exec, _mesa_GetError);
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SET_GetFloatv(exec, _mesa_GetFloatv);
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SET_GetString(exec, _mesa_GetString);
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SET_LineStipple(exec, _mesa_LineStipple);
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SET_LineWidth(exec, _mesa_LineWidth);
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SET_LoadIdentity(exec, _mesa_LoadIdentity);
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SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
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SET_LogicOp(exec, _mesa_LogicOp);
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SET_MatrixMode(exec, _mesa_MatrixMode);
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SET_MultMatrixf(exec, _mesa_MultMatrixf);
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SET_Ortho(exec, _mesa_Ortho);
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SET_PixelStorei(exec, _mesa_PixelStorei);
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SET_PopMatrix(exec, _mesa_PopMatrix);
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SET_PushMatrix(exec, _mesa_PushMatrix);
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SET_Rotatef(exec, _mesa_Rotatef);
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SET_Scalef(exec, _mesa_Scalef);
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SET_Scissor(exec, _mesa_Scissor);
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SET_ShadeModel(exec, _mesa_ShadeModel);
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SET_StencilFunc(exec, _mesa_StencilFunc);
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SET_StencilMask(exec, _mesa_StencilMask);
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SET_StencilOp(exec, _mesa_StencilOp);
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SET_TexEnvfv(exec, _mesa_TexEnvfv);
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SET_TexEnvi(exec, _mesa_TexEnvi);
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SET_TexImage2D(exec, _mesa_TexImage2D);
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SET_TexParameteri(exec, _mesa_TexParameteri);
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SET_Translatef(exec, _mesa_Translatef);
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SET_Viewport(exec, _mesa_Viewport);
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_mesa_init_accum_dispatch(exec);
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_mesa_init_dlist_dispatch(exec);
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SET_ClearDepth(exec, _mesa_ClearDepth);
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SET_ClearIndex(exec, _mesa_ClearIndex);
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SET_ClipPlane(exec, _mesa_ClipPlane);
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SET_ColorMaterial(exec, _mesa_ColorMaterial);
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SET_DepthFunc(exec, _mesa_DepthFunc);
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SET_DepthMask(exec, _mesa_DepthMask);
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SET_DepthRange(exec, _mesa_DepthRange);
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_mesa_init_drawpix_dispatch(exec);
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_mesa_init_feedback_dispatch(exec);
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SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
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SET_Fogf(exec, _mesa_Fogf);
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SET_Fogfv(exec, _mesa_Fogfv);
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SET_Fogi(exec, _mesa_Fogi);
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SET_Fogiv(exec, _mesa_Fogiv);
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SET_GetClipPlane(exec, _mesa_GetClipPlane);
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SET_GetBooleanv(exec, _mesa_GetBooleanv);
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SET_GetDoublev(exec, _mesa_GetDoublev);
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SET_GetIntegerv(exec, _mesa_GetIntegerv);
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SET_GetLightfv(exec, _mesa_GetLightfv);
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SET_GetLightiv(exec, _mesa_GetLightiv);
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SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
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SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
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SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
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SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
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SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
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SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
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SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
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SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
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SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
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SET_GetTexImage(exec, _mesa_GetTexImage);
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SET_Hint(exec, _mesa_Hint);
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SET_IndexMask(exec, _mesa_IndexMask);
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SET_IsEnabled(exec, _mesa_IsEnabled);
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SET_LightModelf(exec, _mesa_LightModelf);
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SET_LightModelfv(exec, _mesa_LightModelfv);
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SET_LightModeli(exec, _mesa_LightModeli);
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SET_LightModeliv(exec, _mesa_LightModeliv);
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SET_Lightf(exec, _mesa_Lightf);
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SET_Lightfv(exec, _mesa_Lightfv);
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SET_Lighti(exec, _mesa_Lighti);
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SET_Lightiv(exec, _mesa_Lightiv);
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SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
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_mesa_init_eval_dispatch(exec);
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SET_MultMatrixd(exec, _mesa_MultMatrixd);
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_mesa_init_pixel_dispatch(exec);
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SET_PixelStoref(exec, _mesa_PixelStoref);
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SET_PointSize(exec, _mesa_PointSize);
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SET_PolygonMode(exec, _mesa_PolygonMode);
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SET_PolygonOffset(exec, _mesa_PolygonOffset);
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SET_PolygonStipple(exec, _mesa_PolygonStipple);
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_mesa_init_attrib_dispatch(exec);
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_mesa_init_rastpos_dispatch(exec);
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SET_ReadPixels(exec, _mesa_ReadPixels);
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SET_Rotated(exec, _mesa_Rotated);
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SET_Scaled(exec, _mesa_Scaled);
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SET_TexEnvf(exec, _mesa_TexEnvf);
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SET_TexEnviv(exec, _mesa_TexEnviv);
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_mesa_init_texgen_dispatch(exec);
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SET_TexImage1D(exec, _mesa_TexImage1D);
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SET_TexParameterf(exec, _mesa_TexParameterf);
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SET_TexParameterfv(exec, _mesa_TexParameterfv);
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SET_TexParameteriv(exec, _mesa_TexParameteriv);
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SET_Translated(exec, _mesa_Translated);
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/* 1.1 */
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SET_BindTexture(exec, _mesa_BindTexture);
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SET_DeleteTextures(exec, _mesa_DeleteTextures);
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SET_GenTextures(exec, _mesa_GenTextures);
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#if _HAVE_FULL_GL
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SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
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SET_ColorPointer(exec, _mesa_ColorPointer);
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SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
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SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
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SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
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SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
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SET_DisableClientState(exec, _mesa_DisableClientState);
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SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
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SET_EnableClientState(exec, _mesa_EnableClientState);
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SET_GetPointerv(exec, _mesa_GetPointerv);
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SET_IndexPointer(exec, _mesa_IndexPointer);
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SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
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SET_IsTexture(exec, _mesa_IsTexture);
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SET_NormalPointer(exec, _mesa_NormalPointer);
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SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
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SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
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SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
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SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
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SET_VertexPointer(exec, _mesa_VertexPointer);
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#endif
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/* 3. GL_EXT_polygon_offset */
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#if _HAVE_FULL_GL
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SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
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#endif
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/* 30. GL_EXT_vertex_array */
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#if _HAVE_FULL_GL
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SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
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SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
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SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
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SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
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SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
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SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
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#endif
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/* 54. GL_EXT_point_parameters */
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#if _HAVE_FULL_GL
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SET_PointParameterfEXT(exec, _mesa_PointParameterf);
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SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
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#endif
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/* 97. GL_EXT_compiled_vertex_array */
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#if _HAVE_FULL_GL
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SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
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SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
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#endif
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/* 197. GL_MESA_window_pos */
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/* part of _mesa_init_rastpos_dispatch(exec); */
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/* 200. GL_IBM_multimode_draw_arrays */
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#if _HAVE_FULL_GL
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SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
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SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
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#endif
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/* 262. GL_NV_point_sprite */
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#if _HAVE_FULL_GL
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SET_PointParameteriNV(exec, _mesa_PointParameteri);
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SET_PointParameterivNV(exec, _mesa_PointParameteriv);
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#endif
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/* ???. GL_EXT_depth_bounds_test */
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SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
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/* ARB 3. GL_ARB_transpose_matrix */
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#if _HAVE_FULL_GL
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SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
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SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
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SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
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SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
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#endif
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/* ARB 5. GL_ARB_multisample */
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#if _HAVE_FULL_GL
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SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
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#endif
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/* ARB 14. GL_ARB_point_parameters */
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/* reuse EXT_point_parameters functions */
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/* ARB 28. GL_ARB_vertex_buffer_object */
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SET_BindBufferARB(exec, _mesa_BindBufferARB);
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SET_BufferDataARB(exec, _mesa_BufferDataARB);
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SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
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SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
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SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
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SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
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SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
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SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
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SET_IsBufferARB(exec, _mesa_IsBufferARB);
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SET_MapBufferARB(exec, _mesa_MapBufferARB);
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SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
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#if FEATURE_ARB_map_buffer_range
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SET_MapBufferRange(exec, _mesa_MapBufferRange);
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SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
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#endif
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/* GL_EXT_texture_integer */
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SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
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SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
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SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
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SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
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SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
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SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
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/* GL_ARB_texture_storage */
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SET_TexStorage1D(exec, _mesa_TexStorage1D);
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SET_TexStorage2D(exec, _mesa_TexStorage2D);
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SET_TexStorage3D(exec, _mesa_TexStorage3D);
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SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
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SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
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SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
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return exec;
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}
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#endif /* FEATURE_GL */
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