reactos/lib/3rdparty/stlport/test/unit/count_test.cpp
Amine Khaldi 4efda499f7 [CMAKE]
Jerome Gardou:
- Add STLport 5.2.1 (yes, STLport, the c++ stl implementation) to build. For now, it works only in user mode.
- Link some c++ executables to it
- sol.exe : one step towards a complete and modern OS.
- Dedicated to Amine for his patience and his help.
- Might Break Things! (tm)

svn path=/branches/cmake-bringup/; revision=49046
2010-10-07 22:09:31 +00:00

74 lines
1.6 KiB
C++

#include <algorithm>
#include <vector>
#include "cppunit/cppunit_proxy.h"
#if !defined (STLPORT) || defined(_STLP_USE_NAMESPACES)
using namespace std;
#endif
//
// TestCase class
//
class CountTest : public CPPUNIT_NS::TestCase
{
CPPUNIT_TEST_SUITE(CountTest);
CPPUNIT_TEST(count0);
CPPUNIT_TEST(count1);
CPPUNIT_TEST(countif1);
CPPUNIT_TEST_SUITE_END();
protected:
void count0();
void count1();
void countif1();
static int odd(int a_);
};
CPPUNIT_TEST_SUITE_REGISTRATION(CountTest);
//
// tests implementation
//
void CountTest::count0()
{
int numbers[10] = { 1, 2, 4, 1, 2, 4, 1, 2, 4, 1 };
int result = count(numbers, numbers + 10, 1);
CPPUNIT_ASSERT(result==4);
#if defined (STLPORT) && !defined (_STLP_NO_ANACHRONISMS)
result = 0;
count(numbers, numbers + 10, 1, result);
CPPUNIT_ASSERT(result==4);
#endif
}
void CountTest::count1()
{
vector <int> numbers(100);
for(int i = 0; i < 100; i++)
numbers[i] = i % 3;
int elements = count(numbers.begin(), numbers.end(), 2);
CPPUNIT_ASSERT(elements==33);
#if defined (STLPORT) && !defined (_STLP_NO_ANACHRONISMS)
elements = 0;
count(numbers.begin(), numbers.end(), 2, elements);
CPPUNIT_ASSERT(elements==33);
#endif
}
void CountTest::countif1()
{
vector <int> numbers(100);
for(int i = 0; i < 100; i++)
numbers[i] = i % 3;
int elements = count_if(numbers.begin(), numbers.end(), odd);
CPPUNIT_ASSERT(elements==33);
#if defined (STLPORT) && !defined (_STLP_NO_ANACHRONISMS)
elements = 0;
count_if(numbers.begin(), numbers.end(), odd, elements);
CPPUNIT_ASSERT(elements==33);
#endif
}
int CountTest::odd(int a_)
{
return a_ % 2;
}