mirror of
https://github.com/reactos/reactos.git
synced 2024-11-09 08:08:38 +00:00
6afbc8f483
svn path=/branches/reactos-yarotows/; revision=45219
570 lines
20 KiB
Text
570 lines
20 KiB
Text
*** This file contains messages I've culled off the net as well
|
|
as previous discussions all of which have useful info on fixes
|
|
that need to be added to ReactOS. messages are between five
|
|
dashes on a line by themselves. If you implement the fix
|
|
reffered to in a message, feel free to delete it from the file.
|
|
Rex ***
|
|
-----
|
|
Subject: [ros-kernel] Inside the Boot Process
|
|
Date: Mon, 22 Mar 1999 22:05:47 +0100
|
|
From: Emanuele Aliberti <ea@iol.it>
|
|
|
|
For those working on the boot loader: in WinNt Magazine november 1998
|
|
issue (http://www.winntmag.com/) there is a detailed description, by
|
|
Mark Russinovich, of the rôle the MBR, NTLDR, boot.ini, ntdetect.com...
|
|
play in the boot process ("Inside the Boot Process, Part 1").
|
|
-----
|
|
Yes with DPCs, KeDrainDpcQueue should go to HIGH_LEVEL because
|
|
it needs to synchronize with KeInsertDpcQueue. Also the idle thread
|
|
should run at DISPATCH_LEVEL and regularly drain the dpc queue, that
|
|
way if an irq happens and the dpc can't be executed immediately it
|
|
will be executed as soon as the processor is idle rather than
|
|
waiting for the next timer tick
|
|
-----
|
|
About the console driver, I think it might be quite useful to have a simple
|
|
way for apps to print to the screen for debugging. But when the kernel is more
|
|
stable, console handling should be moved to user level because console printing
|
|
needs to know about windows and so on which can only be done at user level.
|
|
-----
|
|
Subject: Re: IMSAMP-how to avoid rebooting?
|
|
Date: 9 Nov 1998 00:40:32 -0000
|
|
From: Charles Bryant <n51190709.ch@chch.demon.co.uk>
|
|
Newsgroups: comp.os.ms-windows.programmer.nt.kernel-mode
|
|
References: 1, 2 , 3 , 4
|
|
|
|
In article <un264wzle.fsf@xxx.yyy.zzz>, David C. <qqqq@xxx.yyy.zzz> wrote:
|
|
>The reason it won't unload when something is bound to it is the same
|
|
>reason you can't unload any other driver that has an open client. If
|
|
>you install any driver, and have a user program (or another driver) open
|
|
>a handle to it, and then give the "net stop" command to unload it,
|
|
>you'll find that the unload will be delayed until the user program
|
|
>closes its handle.
|
|
|
|
When developing a driver I found this to be a considerable nuisance.
|
|
Frequently a bug would leave an IRP stuck in the driver and I
|
|
couldn't unload and reload a fixed version. While reading NTDDK.H I
|
|
found a suspicious constant and discovered that the Flags field in
|
|
the device (the one which you OR in DO_BUFFERED_IO or DO_DIRECT_IO)
|
|
has a bit called DO_UNLOAD_PENDING. By experiment I confirmed that
|
|
this bit is set when you do 'net stop', so a driver can check it
|
|
periodically (e.g. from a timer DPC every ten seconds) and cancel all
|
|
queued IRPs if it is found to be set.
|
|
|
|
Since this is not documented anywhere that I can find, it might be
|
|
unwise to rely on it for production code, but it is very useful for
|
|
debugging. Maybe someone with internals knowledge can comment on the
|
|
reliability of it.
|
|
-----
|
|
Subject: Re: Kernel bugs
|
|
Date: Fri, 23 Oct 1998 12:08:36 -0700
|
|
From: rex <rex@lvcablemodem.com>
|
|
To: Jason Filby <jasonfilby@yahoo.com>
|
|
References: 1
|
|
|
|
Jason Filby wrote:
|
|
|
|
> Hi,
|
|
>
|
|
> Ok -- here's most of what I get when I press a key:
|
|
>
|
|
> Page fault detected at address 1fd4 with eip c042f794
|
|
> Recursive page fault detected
|
|
> Exception 14(2)
|
|
> CS:EIP 20:c042f794
|
|
>
|
|
> Rex -- do you know of anyway to find out which function in what file
|
|
> is causing the exception? I know that for problems in the kernel, you
|
|
> just look in the ntoskrnl\kernel.sym file and find the EIP value which
|
|
> matches the one given in the exception debug text. But what about
|
|
> modules? How can we track exceptions that occur in functions in modules?
|
|
>
|
|
|
|
I know this is a little belated, but I thought I'd take astab at answering
|
|
this anyway. add an option to the
|
|
makefile for the module to generate a listing file with
|
|
symbol information. Then, on a boot test, note the
|
|
address that the module is loaded at, and subtract
|
|
this from the EIP value. add any offset used in the
|
|
module link specification (I dont think there currently
|
|
is one), and look for the last symbol with a lower
|
|
address offset.
|
|
|
|
Brian, I have an idea on how to make this exception
|
|
dump information a little more useful. We should
|
|
have the load information for the load modules
|
|
in memory somewhere. Perhaps the exception
|
|
dump could check offending addresses to see if
|
|
they lie in the kernel or in a module, and if they
|
|
lie in a module the proper offset could be subtracted
|
|
and this number could be displayed seperately. If
|
|
I get a chance today, I'll make this change and send
|
|
it to ya.
|
|
|
|
Rex.
|
|
-----
|
|
Subject: Re: Question on "Sending buffers on the stack to asynchronous DeviceIoControl with buffered I/O"
|
|
Date: Mon, 16 Nov 1998 11:24:57 -0800
|
|
From: "-Paul" <paulsan@microsoftSPAM.com>
|
|
Organization: Microsoft Corp.
|
|
Newsgroups: microsoft.public.win32.programmer.kernel, comp.os.ms-windows.programmer.nt.kernel-mode
|
|
References: 1
|
|
|
|
Radu, I post the following information occassionally for questions such as
|
|
yours. I hope it helps.
|
|
|
|
-Paul
|
|
|
|
Here is an explanation of buffers and DeviceIoControl.
|
|
|
|
First, here are the parameters,
|
|
|
|
BOOL DeviceIoControl(
|
|
HANDLE hDevice, // handle to device of interest
|
|
DWORD dwIoControlCode, // control code of operation to perform
|
|
LPVOID lpInBuffer, // pointer to buffer to supply input data
|
|
DWORD nInBufferSize, // size of input buffer
|
|
LPVOID lpOutBuffer, // pointer to buffer to receive output data
|
|
DWORD nOutBufferSize, // size of output buffer
|
|
LPDWORD lpBytesReturned, // pointer to variable to receive output byte
|
|
count
|
|
LPOVERLAPPED lpOverlapped // pointer to overlapped structure for
|
|
asynchronous operation
|
|
);
|
|
|
|
METHOD_BUFFERED
|
|
|
|
user-mode perspective
|
|
|
|
lpInBuffer - optional, contains data that is written to the driver
|
|
lpOutBuffer - optional, contains data that is read from the driver after
|
|
the call has completed
|
|
|
|
lpInBuffer and lpOutBuffer can be two buffers or a single shared buffer.
|
|
If a shared buffer, lpInBuffer is overwritten by lpOutBuffer.
|
|
|
|
|
|
I/O Manager perspective
|
|
|
|
examines nInBufferSize and nOutBufferSize. Allocates memory from non-paged
|
|
pool and puts the address of this pool in Irp->AssociatedIrp.SystemBuffer.
|
|
The size of this buffer is equal to the size of the larger of the two
|
|
bufferes. This buffer is accessible at any IRQL.
|
|
|
|
copies nInBufferSize to irpSp->Parameters.DeviceIoControl.InputBufferLength
|
|
copies nOutBufferSize to
|
|
irpSp->Parameters.DeviceIoControl.OutputBufferLength
|
|
copies contents of lpInBuffer to SystemBuffer allocated above
|
|
calls your driver
|
|
|
|
|
|
|
|
Device Driver perspective
|
|
|
|
you have one buffer, Irp->AssociatedIrp.SystemBuffer. You read input data
|
|
from this buffer and you write output data to the same buffer, overwriting
|
|
the input data.
|
|
|
|
Before calling IoCompleteRequest, you must
|
|
- set IoStatus.Status to an approriate NtStatus
|
|
- if IoStatus.Status == STATUS_SUCCESS
|
|
set IoStatus.Information to the
|
|
number of bytes you want copied
|
|
from the SystemBuffer back into
|
|
lpOutBuffer.
|
|
|
|
|
|
I/O Manager Completion Routine perspective
|
|
|
|
looks at IoStatus block, if IoStatus.Status = STATUS_SUCCESS, copies the
|
|
number of bytes specified by IoStatus.Information from
|
|
Irp->AssociatedIrp.SystemBuffer into lpOutBuffer
|
|
completes the request
|
|
|
|
|
|
|
|
|
|
|
|
|
|
METHOD_IN_DIRECT
|
|
|
|
user-mode perspective
|
|
|
|
lpInBuffer - optional, contains data that is written to the driver. This
|
|
buffer is used in the exact same fashion as METHOD_BUFFERED. To avoid
|
|
confusion, mentally rename this buffer to lpControlBuffer. This is
|
|
typically a small, optional buffer that might contain a control structure
|
|
with useful information for the device driver. This buffer is smal and is
|
|
double buffered.
|
|
|
|
lpOutBuffer - NOT OPTIONAL, This LARGE buffer contains data that is read by
|
|
the driver. To avoid confusion, mentally rename this buffer to
|
|
lpDataTransferBuffer. This is physically the same buffer that the device
|
|
driver will read from. There is no double buffering. Technically, this
|
|
buffer is still optional, but since you are using this buffering method,
|
|
what would be the point???
|
|
|
|
I/O Manager perspective
|
|
|
|
If lpInBuffer exists, allocates memory from non-paged pool and puts the
|
|
address of this pool in Irp->AssociatedIrp.SystemBuffer. This buffer is
|
|
accessible at any IRQL.
|
|
|
|
copies nInBufferSize to irpSp->Parameters.DeviceIoControl.InputBufferLength
|
|
copies nOutBufferSize to
|
|
irpSp->Parameters.DeviceIoControl.OutputBufferLength
|
|
copies contents of lpInBuffer to SystemBuffer allocated above
|
|
So far this is completely identical to METHOD_BUFFERED. Most likely
|
|
lpInBuffer (mentally renamed to lpControlBuffer) is very small in size.
|
|
|
|
For lpOutBuffer (mentally renamed to lpDataTransferBuffer), an MDL is
|
|
allocated. lpOutBuffer is probed and locked into memory. Then, the user
|
|
buffer virtual addresses are checked to be sure they are readable in the
|
|
caller's access mode.
|
|
|
|
The MDL is address is stored in Irp->MdlAddress.
|
|
Your driver is called.
|
|
|
|
|
|
Device Driver perspective
|
|
|
|
The device driver can read the copy of lpOutBuffer via
|
|
Irp->AssociatedIrp.SystemBuffer. Anything written by the device driver to
|
|
this buffer is lost. The I/O Manager does not copy any data back to the
|
|
user-mode buffers as it did in the completion routine for METHOD_BUFFERED.
|
|
Art Baker's book is wrong in this respect (page 168, "data going from the
|
|
driver back to the caller is passed through an intermediate system-space
|
|
buffer" and page 177, "When the IOCTL IRP is completed, the contents of the
|
|
system buffer will be copied back into the callers original output buffer".
|
|
|
|
The device driver accesses the Win32 buffer directly via Irp->MdlAddress.
|
|
The driver uses whatever Mdl API's to read the buffer. Usually, this
|
|
buffer is to be written to some mass storage media or some similar
|
|
operation. Since this is a large data transfer, assume a completion
|
|
routine is required.
|
|
|
|
mark the Irp pending
|
|
queue it
|
|
return status pending
|
|
|
|
|
|
|
|
|
|
Device Driver Completion Routine perspective
|
|
|
|
standard completion routine operations
|
|
set IoStatus.Status to an approriate NtStatus
|
|
IoStatus.Information is not needed
|
|
completete the request
|
|
|
|
|
|
|
|
|
|
I/O Manager Completion Routine perspective
|
|
|
|
standard I/O Manager completion routine operations
|
|
unmap the pages
|
|
deallocate the Mdl
|
|
complete the request
|
|
|
|
|
|
|
|
|
|
|
|
METHOD_OUT_DIRECT
|
|
|
|
user-mode perspective
|
|
|
|
lpInBuffer - optional, contains data that is written to the driver. This
|
|
buffer is used in the exact same fashion as METHOD_BUFFERED. To avoid
|
|
confusion, mentally rename this buffer to lpControlBuffer. This is
|
|
typically a small, optional buffer that might contain a control structure
|
|
with useful information for the device driver. This buffer is smal and is
|
|
double buffered.
|
|
|
|
lpOutBuffer - NOT OPTIONAL, This LARGE buffer contains data that is written
|
|
by the driver and read by the wer-mode application when the request is
|
|
completed. To avoid confusion, mentally rename this buffer to
|
|
lpDataTransferBuffer. This is physically the same buffer that the device
|
|
driver will write to. There is no double buffering. Technically, this
|
|
buffer is still optional, but since you are using this buffering method,
|
|
what would be the point???
|
|
|
|
I/O Manager perspective
|
|
|
|
If lpInBuffer exists, allocates memory from non-paged pool and puts the
|
|
address of this pool in Irp->AssociatedIrp.SystemBuffer. This buffer is
|
|
accessible at any IRQL.
|
|
|
|
copies nInBufferSize to irpSp->Parameters.DeviceIoControl.InputBufferLength
|
|
copies nOutBufferSize to
|
|
irpSp->Parameters.DeviceIoControl.OutputBufferLength
|
|
copies contents of lpInBuffer to SystemBuffer allocated above
|
|
So far this is completely identical to METHOD_BUFFERED. Most likely
|
|
lpInBuffer (mentally renamed to lpControlBuffer) is very small in size.
|
|
|
|
For lpOutBuffer (mentally renamed to lpDataTransferBuffer), an MDL is
|
|
allocated. lpOutBuffer is probed and locked into memory. Then the user
|
|
buffer's addresses are checked to make sure the caller could write to them
|
|
in the caller's access mode.
|
|
|
|
The MDL is address is stored in Irp->MdlAddress.
|
|
Your driver is called.
|
|
|
|
|
|
Device Driver perspective
|
|
|
|
The device driver can read the copy of lpOutBuffer via
|
|
Irp->AssociatedIrp.SystemBuffer. Anything written by the device driver to
|
|
this buffer is lost.
|
|
|
|
The device driver accesses the Win32 buffer directly via Irp->MdlAddress.
|
|
The driver uses whatever Mdl API's to write data to the buffer. Usually,
|
|
this buffer is to be read from some mass storage media or some similar
|
|
operation. Since this is a large data transfer, assume a completion
|
|
routine is required.
|
|
|
|
mark the Irp pending
|
|
queue it
|
|
return status pending
|
|
|
|
|
|
|
|
|
|
Device Driver Completion Routine perspective
|
|
|
|
standard completion routine operations
|
|
set IoStatus.Status to an approriate NtStatus
|
|
IoStatus.Information is not needed
|
|
completete the request
|
|
|
|
|
|
|
|
|
|
I/O Manager Completion Routine perspective
|
|
|
|
standard I/O Manager completion routine operations
|
|
unmap the pages
|
|
deallocate the Mdl
|
|
complete the request
|
|
|
|
|
|
|
|
|
|
METHOD_NEITHER
|
|
|
|
I/O Manager perspective
|
|
|
|
Irp->UserBuffer = lpOutputBuffer;
|
|
IrpSp->Parameters.DeviceIoControl.Type3InputBuffer = lpInputBuffer;
|
|
|
|
No comments here. Don't use METHOD_DIRECT unless you know what you are
|
|
doing. Simple rule.
|
|
|
|
If your IOCtl involves no data transfer buffers, then METHOD_NEITHER is the
|
|
fastest path through the I/O Manager that involves an Irp.
|
|
|
|
|
|
|
|
|
|
Final Comment
|
|
|
|
Don't touch Irp->UserBuffer. This is a bookmark for the I/O Manager. Two
|
|
major problems can occur. 1 - page fault at high IRQL, or 2 - you write
|
|
something to Irp->UserBuffer and the I/O Manager overwrites you in its
|
|
completion routine. File systems access Irp->UserBuffer, but FSD writers
|
|
know all of the above and know when it is safe to touch Irp->UserBuffer.
|
|
|
|
|
|
|
|
Radu Woinaroski wrote in message <364F8F6E.2434B010@scitec.com.au>...
|
|
>Hello,
|
|
>
|
|
>I have a kernel-mode device driver that accepts a number of IoControl
|
|
>commands that use buffered data transfer (METHOD_BUFFERED).
|
|
>
|
|
>A user mode API provides a higher level access then the DeviceIoControl
|
|
>function.
|
|
>
|
|
>The function is implemented like that
|
|
>
|
|
>BOOL
|
|
Something(
|
|
> HANDLE hDevice ,
|
|
> int param1,
|
|
> int param2,
|
|
> DWORD * pReturn,
|
|
> LPOVERLAPPED pOverlapped)
|
|
>{
|
|
> // here a data buffer on the stack sent to asynchronous DeviceIoControl
|
|
>call
|
|
> int aDataIn[2];
|
|
> aDataIn[0] = param1;
|
|
> aDataIn[1] = param2;
|
|
>
|
|
> return DeviceIoControl(
|
|
> hDevice,
|
|
> DO_SOMETHING_IO,
|
|
> aDataIn,
|
|
> sizeof(int)*2,
|
|
> pReturn,
|
|
> sizeof(DWORD),
|
|
> pOverlapped);
|
|
>}
|
|
>
|
|
>The aDataIn buffer will not exist after DeviceIoControl returns (and
|
|
>when the I/O operation terminates). I know that for buffered IO the
|
|
>input data buffer is copyed by de IOManager to a nonpaged-pool area
|
|
>before passing the request to driver dispatch routine (DeviceControl).
|
|
>At the point of calling the dispatch routine (DeviceControl) the driver
|
|
>runs in the context of the calling thread so DeviceIoControl hasn't
|
|
>returned yet (?? or so I think) so aDataI
|
|
n will still be valid at the
|
|
>time IOManager copyes it to its buffer. So, this apears to work ok (at
|
|
>least in my opinion).
|
|
>
|
|
>Does I/O Manager use the Input buffer from the call to the Win32
|
|
>DeviceIoControl any where else after the first copy ?
|
|
>
|
|
>Is there any reason why this approach (passing a buffer on the stack to
|
|
>a asynchronous DeviceIoControl that uses buffered I/O) wouldn't work ?
|
|
>
|
|
>Allocating buffers from heap and deleting them on IO completion while
|
|
>managing asynchronous IO seems too much work ;-) .
|
|
>
|
|
>Thanks in advance for your opinions
|
|
>Radu W.
|
|
>
|
|
>--
|
|
>Radu Woinaroski
|
|
>Scitec
|
|
>Sydney, Australia
|
|
>Radu.Woinaroski@scitec.com.au
|
|
-----
|
|
Subject: Re: PCI ISR problem
|
|
Date: Fri, 20 Nov 1998 18:04:48 GMT
|
|
From: jeh@cmkrnl.com (Jamie Hanrahan)
|
|
Organization: Kernel Mode Systems, San Diego, CA
|
|
Newsgroups: comp.os.ms-windows.programmer.nt.kernel-mode
|
|
References: 1
|
|
|
|
On Thu, 19 Nov 1998 15:46:13 -0600, Eric Gardiner
|
|
<eric.gardiner@natinst.com> wrote:
|
|
|
|
>I'm having problems with NT4 not hooking the interrupt line indicated by
|
|
>a PCI device. Here's what I'm doing:
|
|
>
|
|
>1) Enumerating the PCI buses on the system (using HalGetBusData) until
|
|
>I find my device.
|
|
>2) Once my device is found, I read the "Interrupt Line Register" in the
|
|
>device's PCI config space to determine what interrupt level to pass to
|
|
>HalGetInterruptVector.
|
|
|
|
Whups! No. Call HalAssignSlotResources and look at the returned
|
|
CM_RESOURCE_LIST to find the vector, level, port addresses, etc., for
|
|
your device. (Then pass the returned CM_RESOURCE_LIST to ExFreePool.)
|
|
|
|
|
|
See Knowledge Base article Q152044.
|
|
|
|
--- Jamie Hanrahan, Kernel Mode Systems, San Diego CA (jeh@cmkrnl.com)
|
|
Drivers, internals, networks, applications, and training for VMS and Windows NT
|
|
NT kernel driver FAQ, links, and other information: http://www.cmkrnl.com/
|
|
|
|
Please post replies, followups, questions, etc., in news, not via e-mail.
|
|
-----
|
|
Subject: Re: IRP canceling
|
|
Date: Mon, 23 Nov 1998 09:05:47 -0500
|
|
From: Walter Oney <waltoney@oneysoft.com>
|
|
Organization: Walter Oney Software
|
|
Newsgroups: comp.os.ms-windows.programmer.nt.kernel-mode
|
|
References: 1
|
|
|
|
Seol,Keun Seok wrote:
|
|
> But, if the IRP was the CurrentIrp of the Device Object,
|
|
> the Driver's Start I/O routine will try to process the IRP.
|
|
> In the DDK help, the Start I/O routine MUST check the current IRP's
|
|
> Cancel bit.
|
|
> If set, Start I/O routine must just return.
|
|
>
|
|
> But I think that the IRP already completed should not be accessed.
|
|
|
|
You're absolutely right. I recommend the following code in a standard
|
|
StartIo routine to avoid the problem you point out:
|
|
|
|
VOID StartIo(PDEVICE_OBJECT DeviceObject, PIRP Irp)
|
|
{
|
|
KIRQL oldirql;
|
|
IoAcquireCancelSpinLock(&oldirql);
|
|
if (Irp != DeviceObject->CurrentIrp || Irp->Cancel)
|
|
{
|
|
IoReleaseCancelSpinLock(oldirql);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
IoSetCancelRoutine(Irp, NULL);
|
|
IoReleaseCancelSpinLock(oldirql);
|
|
}
|
|
. . .
|
|
}
|
|
|
|
This dovetails with a standard cancel routine:
|
|
|
|
VOID CancelRoutine(PDEVICE_OBJECT DeviceObject, PIRP Irp)
|
|
{
|
|
if (DeviceObject->CurrentIrp == Irp)
|
|
{
|
|
IoReleaseCancelSpinLock(Irp->CancelIrql);
|
|
IoStartNextPacket(DeviceObject, TRUE);
|
|
}
|
|
else
|
|
{
|
|
KeRemoveEntryDeviceQueue(&DeviceObject->DeviceQueue,
|
|
&Irp->Tail.Overlay.DeviceQueueEntry);
|
|
IoReleaseCancelSpinLock(Irp->CancelIrql);
|
|
}
|
|
Irp->IoStatus.Status = STATUS_CANCELLED;
|
|
Irp->IoStatus.Information = 0;
|
|
IoCompleteRequest(Irp, IO_NO_INCREMENT);
|
|
}
|
|
|
|
You need to remember that the C language specification requires that
|
|
evaluation of boolean operators short circuit when the result is known.
|
|
So, if StartIo discovers that the Irp it got as an argument is not the
|
|
same as CurrentIrp, it will not attempt to evaulate Irp->Cancel.
|
|
|
|
Now, as to why this works: StartIo gets called either by IoStartPacket
|
|
or IoStartNextPacket. Each of them will grab the cancel spin lock and
|
|
set CurrentIrp, then release the spin lock and call StartIo. If someone
|
|
should sneak in on another CPU and cancel this very same IRP, your
|
|
cancel routine will immediately release the spin lock and call
|
|
IoStartNextPacket. One of two things will then happen. IoStartNextPacket
|
|
may succeed in getting the cancel spin lock, whereupon it will nullify
|
|
the CurrentIrp pointer. If another IRP is on the queue, it will remove
|
|
it from the queue, set CurrentIrp to point to this *new* IRP, release
|
|
the spin lock, and call StartIo. [You now have two instances of StartIo
|
|
running on two different CPUs for two different IRPs, but it's not a
|
|
problem because they won't be able to interfere with each other.]
|
|
Meanwhile, your original instance of StartIo gets the cancel spin lock
|
|
and sees that CurrentIrp is not equal to the IRP pointer it got as an
|
|
argument, so it gives up.
|
|
|
|
The second way this could play out is that StartIo gets the cancel lock
|
|
before IoStartNextPacket does. In this case, CurrentIrp is still
|
|
pointing to the IRP that's in the process of being cancelled and that
|
|
StartIo got as an argument. But this IRP hasn't been completed yet (the
|
|
CPU that's running your cancel routine is spinning inside
|
|
IoStartNextPacket and therefore hasn't gotten to calling
|
|
IoCompleteRequest yet), so no-one will have been able to call IoFreeIrp
|
|
to make your pointer invalid.
|
|
|
|
People may tell you that you should be using your own queues for IRPs so
|
|
you can avoid bottlenecking the system on the global cancel spin lock.
|
|
That's true enough, but doing it correctly with Plug and Play and Power
|
|
management things in the way is gigantically complicated. There's a
|
|
sample in the NT 5 beta-2 DDK called CANCEL that shows how to manage
|
|
your own queue if you don't worry about PNP and POWER. I hear tell of an
|
|
upcoming MSJ article by a Microsoft developer that may solve the
|
|
complete problem.
|
|
-----
|
|
The END.
|