reactos/dll/directx/wine/d3dx9_36/surface.c
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

541 lines
20 KiB
C

/*
* Copyright (C) 2009 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/************************************************************
* D3DXGetImageInfoFromFileInMemory
*
* Fills a D3DXIMAGE_INFO structure with info about an image
*
* PARAMS
* data [I] pointer to the image file data
* datasize [I] size of the passed data
* info [O] pointer to the destination structure
*
* RETURNS
* Success: D3D_OK, if info is not NULL and data and datasize make up a valid image file or
* if info is NULL and data and datasize are not NULL
* Failure: D3DXERR_INVALIDDATA, if data is no valid image file and datasize and info are not NULL
* D3DERR_INVALIDCALL, if data is NULL or
* if datasize is 0
*
* NOTES
* datasize may be bigger than the actual file size
*
*/
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info)
{
FIXME("(%p, %d, %p): stub\n", data, datasize, info);
if(data && datasize && !info) return D3D_OK;
if( !data || !datasize ) return D3DERR_INVALIDCALL;
return E_NOTIMPL;
}
/************************************************************
* D3DXGetImageInfoFromFile
*
* RETURNS
* Success: D3D_OK, if we successfully load a valid image file or
* if we successfully load a file which is no valid image and info is NULL
* Failure: D3DXERR_INVALIDDATA, if we fail to load file or
* if file is not a valid image file and info is not NULL
* D3DERR_INVALIDCALL, if file is NULL
*
*/
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info)
{
LPWSTR widename;
HRESULT hr;
int strlength;
TRACE("(void): relay\n");
if( !file ) return D3DERR_INVALIDCALL;
strlength = MultiByteToWideChar(CP_ACP, 0, file, -1, NULL, 0);
widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR));
MultiByteToWideChar(CP_ACP, 0, file, -1, widename, strlength);
hr = D3DXGetImageInfoFromFileW(widename, info);
HeapFree(GetProcessHeap(), 0, widename);
return hr;
}
HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info)
{
HRESULT hr;
DWORD size;
LPVOID buffer;
TRACE("(void): relay\n");
if( !file ) return D3DERR_INVALIDCALL;
hr = map_view_of_file(file, &buffer, &size);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXGetImageInfoFromFileInMemory(buffer, size, info);
UnmapViewOfFile(buffer);
return hr;
}
/************************************************************
* D3DXGetImageInfoFromResource
*
* RETURNS
* Success: D3D_OK, if resource is a valid image file
* Failure: D3DXERR_INVALIDDATA, if resource is no valid image file or NULL or
* if we fail to load resource
*
*/
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info)
{
HRSRC resinfo;
TRACE("(void)\n");
resinfo = FindResourceA(module, resource, (LPCSTR)RT_RCDATA);
if(resinfo) {
LPVOID buffer;
HRESULT hr;
DWORD size;
hr = load_resource_into_memory(module, resinfo, &buffer, &size);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
return D3DXGetImageInfoFromFileInMemory(buffer, size, info);
}
resinfo = FindResourceA(module, resource, (LPCSTR)RT_BITMAP);
if(resinfo) {
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
return E_NOTIMPL;
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info)
{
HRSRC resinfo;
TRACE("(void)\n");
resinfo = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA);
if(resinfo) {
LPVOID buffer;
HRESULT hr;
DWORD size;
hr = load_resource_into_memory(module, resinfo, &buffer, &size);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
return D3DXGetImageInfoFromFileInMemory(buffer, size, info);
}
resinfo = FindResourceW(module, resource, (LPCWSTR)RT_BITMAP);
if(resinfo) {
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
return E_NOTIMPL;
}
return D3DXERR_INVALIDDATA;
}
/************************************************************
* D3DXLoadSurfaceFromFileInMemory
*
* Loads data from a given buffer into a surface and fills a given
* D3DXIMAGE_INFO structure with info about the source data.
*
* PARAMS
* pDestSurface [I] pointer to the surface
* pDestPalette [I] palette to use
* pDestRect [I] to be filled area of the surface
* pSrcData [I] pointer to the source data
* SrcDataSize [I] size of the source data in bytes
* pSrcRect [I] area of the source data to load
* dwFilter [I] filter to apply on stretching
* Colorkey [I] colorkey
* pSrcInfo [O] pointer to a D3DXIMAGE_INFO structure
*
* RETURNS
* Success: D3D_OK
* Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcData or SrcDataSize are NULL
* D3DXERR_INVALIDDATA, if pSrcData is no valid image file
*
*/
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
LPCVOID pSrcData,
UINT SrcDataSize,
CONST RECT *pSrcRect,
DWORD dwFilter,
D3DCOLOR Colorkey,
D3DXIMAGE_INFO *pSrcInfo)
{
FIXME("(%p, %p, %p, %p, %d, %p, %d, %x, %p): stub\n", pDestSurface, pDestPalette,
pDestRect, pSrcData, SrcDataSize, pSrcRect, dwFilter, Colorkey, pSrcInfo);
if( !pDestSurface || !pSrcData | !SrcDataSize ) return D3DERR_INVALIDCALL;
return E_NOTIMPL;
}
/************************************************************
* D3DXLoadSurfaceFromFile
*/
HRESULT WINAPI D3DXLoadSurfaceFromFileA(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
LPCSTR pSrcFile,
CONST RECT *pSrcRect,
DWORD dwFilter,
D3DCOLOR Colorkey,
D3DXIMAGE_INFO *pSrcInfo)
{
LPWSTR pWidename;
HRESULT hr;
int strlength;
TRACE("(void): relay\n");
if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL;
strlength = MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, NULL, 0);
pWidename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, strlength * sizeof(WCHAR));
MultiByteToWideChar(CP_ACP, 0, pSrcFile, -1, pWidename, strlength);
hr = D3DXLoadSurfaceFromFileW(pDestSurface, pDestPalette, pDestRect, pWidename, pSrcRect, dwFilter, Colorkey, pSrcInfo);
HeapFree(GetProcessHeap(), 0, pWidename);
return hr;
}
HRESULT WINAPI D3DXLoadSurfaceFromFileW(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
LPCWSTR pSrcFile,
CONST RECT *pSrcRect,
DWORD Filter,
D3DCOLOR Colorkey,
D3DXIMAGE_INFO *pSrcInfo)
{
HRESULT hr;
DWORD dwSize;
LPVOID pBuffer;
TRACE("(void): relay\n");
if( !pSrcFile || !pDestSurface ) return D3DERR_INVALIDCALL;
hr = map_view_of_file(pSrcFile, &pBuffer, &dwSize);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, Filter, Colorkey, pSrcInfo);
UnmapViewOfFile(pBuffer);
return hr;
}
/************************************************************
* D3DXLoadSurfaceFromResource
*/
HRESULT WINAPI D3DXLoadSurfaceFromResourceA(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
HMODULE hSrcModule,
LPCSTR pResource,
CONST RECT *pSrcRect,
DWORD dwFilter,
D3DCOLOR Colorkey,
D3DXIMAGE_INFO *pSrcInfo)
{
HRSRC hResInfo;
TRACE("(void): relay\n");
if( !pDestSurface ) return D3DERR_INVALIDCALL;
hResInfo = FindResourceA(hSrcModule, pResource, (LPCSTR)RT_RCDATA);
if(hResInfo) {
LPVOID pBuffer;
HRESULT hr;
DWORD dwSize;
hr = load_resource_into_memory(hSrcModule, hResInfo, &pBuffer, &dwSize);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
return D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, dwFilter, Colorkey, pSrcInfo);
}
hResInfo = FindResourceA(hSrcModule, pResource, (LPCSTR)RT_BITMAP);
if(hResInfo) {
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
return E_NOTIMPL;
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
HMODULE hSrcModule,
LPCWSTR pResource,
CONST RECT *pSrcRect,
DWORD dwFilter,
D3DCOLOR Colorkey,
D3DXIMAGE_INFO *pSrcInfo)
{
HRSRC hResInfo;
TRACE("(void): relay\n");
if( !pDestSurface ) return D3DERR_INVALIDCALL;
hResInfo = FindResourceW(hSrcModule, pResource, (LPCWSTR)RT_RCDATA);
if(hResInfo) {
LPVOID pBuffer;
HRESULT hr;
DWORD dwSize;
hr = load_resource_into_memory(hSrcModule, hResInfo, &pBuffer, &dwSize);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
return D3DXLoadSurfaceFromFileInMemory(pDestSurface, pDestPalette, pDestRect, pBuffer, dwSize, pSrcRect, dwFilter, Colorkey, pSrcInfo);
}
hResInfo = FindResourceW(hSrcModule, pResource, (LPCWSTR)RT_BITMAP);
if(hResInfo) {
FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
return E_NOTIMPL;
}
return D3DXERR_INVALIDDATA;
}
/************************************************************
* copy_simple_data
*
* Copies the source buffer to the destination buffer, performing
* any necessary format conversion and color keying.
* Works only for ARGB formats with 1 - 4 bytes per pixel.
*/
static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, CONST PixelFormatDesc *srcformat,
CONST BYTE *dest, UINT destpitch, POINT destsize, CONST PixelFormatDesc *destformat,
DWORD dwFilter)
{
DWORD srcshift[4], destshift[4];
DWORD srcmask[4], destmask[4];
BOOL process_channel[4];
DWORD channels[4];
DWORD channelmask = 0;
UINT minwidth, minheight;
BYTE *srcptr, *destptr;
UINT i, x, y;
ZeroMemory(channels, sizeof(channels));
ZeroMemory(process_channel, sizeof(process_channel));
for(i = 0;i < 4;i++) {
/* srcshift is used to extract the _relevant_ components */
srcshift[i] = srcformat->shift[i] + max( srcformat->bits[i] - destformat->bits[i], 0);
/* destshift is used to move the components to the correct position */
destshift[i] = destformat->shift[i] + max(destformat->bits[i] - srcformat->bits[i], 0);
srcmask[i] = ((1 << srcformat->bits[i]) - 1) << srcformat->shift[i];
destmask[i] = ((1 << destformat->bits[i]) - 1) << destformat->shift[i];
/* channelmask specifies bits which aren't used in the source format but in the destination one */
if(destformat->bits[i]) {
if(srcformat->bits[i]) process_channel[i] = TRUE;
else channelmask |= destmask[i];
}
}
minwidth = (srcsize.x < destsize.x) ? srcsize.x : destsize.x;
minheight = (srcsize.y < destsize.y) ? srcsize.y : destsize.y;
for(y = 0;y < minheight;y++) {
srcptr = (BYTE*)( src + y * srcpitch);
destptr = (BYTE*)(dest + y * destpitch);
for(x = 0;x < minwidth;x++) {
/* extract source color components */
if(srcformat->type == FORMAT_ARGB) {
const DWORD col = *(DWORD*)srcptr;
for(i = 0;i < 4;i++)
if(process_channel[i])
channels[i] = (col & srcmask[i]) >> srcshift[i];
}
/* recombine the components */
if(destformat->type == FORMAT_ARGB) {
DWORD* const pixel = (DWORD*)destptr;
*pixel = 0;
for(i = 0;i < 4;i++) {
if(process_channel[i]) {
/* necessary to make sure that e.g. an X4R4G4B4 white maps to an R8G8B8 white instead of 0xf0f0f0 */
signed int shift;
for(shift = destshift[i]; shift > destformat->shift[i]; shift -= srcformat->bits[i]) *pixel |= channels[i] << shift;
*pixel |= (channels[i] >> (destformat->shift[i] - shift)) << destformat->shift[i];
}
}
*pixel |= channelmask; /* new channels are set to their maximal value */
}
srcptr += srcformat->bytes_per_pixel;
destptr += destformat->bytes_per_pixel;
}
}
}
/************************************************************
* D3DXLoadSurfaceFromMemory
*
* Loads data from a given memory chunk into a surface,
* applying any of the specified filters.
*
* PARAMS
* pDestSurface [I] pointer to the surface
* pDestPalette [I] palette to use
* pDestRect [I] to be filled area of the surface
* pSrcMemory [I] pointer to the source data
* SrcFormat [I] format of the source pixel data
* SrcPitch [I] number of bytes in a row
* pSrcPalette [I] palette used in the source image
* pSrcRect [I] area of the source data to load
* dwFilter [I] filter to apply on stretching
* Colorkey [I] colorkey
*
* RETURNS
* Success: D3D_OK, if we successfully load the pixel data into our surface or
* if pSrcMemory is NULL but the other parameters are valid
* Failure: D3DERR_INVALIDCALL, if pDestSurface, SrcPitch or pSrcRect are NULL or
* if SrcFormat is an invalid format (other than D3DFMT_UNKNOWN)
* D3DXERR_INVALIDDATA, if we fail to lock pDestSurface
* E_FAIL, if SrcFormat is D3DFMT_UNKNOWN or the dimensions of pSrcRect are invalid
*
* NOTES
* pSrcRect specifies the dimensions of the source data;
* negative values for pSrcRect are allowed as we're only looking at the width and height anyway.
*
*/
HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
LPCVOID pSrcMemory,
D3DFORMAT SrcFormat,
UINT SrcPitch,
CONST PALETTEENTRY *pSrcPalette,
CONST RECT *pSrcRect,
DWORD dwFilter,
D3DCOLOR Colorkey)
{
CONST PixelFormatDesc *srcformatdesc, *destformatdesc;
D3DSURFACE_DESC surfdesc;
D3DLOCKED_RECT lockrect;
POINT srcsize, destsize;
HRESULT hr;
TRACE("(void)\n");
if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
if(dwFilter != D3DX_FILTER_NONE) return E_NOTIMPL;
IDirect3DSurface9_GetDesc(pDestSurface, &surfdesc);
srcformatdesc = get_format_info(SrcFormat);
destformatdesc = get_format_info(surfdesc.Format);
if( srcformatdesc->type == FORMAT_UNKNOWN || srcformatdesc->bytes_per_pixel > 4) return E_NOTIMPL;
if(destformatdesc->type == FORMAT_UNKNOWN || destformatdesc->bytes_per_pixel > 4) return E_NOTIMPL;
srcsize.x = pSrcRect->right - pSrcRect->left;
srcsize.y = pSrcRect->bottom - pSrcRect->top;
if( !pDestRect ) {
destsize.x = surfdesc.Width;
destsize.y = surfdesc.Height;
} else {
destsize.x = pDestRect->right - pDestRect->left;
destsize.y = pDestRect->bottom - pDestRect->top;
}
hr = IDirect3DSurface9_LockRect(pDestSurface, &lockrect, pDestRect, 0);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc,
dwFilter);
IDirect3DSurface9_UnlockRect(pDestSurface);
return D3D_OK;
}
/************************************************************
* D3DXLoadSurfaceFromSurface
*
* Copies the contents from one surface to another, performing any required
* format conversion, resizing or filtering.
*
* PARAMS
* pDestSurface [I] pointer to the destination surface
* pDestPalette [I] palette to use
* pDestRect [I] to be filled area of the surface
* pSrcSurface [I] pointer to the source surface
* pSrcPalette [I] palette used for the source surface
* pSrcRect [I] area of the source data to load
* dwFilter [I] filter to apply on resizing
* Colorkey [I] any ARGB value or 0 to disable color-keying
*
* RETURNS
* Success: D3D_OK
* Failure: D3DERR_INVALIDCALL, if pDestSurface or pSrcSurface are NULL
* D3DXERR_INVALIDDATA, if one of the surfaces is not lockable
*
*/
HRESULT WINAPI D3DXLoadSurfaceFromSurface(LPDIRECT3DSURFACE9 pDestSurface,
CONST PALETTEENTRY *pDestPalette,
CONST RECT *pDestRect,
LPDIRECT3DSURFACE9 pSrcSurface,
CONST PALETTEENTRY *pSrcPalette,
CONST RECT *pSrcRect,
DWORD dwFilter,
D3DCOLOR Colorkey)
{
RECT rect;
D3DLOCKED_RECT lock;
D3DSURFACE_DESC SrcDesc;
HRESULT hr;
TRACE("(void): relay\n");
if( !pDestSurface || !pSrcSurface ) return D3DERR_INVALIDCALL;
IDirect3DSurface9_GetDesc(pSrcSurface, &SrcDesc);
if( !pSrcRect ) SetRect(&rect, 0, 0, SrcDesc.Width, SrcDesc.Height);
else rect = *pSrcRect;
hr = IDirect3DSurface9_LockRect(pSrcSurface, &lock, NULL, D3DLOCK_READONLY);
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
hr = D3DXLoadSurfaceFromMemory(pDestSurface, pDestPalette, pDestRect,
lock.pBits, SrcDesc.Format, lock.Pitch,
pSrcPalette, &rect, dwFilter, Colorkey);
IDirect3DSurface9_UnlockRect(pSrcSurface);
return hr;
}