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4f0b8d3db0
svn path=/branches/ntvdm/; revision=59241
119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
/*
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* PROJECT: ReactOS Win32 Base API
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: dll/win32/kernel32/include/baseheap.h
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* PURPOSE: Base Heap Structures
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* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
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*/
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//
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// Some important implementation notes.
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//
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// Firstly, the Global* APIs in Win32 are largely similar to the Local* APIs,
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// but there are a number of small differences (for example, there is no such
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// thing as DDE/Shared Local memory, and the re-allocation semantics are also
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// simpler, because you cannot force a move).
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//
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// Note something VERY IMPORTANT: This implementation *depends* on the fact
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// that all heap pointers are, at the very least, 8 byte aligned, and that heap
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// handles are actually pointers inside our HandleEntry->Object, which happens
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// to be at offset 0x4, which means testing with bit 3 tells us if the handle
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// is a pointer or a real "handle". On 64-bit, heap pointers should be 16-byte
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// aligned, and our offset should be 0x8, so the trick works anyways, but using
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// the 4th bit.
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//
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// Apart from MSDN, a wonderful source of information about how this works is
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// available on Raymond's blog, in a 4-parter series starting at:
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// http://blogs.msdn.com/oldnewthing/archive/2004/11/04/252258.aspx.
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//
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// Finally, as Raymond points out, be aware that some applications depend on
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// the way this implementation was done, since global memory handles are a
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// straight-forward overlay on top of the RTL Handle implementation, and rogue
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// applications can easily do the conversion manually without calling the right
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// API for it (such as GlobalLock).
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//
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// Tracing Support
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// Define _BASE_HANDLE_TRACE for Traces
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//
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#ifdef _BASE_HANDLE_TRACE_
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#define BH_PRINT DbgPrint
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#else
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#define BH_PRINT DPRINT
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#endif
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#define BASE_TRACE_ALLOC(x, y) \
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BH_PRINT("[BASE_HEAP] %s : Allocating %lx bytes with flags: %lx\n", \
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__FUNCTION__, x, y)
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#define BASE_TRACE_ALLOC2(x) \
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BH_PRINT("[BASE_HEAP] %s : Allocated %p\n", \
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__FUNCTION__, x)
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#define BASE_TRACE_PTR(x, y) \
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BH_PRINT("[BASE_HEAP] %s : Using handle: %lx for pointer: %p\n", \
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__FUNCTION__, x, y)
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#define BASE_TRACE_HANDLE(x, y) \
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BH_PRINT("[BASE_HEAP] %s : Using handle: %lx for block: %p\n", \
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__FUNCTION__, x, y)
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#define BASE_TRACE_DEALLOC(x) \
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BH_PRINT("[BASE_HEAP] %s : Freeing %p\n", \
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__FUNCTION__, x)
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#define BASE_TRACE_FAILURE() \
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BH_PRINT("[BASE_HEAP] %s : Failing %d\n", \
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__FUNCTION__, __LINE__)
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//
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// The handle structure for global heap handles.
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// Notice that it nicely overlays with RTL_HANDLE_ENTRY.
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// KEEP IT THAT WAY! ;-)
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//
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typedef struct _BASE_HEAP_HANDLE_ENTRY
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{
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USHORT Flags;
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USHORT LockCount;
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union
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{
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PVOID Object;
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ULONG OldSize;
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};
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} BASE_HEAP_HANDLE_ENTRY, *PBASE_HEAP_HANDLE_ENTRY;
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//
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// Handle entry flags
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// Note that 0x0001 is the shared/generic RTL_HANDLE_VALID
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//
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#define BASE_HEAP_ENTRY_FLAG_MOVABLE 0x0002
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#define BASE_HEAP_ENTRY_FLAG_REUSABLE 0x0004
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#define BASE_HEAP_ENTRY_FLAG_REUSE 0x0008
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#define BASE_HEAP_ENTRY_FLAG_DDESHARE 0x0010
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//
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// Easy way to check if the global handle is actually an entry in our table
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//
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#define BASE_HEAP_IS_HANDLE_ENTRY \
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(ULONG_PTR)FIELD_OFFSET(BASE_HEAP_HANDLE_ENTRY, Object)
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//
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// Tags for the entire heap allocation for this global memory.
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// They are set part of the User Flags of the RTL Heap.
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//
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#define BASE_HEAP_FLAG_MOVABLE HEAP_SETTABLE_USER_FLAG1
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#define BASE_HEAP_FLAG_DDESHARE HEAP_SETTABLE_USER_FLAG2
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//
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// Internal Handle Functions
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//
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#define BaseHeapAllocEntry() \
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(PBASE_HEAP_HANDLE_ENTRY)RtlAllocateHandle(&BaseHeapHandleTable, NULL)
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#define BaseHeapGetEntry(h) \
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(PBASE_HEAP_HANDLE_ENTRY) \
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CONTAINING_RECORD(h, \
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BASE_HEAP_HANDLE_ENTRY, \
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Object);
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#define BaseHeapValidateEntry(he) \
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RtlIsValidHandle(&BaseHeapHandleTable, (PRTL_HANDLE_TABLE_ENTRY)he)
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#define BaseHeapFreeEntry(he) \
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RtlFreeHandle(&BaseHeapHandleTable, (PRTL_HANDLE_TABLE_ENTRY)he);
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