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30 lines
953 B
C
30 lines
953 B
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_resource.h
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* PURPOSE: d3d9.dll internal resource structures
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#ifndef _D3D9_RESOURCE_H_
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#define _D3D9_RESOURCE_H_
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#include "d3d9_baseobject.h"
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typedef struct _Direct3DResource9_INT
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{
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/* 0x0000 */ D3D9BaseObject BaseObject;
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/* 0x0020 */ BOOL bIsManaged;
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/* 0x0024 */ DWORD dwUnknown24;
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/* 0x0028 */ DWORD dwUnknown28;
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/* 0x002c */ DWORD dwUnknown2c;
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/* 0x0030 */ DWORD dwPriority;
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/* 0x0034 */ BOOL bIsDirty;
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/* 0x0038 */ D3DPOOL Pool;
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/* 0x003c */ LPDWORD dwUnknown3c;
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/* 0x0040 */ LPDWORD dwUnknown40;
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} Direct3DResource9_INT;
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void InitDirect3DResource9(Direct3DResource9_INT* pResource, D3DPOOL Pool, struct _Direct3DDevice9_INT* pDevice, enum REF_TYPE RefType);
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#endif // _D3D9_RESOURCE_H_
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