mirror of
https://github.com/reactos/reactos.git
synced 2024-12-29 10:35:28 +00:00
214 lines
6.2 KiB
C
214 lines
6.2 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 7.5
|
|
*
|
|
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* \file shared.c
|
|
* Shared-context state
|
|
*/
|
|
|
|
#include <precomp.h>
|
|
|
|
/**
|
|
* Allocate and initialize a shared context state structure.
|
|
* Initializes the display list, texture objects and vertex programs hash
|
|
* tables, allocates the texture objects. If it runs out of memory, frees
|
|
* everything already allocated before returning NULL.
|
|
*
|
|
* \return pointer to a gl_shared_state structure on success, or NULL on
|
|
* failure.
|
|
*/
|
|
struct gl_shared_state *
|
|
_mesa_alloc_shared_state(struct gl_context *ctx)
|
|
{
|
|
struct gl_shared_state *shared;
|
|
GLuint i;
|
|
|
|
shared = CALLOC_STRUCT(gl_shared_state);
|
|
if (!shared)
|
|
return NULL;
|
|
|
|
_glthread_INIT_MUTEX(shared->Mutex);
|
|
|
|
shared->DisplayList = _mesa_NewHashTable();
|
|
shared->TexObjects = _mesa_NewHashTable();
|
|
|
|
shared->BufferObjects = _mesa_NewHashTable();
|
|
|
|
/* Allocate the default buffer object */
|
|
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
|
|
|
|
/* Create default texture objects */
|
|
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
|
|
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
|
|
static const GLenum targets[NUM_TEXTURE_TARGETS] = {
|
|
GL_TEXTURE_CUBE_MAP,
|
|
GL_TEXTURE_2D,
|
|
GL_TEXTURE_1D
|
|
};
|
|
STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
|
|
shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
|
|
}
|
|
|
|
/* sanity check */
|
|
assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
|
|
|
|
/* Mutex and timestamp for texobj state validation */
|
|
_glthread_INIT_MUTEX(shared->TexMutex);
|
|
shared->TextureStateStamp = 0;
|
|
|
|
return shared;
|
|
}
|
|
|
|
|
|
/**
|
|
* Callback for deleting a display list. Called by _mesa_HashDeleteAll().
|
|
*/
|
|
static void
|
|
delete_displaylist_cb(GLuint id, void *data, void *userData)
|
|
{
|
|
struct gl_display_list *list = (struct gl_display_list *) data;
|
|
struct gl_context *ctx = (struct gl_context *) userData;
|
|
_mesa_delete_list(ctx, list);
|
|
}
|
|
|
|
|
|
/**
|
|
* Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
|
|
*/
|
|
static void
|
|
delete_texture_cb(GLuint id, void *data, void *userData)
|
|
{
|
|
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
|
|
struct gl_context *ctx = (struct gl_context *) userData;
|
|
ctx->Driver.DeleteTexture(ctx, texObj);
|
|
}
|
|
|
|
|
|
/**
|
|
* Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
|
|
*/
|
|
static void
|
|
delete_bufferobj_cb(GLuint id, void *data, void *userData)
|
|
{
|
|
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
|
|
struct gl_context *ctx = (struct gl_context *) userData;
|
|
if (_mesa_bufferobj_mapped(bufObj)) {
|
|
ctx->Driver.UnmapBuffer(ctx, bufObj);
|
|
bufObj->Pointer = NULL;
|
|
}
|
|
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
|
|
}
|
|
|
|
|
|
/**
|
|
* Deallocate a shared state object and all children structures.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param shared shared state pointer.
|
|
*
|
|
* Frees the display lists, the texture objects (calling the driver texture
|
|
* deletion callback to free its private data) and the vertex programs, as well
|
|
* as their hash tables.
|
|
*
|
|
* \sa alloc_shared_state().
|
|
*/
|
|
static void
|
|
free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
|
|
{
|
|
GLuint i;
|
|
|
|
/* Free the dummy/fallback texture object */
|
|
if (shared->FallbackTex)
|
|
ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
|
|
|
|
/*
|
|
* Free display lists
|
|
*/
|
|
_mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
|
|
_mesa_DeleteHashTable(shared->DisplayList);
|
|
|
|
_mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
|
|
_mesa_DeleteHashTable(shared->BufferObjects);
|
|
|
|
_mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
|
|
|
|
/*
|
|
* Free texture objects (after FBOs since some textures might have
|
|
* been bound to FBOs).
|
|
*/
|
|
ASSERT(ctx->Driver.DeleteTexture);
|
|
/* the default textures */
|
|
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
|
|
ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
|
|
}
|
|
|
|
/* all other textures */
|
|
_mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
|
|
_mesa_DeleteHashTable(shared->TexObjects);
|
|
|
|
_glthread_DESTROY_MUTEX(shared->Mutex);
|
|
_glthread_DESTROY_MUTEX(shared->TexMutex);
|
|
|
|
free(shared);
|
|
}
|
|
|
|
|
|
/**
|
|
* gl_shared_state objects are ref counted.
|
|
* If ptr's refcount goes to zero, free the shared state.
|
|
*/
|
|
void
|
|
_mesa_reference_shared_state(struct gl_context *ctx,
|
|
struct gl_shared_state **ptr,
|
|
struct gl_shared_state *state)
|
|
{
|
|
if (*ptr == state)
|
|
return;
|
|
|
|
if (*ptr) {
|
|
/* unref old state */
|
|
struct gl_shared_state *old = *ptr;
|
|
GLboolean delete;
|
|
|
|
_glthread_LOCK_MUTEX(old->Mutex);
|
|
assert(old->RefCount >= 1);
|
|
old->RefCount--;
|
|
delete = (old->RefCount == 0);
|
|
_glthread_UNLOCK_MUTEX(old->Mutex);
|
|
|
|
if (delete) {
|
|
free_shared_state(ctx, old);
|
|
}
|
|
|
|
*ptr = NULL;
|
|
}
|
|
|
|
if (state) {
|
|
/* reference new state */
|
|
_glthread_LOCK_MUTEX(state->Mutex);
|
|
state->RefCount++;
|
|
*ptr = state;
|
|
_glthread_UNLOCK_MUTEX(state->Mutex);
|
|
}
|
|
}
|