reactos/dll/opengl/mesa/main/shared.c

214 lines
6.2 KiB
C

/*
* Mesa 3-D graphics library
* Version: 7.5
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file shared.c
* Shared-context state
*/
#include <precomp.h>
/**
* Allocate and initialize a shared context state structure.
* Initializes the display list, texture objects and vertex programs hash
* tables, allocates the texture objects. If it runs out of memory, frees
* everything already allocated before returning NULL.
*
* \return pointer to a gl_shared_state structure on success, or NULL on
* failure.
*/
struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context *ctx)
{
struct gl_shared_state *shared;
GLuint i;
shared = CALLOC_STRUCT(gl_shared_state);
if (!shared)
return NULL;
_glthread_INIT_MUTEX(shared->Mutex);
shared->DisplayList = _mesa_NewHashTable();
shared->TexObjects = _mesa_NewHashTable();
shared->BufferObjects = _mesa_NewHashTable();
/* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
static const GLenum targets[NUM_TEXTURE_TARGETS] = {
GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_2D,
GL_TEXTURE_1D
};
STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
}
/* sanity check */
assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
/* Mutex and timestamp for texobj state validation */
_glthread_INIT_MUTEX(shared->TexMutex);
shared->TextureStateStamp = 0;
return shared;
}
/**
* Callback for deleting a display list. Called by _mesa_HashDeleteAll().
*/
static void
delete_displaylist_cb(GLuint id, void *data, void *userData)
{
struct gl_display_list *list = (struct gl_display_list *) data;
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_list(ctx, list);
}
/**
* Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
*/
static void
delete_texture_cb(GLuint id, void *data, void *userData)
{
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
ctx->Driver.DeleteTexture(ctx, texObj);
}
/**
* Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
*/
static void
delete_bufferobj_cb(GLuint id, void *data, void *userData)
{
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
if (_mesa_bufferobj_mapped(bufObj)) {
ctx->Driver.UnmapBuffer(ctx, bufObj);
bufObj->Pointer = NULL;
}
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
/**
* Deallocate a shared state object and all children structures.
*
* \param ctx GL context.
* \param shared shared state pointer.
*
* Frees the display lists, the texture objects (calling the driver texture
* deletion callback to free its private data) and the vertex programs, as well
* as their hash tables.
*
* \sa alloc_shared_state().
*/
static void
free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
{
GLuint i;
/* Free the dummy/fallback texture object */
if (shared->FallbackTex)
ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
/*
* Free display lists
*/
_mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(shared->DisplayList);
_mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
_mesa_DeleteHashTable(shared->BufferObjects);
_mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
/*
* Free texture objects (after FBOs since some textures might have
* been bound to FBOs).
*/
ASSERT(ctx->Driver.DeleteTexture);
/* the default textures */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
}
/* all other textures */
_mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(shared->TexObjects);
_glthread_DESTROY_MUTEX(shared->Mutex);
_glthread_DESTROY_MUTEX(shared->TexMutex);
free(shared);
}
/**
* gl_shared_state objects are ref counted.
* If ptr's refcount goes to zero, free the shared state.
*/
void
_mesa_reference_shared_state(struct gl_context *ctx,
struct gl_shared_state **ptr,
struct gl_shared_state *state)
{
if (*ptr == state)
return;
if (*ptr) {
/* unref old state */
struct gl_shared_state *old = *ptr;
GLboolean delete;
_glthread_LOCK_MUTEX(old->Mutex);
assert(old->RefCount >= 1);
old->RefCount--;
delete = (old->RefCount == 0);
_glthread_UNLOCK_MUTEX(old->Mutex);
if (delete) {
free_shared_state(ctx, old);
}
*ptr = NULL;
}
if (state) {
/* reference new state */
_glthread_LOCK_MUTEX(state->Mutex);
state->RefCount++;
*ptr = state;
_glthread_UNLOCK_MUTEX(state->Mutex);
}
}