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d707916605
- Modify media/vgafonts/932-8x8.bin Japanese VGA font. - Use special codepoints of new font 932-8x8.bin. Appendum of #4750. Line connection bug still remains. CORE-5052
613 lines
16 KiB
C
613 lines
16 KiB
C
/*
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* ReactOS kernel
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* Copyright (C) 2008 ReactOS Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS text-mode setup
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* FILE: base/setup/usetup/mui.c
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* PURPOSE: Text-mode setup
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* PROGRAMMER:
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*/
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#include "usetup.h"
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#include "muilanguages.h"
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#define NDEBUG
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#include <debug.h>
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/* Special characters */
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CHAR CharBullet = 0x07; /* bullet */
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CHAR CharBlock = 0xDB; /* block */
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CHAR CharHalfBlock = 0xDD; /* half-left block */
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CHAR CharUpArrow = 0x18; /* up arrow */
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CHAR CharDownArrow = 0x19; /* down arrow */
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CHAR CharHorizontalLine = 0xC4; /* horizontal line */
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CHAR CharVerticalLine = 0xB3; /* vertical line */
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CHAR CharUpperLeftCorner = 0xDA; /* upper left corner */
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CHAR CharUpperRightCorner = 0xBF; /* upper right corner */
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CHAR CharLowerLeftCorner = 0xC0; /* lower left corner */
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CHAR CharLowerRightCorner = 0xD9; /* lower right corner */
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CHAR CharVertLineAndRightHorizLine = 0xC3; /* |- (vertical line and right horizontal line) */
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CHAR CharLeftHorizLineAndVertLine = 0xB4; /* -| (left horizontal line and vertical line) */
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CHAR CharDoubleHorizontalLine = 0xCD; /* double horizontal line (and underline) */
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CHAR CharDoubleVerticalLine = 0xBA; /* double vertical line */
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CHAR CharDoubleUpperLeftCorner = 0xC9; /* double upper left corner */
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CHAR CharDoubleUpperRightCorner = 0xBB; /* double upper right corner */
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CHAR CharDoubleLowerLeftCorner = 0xC8; /* double lower left corner */
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CHAR CharDoubleLowerRightCorner = 0xBC; /* double lower right corner */
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static
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ULONG
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FindLanguageIndex(VOID)
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{
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ULONG lngIndex = 0;
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if (SelectedLanguageId == NULL)
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{
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/* Default to en-US */
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return 0; // FIXME!!
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// SelectedLanguageId = L"00000409";
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}
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while (ResourceList[lngIndex].MuiPages != NULL)
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{
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if (_wcsicmp(ResourceList[lngIndex].LanguageID, SelectedLanguageId) == 0)
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{
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return lngIndex;
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}
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lngIndex++;
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}
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return 0;
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}
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#if 0
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BOOLEAN
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IsLanguageAvailable(
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PWCHAR LanguageId)
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{
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ULONG lngIndex = 0;
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while (ResourceList[lngIndex].MuiPages != NULL)
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{
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if (_wcsicmp(ResourceList[lngIndex].LanguageID, LanguageId) == 0)
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return TRUE;
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lngIndex++;
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}
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return FALSE;
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}
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#endif
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static
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const MUI_ENTRY *
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FindMUIEntriesOfPage(
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IN ULONG PageNumber)
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{
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ULONG muiIndex = 0;
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ULONG lngIndex;
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const MUI_PAGE * Pages = NULL;
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lngIndex = max(FindLanguageIndex(), 0);
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Pages = ResourceList[lngIndex].MuiPages;
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while (Pages[muiIndex].MuiEntry != NULL)
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{
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if (Pages[muiIndex].Number == PageNumber)
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return Pages[muiIndex].MuiEntry;
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muiIndex++;
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}
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return NULL;
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}
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static
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const MUI_ERROR *
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FindMUIErrorEntries(VOID)
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{
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ULONG lngIndex = max(FindLanguageIndex(), 0);
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return ResourceList[lngIndex].MuiErrors;
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}
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static
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const MUI_STRING *
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FindMUIStringEntries(VOID)
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{
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ULONG lngIndex = max(FindLanguageIndex(), 0);
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return ResourceList[lngIndex].MuiStrings;
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}
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VOID
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MUIClearPage(
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IN ULONG page)
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{
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const MUI_ENTRY * entry;
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ULONG index;
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entry = FindMUIEntriesOfPage(page);
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if (!entry)
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{
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PopupError("Error: Failed to find translated page",
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NULL,
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NULL,
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POPUP_WAIT_NONE);
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return;
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}
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index = 0;
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while (entry[index].Buffer != NULL)
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{
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CONSOLE_ClearStyledText(entry[index].X,
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entry[index].Y,
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entry[index].Flags,
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(USHORT)strlen(entry[index].Buffer));
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index++;
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}
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}
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VOID
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MUIDisplayPage(
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IN ULONG page)
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{
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const MUI_ENTRY * entry;
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ULONG index;
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entry = FindMUIEntriesOfPage(page);
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if (!entry)
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{
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PopupError("Error: Failed to find translated page",
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NULL,
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NULL,
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POPUP_WAIT_NONE);
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return;
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}
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index = 0;
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while (entry[index].Buffer != NULL)
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{
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CONSOLE_SetStyledText(entry[index].X,
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entry[index].Y,
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entry[index].Flags,
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entry[index].Buffer);
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index++;
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}
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}
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VOID
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MUIDisplayErrorV(
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IN ULONG ErrorNum,
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OUT PINPUT_RECORD Ir,
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IN ULONG WaitEvent,
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IN va_list args)
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{
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const MUI_ERROR* entry;
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CHAR Buffer[2048];
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if (ErrorNum >= ERROR_LAST_ERROR_CODE)
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{
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PopupError("Invalid error number provided",
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"Press ENTER to continue",
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Ir,
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POPUP_WAIT_ENTER);
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return;
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}
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entry = FindMUIErrorEntries();
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if (!entry)
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{
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PopupError("Error: Failed to find translated error message",
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NULL,
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NULL,
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POPUP_WAIT_NONE);
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return;
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}
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vsprintf(Buffer, entry[ErrorNum].ErrorText, args);
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PopupError(Buffer,
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entry[ErrorNum].ErrorStatus,
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Ir,
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WaitEvent);
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}
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VOID
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__cdecl
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MUIDisplayError(
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IN ULONG ErrorNum,
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OUT PINPUT_RECORD Ir,
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IN ULONG WaitEvent,
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...)
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{
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va_list arg_ptr;
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va_start(arg_ptr, WaitEvent);
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MUIDisplayErrorV(ErrorNum, Ir, WaitEvent, arg_ptr);
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va_end(arg_ptr);
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}
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PCSTR
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MUIGetString(
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ULONG Number)
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{
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ULONG i;
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const MUI_STRING * entry;
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CHAR szErr[128];
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entry = FindMUIStringEntries();
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if (entry)
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{
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for (i = 0; entry[i].Number != 0; i++)
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{
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if (entry[i].Number == Number)
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{
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return entry[i].String;
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}
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}
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}
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sprintf(szErr, "Error: failed find string id %lu for language index %lu\n", Number, FindLanguageIndex());
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PopupError(szErr,
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NULL,
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NULL,
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POPUP_WAIT_NONE);
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return "<nostring>";
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}
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/**
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* @MUIGetEntry
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*
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* Retrieves a MUI entry of a page, given the page number and the text ID.
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*
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* @param[in] Page
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* The MUI (Multilingual User Interface) entry page number, as a unsigned long integer.
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*
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* @param[in] TextID
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* The text identification number (ID), as a unsigned integer. The parameter is used to identify
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* its MUI properties like the coordinates, text style flag and its buffer content.
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*
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* @return
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* Returns a constant MUI entry.
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*
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*/
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const MUI_ENTRY *
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MUIGetEntry(
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IN ULONG Page,
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IN INT TextID)
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{
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const MUI_ENTRY * entry;
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ULONG index;
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/* Retrieve the entries of a MUI page */
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entry = FindMUIEntriesOfPage(Page);
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if (!entry)
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{
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DPRINT("MUIGetEntryData(): Failed to get the translated entry page!\n");
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return NULL;
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}
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/* Loop over the ID entries and check if it matches with one of them */
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for (index = 0; entry[index].Buffer != NULL; index++)
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{
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if (entry[index].TextID == TextID)
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{
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/* They match so return the MUI entry */
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return &entry[index];
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}
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}
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/* Page number or ID are incorrect so in this case bail out */
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DPRINT("Couldn't get the MUI entry field from the page!\n");
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return NULL;
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}
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/**
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* @MUIClearText
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*
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* Clears a portion of text from the console output.
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*
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* @param[in] Page
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* The MUI (Multilingual User Interface) entry page number, as a unsigned long integer.
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*
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* @param[in] TextID
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* The text identification number (ID), as an integer. The parameter is used to identify
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* its MUI properties like the coordinates, text style flag and its buffer content.
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*
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* @return
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* Nothing.
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*
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*/
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VOID
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MUIClearText(
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IN ULONG Page,
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IN INT TextID)
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{
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const MUI_ENTRY * entry;
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ULONG Index = 0;
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/* Get the MUI entry */
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entry = MUIGetEntry(Page, TextID);
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if (!entry)
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return;
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/* Ensure that the text string given by the text ID and page is not NULL */
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while (entry[Index].Buffer != NULL)
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{
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/* If text ID is not correct, skip the entry */
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if (entry[Index].TextID != TextID)
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{
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Index++;
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continue;
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}
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/* Remove the text by using CONSOLE_ClearTextXY() */
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CONSOLE_ClearTextXY(
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entry[Index].X,
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entry[Index].Y,
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(USHORT)strlen(entry[Index].Buffer));
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/* Increment the index and loop over next entires with the same ID */
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Index++;
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}
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}
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/**
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* @MUIClearStyledText
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*
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* Clears a portion of text from the console output, given the actual state style flag of the text.
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*
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* @param[in] Page
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* The MUI (Multilingual User Interface) entry page number, as a unsigned long integer.
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*
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* @param[in] TextID
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* The text identification number (ID), as an integer. The parameter is used to identify
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* its MUI properties like the coordinates, text style flag and its buffer content.
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*
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* @param[in] Flags
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* The text style flag, as an integer. The flag determines the style of the text, such
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* as being highlighted, underlined, high padding and so on.
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*
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* @return
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* Nothing.
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*
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*/
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VOID
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MUIClearStyledText(
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IN ULONG Page,
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IN INT TextID,
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IN INT Flags)
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{
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const MUI_ENTRY * entry;
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ULONG Index = 0;
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/* Get the MUI entry */
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entry = MUIGetEntry(Page, TextID);
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if (!entry)
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return;
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/* Ensure that the text string given by the text ID and page is not NULL */
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while (entry[Index].Buffer != NULL)
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{
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/* If text ID is not correct, skip the entry */
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if (entry[Index].TextID != TextID)
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{
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Index++;
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continue;
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}
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/* Now, begin removing the text by calling CONSOLE_ClearStyledText() */
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CONSOLE_ClearStyledText(
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entry[Index].X,
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entry[Index].Y,
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Flags,
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(USHORT)strlen(entry[Index].Buffer));
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/* Increment the index and loop over next entires with the same ID */
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Index++;
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}
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}
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/**
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* @MUISetText
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*
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* Prints a text to the console output.
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*
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* @param[in] Page
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* The MUI (Multilingual User Interface) entry page number, as a unsigned long integer.
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*
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* @param[in] TextID
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* The text identification number (ID), as an integer. The parameter is used to identify
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* its MUI properties like the coordinates, text style flag and its buffer content.
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*
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* @return
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* Nothing.
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*
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*/
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VOID
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MUISetText(
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IN ULONG Page,
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IN INT TextID)
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{
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const MUI_ENTRY * entry;
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ULONG Index = 0;
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/* Get the MUI entry */
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entry = MUIGetEntry(Page, TextID);
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if (!entry)
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return;
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/* Ensure that the text string given by the text ID and page is not NULL */
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while (entry[Index].Buffer != NULL)
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{
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/* If text ID is not correct, skip the entry */
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if (entry[Index].TextID != TextID)
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{
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Index++;
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continue;
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}
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/* Print the text to the console output by calling CONSOLE_SetTextXY() */
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CONSOLE_SetTextXY(entry[Index].X, entry[Index].Y, entry[Index].Buffer);
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/* Increment the index and loop over next entires with the same ID */
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Index++;
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}
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}
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/**
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* @MUISetStyledText
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*
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* Prints a text to the console output, with a style for it.
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*
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* @param[in] Page
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* The MUI (Multilingual User Interface) entry page number, as a unsigned long integer.
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*
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* @param[in] TextID
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* The text identification number (ID), as an integer. The parameter is used to identify
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* its MUI properties like the coordinates, text style flag and its buffer content.
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*
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* @param[in] Flags
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* The text style flag, as an integer. The flag determines the style of the text, such
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* as being highlighted, underlined, high padding and so on.
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*
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* @return
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* Nothing.
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*
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*/
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VOID
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MUISetStyledText(
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IN ULONG Page,
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IN INT TextID,
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IN INT Flags)
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{
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const MUI_ENTRY * entry;
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ULONG Index = 0;
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/* Get the MUI entry */
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entry = MUIGetEntry(Page, TextID);
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if (!entry)
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return;
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/* Ensure that the text string given by the text ID and page is not NULL */
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while (entry[Index].Buffer != NULL)
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{
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/* If text ID is not correct, skip the entry */
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if (entry[Index].TextID != TextID)
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{
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Index++;
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continue;
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}
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/* Print the text to the console output by calling CONSOLE_SetStyledText() */
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CONSOLE_SetStyledText(entry[Index].X, entry[Index].Y, Flags, entry[Index].Buffer);
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/* Increment the index and loop over next entires with the same ID */
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Index++;
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}
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}
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VOID
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SetConsoleCodePage(VOID)
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{
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UINT wCodePage;
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#if 0
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ULONG lngIndex = 0;
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while (ResourceList[lngIndex].MuiPages != NULL)
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{
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if (_wcsicmp(ResourceList[lngIndex].LanguageID, SelectedLanguageId) == 0)
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{
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wCodePage = (UINT) wcstoul(ResourceList[lngIndex].OEMCPage, NULL, 10);
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SetConsoleOutputCP(wCodePage);
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return;
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}
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lngIndex++;
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}
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#else
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wCodePage = (UINT)wcstoul(MUIGetOEMCodePage(SelectedLanguageId), NULL, 10);
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SetConsoleOutputCP(wCodePage);
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#endif
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switch (wCodePage)
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{
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case 28606: /* Romanian */
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case 932: /* Japanese */
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/* Set special characters */
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CharBullet = 0x07;
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CharBlock = 0x01;
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CharHalfBlock = 0x02;
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CharUpArrow = 0x03;
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CharDownArrow = 0x04;
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CharHorizontalLine = 0x05;
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CharVerticalLine = 0x06;
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CharUpperLeftCorner = 0x08;
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CharUpperRightCorner = 0x09;
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CharLowerLeftCorner = 0x0B;
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CharLowerRightCorner = 0x0C;
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CharVertLineAndRightHorizLine = 0x0E;
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CharLeftHorizLineAndVertLine = 0x0F;
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CharDoubleHorizontalLine = 0x10;
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CharDoubleVerticalLine = 0x11;
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CharDoubleUpperLeftCorner = 0x12;
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CharDoubleUpperRightCorner = 0x13;
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CharDoubleLowerLeftCorner = 0x14;
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CharDoubleLowerRightCorner = 0x15;
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/* FIXME: Enter 640x400 video mode */
|
|
break;
|
|
|
|
default: /* Other codepages */
|
|
/* Set special characters */
|
|
CharBullet = 0x07;
|
|
CharBlock = 0xDB;
|
|
CharHalfBlock = 0xDD;
|
|
CharUpArrow = 0x18;
|
|
CharDownArrow = 0x19;
|
|
CharHorizontalLine = 0xC4;
|
|
CharVerticalLine = 0xB3;
|
|
CharUpperLeftCorner = 0xDA;
|
|
CharUpperRightCorner = 0xBF;
|
|
CharLowerLeftCorner = 0xC0;
|
|
CharLowerRightCorner = 0xD9;
|
|
CharVertLineAndRightHorizLine = 0xC3;
|
|
CharLeftHorizLineAndVertLine = 0xB4;
|
|
CharDoubleHorizontalLine = 0xCD;
|
|
CharDoubleVerticalLine = 0xBA;
|
|
CharDoubleUpperLeftCorner = 0xC9;
|
|
CharDoubleUpperRightCorner = 0xBB;
|
|
CharDoubleLowerLeftCorner = 0xC8;
|
|
CharDoubleLowerRightCorner = 0xBC;
|
|
|
|
/* FIXME: Enter 720x400 video mode */
|
|
break;
|
|
}
|
|
}
|