mirror of
https://github.com/reactos/reactos.git
synced 2024-08-22 03:12:51 +00:00
419 lines
22 KiB
C
419 lines
22 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_puredevice.h
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* PURPOSE: d3d9.dll internal device structures
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#ifndef _D3D9_PUREDEVICE_H_
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#define _D3D9_PUREDEVICE_H_
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#include "d3d9_device.h"
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typedef struct _D3D9PUREDEVICE
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{
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/* 0x0000 - 0x0000 */ DIRECT3DDEVICE9_INT BaseDevice;
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/* 0x1f48 */ DWORD unknown002002;
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/* 0x1f4c */ DWORD unknown002003;
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/* 0x1f50 */ DWORD unknown002004;
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/* 0x1f54 */ DWORD unknown002005;
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/* 0x1f58 */ DWORD unknown002006;
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/* 0x1f5c */ DWORD unknown002007;
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/* 0x1f60 */ DWORD unknown002008;
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/* 0x1f64 */ DWORD unknown002009;
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/* 0x1f68 */ DWORD unknown002010;
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/* 0x1f6c */ DWORD unknown002011;
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/* 0x1f70 */ DWORD unknown002012;
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/* 0x1f74 */ DWORD unknown002013;
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/* 0x1f78 */ DWORD unknown002014;
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/* 0x1f7c */ DWORD unknown002015;
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/* 0x1f80 */ DWORD unknown002016;
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/* 0x1f84 */ DWORD unknown002017;
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/* 0x1f88 */ DWORD unknown002018;
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/* 0x1f8c */ DWORD unknown002019;
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/* 0x1f90 */ DWORD unknown002020;
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/* 0x1f94 */ DWORD unknown002021;
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/* 0x1f98 */ DWORD unknown002022;
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/* 0x1f9c */ DWORD unknown002023;
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/* 0x1fa0 */ DWORD unknown002024;
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/* 0x1fa4 */ DWORD unknown002025;
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/* 0x1fa8 - 0x1fe0 */ DWORD unknown002026;
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/* 0x1fac */ DWORD unknown002027;
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/* 0x1fb0 */ LPDWORD unknown002028;
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/* 0x1fb4 */ DWORD unknown002029;
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/* 0x1fb8 */ DWORD unknown002030;
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/* 0x1fbc */ DWORD unknown002031;
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/* 0x1fc0 */ DWORD unknown002032;
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/* 0x1fc4 */ DWORD unknown002033;
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/* 0x1fc8 */ DWORD unknown002034;
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/* 0x1fcc */ DWORD unknown002035;
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/* 0x1fd0 */ DWORD unknown002036;
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/* 0x1fd4 */ DWORD unknown002037;
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/* 0x1fd8 */ DWORD unknown002038;
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/* 0x1fdc */ DWORD unknown002039;
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/* 0x1fe0 */ DWORD unknown002040;
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/* 0x1fe4 */ DWORD unknown002041;
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/* 0x1fe8 */ DWORD unknown002042;
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/* 0x1fec */ DWORD unknown002043;
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/* 0x1ff0 */ DWORD unknown002044;
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/* 0x1ff4 */ DWORD unknown002045;
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/* 0x1ff8 */ DWORD unknown002046;
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/* 0x1ffc */ DWORD unknown002047;
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/* 0x2000 */ DWORD unknown002048;
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/* 0x2004 */ DWORD unknown002049;
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/* 0x2008 */ DWORD unknown002050;
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/* 0x200c */ DWORD unknown002051;
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/* 0x2010 */ DWORD unknown002052;
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/* 0x2014 */ DWORD unknown002053;
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/* 0x2018 */ DWORD unknown002054;
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/* 0x201c */ DWORD unknown002055;
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/* 0x2020 */ DWORD unknown002056;
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/* 0x2024 */ DWORD unknown002057;
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/* 0x2028 */ DWORD unknown002058;
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/* 0x202c */ DWORD unknown002059;
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/* 0x2030 */ DWORD unknown002060;
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/* 0x2034 */ DWORD unknown002061;
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/* 0x2038 */ DWORD unknown002062;
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/* 0x203c */ DWORD unknown002063;
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/* 0x2040 */ DWORD unknown002064;
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/* 0x2044 */ DWORD unknown002065;
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/* 0x2048 */ DWORD unknown002066;
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/* 0x204c */ DWORD unknown002067;
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/* 0x2050 */ DWORD unknown002068;
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/* 0x2054 */ DWORD unknown002069;
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/* 0x2058 */ DWORD unknown002070;
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/* 0x205c */ DWORD unknown002071;
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/* 0x2060 */ DWORD unknown002072;
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/* 0x2064 */ DWORD unknown002073;
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/* 0x2068 */ DWORD unknown002074;
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/* 0x206c */ DWORD unknown002075;
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/* 0x2070 */ DWORD unknown002076;
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/* 0x2074 */ DWORD unknown002077;
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/* 0x2078 */ DWORD unknown002078;
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/* 0x207c */ DWORD unknown002079;
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/* 0x2080 */ DWORD unknown002080;
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/* 0x2084 */ DWORD unknown002081;
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/* 0x2088 */ DWORD unknown002082;
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/* 0x208c */ DWORD unknown002083; // SurfaceManager?
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/* 0x2090 */ DWORD unknown002084;
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/* 0x2094 */ DWORD unknown002085;
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/* 0x2098 */ DWORD unknown002086;
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/* 0x209c */ DWORD unknown002087;
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/* 0x20a0 */ DWORD unknown002088;
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/* 0x20a4 */ DWORD unknown002089;
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/* 0x20a8 */ DWORD unknown002090;
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/* 0x20ac */ DWORD unknown002091;
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/* 0x20b0 */ DWORD unknown002092;
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/* 0x20b4 */ DWORD unknown002093;
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/* 0x20b8 */ DWORD unknown002094;
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/* 0x20bc */ DWORD unknown002095;
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/* 0x20c0 */ DWORD unknown002096;
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/* 0x20c4 */ DWORD unknown002097;
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/* 0x20c8 */ DWORD unknown002098;
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/* 0x20cc */ DWORD unknown002099;
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/* 0x20d0 */ DWORD unknown002100; // VSOutputDecl?
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/* 0x20d4 */ DWORD unknown002101;
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/* 0x20d8 */ DWORD unknown002102;
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/* 0x20dc */ DWORD unknown002103;
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/* 0x20e0 */ DWORD unknown002104;
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/* 0x20e4 */ DWORD unknown002105;
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/* 0x20e8 */ DWORD unknown002106;
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/* 0x20ec */ DWORD unknown002107;
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/* 0x20f0 */ DWORD unknown002108;
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/* 0x20f4 */ DWORD unknown002109;
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/* 0x20f8 */ DWORD unknown002110;
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/* 0x20fc */ DWORD unknown002111;
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/* 0x2100 */ DWORD unknown002112;
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/* 0x2104 */ DWORD unknown002113;
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/* 0x2108 */ DWORD unknown002114;
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/* 0x210c */ DWORD unknown002115;
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/* 0x2110 */ DWORD unknown002116;
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/* 0x2114 */ DWORD unknown002117;
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/* 0x2118 */ DWORD unknown002118;
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/* 0x211c */ DWORD unknown002119;
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/* 0x2120 */ DWORD unknown002120;
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/* 0x2124 */ DWORD unknown002121;
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/* 0x2128 */ DWORD unknown002122;
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/* 0x212c */ DWORD unknown002123;
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/* 0x2130 */ DWORD unknown002124;
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/* 0x2134 */ DWORD unknown002125;
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/* 0x2138 */ DWORD unknown002126;
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/* 0x213c */ DWORD unknown002127;
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/* 0x2140 */ DWORD unknown002128;
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/* 0x2144 */ DWORD unknown002129;
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/* 0x2148 */ DWORD unknown002130;
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/* 0x214c */ DWORD unknown002131;
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/* 0x2150 */ DWORD unknown002132;
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/* 0x2154 */ DWORD unknown002133;
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/* 0x2158 */ DWORD unknown002134;
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/* 0x215c */ DWORD unknown002135;
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/* 0x2160 */ DWORD unknown002136;
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/* 0x2164 */ DWORD unknown002137;
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/* 0x2168 */ DWORD unknown002138;
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/* 0x216c */ DWORD unknown002139;
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/* 0x2170 */ DWORD unknown002140;
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/* 0x2174 */ DWORD unknown002141;
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/* 0x2178 */ DWORD unknown002142;
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/* 0x217c */ DWORD unknown002143;
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/* 0x2180 */ DWORD unknown002144;
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/* 0x2184 */ DWORD unknown002145;
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/* 0x2188 */ DWORD unknown002146;
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/* 0x218c */ DWORD unknown002147;
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/* 0x2190 */ DWORD unknown002148;
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/* 0x2194 */ DWORD unknown002149;
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/* 0x2198 */ DWORD unknown002150;
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/* 0x219c */ DWORD unknown002151;
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/* 0x21a0 */ DWORD unknown002152;
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/* 0x21a4 */ DWORD unknown002153;
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/* 0x21a8 */ DWORD unknown002154;
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/* 0x21ac */ DWORD unknown002155;
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/* 0x21b0 */ DWORD unknown002156;
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/* 0x21b4 */ DWORD unknown002157;
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/* 0x21b8 */ DWORD unknown002158;
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/* 0x21bc */ DWORD unknown002159;
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/* 0x21c0 */ DWORD unknown002160;
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/* 0x21c4 */ DWORD unknown002161;
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/* 0x21c8 */ DWORD unknown002162;
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/* 0x21cc */ DWORD unknown002163;
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/* 0x21d0 */ DWORD unknown002164;
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/* 0x21d4 */ DWORD unknown002165;
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/* 0x21d8 */ DWORD unknown002166;
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/* 0x21dc */ DWORD unknown002167;
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/* 0x21e0 */ DWORD unknown002168;
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/* 0x21e4 */ DWORD unknown002169;
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/* 0x21e8 */ DWORD unknown002170;
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/* 0x21ec */ DWORD unknown002171;
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/* 0x21f0 */ DWORD unknown002172;
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/* 0x21f4 */ DWORD unknown002173;
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/* 0x21f8 */ DWORD unknown002174;
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/* 0x21fc */ DWORD unknown002175;
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/* 0x2200 */ DWORD unknown002176;
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/* 0x2204 */ DWORD unknown002177;
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/* 0x2208 */ DWORD unknown002178;
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/* 0x220c */ DWORD unknown002179;
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/* 0x2210 */ DWORD unknown002180;
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/* 0x2214 */ DWORD unknown002181;
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/* 0x2218 */ DWORD unknown002182;
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/* 0x221c */ DWORD unknown002183;
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/* 0x2220 */ DWORD unknown002184;
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/* 0x2224 */ DWORD unknown002185;
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/* 0x2228 */ DWORD unknown002186;
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/* 0x222c */ DWORD unknown002187;
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/* 0x2230 */ DWORD unknown002188;
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/* 0x2234 */ DWORD unknown002189;
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/* 0x2238 */ DWORD unknown002190;
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/* 0x223c */ DWORD unknown002191;
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/* 0x2240 */ DWORD unknown002192;
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/* 0x2244 */ DWORD unknown002193;
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/* 0x2248 */ DWORD unknown002194;
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/* 0x224c */ DWORD unknown002195;
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/* 0x2250 */ DWORD unknown002196;
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/* 0x2254 */ DWORD unknown002197;
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/* 0x2258 */ DWORD unknown002198;
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/* 0x225c */ DWORD unknown002199;
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/* 0x2260 */ DWORD unknown002200;
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/* 0x2264 */ DWORD unknown002201;
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/* 0x2268 */ DWORD unknown002202;
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/* 0x226c */ DWORD unknown002203;
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/* 0x2270 */ DWORD unknown002204;
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/* 0x2274 */ DWORD unknown002205;
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/* 0x2278 */ DWORD unknown002206;
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/* 0x227c */ DWORD unknown002207;
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/* 0x2280 */ DWORD unknown002208;
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/* 0x2284 */ DWORD unknown002209;
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/* 0x2288 */ DWORD unknown002210;
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/* 0x228c */ DWORD unknown002211;
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/* 0x2290 */ DWORD unknown002212;
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/* 0x2294 */ DWORD unknown002213;
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/* 0x2298 */ DWORD unknown002214;
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/* 0x229c */ DWORD unknown002215;
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/* 0x22a0 */ DWORD unknown002216;
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/* 0x22a4 */ DWORD unknown002217;
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/* 0x22a8 */ DWORD unknown002218;
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/* 0x22ac */ DWORD unknown002219;
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/* 0x22b0 */ DWORD unknown002220;
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/* 0x22b4 */ DWORD unknown002221;
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/* 0x22b8 */ DWORD unknown002222;
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/* 0x22bc */ DWORD unknown002223;
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/* 0x22c0 */ DWORD unknown002224;
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/* 0x22c4 */ DWORD unknown002225;
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/* 0x22c8 */ DWORD unknown002226;
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/* 0x22cc */ DWORD unknown002227;
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/* 0x22d0 */ DWORD unknown002228;
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/* 0x22d4 */ DWORD unknown002229;
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/* 0x22d8 */ DWORD unknown002230;
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/* 0x22dc */ DWORD unknown002231;
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/* 0x22e0 */ DWORD unknown002232;
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/* 0x22e4 */ DWORD unknown002233;
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/* 0x22e8 */ DWORD unknown002234;
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/* 0x22ec */ DWORD unknown002235;
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/* 0x22f0 */ DWORD unknown002236;
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/* 0x22f4 */ DWORD unknown002237;
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/* 0x22f8 */ DWORD unknown002238;
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/* 0x22fc */ DWORD unknown002239;
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/* 0x2300 */ DWORD unknown002240;
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/* 0x2304 */ DWORD unknown002241;
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/* 0x2308 */ DWORD unknown002242;
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/* 0x230c */ DWORD unknown002243;
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/* 0x2310 */ DWORD unknown002244;
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/* 0x2314 */ DWORD unknown002245;
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/* 0x2318 */ DWORD unknown002246;
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/* 0x231c */ DWORD unknown002247;
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/* 0x2320 */ DWORD unknown002248;
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/* 0x2324 */ DWORD unknown002249;
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/* 0x2328 */ DWORD unknown002250;
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/* 0x232c */ DWORD unknown002251;
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/* 0x2330 */ DWORD unknown002252;
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/* 0x2334 */ DWORD unknown002253;
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/* 0x2338 */ DWORD unknown002254;
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/* 0x233c */ DWORD unknown002255;
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/* 0x2340 */ DWORD unknown002256;
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/* 0x2344 */ DWORD unknown002257;
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/* 0x2348 */ DWORD unknown002258;
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/* 0x234c */ DWORD unknown002259;
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/* 0x2350 */ DWORD unknown002260;
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/* 0x2354 */ DWORD unknown002261;
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/* 0x2358 */ DWORD unknown002262;
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/* 0x235c */ DWORD unknown002263;
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/* 0x2360 */ DWORD unknown002264;
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/* 0x2364 */ DWORD unknown002265;
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/* 0x2368 */ DWORD unknown002266;
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/* 0x236c */ DWORD unknown002267;
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/* 0x2370 */ DWORD unknown002268;
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/* 0x2374 */ DWORD unknown002269;
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/* 0x2378 */ DWORD unknown002270;
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/* 0x237c */ DWORD unknown002271;
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/* 0x2380 */ DWORD unknown002272;
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/* 0x2384 */ DWORD unknown002273;
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/* 0x2388 */ DWORD unknown002274;
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/* 0x238c */ DWORD unknown002275;
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/* 0x2390 */ DWORD unknown002276;
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/* 0x2394 */ DWORD unknown002277;
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/* 0x2398 */ DWORD unknown002278;
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/* 0x239c */ DWORD unknown002279;
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/* 0x23a0 */ DWORD unknown002280;
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/* 0x23a4 */ DWORD unknown002281;
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/* 0x23a8 */ DWORD unknown002282;
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/* 0x23ac */ DWORD unknown002283;
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/* 0x23b0 */ DWORD unknown002284;
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/* 0x23b4 */ DWORD unknown002285;
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/* 0x23b8 */ DWORD unknown002286;
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/* 0x23bc */ DWORD unknown002287;
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/* 0x23c0 */ DWORD unknown002288;
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/* 0x23c4 */ DWORD unknown002289;
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/* 0x23c8 */ DWORD unknown002290;
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/* 0x23cc */ DWORD unknown002291;
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/* 0x23d0 */ DWORD unknown002292;
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/* 0x23d4 */ DWORD unknown002293;
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/* 0x23d8 */ DWORD unknown002294;
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/* 0x23dc */ DWORD unknown002295;
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/* 0x23e0 */ DWORD unknown002296;
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/* 0x23e4 */ DWORD unknown002297;
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/* 0x23e8 */ DWORD unknown002298;
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/* 0x23ec */ DWORD unknown002299;
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/* 0x23f0 */ DWORD unknown002300;
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/* 0x23f4 */ DWORD unknown002301;
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/* 0x23f8 */ DWORD unknown002302;
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/* 0x23fc */ DWORD unknown002303;
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/* 0x2400 */ DWORD unknown002304;
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/* 0x2404 */ DWORD unknown002305;
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/* 0x2408 */ DWORD unknown002306;
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/* 0x240c */ DWORD unknown002307;
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/* 0x2410 */ DWORD unknown002308;
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/* 0x2414 */ DWORD unknown002309;
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/* 0x2418 */ DWORD unknown002310;
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/* 0x241c */ DWORD unknown002311;
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/* 0x2420 */ DWORD unknown002312;
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/* 0x2424 */ DWORD unknown002313;
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/* 0x2428 */ DWORD unknown002314;
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/* 0x242c */ DWORD unknown002315;
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/* 0x2430 */ DWORD unknown002316;
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/* 0x2434 */ DWORD unknown002317;
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} D3D9PUREDEVICE, FAR *LPD3D9PUREDEVICE;
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/* IDirect3D9Device public interface */
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HRESULT WINAPI IDirect3DDevice9Pure_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
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HRESULT WINAPI IDirect3DDevice9Pure_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
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HRESULT WINAPI IDirect3DDevice9Pure_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencil);
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HRESULT WINAPI IDirect3DDevice9Pure_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
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HRESULT WINAPI IDirect3DDevice9Pure_BeginScene(LPDIRECT3DDEVICE9 iface);
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HRESULT WINAPI IDirect3DDevice9Pure_EndScene(LPDIRECT3DDEVICE9 iface);
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HRESULT WINAPI IDirect3DDevice9Pure_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
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HRESULT WINAPI IDirect3DDevice9Pure_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
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HRESULT WINAPI IDirect3DDevice9Pure_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
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HRESULT WINAPI IDirect3DDevice9Pure_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
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HRESULT WINAPI IDirect3DDevice9Pure_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
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HRESULT WINAPI IDirect3DDevice9Pure_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
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HRESULT WINAPI IDirect3DDevice9Pure_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
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HRESULT WINAPI IDirect3DDevice9Pure_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
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HRESULT WINAPI IDirect3DDevice9Pure_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
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HRESULT WINAPI IDirect3DDevice9Pure_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
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HRESULT WINAPI IDirect3DDevice9Pure_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
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HRESULT WINAPI IDirect3DDevice9Pure_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
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HRESULT WINAPI IDirect3DDevice9Pure_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
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HRESULT WINAPI IDirect3DDevice9Pure_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
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HRESULT WINAPI IDirect3DDevice9Pure_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
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HRESULT WINAPI IDirect3DDevice9Pure_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
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HRESULT WINAPI IDirect3DDevice9Pure_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
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HRESULT WINAPI IDirect3DDevice9Pure_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
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HRESULT WINAPI IDirect3DDevice9Pure_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
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HRESULT WINAPI IDirect3DDevice9Pure_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
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HRESULT WINAPI IDirect3DDevice9Pure_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
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HRESULT WINAPI IDirect3DDevice9Pure_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
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HRESULT WINAPI IDirect3DDevice9Pure_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
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HRESULT WINAPI IDirect3DDevice9Pure_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
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HRESULT WINAPI IDirect3DDevice9Pure_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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HRESULT WINAPI IDirect3DDevice9Pure_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
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HRESULT WINAPI IDirect3DDevice9Pure_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
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HRESULT WINAPI IDirect3DDevice9Pure_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
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HRESULT WINAPI IDirect3DDevice9Pure_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
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HRESULT WINAPI IDirect3DDevice9Pure_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
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HRESULT WINAPI IDirect3DDevice9Pure_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
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HRESULT WINAPI IDirect3DDevice9Pure_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* pPaletteNumber);
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HRESULT WINAPI IDirect3DDevice9Pure_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
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HRESULT WINAPI IDirect3DDevice9Pure_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
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HRESULT WINAPI IDirect3DDevice9Pure_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
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BOOL WINAPI IDirect3DDevice9Pure_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
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HRESULT WINAPI IDirect3DDevice9Pure_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
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float WINAPI IDirect3DDevice9Pure_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
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HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
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HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
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HRESULT WINAPI IDirect3DDevice9Pure_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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HRESULT WINAPI IDirect3DDevice9Pure_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
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HRESULT WINAPI IDirect3DDevice9Pure_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
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HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
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HRESULT WINAPI IDirect3DDevice9Pure_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
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HRESULT WINAPI IDirect3DDevice9Pure_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
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HRESULT WINAPI IDirect3DDevice9Pure_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
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HRESULT WINAPI IDirect3DDevice9Pure_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
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HRESULT WINAPI IDirect3DDevice9Pure_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
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HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
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HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
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HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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HRESULT WINAPI IDirect3DDevice9Pure_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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HRESULT WINAPI IDirect3DDevice9Pure_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
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HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* pOffsetInBytes, UINT* pStride);
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HRESULT WINAPI IDirect3DDevice9Pure_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber,UINT Setting);
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HRESULT WINAPI IDirect3DDevice9Pure_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* pSetting);
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HRESULT WINAPI IDirect3DDevice9Pure_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
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HRESULT WINAPI IDirect3DDevice9Pure_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
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HRESULT WINAPI IDirect3DDevice9Pure_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
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HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
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HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
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HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
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HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
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HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
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HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
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HRESULT WINAPI IDirect3DDevice9Pure_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
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HRESULT WINAPI IDirect3DDevice9Pure_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
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HRESULT WINAPI IDirect3DDevice9Pure_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
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HRESULT WINAPI IDirect3DDevice9Pure_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
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HRESULT WINAPI IDirect3DDevice9Pure_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
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HRESULT WINAPI IDirect3DDevice9Pure_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
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#endif // _D3D9_PUREDEVICE_H_
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