mirror of
https://github.com/reactos/reactos.git
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200 lines
5.6 KiB
C
200 lines
5.6 KiB
C
/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: subsystems/mvdm/ntvdm/int32.c
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* PURPOSE: 32-bit Interrupt Handlers
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "int32.h"
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#include "cpu/bop.h"
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#include <isvbop.h>
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/* PRIVATE VARIABLES **********************************************************/
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/*
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* This is the list of registered 32-bit Interrupt handlers.
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*/
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static EMULATOR_INT32_PROC Int32Proc[EMULATOR_MAX_INT32_NUM] = { NULL };
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/* BOP Identifiers */
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#define BOP_CONTROL 0xFF // Control BOP Handler
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#define BOP_CONTROL_DEFFUNC 0x00 // Default Control BOP Function
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#define BOP_CONTROL_INT32 0xFF // 32-bit Interrupt dispatcher
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#define INT16_TRAMPOLINE_SIZE sizeof(ULONGLONG) // == TRAMPOLINE_SIZE
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/* 16-bit generic interrupt code for calling a 32-bit interrupt handler */
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static BYTE Int16To32[] =
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{
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0xFA, // cli
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/* Push the value of the interrupt to be called */
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0x6A, 0xFF, // push i (patchable to 0x6A, 0xIntNum)
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0xF8, // clc
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/* The BOP Sequence */
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// BOP_SEQ:
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BOP(BOP_CONTROL), // Control BOP
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BOP_CONTROL_INT32, // 32-bit Interrupt dispatcher
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0x73, 0x04, // jnc EXIT (offset +4)
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0xFB, // sti
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0xF4, // hlt
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0xEB, 0xF6, // jmp BOP_SEQ (offset -10)
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// EXIT:
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0x44, 0x44, // inc sp, inc sp
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0xCF, // iret
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};
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C_ASSERT(sizeof(Int16To32) == Int16To32StubSize);
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/* PUBLIC FUNCTIONS ***********************************************************/
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static VOID WINAPI Int32Dispatch(LPWORD Stack)
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{
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/* Get the interrupt number */
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BYTE IntNum = LOBYTE(Stack[STACK_INT_NUM]);
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/* Call the 32-bit Interrupt handler */
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if (Int32Proc[IntNum] != NULL)
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Int32Proc[IntNum](Stack);
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else
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DPRINT1("Unhandled 32-bit interrupt: 0x%02X, AX = 0x%04X\n", IntNum, getAX());
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}
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static VOID WINAPI ControlBop(LPWORD Stack)
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{
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/* Get the Function Number and skip it */
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BYTE FuncNum = *(PBYTE)SEG_OFF_TO_PTR(getCS(), getIP());
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setIP(getIP() + 1);
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switch (FuncNum)
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{
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case BOP_CONTROL_INT32:
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Int32Dispatch(Stack);
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break;
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default:
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// DPRINT1("Unassigned Control BOP Function: 0x%02X\n", FuncNum);
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DisplayMessage(L"Unassigned Control BOP Function: 0x%02X", FuncNum);
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break;
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}
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}
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ULONG
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RegisterInt16(IN ULONG FarPtr,
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IN BYTE IntNumber,
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IN LPBYTE CallbackCode,
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IN SIZE_T CallbackSize,
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OUT PSIZE_T CodeSize OPTIONAL)
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{
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/* Get a pointer to the IVT and set the corresponding entry (far pointer) */
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LPDWORD IntVecTable = (LPDWORD)SEG_OFF_TO_PTR(0x0000, 0x0000);
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IntVecTable[IntNumber] = FarPtr;
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/* Register the 16-bit callback */
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return RegisterCallback16(FarPtr,
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CallbackCode,
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CallbackSize,
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CodeSize);
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}
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ULONG
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RegisterInt32(IN ULONG FarPtr,
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IN BYTE IntNumber,
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IN EMULATOR_INT32_PROC IntHandler,
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OUT PSIZE_T CodeSize OPTIONAL)
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{
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/* Array for holding our copy of the 16-bit interrupt callback */
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BYTE IntCallback[sizeof(Int16To32)/sizeof(BYTE)];
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/* Check whether the 32-bit interrupt was already registered */
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#if 0
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if (Int32Proc[IntNumber] != NULL)
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{
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DPRINT1("RegisterInt32: Interrupt 0x%02X already registered!\n", IntNumber);
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return 0;
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}
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#endif
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/* Register the 32-bit interrupt handler */
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Int32Proc[IntNumber] = IntHandler;
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/* Copy the generic 16-bit interrupt callback and patch it */
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RtlCopyMemory(IntCallback, Int16To32, sizeof(Int16To32));
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IntCallback[2] = IntNumber;
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/* Register the 16-bit interrupt callback */
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return RegisterInt16(FarPtr,
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IntNumber,
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IntCallback,
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sizeof(IntCallback),
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CodeSize);
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}
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VOID
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Int32Call(IN PCALLBACK16 Context,
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IN BYTE IntNumber)
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{
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/*
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* TODO: This function has almost the same code as RunCallback16.
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* Something that may be nice is to have a common interface to
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* build the trampoline...
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*/
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PUCHAR TrampolineBase = (PUCHAR)FAR_POINTER(Context->TrampolineFarPtr);
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PUCHAR Trampoline = TrampolineBase;
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UCHAR OldTrampoline[INT16_TRAMPOLINE_SIZE];
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DPRINT("Int32Call(0x%02X)\n", IntNumber);
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ASSERT(Context->TrampolineSize == INT16_TRAMPOLINE_SIZE);
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/* Save the old trampoline */
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((PULONGLONG)&OldTrampoline)[0] = ((PULONGLONG)TrampolineBase)[0];
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/* Build the generic entry-point for 16-bit calls */
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if (IntNumber == 0x03)
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{
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/* We are redefining for INT 03h */
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*Trampoline++ = 0xCC; // Call INT 03h
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/** *Trampoline++ = 0x90; // nop **/
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}
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else
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{
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/* Normal interrupt */
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*Trampoline++ = 0xCD; // Call INT XXh
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*Trampoline++ = IntNumber;
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}
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UnSimulate16(Trampoline);
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/* Perform the call */
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Call16(HIWORD(Context->TrampolineFarPtr),
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LOWORD(Context->TrampolineFarPtr));
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/* Restore the old trampoline */
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((PULONGLONG)TrampolineBase)[0] = ((PULONGLONG)&OldTrampoline)[0];
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}
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VOID InitializeInt32(VOID)
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{
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/* Register the Control BOP */
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RegisterBop(BOP_CONTROL, ControlBop);
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}
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/* EOF */
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