reactos/drivers/usb/usbehci/usb_queue.cpp
2013-06-16 22:01:41 +00:00

1235 lines
30 KiB
C++

/*
* PROJECT: ReactOS Universal Serial Bus Bulk Enhanced Host Controller Interface
* LICENSE: GPL - See COPYING in the top level directory
* FILE: drivers/usb/usbehci/usb_queue.cpp
* PURPOSE: USB EHCI device driver.
* PROGRAMMERS:
* Michael Martin (michael.martin@reactos.org)
* Johannes Anderwald (johannes.anderwald@reactos.org)
*/
#include "usbehci.h"
#include "hardware.h"
class CUSBQueue : public IEHCIQueue
{
public:
STDMETHODIMP QueryInterface( REFIID InterfaceId, PVOID* Interface);
STDMETHODIMP_(ULONG) AddRef()
{
InterlockedIncrement(&m_Ref);
return m_Ref;
}
STDMETHODIMP_(ULONG) Release()
{
InterlockedDecrement(&m_Ref);
if (!m_Ref)
{
delete this;
return 0;
}
return m_Ref;
}
// IUSBQueue functions
IMP_IUSBQUEUE
// IEHCIQueue functions
IMP_IEHCIQUEUE
// constructor / destructor
CUSBQueue(IUnknown *OuterUnknown){}
virtual ~CUSBQueue(){}
protected:
LONG m_Ref; // reference count
PKSPIN_LOCK m_Lock; // list lock
PDMA_ADAPTER m_Adapter; // dma adapter
PEHCIHARDWAREDEVICE m_Hardware; // stores hardware object
PQUEUE_HEAD AsyncListQueueHead; // async queue head
LIST_ENTRY m_CompletedRequestAsyncList; // completed async request list
LIST_ENTRY m_PendingRequestAsyncList; // pending async request list
ULONG m_MaxPeriodicListEntries; // max perdiodic list entries
ULONG m_MaxPollingInterval; // max polling interval
PHYSICAL_ADDRESS m_SyncFrameListAddr; // physical address of sync frame list
PULONG m_SyncFrameList; // virtual address of sync frame list
// queue head manipulation functions
VOID LinkQueueHead(PQUEUE_HEAD HeadQueueHead, PQUEUE_HEAD NewQueueHead);
VOID UnlinkQueueHead(PQUEUE_HEAD QueueHead);
VOID LinkQueueHeadChain(PQUEUE_HEAD HeadQueueHead, PQUEUE_HEAD NewQueueHead);
PQUEUE_HEAD UnlinkQueueHeadChain(PQUEUE_HEAD HeadQueueHead, ULONG Count);
// processes the async list
VOID ProcessAsyncList(IN NTSTATUS Status, OUT PULONG ShouldRingDoorBell);
// processes the async list
VOID ProcessPeriodicSchedule(IN NTSTATUS Status, OUT PULONG ShouldRingDoorBell);
// called for each completed queue head
VOID QueueHeadCompletion(PQUEUE_HEAD QueueHead, NTSTATUS Status);
// called for each completed queue head
VOID QueueHeadInterruptCompletion(PQUEUE_HEAD QueueHead, NTSTATUS Status);
// called when the completion queue is cleaned up
VOID QueueHeadCleanup(PQUEUE_HEAD QueueHead);
// intializes the sync schedule
NTSTATUS InitializeSyncSchedule(IN PEHCIHARDWAREDEVICE Hardware, IN PDMAMEMORYMANAGER MemManager);
// links interrupt queue head
VOID LinkInterruptQueueHead(PQUEUE_HEAD QueueHead);
// interval index
UCHAR GetIntervalIndex(UCHAR Interval);
// interrupt queue heads
PQUEUE_HEAD m_InterruptQueueHeads[EHCI_INTERRUPT_ENTRIES_COUNT];
// contains the periodic queue heads
LIST_ENTRY m_PeriodicQueueHeads;
};
//=================================================================================================
// COM
//
NTSTATUS
STDMETHODCALLTYPE
CUSBQueue::QueryInterface(
IN REFIID refiid,
OUT PVOID* Output)
{
if (IsEqualGUIDAligned(refiid, IID_IUnknown))
{
*Output = PVOID(PUNKNOWN(this));
PUNKNOWN(*Output)->AddRef();
return STATUS_SUCCESS;
}
return STATUS_UNSUCCESSFUL;
}
NTSTATUS
STDMETHODCALLTYPE
CUSBQueue::Initialize(
IN PUSBHARDWAREDEVICE Hardware,
IN PDMA_ADAPTER AdapterObject,
IN PDMAMEMORYMANAGER MemManager,
IN OPTIONAL PKSPIN_LOCK Lock)
{
NTSTATUS Status = STATUS_SUCCESS;
DPRINT("CUSBQueue::Initialize()\n");
ASSERT(Hardware);
//
// store device lock
//
m_Lock = Lock;
//
// store hardware object
//
m_Hardware = PEHCIHARDWAREDEVICE(Hardware);
//
// Get the AsyncQueueHead
//
AsyncListQueueHead = (PQUEUE_HEAD)m_Hardware->GetAsyncListQueueHead();
//
// Initialize the List Head
//
InitializeListHead(&AsyncListQueueHead->LinkedQueueHeads);
//
// Initialize completed async list head
//
InitializeListHead(&m_CompletedRequestAsyncList);
//
// Initialize pending async list head
//
InitializeListHead(&m_PendingRequestAsyncList);
//
// initialize periodic queue heads
//
InitializeListHead(&m_PeriodicQueueHeads);
//
// now initialize sync schedule
//
Status = InitializeSyncSchedule(m_Hardware, MemManager);
return Status;
}
NTSTATUS
CUSBQueue::InitializeSyncSchedule(
IN PEHCIHARDWAREDEVICE Hardware,
IN PDMAMEMORYMANAGER MemManager)
{
PHYSICAL_ADDRESS QueueHeadPhysAddr;
NTSTATUS Status;
ULONG Index, Interval, IntervalIndex;
PQUEUE_HEAD QueueHead;
//
// FIXME: check if smaller list sizes are supported
//
m_MaxPeriodicListEntries = 1024;
//
// use polling scheme of 512ms
//
m_MaxPollingInterval = 512;
//
// first allocate a page to hold the queue array
//
Status = MemManager->Allocate(m_MaxPeriodicListEntries * sizeof(PVOID), (PVOID*)&m_SyncFrameList, &m_SyncFrameListAddr);
if (!NT_SUCCESS(Status))
{
//
// failed to allocate sync frame list array
//
DPRINT1("Failed to allocate sync frame list\n");
return STATUS_INSUFFICIENT_RESOURCES;
}
for(Index = 0; Index < EHCI_INTERRUPT_ENTRIES_COUNT; Index++)
{
//
// allocate queue head
//
Status = MemManager->Allocate(sizeof(QUEUE_HEAD), (PVOID*)&QueueHead, &QueueHeadPhysAddr);
if (!NT_SUCCESS(Status))
{
//
// failed to create queue head
//
DPRINT1("Failed to create queue head\n");
return Status;
}
//
// initialize queue head
//
QueueHead->HorizontalLinkPointer = TERMINATE_POINTER;
QueueHead->AlternateNextPointer = TERMINATE_POINTER;
QueueHead->NextPointer = TERMINATE_POINTER;
QueueHead->EndPointCharacteristics.MaximumPacketLength = 64;
QueueHead->EndPointCharacteristics.NakCountReload = 0x3;
QueueHead->EndPointCharacteristics.EndPointSpeed = QH_ENDPOINT_HIGHSPEED;
QueueHead->EndPointCapabilities.NumberOfTransactionPerFrame = 0x01;
QueueHead->PhysicalAddr = QueueHeadPhysAddr.LowPart;
QueueHead->Token.Bits.Halted = TRUE; //FIXME
m_InterruptQueueHeads[Index]= QueueHead;
if (Index > 0)
{
// link all to the first queue head
QueueHead->HorizontalLinkPointer = m_InterruptQueueHeads[0]->PhysicalAddr | QH_TYPE_QH;
QueueHead->NextQueueHead = m_InterruptQueueHeads[0];
}
}
//
// build interrupt tree
//
Interval = EHCI_FRAMELIST_ENTRIES_COUNT;
IntervalIndex = EHCI_INTERRUPT_ENTRIES_COUNT - 1;
while (Interval > 1)
{
for (Index = Interval / 2; Index < EHCI_FRAMELIST_ENTRIES_COUNT; Index += Interval)
{
DPRINT("Index %lu IntervalIndex %lu\n", Index, IntervalIndex);
m_SyncFrameList[Index] = m_InterruptQueueHeads[IntervalIndex]->PhysicalAddr | QH_TYPE_QH;
}
IntervalIndex--;
Interval /= 2;
}
//
// now set the sync base
//
Hardware->SetPeriodicListRegister(m_SyncFrameListAddr.LowPart);
//
// sync frame list initialized
//
return STATUS_SUCCESS;
}
NTSTATUS
STDMETHODCALLTYPE
CUSBQueue::AddUSBRequest(
IUSBRequest * Req)
{
PQUEUE_HEAD QueueHead;
NTSTATUS Status;
ULONG Type;
KIRQL OldLevel;
PEHCIREQUEST Request;
// sanity check
ASSERT(Req != NULL);
// get internal req
Request = PEHCIREQUEST(Req);
// get request type
Type = Request->GetTransferType();
// check if supported
switch(Type)
{
case USB_ENDPOINT_TYPE_ISOCHRONOUS:
/* NOT IMPLEMENTED IN QUEUE */
Status = STATUS_NOT_SUPPORTED;
break;
case USB_ENDPOINT_TYPE_INTERRUPT:
case USB_ENDPOINT_TYPE_BULK:
case USB_ENDPOINT_TYPE_CONTROL:
Status = STATUS_SUCCESS;
break;
default:
/* BUG */
PC_ASSERT(FALSE);
Status = STATUS_NOT_SUPPORTED;
}
// check for success
if (!NT_SUCCESS(Status))
{
// request not supported, please try later
return Status;
}
// get queue head
Status = Request->GetQueueHead(&QueueHead);
// check for success
if (!NT_SUCCESS(Status))
{
// failed to get queue head
return Status;
}
// acquire lock
KeAcquireSpinLock(m_Lock, &OldLevel);
if (Type == USB_ENDPOINT_TYPE_BULK || Type == USB_ENDPOINT_TYPE_CONTROL)
{
// Add to list
LinkQueueHead(AsyncListQueueHead, QueueHead);
}
else if (Type == USB_ENDPOINT_TYPE_INTERRUPT)
{
// get interval
LinkInterruptQueueHead(QueueHead);
}
// release lock
KeReleaseSpinLock(m_Lock, OldLevel);
// add extra reference which is released when the request is completed
Request->AddRef();
// done
return STATUS_SUCCESS;
}
NTSTATUS
STDMETHODCALLTYPE
CUSBQueue::CreateUSBRequest(
IUSBRequest **OutRequest)
{
PUSBREQUEST UsbRequest;
NTSTATUS Status;
*OutRequest = NULL;
Status = InternalCreateUSBRequest(&UsbRequest);
if (NT_SUCCESS(Status))
{
*OutRequest = UsbRequest;
}
return Status;
}
UCHAR
CUSBQueue::GetIntervalIndex(
UCHAR Interval)
{
UCHAR IntervalIndex;
if (Interval == 1)
IntervalIndex = 1;
else if (Interval == 2)
IntervalIndex = 2;
else if (Interval <= 4)
IntervalIndex = 3;
else if (Interval <= 8)
IntervalIndex = 4;
else if (Interval <= 16)
IntervalIndex = 5;
else if (Interval <= 32)
IntervalIndex = 6;
else if (Interval <= 64)
IntervalIndex = 7;
else if (Interval <= 128)
IntervalIndex = 8;
else if (Interval <= 256)
IntervalIndex = 9;
else
IntervalIndex = 10;
return IntervalIndex;
}
VOID
CUSBQueue::LinkInterruptQueueHead(
PQUEUE_HEAD QueueHead)
{
PEHCIREQUEST Request;
UCHAR Interval, IntervalIndex;
USB_DEVICE_SPEED DeviceSpeed;
PQUEUE_HEAD InterruptQueueHead;
// get internal req
Request = PEHCIREQUEST(QueueHead->Request);
ASSERT(Request);
// get interval
Interval = Request->GetInterval();
// get device speed
DeviceSpeed = Request->GetSpeed();
if (DeviceSpeed == UsbHighSpeed)
{
// interrupt queue head can be scheduled on each possible micro frame
QueueHead->EndPointCapabilities.InterruptScheduleMask = 0xFF;
}
else
{
// As we do not yet support FSTNs to correctly reference low/full
// speed interrupt transfers, we simply put them into the 1 interval
// queue. This way we ensure that we reach them on every micro frame
// and can do the corresponding start/complete split transactions.
// ToDo: use FSTNs to correctly link non high speed interrupt transfers
Interval = 1;
// For now we also force start splits to be in micro frame 0 and
// complete splits to be in micro frame 2, 3 and 4.
QueueHead->EndPointCapabilities.InterruptScheduleMask = 0x01;
QueueHead->EndPointCapabilities.SplitCompletionMask = 0x1C;
}
// sanitize interrupt interval
Interval = max(1, Interval);
// get interval index
IntervalIndex = GetIntervalIndex(Interval);
// get interrupt queue head
InterruptQueueHead = m_InterruptQueueHeads[IntervalIndex];
// link queue head
QueueHead->HorizontalLinkPointer = InterruptQueueHead->HorizontalLinkPointer;
QueueHead->NextQueueHead = InterruptQueueHead->NextQueueHead;
InterruptQueueHead->HorizontalLinkPointer = QueueHead->PhysicalAddr | QH_TYPE_QH;
InterruptQueueHead->NextQueueHead = QueueHead;
// store in periodic list
InsertTailList(&m_PeriodicQueueHeads, &QueueHead->LinkedQueueHeads);
}
//
// LinkQueueHead - Links one QueueHead to the end of HeadQueueHead list, updating HorizontalLinkPointer.
//
VOID
CUSBQueue::LinkQueueHead(
PQUEUE_HEAD HeadQueueHead,
PQUEUE_HEAD NewQueueHead)
{
PQUEUE_HEAD LastQueueHead, NextQueueHead;
PLIST_ENTRY Entry;
ASSERT(HeadQueueHead);
ASSERT(NewQueueHead);
//
// Link the LIST_ENTRYs
//
//ASSERT(IsListEmpty(&HeadQueueHead->LinkedQueueHeads));
InsertTailList(&HeadQueueHead->LinkedQueueHeads, &NewQueueHead->LinkedQueueHeads);
//
// Update HLP for Previous QueueHead, which should be the last in list.
//
Entry = NewQueueHead->LinkedQueueHeads.Blink;
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//ASSERT(LastQueueHead == HeadQueueHead);
LastQueueHead->HorizontalLinkPointer = (NewQueueHead->PhysicalAddr | QH_TYPE_QH);
//
// Update HLP for NewQueueHead to point to next, which should be the HeadQueueHead
//
Entry = NewQueueHead->LinkedQueueHeads.Flink;
NextQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//ASSERT(NextQueueHead == HeadQueueHead);
NewQueueHead->HorizontalLinkPointer = (NextQueueHead->PhysicalAddr | QH_TYPE_QH);
//
// head queue head must be halted
//
//PC_ASSERT(HeadQueueHead->Token.Bits.Halted == TRUE);
}
//
// UnlinkQueueHead - Unlinks one QueueHead, updating HorizontalLinkPointer.
//
VOID
CUSBQueue::UnlinkQueueHead(
PQUEUE_HEAD QueueHead)
{
PQUEUE_HEAD PreviousQH, NextQH;
PLIST_ENTRY Entry;
//
// sanity check: there must be at least one queue head with halted bit set
//
//PC_ASSERT(QueueHead->Token.Bits.Halted == 0);
//
// get previous link
//
Entry = QueueHead->LinkedQueueHeads.Blink;
//
// get queue head structure
//
PreviousQH = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// get next link
//
Entry = QueueHead->LinkedQueueHeads.Flink;
//
// get queue head structure
//
NextQH = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// sanity check
//
ASSERT(QueueHead->HorizontalLinkPointer == (NextQH->PhysicalAddr | QH_TYPE_QH));
//
// remove queue head from linked list
//
PreviousQH->HorizontalLinkPointer = NextQH->PhysicalAddr | QH_TYPE_QH;
//
// remove software link
//
RemoveEntryList(&QueueHead->LinkedQueueHeads);
}
//
// LinkQueueHeadChain - Links a list of QueueHeads to the HeadQueueHead list, updating HorizontalLinkPointer.
//
VOID
CUSBQueue::LinkQueueHeadChain(
PQUEUE_HEAD HeadQueueHead,
PQUEUE_HEAD NewQueueHead)
{
PQUEUE_HEAD LastQueueHead;
PLIST_ENTRY Entry;
ASSERT(HeadQueueHead);
ASSERT(NewQueueHead);
//
// Find the last QueueHead in NewQueueHead
//
Entry = NewQueueHead->LinkedQueueHeads.Blink;
ASSERT(Entry != NewQueueHead->LinkedQueueHeads.Flink);
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// Set the LinkPointer and Flink
//
LastQueueHead->HorizontalLinkPointer = HeadQueueHead->PhysicalAddr | QH_TYPE_QH;
LastQueueHead->LinkedQueueHeads.Flink = &HeadQueueHead->LinkedQueueHeads;
//
// Fine the last QueueHead in HeadQueueHead
//
Entry = HeadQueueHead->LinkedQueueHeads.Blink;
HeadQueueHead->LinkedQueueHeads.Blink = &LastQueueHead->LinkedQueueHeads;
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
LastQueueHead->LinkedQueueHeads.Flink = &NewQueueHead->LinkedQueueHeads;
LastQueueHead->HorizontalLinkPointer = NewQueueHead->PhysicalAddr | QH_TYPE_QH;
}
//
// UnlinkQueueHeadChain - Unlinks a list number of QueueHeads from HeadQueueHead list, updating HorizontalLinkPointer.
// returns the chain of QueueHeads removed from HeadQueueHead.
//
PQUEUE_HEAD
CUSBQueue::UnlinkQueueHeadChain(
PQUEUE_HEAD HeadQueueHead,
ULONG Count)
{
PQUEUE_HEAD LastQueueHead, FirstQueueHead;
PLIST_ENTRY Entry;
ULONG Index;
//
// Find the last QueueHead in NewQueueHead
//
Entry = &HeadQueueHead->LinkedQueueHeads;
FirstQueueHead = CONTAINING_RECORD(Entry->Flink, QUEUE_HEAD, LinkedQueueHeads);
for (Index = 0; Index < Count; Index++)
{
Entry = Entry->Flink;
if (Entry == &HeadQueueHead->LinkedQueueHeads)
{
DPRINT1("Warning; Only %lu QueueHeads in HeadQueueHead\n", Index);
Count = Index + 1;
break;
}
}
LastQueueHead = CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
HeadQueueHead->LinkedQueueHeads.Flink = LastQueueHead->LinkedQueueHeads.Flink;
if (Count + 1 == Index)
{
HeadQueueHead->LinkedQueueHeads.Blink = &HeadQueueHead->LinkedQueueHeads;
}
else
HeadQueueHead->LinkedQueueHeads.Blink = LastQueueHead->LinkedQueueHeads.Flink;
FirstQueueHead->LinkedQueueHeads.Blink = &LastQueueHead->LinkedQueueHeads;
LastQueueHead->LinkedQueueHeads.Flink = &FirstQueueHead->LinkedQueueHeads;
LastQueueHead->HorizontalLinkPointer = TERMINATE_POINTER;
return FirstQueueHead;
}
VOID
CUSBQueue::QueueHeadInterruptCompletion(
PQUEUE_HEAD QueueHead,
NTSTATUS Status)
{
PEHCIREQUEST Request;
UCHAR Interval, IntervalIndex;
PQUEUE_HEAD InterruptQueueHead, LastQueueHead = NULL;
//
// sanity check
//
PC_ASSERT(QueueHead->Request);
//
// get IUSBRequest interface
//
Request = (PEHCIREQUEST)QueueHead->Request;
// get interval
Interval = Request->GetInterval();
// sanitize interval
Interval = max(1, Interval);
// get interval index
IntervalIndex = GetIntervalIndex(Interval);
// get interrupt queue head from index
InterruptQueueHead = m_InterruptQueueHeads[IntervalIndex];
while(InterruptQueueHead != NULL)
{
if (InterruptQueueHead == QueueHead)
break;
// move to next queue head
LastQueueHead = InterruptQueueHead;
InterruptQueueHead = (PQUEUE_HEAD)InterruptQueueHead->NextQueueHead;
}
if (InterruptQueueHead != QueueHead)
{
// queue head not in list
ASSERT(FALSE);
return;
}
// now unlink queue head
LastQueueHead->HorizontalLinkPointer = QueueHead->HorizontalLinkPointer;
LastQueueHead->NextQueueHead = QueueHead->NextQueueHead;
DPRINT1("Periodic QueueHead %p Addr %x unlinked\n", QueueHead, QueueHead->PhysicalAddr);
// insert into completed list
InsertTailList(&m_CompletedRequestAsyncList, &QueueHead->LinkedQueueHeads);
}
VOID
CUSBQueue::QueueHeadCompletion(
PQUEUE_HEAD CurrentQH,
NTSTATUS Status)
{
//
// now unlink the queue head
// FIXME: implement chained queue heads
// no need to acquire locks, as it is called with locks held
//
//
// unlink queue head
//
UnlinkQueueHead(CurrentQH);
//
// insert into completed list
//
InsertTailList(&m_CompletedRequestAsyncList, &CurrentQH->LinkedQueueHeads);
}
VOID
CUSBQueue::ProcessPeriodicSchedule(
IN NTSTATUS Status,
OUT PULONG ShouldRingDoorBell)
{
KIRQL OldLevel;
PLIST_ENTRY Entry;
PQUEUE_HEAD QueueHead;
PEHCIREQUEST Request;
BOOLEAN IsQueueHeadComplete;
//
// lock completed async list
//
KeAcquireSpinLock(m_Lock, &OldLevel);
//
// walk async list
//
ASSERT(AsyncListQueueHead);
Entry = m_PeriodicQueueHeads.Flink;
while(Entry != &m_PeriodicQueueHeads)
{
//
// get queue head structure
//
QueueHead = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
ASSERT(QueueHead);
//
// sanity check
//
PC_ASSERT(QueueHead->Request);
//
// get IUSBRequest interface
//
Request = (PEHCIREQUEST)QueueHead->Request;
//
// move to next entry
//
Entry = Entry->Flink;
//
// check if queue head is complete
//
IsQueueHeadComplete = Request->IsQueueHeadComplete(QueueHead);
DPRINT("Request %p QueueHead %p Complete %c\n", Request, QueueHead, IsQueueHeadComplete);
//
// check if queue head is complete
//
if (IsQueueHeadComplete)
{
//
// current queue head is complete
//
QueueHeadInterruptCompletion(QueueHead, Status);
//
// ring door bell is going to be necessary
//
*ShouldRingDoorBell = TRUE;
}
}
//
// release lock
//
KeReleaseSpinLock(m_Lock, OldLevel);
}
VOID
CUSBQueue::ProcessAsyncList(
IN NTSTATUS Status,
OUT PULONG ShouldRingDoorBell)
{
KIRQL OldLevel;
PLIST_ENTRY Entry;
PQUEUE_HEAD QueueHead;
PEHCIREQUEST Request;
BOOLEAN IsQueueHeadComplete;
//
// lock completed async list
//
KeAcquireSpinLock(m_Lock, &OldLevel);
//
// walk async list
//
ASSERT(AsyncListQueueHead);
Entry = AsyncListQueueHead->LinkedQueueHeads.Flink;
while(Entry != &AsyncListQueueHead->LinkedQueueHeads)
{
//
// get queue head structure
//
QueueHead = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
ASSERT(QueueHead);
//
// sanity check
//
PC_ASSERT(QueueHead->Request);
//
// get IUSBRequest interface
//
Request = (PEHCIREQUEST)QueueHead->Request;
//
// move to next entry
//
Entry = Entry->Flink;
//
// check if queue head is complete
//
IsQueueHeadComplete = Request->IsQueueHeadComplete(QueueHead);
DPRINT("Request %p QueueHead %p Complete %c\n", Request, QueueHead, IsQueueHeadComplete);
//
// check if queue head is complete
//
if (IsQueueHeadComplete)
{
//
// current queue head is complete
//
QueueHeadCompletion(QueueHead, Status);
//
// ring door bell is going to be necessary
//
*ShouldRingDoorBell = TRUE;
}
}
//
// release lock
//
KeReleaseSpinLock(m_Lock, OldLevel);
}
VOID
STDMETHODCALLTYPE
CUSBQueue::InterruptCallback(
IN NTSTATUS Status,
OUT PULONG ShouldRingDoorBell)
{
DPRINT("CUSBQueue::InterruptCallback\n");
//
// process periodic schedule
//
ProcessPeriodicSchedule(Status, ShouldRingDoorBell);
//
// iterate asynchronous list
//
*ShouldRingDoorBell = FALSE;
ProcessAsyncList(Status, ShouldRingDoorBell);
}
VOID
CUSBQueue::QueueHeadCleanup(
PQUEUE_HEAD CurrentQH)
{
PQUEUE_HEAD NewQueueHead;
PEHCIREQUEST Request;
BOOLEAN ShouldReleaseWhenDone;
USBD_STATUS UrbStatus;
KIRQL OldLevel;
//
// sanity checks
//
PC_ASSERT(CurrentQH->Token.Bits.Active == 0);
PC_ASSERT(CurrentQH->Request);
//
// get request
//
Request = (PEHCIREQUEST)CurrentQH->Request;
//
// sanity check
//
PC_ASSERT(Request);
//
// check if the queue head was completed with errors
//
if (CurrentQH->Token.Bits.Halted)
{
if (CurrentQH->Token.Bits.DataBufferError)
{
//
// data buffer error
//
UrbStatus = USBD_STATUS_DATA_BUFFER_ERROR;
}
else if (CurrentQH->Token.Bits.BabbleDetected)
{
//
// babble detected
//
UrbStatus = USBD_STATUS_BABBLE_DETECTED;
}
else
{
//
// stall pid
//
UrbStatus = USBD_STATUS_STALL_PID;
}
}
else
{
//
// well done ;)
//
UrbStatus = USBD_STATUS_SUCCESS;
}
//
// Check if the transfer was completed and if UrbStatus is ok
//
if ((Request->IsRequestComplete() == FALSE) && (UrbStatus == USBD_STATUS_SUCCESS))
{
//
// request is incomplete, get new queue head
//
if (Request->GetQueueHead(&NewQueueHead) == STATUS_SUCCESS)
{
//
// let IUSBRequest free the queue head
//
Request->FreeQueueHead(CurrentQH);
//
// first acquire request lock
//
KeAcquireSpinLock(m_Lock, &OldLevel);
//
// add to pending list
//
InsertTailList(&m_PendingRequestAsyncList, &NewQueueHead->LinkedQueueHeads);
//
// release queue head
//
KeReleaseSpinLock(m_Lock, OldLevel);
//
// Done for now
//
return;
}
DPRINT1("Unable to create a new QueueHead\n");
//ASSERT(FALSE);
//
// Else there was a problem
// FIXME: Find better return
UrbStatus = USBD_STATUS_INSUFFICIENT_RESOURCES;
}
if (UrbStatus != USBD_STATUS_SUCCESS)
{
DPRINT1("URB failed with status 0x%x\n", UrbStatus);
//PC_ASSERT(FALSE);
}
//
// notify request that a transfer has completed
//
Request->CompletionCallback(UrbStatus != USBD_STATUS_SUCCESS ? STATUS_UNSUCCESSFUL : STATUS_SUCCESS,
UrbStatus,
CurrentQH);
//
// let IUSBRequest free the queue head
//
Request->FreeQueueHead(CurrentQH);
//
// check if we should release request when done
//
ShouldReleaseWhenDone = Request->ShouldReleaseRequestAfterCompletion();
//
// release reference when the request was added
//
Request->Release();
//
// check if the operation was asynchronous
//
if (ShouldReleaseWhenDone)
{
//
// release outstanding reference count
//
Request->Release();
}
//
// request is now released
//
}
VOID
STDMETHODCALLTYPE
CUSBQueue::CompleteAsyncRequests()
{
KIRQL OldLevel;
PLIST_ENTRY Entry;
PQUEUE_HEAD CurrentQH;
DPRINT("CUSBQueue::CompleteAsyncRequests\n");
//
// first acquire request lock
//
KeAcquireSpinLock(m_Lock, &OldLevel);
//
// the list should not be empty
//
PC_ASSERT(!IsListEmpty(&m_CompletedRequestAsyncList));
while(!IsListEmpty(&m_CompletedRequestAsyncList))
{
//
// remove first entry
//
Entry = RemoveHeadList(&m_CompletedRequestAsyncList);
//
// get queue head structure
//
CurrentQH = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// release lock
//
KeReleaseSpinLock(m_Lock, OldLevel);
//
// complete request now
//
QueueHeadCleanup(CurrentQH);
//
// first acquire request lock
//
KeAcquireSpinLock(m_Lock, &OldLevel);
}
//
// is there a pending async entry
//
if (!IsListEmpty(&m_PendingRequestAsyncList))
{
//
// remove first entry
//
Entry = RemoveHeadList(&m_PendingRequestAsyncList);
//
// get queue head structure
//
CurrentQH = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
//
// Add it to the AsyncList list
//
LinkQueueHead(AsyncListQueueHead, CurrentQH);
}
//
// release lock
//
KeReleaseSpinLock(m_Lock, OldLevel);
}
NTSTATUS
STDMETHODCALLTYPE
CUSBQueue::AbortDevicePipe(
IN UCHAR DeviceAddress,
IN PUSB_ENDPOINT_DESCRIPTOR EndpointDescriptor)
{
KIRQL OldLevel;
PLIST_ENTRY Entry;
PQUEUE_HEAD QueueHead;
LIST_ENTRY ListHead;
//
// lock completed async list
//
KeAcquireSpinLock(m_Lock, &OldLevel);
DPRINT1("AbortDevicePipe DeviceAddress %x EndpointDescriptor %p Addr %x\n", DeviceAddress, EndpointDescriptor, EndpointDescriptor->bEndpointAddress);
//
// init list head
//
InitializeListHead(&ListHead);
//
// walk async list
//
ASSERT(AsyncListQueueHead);
Entry = AsyncListQueueHead->LinkedQueueHeads.Flink;
while(Entry != &AsyncListQueueHead->LinkedQueueHeads)
{
//
// get queue head structure
//
QueueHead = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
ASSERT(QueueHead);
//
// move to next entry
//
Entry = Entry->Flink;
if (QueueHead->EndPointCharacteristics.DeviceAddress == DeviceAddress &&
QueueHead->EndPointCharacteristics.EndPointNumber == (EndpointDescriptor->bEndpointAddress & 0xF) && QueueHead->Token.Bits.Halted)
{
//
// unlink queue head
//
UnlinkQueueHead(QueueHead);
//
// add to temp list
//
InsertTailList(&ListHead, &QueueHead->LinkedQueueHeads);
}
}
//
// release lock
//
KeReleaseSpinLock(m_Lock, OldLevel);
while(!IsListEmpty(&ListHead))
{
//
// remove entry
//
Entry = RemoveHeadList(&ListHead);
//
// get queue head structure
//
QueueHead = (PQUEUE_HEAD)CONTAINING_RECORD(Entry, QUEUE_HEAD, LinkedQueueHeads);
ASSERT(QueueHead);
//
// cleanup queue head
//
QueueHeadCleanup(QueueHead);
}
return STATUS_SUCCESS;
}
NTSTATUS
NTAPI
CreateUSBQueue(
PUSBQUEUE *OutUsbQueue)
{
PUSBQUEUE This;
//
// allocate controller
//
This = new(NonPagedPool, TAG_USBEHCI) CUSBQueue(0);
if (!This)
{
//
// failed to allocate
//
return STATUS_INSUFFICIENT_RESOURCES;
}
//
// add reference count
//
This->AddRef();
//
// return result
//
*OutUsbQueue = (PUSBQUEUE)This;
//
// done
//
return STATUS_SUCCESS;
}