reactos/dll/cpl/wined3dcfg/wined3dcfg.h
2013-06-16 22:01:41 +00:00

41 lines
1.2 KiB
C

#define WIN32_NO_STATUS
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
#include <winreg.h>
#include <winuser.h>
#include <commctrl.h>
#include <cpl.h>
#include <debug.h>
#include "resource.h"
#define MAX_KEY_LENGTH 256
#define ITEM_FBO 0
#define ITEM_BACKBUFFER 1
#define ITEM_READTEX 0
#define ITEM_READDRAW 1
#define ITEM_DISABLED 2
#define VALUE_READTEX L"readtex"
#define VALUE_READDRAW L"readdraw"
#define VALUE_ENABLED L"enabled"
#define VALUE_DISABLED L"disabled"
#define VALUE_NONE L"none"
#define VALUE_BACKBUFFER L"backbuffer"
#define VALUE_FBO L"fbo"
#define KEY_WINE L"Software\\Wine\\Direct3D"
#define KEY_GLSL L"UseGLSL"
#define KEY_VERTEXSHADERS L"VertexShaderMode"
#define KEY_PIXELSHADERS L"PixelShaderMode"
#define KEY_STRICTDRAWORDERING L"StrictDrawOrdering"
#define KEY_OFFSCREEN L"OffscreenRenderingMode"
#define KEY_MULTISAMPLING L"Multisampling"
#define KEY_LOCKING L"RenderTargetLockMode"
INT_PTR CALLBACK GeneralPageProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);