reactos/sdk/include
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00
..
asm [NTOS:KE][SDK:ASM] Code formatting/styling only. 2019-06-20 18:07:59 +02:00
c++ [STLPORT] Fix MSVC x64 build. 2018-12-15 20:19:31 +01:00
crt [SDK] Workaround MSVC2010 not having _Bool type 2019-09-06 08:56:58 +02:00
ddk Fix the ntstrsafe.h tests to make sense, actually succeed using ntstrsafe.h from Win10 (10.0.15063), and fix ReactOS' ntstrsafe.h to also pass these tests. (#1859) 2019-08-28 22:42:52 +02:00
dxsdk [DXSDK] Improve dxerr?.h a bit (#1617) 2019-06-06 01:50:24 +02:00
GL Git conversion: Make reactos the root directory, move rosapps, rostests, wallpapers into modules, and delete rossubsys. 2017-10-03 07:45:34 +00:00
host [WIDL] Sync with Wine Staging 4.0. CORE-15682 2019-01-29 13:18:09 +01:00
ndk [SDK] Define RtlGetNativeSystemInformation() 2019-10-02 10:50:59 +02:00
psdk [SHELL] IPersistIDList/IShellLink use P(C)IDLIST_ABSOLUTE. CORE-16385 2019-09-29 12:09:39 +02:00
reactos [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3 2019-10-03 18:38:29 +02:00
xdk [SDK] Define DO_UNLOAD_PENDING 2019-09-13 20:08:39 +02:00