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![George Bișoc](/assets/img/avatar_default.png)
Implement a base security infrastructure with code that sets up a security descriptor for the service that we're going to connect through it. Such service is based upon a desktop and a window station. === DOCUMENTATION REMARKS === The authenticated user, represented by an access token that describes its security context, is the main holder and has ultimate power against the default created desktop and window station objects in USER. The authenticated user in question is the actual logged in user, this is the case when the server is impersonating a client. Administrators on the other hand have some share of power against default desktop but their power in question is extremely limited against the default window station as admins can only just enumerate the available and valid handle stations within a desktop.
111 lines
2.5 KiB
C
111 lines
2.5 KiB
C
#ifndef __W32K_H
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#define __W32K_H
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/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Win32k subsystem
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* FILE: win32ss/pch.h
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* PURPOSE: Main Win32K Header
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* PROGRAMMER: Alex Ionescu (alex@relsoft.net)
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*/
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/* INCLUDES ******************************************************************/
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#define _NO_COM
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#define STRICT
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/* DDK/NDK/SDK headers */
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#undef NTDDI_VERSION
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#define NTDDI_VERSION NTDDI_WS03SP1
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#include <ntifs.h>
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#include <ntddmou.h>
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#include <ndk/exfuncs.h>
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#include <ndk/iofuncs.h>
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#include <ndk/kdfuncs.h>
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#include <ndk/kefuncs.h>
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#include <ndk/mmfuncs.h>
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#include <ndk/obfuncs.h>
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#include <ndk/psfuncs.h>
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#include <ndk/sefuncs.h>
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#include <ndk/rtlfuncs.h>
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#include <ntstrsafe.h>
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#include <ntintsafe.h>
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#include <ntddkbd.h>
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/* Win32 headers */
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/* FIXME: Defines in winbase.h that we need... */
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typedef struct _SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES, *LPSECURITY_ATTRIBUTES;
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#define MAKEINTATOM(i) (LPWSTR)((ULONG_PTR)((WORD)(i)))
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#define WINBASEAPI
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#define STARTF_USESHOWWINDOW 1
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#define STARTF_USESIZE 2
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#define STARTF_USEPOSITION 4
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#include <stdarg.h>
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#include <windef.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <intrin.h>
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// Needed because windef.h messes up CDECL for whatever
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#undef CDECL
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#define CDECL __cdecl
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/* Avoid type casting, by defining RECT to RECTL */
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#define RECT RECTL
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#define PRECT PRECTL
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#define LPRECT LPRECTL
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#define LPCRECT LPCRECTL
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#define POINT POINTL
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#define LPPOINT PPOINTL
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#define PPOINT PPOINTL
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#include <winerror.h>
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#include <wingdi.h>
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#define NT_BUILD_ENVIRONMENT
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#define _ENGINE_EXPORT_
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#include <winddi.h>
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#include <winuser.h>
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#include <prntfont.h>
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#define _NOCSECT_TYPE
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#include <ddrawi.h>
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#include <imm.h>
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#include <dbt.h>
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#include <ntddvdeo.h>
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/* SEH support with PSEH */
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#include <pseh/pseh2.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Public Win32K headers */
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#include <include/ntgdityp.h>
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#include <ntgdi.h>
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#include <include/ntgdihdl.h>
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#include <include/ntgdibad.h>
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#ifndef __cplusplus
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#include <include/ntusrtyp.h>
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#include <include/ntuser.h>
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#include <include/callback.h>
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#endif // __cplusplus
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/* Undocumented user definitions */
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#include <undocuser.h>
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/* Freetype headers */
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#define InterlockedIncrementUL(Value) InterlockedIncrement((PLONG)Value)
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#define InterlockedDecrementUL(Value) InterlockedDecrement((PLONG)Value)
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/* Internal Win32K header */
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#include "win32kp.h"
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* __W32K_H */
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