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975b7d427d
Congratulations Hermès! You just earned yourself full maintainership of the 1st stage setup. It's yours now. I'm out!
181 lines
3.8 KiB
C
181 lines
3.8 KiB
C
/*
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* PROJECT: ReactOS Setup Library
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* LICENSE: GPL-2.0+ (https://spdx.org/licenses/GPL-2.0+)
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* PURPOSE: Generic list functions
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* COPYRIGHT: Copyright 2008-2018 Christoph von Wittich <christoph at reactos.org>
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*/
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/* INCLUDES *****************************************************************/
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#include "precomp.h"
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#include "genlist.h"
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#define NDEBUG
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#include <debug.h>
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/* FUNCTIONS ****************************************************************/
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PGENERIC_LIST
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CreateGenericList(VOID)
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{
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PGENERIC_LIST List;
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List = (PGENERIC_LIST)RtlAllocateHeap(ProcessHeap,
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0,
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sizeof(GENERIC_LIST));
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if (List == NULL)
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return NULL;
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InitializeListHead(&List->ListHead);
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List->NumOfEntries = 0;
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List->CurrentEntry = NULL;
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List->BackupEntry = NULL;
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return List;
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}
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VOID
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DestroyGenericList(
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IN OUT PGENERIC_LIST List,
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IN BOOLEAN FreeUserData)
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{
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PGENERIC_LIST_ENTRY ListEntry;
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PLIST_ENTRY Entry;
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/* Release list entries */
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while (!IsListEmpty(&List->ListHead))
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{
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Entry = RemoveHeadList(&List->ListHead);
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ListEntry = CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
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/* Release user data */
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if (FreeUserData && ListEntry->UserData != NULL)
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RtlFreeHeap(ProcessHeap, 0, ListEntry->UserData);
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/* Release list entry */
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RtlFreeHeap(ProcessHeap, 0, ListEntry);
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}
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/* Release list head */
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RtlFreeHeap(ProcessHeap, 0, List);
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}
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BOOLEAN
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AppendGenericListEntry(
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IN OUT PGENERIC_LIST List,
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IN PCHAR Text,
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IN PVOID UserData,
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IN BOOLEAN Current)
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{
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PGENERIC_LIST_ENTRY Entry;
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Entry = (PGENERIC_LIST_ENTRY)RtlAllocateHeap(ProcessHeap,
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0,
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sizeof(GENERIC_LIST_ENTRY) + strlen(Text));
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if (Entry == NULL)
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return FALSE;
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strcpy (Entry->Text, Text);
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Entry->List = List;
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Entry->UserData = UserData;
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InsertTailList(&List->ListHead, &Entry->Entry);
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List->NumOfEntries++;
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if (Current || List->CurrentEntry == NULL)
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{
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List->CurrentEntry = Entry;
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}
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return TRUE;
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}
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VOID
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SetCurrentListEntry(
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IN PGENERIC_LIST List,
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IN PGENERIC_LIST_ENTRY Entry)
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{
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if (Entry->List != List)
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return;
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List->CurrentEntry = Entry;
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}
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PGENERIC_LIST_ENTRY
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GetCurrentListEntry(
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IN PGENERIC_LIST List)
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{
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return List->CurrentEntry;
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}
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PGENERIC_LIST_ENTRY
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GetFirstListEntry(
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IN PGENERIC_LIST List)
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{
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PLIST_ENTRY Entry = List->ListHead.Flink;
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if (Entry == &List->ListHead)
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return NULL;
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return CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
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}
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PGENERIC_LIST_ENTRY
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GetNextListEntry(
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IN PGENERIC_LIST_ENTRY Entry)
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{
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PLIST_ENTRY Next = Entry->Entry.Flink;
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if (Next == &Entry->List->ListHead)
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return NULL;
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return CONTAINING_RECORD(Next, GENERIC_LIST_ENTRY, Entry);
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}
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PVOID
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GetListEntryUserData(
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IN PGENERIC_LIST_ENTRY Entry)
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{
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return Entry->UserData;
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}
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LPCSTR
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GetListEntryText(
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IN PGENERIC_LIST_ENTRY Entry)
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{
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return Entry->Text;
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}
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ULONG
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GetNumberOfListEntries(
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IN PGENERIC_LIST List)
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{
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return List->NumOfEntries;
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}
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VOID
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SaveGenericListState(
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IN PGENERIC_LIST List)
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{
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List->BackupEntry = List->CurrentEntry;
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}
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VOID
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RestoreGenericListState(
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IN PGENERIC_LIST List)
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{
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List->CurrentEntry = List->BackupEntry;
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}
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BOOLEAN
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GenericListHasSingleEntry(
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IN PGENERIC_LIST List)
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{
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if (!IsListEmpty(&List->ListHead) && List->ListHead.Flink == List->ListHead.Blink)
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return TRUE;
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/* if both list head pointers (which normally point to the first and last list member, respectively)
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point to the same entry then it means that there's just a single thing in there, otherwise... false! */
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return FALSE;
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}
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/* EOF */
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