reactos/base/setup/lib/genlist.c
Eric Kohl 975b7d427d [SETUP] Remove myself from the 1st stage setup code
Congratulations Hermès!
You just earned yourself full maintainership of the 1st stage setup. It's yours now. I'm out!
2018-05-27 21:33:07 +02:00

181 lines
3.8 KiB
C

/*
* PROJECT: ReactOS Setup Library
* LICENSE: GPL-2.0+ (https://spdx.org/licenses/GPL-2.0+)
* PURPOSE: Generic list functions
* COPYRIGHT: Copyright 2008-2018 Christoph von Wittich <christoph at reactos.org>
*/
/* INCLUDES *****************************************************************/
#include "precomp.h"
#include "genlist.h"
#define NDEBUG
#include <debug.h>
/* FUNCTIONS ****************************************************************/
PGENERIC_LIST
CreateGenericList(VOID)
{
PGENERIC_LIST List;
List = (PGENERIC_LIST)RtlAllocateHeap(ProcessHeap,
0,
sizeof(GENERIC_LIST));
if (List == NULL)
return NULL;
InitializeListHead(&List->ListHead);
List->NumOfEntries = 0;
List->CurrentEntry = NULL;
List->BackupEntry = NULL;
return List;
}
VOID
DestroyGenericList(
IN OUT PGENERIC_LIST List,
IN BOOLEAN FreeUserData)
{
PGENERIC_LIST_ENTRY ListEntry;
PLIST_ENTRY Entry;
/* Release list entries */
while (!IsListEmpty(&List->ListHead))
{
Entry = RemoveHeadList(&List->ListHead);
ListEntry = CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
/* Release user data */
if (FreeUserData && ListEntry->UserData != NULL)
RtlFreeHeap(ProcessHeap, 0, ListEntry->UserData);
/* Release list entry */
RtlFreeHeap(ProcessHeap, 0, ListEntry);
}
/* Release list head */
RtlFreeHeap(ProcessHeap, 0, List);
}
BOOLEAN
AppendGenericListEntry(
IN OUT PGENERIC_LIST List,
IN PCHAR Text,
IN PVOID UserData,
IN BOOLEAN Current)
{
PGENERIC_LIST_ENTRY Entry;
Entry = (PGENERIC_LIST_ENTRY)RtlAllocateHeap(ProcessHeap,
0,
sizeof(GENERIC_LIST_ENTRY) + strlen(Text));
if (Entry == NULL)
return FALSE;
strcpy (Entry->Text, Text);
Entry->List = List;
Entry->UserData = UserData;
InsertTailList(&List->ListHead, &Entry->Entry);
List->NumOfEntries++;
if (Current || List->CurrentEntry == NULL)
{
List->CurrentEntry = Entry;
}
return TRUE;
}
VOID
SetCurrentListEntry(
IN PGENERIC_LIST List,
IN PGENERIC_LIST_ENTRY Entry)
{
if (Entry->List != List)
return;
List->CurrentEntry = Entry;
}
PGENERIC_LIST_ENTRY
GetCurrentListEntry(
IN PGENERIC_LIST List)
{
return List->CurrentEntry;
}
PGENERIC_LIST_ENTRY
GetFirstListEntry(
IN PGENERIC_LIST List)
{
PLIST_ENTRY Entry = List->ListHead.Flink;
if (Entry == &List->ListHead)
return NULL;
return CONTAINING_RECORD(Entry, GENERIC_LIST_ENTRY, Entry);
}
PGENERIC_LIST_ENTRY
GetNextListEntry(
IN PGENERIC_LIST_ENTRY Entry)
{
PLIST_ENTRY Next = Entry->Entry.Flink;
if (Next == &Entry->List->ListHead)
return NULL;
return CONTAINING_RECORD(Next, GENERIC_LIST_ENTRY, Entry);
}
PVOID
GetListEntryUserData(
IN PGENERIC_LIST_ENTRY Entry)
{
return Entry->UserData;
}
LPCSTR
GetListEntryText(
IN PGENERIC_LIST_ENTRY Entry)
{
return Entry->Text;
}
ULONG
GetNumberOfListEntries(
IN PGENERIC_LIST List)
{
return List->NumOfEntries;
}
VOID
SaveGenericListState(
IN PGENERIC_LIST List)
{
List->BackupEntry = List->CurrentEntry;
}
VOID
RestoreGenericListState(
IN PGENERIC_LIST List)
{
List->CurrentEntry = List->BackupEntry;
}
BOOLEAN
GenericListHasSingleEntry(
IN PGENERIC_LIST List)
{
if (!IsListEmpty(&List->ListHead) && List->ListHead.Flink == List->ListHead.Blink)
return TRUE;
/* if both list head pointers (which normally point to the first and last list member, respectively)
point to the same entry then it means that there's just a single thing in there, otherwise... false! */
return FALSE;
}
/* EOF */