reactos/sdk/lib/conutils/utils.c

234 lines
7.1 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Utilities Library
* FILE: sdk/lib/conutils/utils.c
* PURPOSE: Base set of functions for loading string resources
* and message strings, and handle type identification.
* PROGRAMMERS: - Hermes Belusca-Maito (for the library);
* - All programmers who wrote the different console applications
* from which I took those functions and improved them.
*/
/* FIXME: Temporary HACK before we cleanly support UNICODE functions */
#define UNICODE
#define _UNICODE
#include <windef.h>
#include <winbase.h>
#include <winnls.h>
#include <winuser.h> // MAKEINTRESOURCEW, RT_STRING
#include <wincon.h> // Console APIs (only if kernel32 support included)
#include <strsafe.h>
/* PSEH for SEH Support */
#include <pseh/pseh2.h>
// #include "conutils.h"
#include "utils.h"
/*
* General-purpose utility functions (wrappers around,
* or reimplementations of, Win32 APIs).
*/
#if 0 // The following function may be useful in the future...
// Performs MultiByteToWideChar then WideCharToMultiByte .
// See https://github.com/pcman-bbs/pcman-windows/blob/master/Lite/StrUtils.h#l33
// and http://www.openfoundry.org/svn/pcman/branches/OpenPCMan_2009/Lite/StrUtils.cpp
// for the idea.
int
MultiByteToMultiByte(
// IN WORD wTranslations,
IN DWORD dwFlags,
IN UINT SrcCodePage,
IN LPCSTR lpSrcString,
IN int cbSrcChar,
IN UINT DestCodePage,
OUT LPSTR wDestString OPTIONAL,
IN int cbDestChar
);
#endif
/*
* 'LoadStringW' API ripped from user32.dll to remove
* any dependency of this library from user32.dll
*/
INT
WINAPI
K32LoadStringW(
IN HINSTANCE hInstance OPTIONAL,
IN UINT uID,
OUT LPWSTR lpBuffer,
IN INT nBufferMax)
{
HRSRC hrsrc;
HGLOBAL hmem;
WCHAR *p;
UINT i;
if (!lpBuffer)
return 0;
/* Use LOWORD (incremented by 1) as ResourceID */
/* There are always blocks of 16 strings */
// FindResourceExW(hInstance, RT_STRING, name, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL));
// NOTE: Instead of using LANG_NEUTRAL, one might use LANG_USER_DEFAULT...
hrsrc = FindResourceW(hInstance,
MAKEINTRESOURCEW((LOWORD(uID) >> 4) + 1),
(LPWSTR)RT_STRING);
if (!hrsrc) return 0;
hmem = LoadResource(hInstance, hrsrc);
if (!hmem) return 0;
p = LockResource(hmem);
// FreeResource(hmem);
/* Find the string we're looking for */
uID &= 0x000F; /* Position in the block, same as % 16 */
for (i = 0; i < uID; i++)
p += *p + 1;
/*
* If nBufferMax == 0, then return a read-only pointer
* to the resource itself in lpBuffer it is assumed that
* lpBuffer is actually a (LPWSTR *).
*/
if (nBufferMax == 0)
{
*((LPWSTR*)lpBuffer) = p + 1;
return *p;
}
i = min(nBufferMax - 1, *p);
if (i > 0)
{
memcpy(lpBuffer, p + 1, i * sizeof(WCHAR));
lpBuffer[i] = L'\0';
}
else
{
if (nBufferMax > 1)
{
lpBuffer[0] = L'\0';
return 0;
}
}
return i;
}
/*
* "Safe" version of FormatMessageW, that does not crash if a malformed
* source string is retrieved and then being used for formatting.
* It basically wraps calls to FormatMessageW within SEH.
*/
DWORD
WINAPI
FormatMessageSafeW(
IN DWORD dwFlags,
IN LPCVOID lpSource OPTIONAL,
IN DWORD dwMessageId,
IN DWORD dwLanguageId,
OUT LPWSTR lpBuffer,
IN DWORD nSize,
IN va_list *Arguments OPTIONAL)
{
DWORD dwLength = 0;
_SEH2_TRY
{
/*
* Retrieve the message string. Wrap in SEH
* to protect from invalid string parameters.
*/
_SEH2_TRY
{
dwLength = FormatMessageW(dwFlags,
lpSource,
dwMessageId,
dwLanguageId,
lpBuffer,
nSize,
Arguments);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
dwLength = 0;
/*
* An exception occurred while calling FormatMessage, this is usually
* the sign that a parameter was invalid, either 'lpBuffer' was NULL
* but we did not pass the flag FORMAT_MESSAGE_ALLOCATE_BUFFER, or the
* array pointer 'Arguments' was NULL or did not contain enough elements,
* and we did not pass the flag FORMAT_MESSAGE_IGNORE_INSERTS, and the
* message string expected too many inserts.
* In this last case only, we can call again FormatMessage but ignore
* explicitely the inserts. The string that we will return to the user
* will not be pre-formatted.
*/
if (((dwFlags & FORMAT_MESSAGE_ALLOCATE_BUFFER) || lpBuffer) &&
!(dwFlags & FORMAT_MESSAGE_IGNORE_INSERTS))
{
/* Remove any possible harmful flags and always ignore inserts */
dwFlags &= ~FORMAT_MESSAGE_ARGUMENT_ARRAY;
dwFlags |= FORMAT_MESSAGE_IGNORE_INSERTS;
/* If this call also throws an exception, we are really dead */
dwLength = FormatMessageW(dwFlags,
lpSource,
dwMessageId,
dwLanguageId,
lpBuffer,
nSize,
NULL /* Arguments */);
}
}
_SEH2_END;
}
_SEH2_FINALLY
{
}
_SEH2_END;
return dwLength;
}
BOOL
IsTTYHandle(IN HANDLE hHandle)
{
/*
* More general test than IsConsoleHandle. Consoles, as well as
* serial ports, etc... verify this test, but only consoles verify
* the IsConsoleHandle test: indeed the latter checks whether
* the handle is really handled by the console subsystem.
*/
return ((GetFileType(hHandle) & ~FILE_TYPE_REMOTE) == FILE_TYPE_CHAR);
}
BOOL
IsConsoleHandle(IN HANDLE hHandle)
{
DWORD dwMode;
/* Check whether the handle may be that of a console... */
if ((GetFileType(hHandle) & ~FILE_TYPE_REMOTE) != FILE_TYPE_CHAR)
return FALSE;
/*
* It may be. Perform another test. The idea comes from the
* MSDN description of the WriteConsole API:
*
* "WriteConsole fails if it is used with a standard handle
* that is redirected to a file. If an application processes
* multilingual output that can be redirected, determine whether
* the output handle is a console handle (one method is to call
* the GetConsoleMode function and check whether it succeeds).
* If the handle is a console handle, call WriteConsole. If the
* handle is not a console handle, the output is redirected and
* you should call WriteFile to perform the I/O."
*/
return GetConsoleMode(hHandle, &dwMode);
}