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1478 lines
42 KiB
C++
1478 lines
42 KiB
C++
/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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** $Date$ $Revision: 1.1 $
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*/
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/*
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** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/nurbtess/monoTriangulation.cc,v 1.1 2004/02/02 16:39:13 navaraf Exp $
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "gluos.h"
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#include "glimports.h"
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#include "zlassert.h"
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#include "monoTriangulation.h"
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#include "polyUtil.h" /*for area*/
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#include "partitionX.h"
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#include "monoPolyPart.h"
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extern directedLine* polygonConvert(directedLine* polygon);
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/*poly is NOT deleted
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*/
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void monoTriangulationOpt(directedLine* poly, primStream* pStream)
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{
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Int n_cusps;
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Int n_edges = poly->numEdges();
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directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges);
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assert(cusps);
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findInteriorCuspsX(poly, n_cusps, cusps);
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if(n_cusps ==0) //u monotine
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{
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monoTriangulationFun(poly, compV2InX, pStream);
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}
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else if(n_cusps == 1) // one interior cusp
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{
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directedLine* new_polygon = polygonConvert(cusps[0]);
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directedLine* other = findDiagonal_singleCuspX(new_polygon);
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//<other> should NOT be null unless there are self-intersecting
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//trim curves. In that case, we don't want to core dump, instead,
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//we triangulate anyway, and print out error message.
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if(other == NULL)
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{
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monoTriangulationFun(poly, compV2InX, pStream);
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}
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else
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{
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directedLine* ret_p1;
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directedLine* ret_p2;
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new_polygon->connectDiagonal_2slines(new_polygon, other,
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&ret_p1,
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&ret_p2,
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new_polygon);
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monoTriangulationFun(ret_p1, compV2InX, pStream);
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monoTriangulationFun(ret_p2, compV2InX, pStream);
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ret_p1->deleteSinglePolygonWithSline();
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ret_p2->deleteSinglePolygonWithSline();
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}
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}
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else
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{
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//we need a general partitionX funtion (supposed to be in partitionX.C,
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//not implemented yet. XXX
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monoTriangulationFun(poly, compV2InY, pStream);
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}
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free(cusps);
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}
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void monoTriangulationRecOpt(Real* topVertex, Real* botVertex,
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vertexArray* left_chain, Int left_current,
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vertexArray* right_chain, Int right_current,
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primStream* pStream)
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{
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Int i,j;
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Int n_left = left_chain->getNumElements();
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Int n_right = right_chain->getNumElements();
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if(left_current>= n_left-1 ||
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right_current>= n_right-1)
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{
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monoTriangulationRec(topVertex, botVertex, left_chain, left_current,
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right_chain, right_current, pStream);
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return;
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}
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//now both left and right have at least two vertices each.
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Real left_v = left_chain->getVertex(left_current)[1];
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Real right_v = right_chain->getVertex(right_current)[1];
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if(left_v <= right_v) //first left vertex is below right
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{
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//find the last vertex of right which is above or equal to left
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for(j=right_current; j<=n_right-1; j++)
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{
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if(right_chain->getVertex(j)[1] < left_v)
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break;
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}
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monoTriangulationRecGen(topVertex, left_chain->getVertex(left_current),
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left_chain, left_current, left_current,
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right_chain, right_current, j-1,
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pStream);
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monoTriangulationRecOpt(right_chain->getVertex(j-1),
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botVertex,
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left_chain, left_current,
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right_chain, j,
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pStream);
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}
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else //first right vertex is strictly below left
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{
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//find the last vertex of left which is strictly above right
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for(i=left_current; i<=n_left-1; i++)
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{
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if(left_chain->getVertex(i)[1] <= right_v)
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break;
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}
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monoTriangulationRecGen(topVertex, right_chain->getVertex(right_current),
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left_chain, left_current, i-1,
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right_chain, right_current, right_current,
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pStream);
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monoTriangulationRecOpt(left_chain->getVertex(i-1),
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botVertex,
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left_chain, i,
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right_chain, right_current,
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pStream);
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}
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}
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void monoTriangulationRecGenTBOpt(Real* topVertex, Real* botVertex,
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vertexArray* inc_chain, Int inc_current, Int inc_end,
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vertexArray* dec_chain, Int dec_current, Int dec_end,
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primStream* pStream)
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{
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pStream->triangle(topVertex, inc_chain->getVertex(inc_current), dec_chain->getVertex(dec_current));
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/*printf("**(%f,%f)\n", inc_chain->getArray()[0][0],inc_chain->getArray()[0][1]);*/
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triangulateXYMonoTB(inc_end-inc_current+1, inc_chain->getArray()+inc_current, dec_end-dec_current+1, dec_chain->getArray()+dec_current, pStream);
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pStream->triangle(botVertex, dec_chain->getVertex(dec_end), inc_chain->getVertex(inc_end));
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}
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/*n_left>=1
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*n_right>=1
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*the strip is going top to bottom. compared to the funtion
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* triangulateXYmono()
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*/
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void triangulateXYMonoTB(Int n_left, Real** leftVerts,
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Int n_right, Real** rightVerts,
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primStream* pStream)
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{
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Int i,j,k,l;
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Real* topMostV;
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assert(n_left>=1 && n_right>=1);
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if(leftVerts[0][1] >= rightVerts[0][1])
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{
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i=1;
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j=0;
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topMostV = leftVerts[0];
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}
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else
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{
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i=0;
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j=1;
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topMostV = rightVerts[0];
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}
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while(1)
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{
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if(i >= n_left) /*case1: no more in left*/
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{
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if(j<n_right-1) /*at least two vertices in right*/
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{
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pStream->begin();
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pStream->insert(topMostV);
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for(k=n_right-1; k>=j; k--)
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pStream->insert(rightVerts[j]);
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pStream->end(PRIMITIVE_STREAM_FAN);
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}
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break;
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}
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else if(j>= n_right) /*case2: no more in right*/
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{
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if(i<n_left-1) /*at least two vertices in left*/
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{
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pStream->begin();
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pStream->insert(topMostV);
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for(k=i; k<n_left; k++)
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pStream->insert(leftVerts[k]);
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pStream->end(PRIMITIVE_STREAM_FAN);
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}
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break;
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}
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else /* case3: neither is empty, plus the topMostV, there is at least one triangle to output*/
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{
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if(leftVerts[i][1] >= rightVerts[j][1])
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{
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pStream->begin();
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pStream->insert(rightVerts[j]); /*the origin of this fan*/
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pStream->insert(topMostV);
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/*find the last k>=i such that
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*leftverts[k][1] >= rightverts[j][1]
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*/
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k=i;
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while(k<n_left)
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{
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if(leftVerts[k][1] < rightVerts[j][1])
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break;
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k++;
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}
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k--;
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for(l=i; l<=k; l++)
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{
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pStream->insert(leftVerts[l]);
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}
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pStream->end(PRIMITIVE_STREAM_FAN);
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//update i for next loop
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i = k+1;
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topMostV = leftVerts[k];
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}
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else /*leftVerts[i][1] < rightVerts[j][1]*/
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{
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pStream->begin();
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pStream->insert(leftVerts[i]);/*the origion of this fan*/
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/*find the last k>=j such that
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*rightverts[k][1] > leftverts[i][1]*/
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k=j;
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while(k< n_right)
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{
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if(rightVerts[k][1] <= leftVerts[i][1])
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break;
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k++;
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}
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k--;
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for(l=k; l>= j; l--)
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pStream->insert(rightVerts[l]);
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pStream->insert(topMostV);
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pStream->end(PRIMITIVE_STREAM_FAN);
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j=k+1;
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topMostV = rightVerts[j-1];
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}
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}
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}
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}
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static int chainConvex(vertexArray* inc_chain, Int inc_current, Int inc_end)
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{
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Int i;
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//if there are no more than 2 vertices, return 1
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if(inc_current >= inc_end-1) return 1;
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for(i=inc_current; i<= inc_end-2; i++)
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{
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if(area(inc_chain->getVertex(i), inc_chain->getVertex(i+1), inc_chain->getVertex(i+2)) <0)
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return 0;
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}
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return 1;
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}
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static int chainConcave(vertexArray* dec_chain, Int dec_current, Int dec_end)
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{
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Int i;
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//if there are no more than 2 vertices, return 1
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if(dec_current >= dec_end -1) return 1;
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for(i=dec_current; i<=dec_end-2; i++)
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{
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if(area(dec_chain->getVertex(i), dec_chain->getVertex(i+1), dec_chain->getVertex(i+2)) >0)
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return 0;
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}
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return 1;
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}
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void monoTriangulationRecGenInU(Real* topVertex, Real* botVertex,
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vertexArray* inc_chain, Int inc_current, Int inc_end,
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vertexArray* dec_chain, Int dec_current, Int dec_end,
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primStream* pStream)
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{
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}
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void monoTriangulationRecGenOpt(Real* topVertex, Real* botVertex,
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vertexArray* inc_chain, Int inc_current, Int inc_end,
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vertexArray* dec_chain, Int dec_current, Int dec_end,
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primStream* pStream)
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{
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Int i;
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//copy this to a polygon: directedLine Lioop
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sampledLine* sline;
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directedLine* dline;
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directedLine* poly;
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if(inc_current <= inc_end) //at least one vertex in inc_chain
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{
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sline = new sampledLine(topVertex, inc_chain->getVertex(inc_current));
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poly = new directedLine(INCREASING, sline);
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for(i=inc_current; i<=inc_end-1; i++)
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{
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sline = new sampledLine(inc_chain->getVertex(i), inc_chain->getVertex(i+1));
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dline = new directedLine(INCREASING, sline);
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poly->insert(dline);
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}
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sline = new sampledLine(inc_chain->getVertex(inc_end), botVertex);
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dline = new directedLine(INCREASING, sline);
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poly->insert(dline);
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}
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else //inc_chian is empty
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{
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sline = new sampledLine(topVertex, botVertex);
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dline = new directedLine(INCREASING, sline);
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poly = dline;
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}
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assert(poly != NULL);
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if(dec_current <= dec_end) //at least on vertex in dec_Chain
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{
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sline = new sampledLine(botVertex, dec_chain->getVertex(dec_end));
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dline = new directedLine(INCREASING, sline);
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poly->insert(dline);
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for(i=dec_end; i>dec_current; i--)
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{
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sline = new sampledLine(dec_chain->getVertex(i), dec_chain->getVertex(i-1));
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dline = new directedLine(INCREASING, sline);
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poly->insert(dline);
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}
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sline = new sampledLine(dec_chain->getVertex(dec_current), topVertex);
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dline = new directedLine(INCREASING, sline);
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poly->insert(dline);
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}
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else //dec_chain is empty
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{
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sline = new sampledLine(botVertex, topVertex);
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dline = new directedLine(INCREASING, sline);
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poly->insert(dline);
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}
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{
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Int n_cusps;
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Int n_edges = poly->numEdges();
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directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges);
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assert(cusps);
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findInteriorCuspsX(poly, n_cusps, cusps);
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if(n_cusps ==0) //u monotine
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{
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monoTriangulationFun(poly, compV2InX, pStream);
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}
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else if(n_cusps == 1) // one interior cusp
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{
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directedLine* new_polygon = polygonConvert(cusps[0]);
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directedLine* other = findDiagonal_singleCuspX(new_polygon);
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//<other> should NOT be null unless there are self-intersecting
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//trim curves. In that case, we don't want to core dump, instead,
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//we triangulate anyway, and print out error message.
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if(other == NULL)
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{
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monoTriangulationFun(poly, compV2InX, pStream);
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}
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else
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{
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directedLine* ret_p1;
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directedLine* ret_p2;
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new_polygon->connectDiagonal_2slines(new_polygon, other,
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&ret_p1,
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&ret_p2,
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new_polygon);
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monoTriangulationFun(ret_p1, compV2InX, pStream);
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monoTriangulationFun(ret_p2, compV2InX, pStream);
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ret_p1->deleteSinglePolygonWithSline();
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ret_p2->deleteSinglePolygonWithSline();
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}
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}
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else
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{
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//we need a general partitionX funtion (supposed to be in partitionX.C,
|
|
//not implemented yet. XXX
|
|
//monoTriangulationFun(poly, compV2InY, pStream);
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directedLine* new_polygon = polygonConvert(poly);
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directedLine* list = monoPolyPart(new_polygon);
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for(directedLine* temp = list; temp != NULL; temp = temp->getNextPolygon())
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{
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monoTriangulationFun(temp, compV2InX, pStream);
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}
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//clean up
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list->deletePolygonListWithSline();
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}
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free(cusps);
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/*
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if(numInteriorCuspsX(poly) == 0) //is u monotone
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monoTriangulationFun(poly, compV2InX, pStream);
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else //it is not u motone
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monoTriangulationFun(poly, compV2InY, pStream);
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*/
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//clean up space
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poly->deleteSinglePolygonWithSline();
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return;
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}
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//apparently the following code is not reachable,
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//it is for test purpose
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if(inc_current > inc_end || dec_current>dec_end)
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{
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monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end,
|
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dec_chain, dec_current, dec_end,
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pStream);
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return;
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}
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|
|
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if(
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area(dec_chain->getVertex(dec_current),
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topVertex,
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inc_chain->getVertex(inc_current)) >=0
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&& chainConvex(inc_chain, inc_current, inc_end)
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&& chainConcave(dec_chain, dec_current, dec_end)
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&& area(inc_chain->getVertex(inc_end), botVertex, dec_chain->getVertex(dec_end)) >=0
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)
|
|
{
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monoTriangulationRecFunGen(topVertex, botVertex,
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inc_chain, inc_current, inc_end,
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dec_chain, dec_current, dec_end,
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compV2InX, pStream);
|
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}
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else
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{
|
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monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end,
|
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dec_chain, dec_current, dec_end,
|
|
pStream);
|
|
}
|
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}
|
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|
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/*if inc_current>inc_end, then inc_chain has no points to be considered
|
|
*same for dec_chain
|
|
*/
|
|
void monoTriangulationRecGen(Real* topVertex, Real* botVertex,
|
|
vertexArray* inc_chain, Int inc_current, Int inc_end,
|
|
vertexArray* dec_chain, Int dec_current, Int dec_end,
|
|
primStream* pStream)
|
|
{
|
|
Real** inc_array ;
|
|
Real** dec_array ;
|
|
Int i;
|
|
|
|
if(inc_current > inc_end && dec_current>dec_end)
|
|
return;
|
|
else if(inc_current>inc_end) /*no more vertices on inc_chain*/
|
|
{
|
|
dec_array = dec_chain->getArray();
|
|
reflexChain rChain(100,0);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the dec_chain*/
|
|
for(i=dec_current; i<=dec_end; i++){
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
}
|
|
else if(dec_current> dec_end) /*no more vertices on dec_chain*/
|
|
{
|
|
inc_array = inc_chain->getArray();
|
|
|
|
reflexChain rChain(100,1);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the inc_chain*/
|
|
for(i=inc_current; i<=inc_end; i++){
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
}
|
|
else /*neither chain is empty*/
|
|
{
|
|
inc_array = inc_chain -> getArray();
|
|
dec_array = dec_chain -> getArray();
|
|
|
|
/*if top of inc_chain is 'lower' than top of dec_chain, process all the
|
|
*vertices on the dec_chain which are higher than top of inc_chain
|
|
*/
|
|
if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
|
|
{
|
|
|
|
reflexChain rChain(100, 0);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=dec_current; i<=dec_end; i++)
|
|
{
|
|
if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(inc_array[inc_current], pStream);
|
|
monoTriangulationRecGen(dec_array[i-1], botVertex,
|
|
inc_chain, inc_current, inc_end,
|
|
dec_chain, i, dec_end,
|
|
pStream);
|
|
}
|
|
else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
|
|
{
|
|
|
|
reflexChain rChain(100, 1);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=inc_current; i<=inc_end; i++)
|
|
{
|
|
if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(dec_array[dec_current], pStream);
|
|
monoTriangulationRecGen(inc_array[i-1], botVertex,
|
|
inc_chain, i, inc_end,
|
|
dec_chain, dec_current,dec_end,
|
|
pStream);
|
|
}
|
|
}/*end case neither is empty*/
|
|
}
|
|
|
|
void monoTriangulationFun(directedLine* monoPolygon, Int (*compFun)(Real*, Real*), primStream* pStream)
|
|
{
|
|
Int i;
|
|
/*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
|
|
*then call monoTriangulationRec
|
|
*/
|
|
directedLine* tempV;
|
|
directedLine* topV;
|
|
directedLine* botV;
|
|
topV = botV = monoPolygon;
|
|
for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext())
|
|
{
|
|
if(compFun(topV->head(), tempV->head())<0) {
|
|
topV = tempV;
|
|
}
|
|
if(compFun(botV->head(), tempV->head())>0) {
|
|
botV = tempV;
|
|
}
|
|
}
|
|
|
|
/*creat increase and decrease chains*/
|
|
vertexArray inc_chain(20); /*this is a dynamic array*/
|
|
for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
|
|
inc_chain.appendVertex(topV->getVertex(i));
|
|
}
|
|
for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
|
|
{
|
|
for(i=0; i<=tempV->get_npoints()-2; i++){
|
|
inc_chain.appendVertex(tempV->getVertex(i));
|
|
}
|
|
}
|
|
|
|
vertexArray dec_chain(20);
|
|
for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
|
|
{
|
|
for(i=tempV->get_npoints()-2; i>=0; i--){
|
|
dec_chain.appendVertex(tempV->getVertex(i));
|
|
}
|
|
}
|
|
for(i=botV->get_npoints()-2; i>=1; i--){
|
|
dec_chain.appendVertex(tempV->getVertex(i));
|
|
}
|
|
|
|
monoTriangulationRecFun(topV->head(), botV->head(), &inc_chain, 0, &dec_chain, 0, compFun, pStream);
|
|
|
|
}
|
|
|
|
void monoTriangulation(directedLine* monoPolygon, primStream* pStream)
|
|
{
|
|
Int i;
|
|
/*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
|
|
*then call monoTriangulationRec
|
|
*/
|
|
directedLine* tempV;
|
|
directedLine* topV;
|
|
directedLine* botV;
|
|
topV = botV = monoPolygon;
|
|
for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext())
|
|
{
|
|
if(compV2InY(topV->head(), tempV->head())<0) {
|
|
topV = tempV;
|
|
}
|
|
if(compV2InY(botV->head(), tempV->head())>0) {
|
|
botV = tempV;
|
|
}
|
|
}
|
|
/*creat increase and decrease chains*/
|
|
vertexArray inc_chain(20); /*this is a dynamic array*/
|
|
for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
|
|
inc_chain.appendVertex(topV->getVertex(i));
|
|
}
|
|
for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
|
|
{
|
|
for(i=0; i<=tempV->get_npoints()-2; i++){
|
|
inc_chain.appendVertex(tempV->getVertex(i));
|
|
}
|
|
}
|
|
|
|
vertexArray dec_chain(20);
|
|
for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
|
|
{
|
|
for(i=tempV->get_npoints()-2; i>=0; i--){
|
|
dec_chain.appendVertex(tempV->getVertex(i));
|
|
}
|
|
}
|
|
for(i=botV->get_npoints()-2; i>=1; i--){
|
|
dec_chain.appendVertex(tempV->getVertex(i));
|
|
}
|
|
|
|
monoTriangulationRec(topV->head(), botV->head(), &inc_chain, 0, &dec_chain, 0, pStream);
|
|
|
|
}
|
|
|
|
/*the chain could be increasing or decreasing, although we use the
|
|
* name inc_chain.
|
|
*the argument is_increase_chain indicates whether this chain
|
|
*is increasing (left chain in V-monotone case) or decreaing (right chain
|
|
*in V-monotone case).
|
|
*/
|
|
void monoTriangulation2(Real* topVertex, Real* botVertex,
|
|
vertexArray* inc_chain, Int inc_smallIndex,
|
|
Int inc_largeIndex,
|
|
Int is_increase_chain,
|
|
primStream* pStream)
|
|
{
|
|
assert( inc_chain != NULL);
|
|
Real** inc_array ;
|
|
|
|
if(inc_smallIndex > inc_largeIndex)
|
|
return; //no triangles
|
|
if(inc_smallIndex == inc_largeIndex)
|
|
{
|
|
if(is_increase_chain)
|
|
pStream->triangle(inc_chain->getVertex(inc_smallIndex), botVertex, topVertex);
|
|
else
|
|
pStream->triangle(inc_chain->getVertex(inc_smallIndex), topVertex, botVertex);
|
|
return;
|
|
}
|
|
Int i;
|
|
|
|
if(is_increase_chain && botVertex[1] == inc_chain->getVertex(inc_largeIndex)[1])
|
|
{
|
|
pStream->triangle(botVertex, inc_chain->getVertex(inc_largeIndex-1),
|
|
inc_chain->getVertex(inc_largeIndex));
|
|
monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex,
|
|
inc_largeIndex-1,
|
|
is_increase_chain,
|
|
pStream);
|
|
return;
|
|
}
|
|
else if( (!is_increase_chain) && topVertex[1] == inc_chain->getVertex(inc_smallIndex)[1])
|
|
{
|
|
pStream->triangle(topVertex, inc_chain->getVertex(inc_smallIndex+1),
|
|
inc_chain->getVertex(inc_smallIndex));
|
|
monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex+1,
|
|
inc_largeIndex, is_increase_chain, pStream);
|
|
return ;
|
|
}
|
|
|
|
inc_array = inc_chain->getArray();
|
|
|
|
reflexChain rChain(20,is_increase_chain); /*1 means the chain is increasing*/
|
|
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
|
|
for(i=inc_smallIndex; i<=inc_largeIndex; i++){
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
}
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
|
|
}
|
|
|
|
/*if compFun == compV2InY, top to bottom: V-monotone
|
|
*if compFun == compV2InX, right to left: U-monotone
|
|
*/
|
|
void monoTriangulationRecFunGen(Real* topVertex, Real* botVertex,
|
|
vertexArray* inc_chain, Int inc_current, Int inc_end,
|
|
vertexArray* dec_chain, Int dec_current, Int dec_end,
|
|
Int (*compFun)(Real*, Real*),
|
|
primStream* pStream)
|
|
{
|
|
assert( inc_chain != NULL && dec_chain != NULL);
|
|
assert( ! (inc_current> inc_end &&
|
|
dec_current> dec_end));
|
|
Real** inc_array ;
|
|
Real** dec_array ;
|
|
Int i;
|
|
assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
|
|
|
|
if(inc_current> inc_end) /*no more vertices on inc_chain*/
|
|
{
|
|
|
|
dec_array = dec_chain->getArray();
|
|
reflexChain rChain(20,0);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the dec_chain*/
|
|
for(i=dec_current; i<=dec_end; i++){
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
|
|
}
|
|
else if(dec_current> dec_end) /*no more vertices on dec_chain*/
|
|
{
|
|
inc_array = inc_chain->getArray();
|
|
reflexChain rChain(20,1);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the inc_chain*/
|
|
for(i=inc_current; i<=inc_end; i++){
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
}
|
|
else /*neither chain is empty*/
|
|
{
|
|
inc_array = inc_chain -> getArray();
|
|
dec_array = dec_chain -> getArray();
|
|
|
|
/*if top of inc_chain is 'lower' than top of dec_chain, process all the
|
|
*vertices on the dec_chain which are higher than top of inc_chain
|
|
*/
|
|
if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
|
|
{
|
|
|
|
reflexChain rChain(20, 0);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=dec_current; i<=dec_end; i++)
|
|
{
|
|
if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(inc_array[inc_current], pStream);
|
|
monoTriangulationRecFunGen(dec_array[i-1], botVertex,
|
|
inc_chain, inc_current, inc_end,
|
|
dec_chain, i, dec_end,
|
|
compFun,
|
|
pStream);
|
|
}
|
|
else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
|
|
{
|
|
|
|
reflexChain rChain(20, 1);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=inc_current; i<=inc_end; i++)
|
|
{
|
|
if(compFun(inc_array[i], dec_array[dec_current]) >0)
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(dec_array[dec_current], pStream);
|
|
monoTriangulationRecFunGen(inc_array[i-1], botVertex,
|
|
inc_chain, i,inc_end,
|
|
dec_chain, dec_current,dec_end,
|
|
compFun,
|
|
pStream);
|
|
}
|
|
}/*end case neither is empty*/
|
|
}
|
|
|
|
/*if compFun == compV2InY, top to bottom: V-monotone
|
|
*if compFun == compV2InX, right to left: U-monotone
|
|
*/
|
|
void monoTriangulationRecFun(Real* topVertex, Real* botVertex,
|
|
vertexArray* inc_chain, Int inc_current,
|
|
vertexArray* dec_chain, Int dec_current,
|
|
Int (*compFun)(Real*, Real*),
|
|
primStream* pStream)
|
|
{
|
|
assert( inc_chain != NULL && dec_chain != NULL);
|
|
assert( ! (inc_current>=inc_chain->getNumElements() &&
|
|
dec_current>=dec_chain->getNumElements()));
|
|
Int inc_nVertices;
|
|
Int dec_nVertices;
|
|
Real** inc_array ;
|
|
Real** dec_array ;
|
|
Int i;
|
|
assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
|
|
|
|
if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
|
|
{
|
|
|
|
dec_array = dec_chain->getArray();
|
|
dec_nVertices = dec_chain->getNumElements();
|
|
reflexChain rChain(20,0);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the dec_chain*/
|
|
for(i=dec_current; i<dec_nVertices; i++){
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
|
|
}
|
|
else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
|
|
{
|
|
inc_array = inc_chain->getArray();
|
|
inc_nVertices= inc_chain->getNumElements();
|
|
reflexChain rChain(20,1);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the inc_chain*/
|
|
for(i=inc_current; i<inc_nVertices; i++){
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
}
|
|
else /*neither chain is empty*/
|
|
{
|
|
inc_array = inc_chain -> getArray();
|
|
dec_array = dec_chain -> getArray();
|
|
inc_nVertices= inc_chain->getNumElements();
|
|
dec_nVertices= dec_chain->getNumElements();
|
|
/*if top of inc_chain is 'lower' than top of dec_chain, process all the
|
|
*vertices on the dec_chain which are higher than top of inc_chain
|
|
*/
|
|
if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
|
|
{
|
|
|
|
reflexChain rChain(20, 0);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=dec_current; i<dec_nVertices; i++)
|
|
{
|
|
if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(inc_array[inc_current], pStream);
|
|
monoTriangulationRecFun(dec_array[i-1], botVertex,
|
|
inc_chain, inc_current,
|
|
dec_chain, i,
|
|
compFun,
|
|
pStream);
|
|
}
|
|
else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
|
|
{
|
|
|
|
reflexChain rChain(20, 1);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=inc_current; i<inc_nVertices; i++)
|
|
{
|
|
if(compFun(inc_array[i], dec_array[dec_current]) >0)
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(dec_array[dec_current], pStream);
|
|
monoTriangulationRecFun(inc_array[i-1], botVertex,
|
|
inc_chain, i,
|
|
dec_chain, dec_current,
|
|
compFun,
|
|
pStream);
|
|
}
|
|
}/*end case neither is empty*/
|
|
}
|
|
|
|
|
|
void monoTriangulationRec(Real* topVertex, Real* botVertex,
|
|
vertexArray* inc_chain, Int inc_current,
|
|
vertexArray* dec_chain, Int dec_current,
|
|
primStream* pStream)
|
|
{
|
|
assert( inc_chain != NULL && dec_chain != NULL);
|
|
assert( ! (inc_current>=inc_chain->getNumElements() &&
|
|
dec_current>=dec_chain->getNumElements()));
|
|
Int inc_nVertices;
|
|
Int dec_nVertices;
|
|
Real** inc_array ;
|
|
Real** dec_array ;
|
|
Int i;
|
|
assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
|
|
|
|
if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
|
|
{
|
|
|
|
dec_array = dec_chain->getArray();
|
|
dec_nVertices = dec_chain->getNumElements();
|
|
reflexChain rChain(20,0);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the dec_chain*/
|
|
for(i=dec_current; i<dec_nVertices; i++){
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
|
|
}
|
|
else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
|
|
{
|
|
inc_array = inc_chain->getArray();
|
|
inc_nVertices= inc_chain->getNumElements();
|
|
reflexChain rChain(20,1);
|
|
/*put the top vertex into the reflex chain*/
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
/*process all the vertices on the inc_chain*/
|
|
for(i=inc_current; i<inc_nVertices; i++){
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
}
|
|
/*process the bottom vertex*/
|
|
rChain.processNewVertex(botVertex, pStream);
|
|
}
|
|
else /*neither chain is empty*/
|
|
{
|
|
inc_array = inc_chain -> getArray();
|
|
dec_array = dec_chain -> getArray();
|
|
inc_nVertices= inc_chain->getNumElements();
|
|
dec_nVertices= dec_chain->getNumElements();
|
|
/*if top of inc_chain is 'lower' than top of dec_chain, process all the
|
|
*vertices on the dec_chain which are higher than top of inc_chain
|
|
*/
|
|
if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
|
|
{
|
|
|
|
reflexChain rChain(20, 0);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=dec_current; i<dec_nVertices; i++)
|
|
{
|
|
if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
|
|
rChain.processNewVertex(dec_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(inc_array[inc_current], pStream);
|
|
monoTriangulationRec(dec_array[i-1], botVertex,
|
|
inc_chain, inc_current,
|
|
dec_chain, i,
|
|
pStream);
|
|
}
|
|
else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
|
|
{
|
|
|
|
reflexChain rChain(20, 1);
|
|
rChain.processNewVertex(topVertex, pStream);
|
|
for(i=inc_current; i<inc_nVertices; i++)
|
|
{
|
|
if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
|
|
rChain.processNewVertex(inc_array[i], pStream);
|
|
else
|
|
break;
|
|
}
|
|
rChain.outputFan(dec_array[dec_current], pStream);
|
|
monoTriangulationRec(inc_array[i-1], botVertex,
|
|
inc_chain, i,
|
|
dec_chain, dec_current,
|
|
pStream);
|
|
}
|
|
}/*end case neither is empty*/
|
|
}
|
|
|
|
|
|
|
|
/* the name here assumes that the polygon is Y-monotone, but
|
|
*this function also works for X-monotone polygons.
|
|
* a monotne polygon consists of two extrem verteices: topVertex and botVertex, and
|
|
*two monotone chains: inc_chain, and dec_chain. The edges of the increasing chain (inc_chain)
|
|
*is ordered by following pointer: next, while the edges of the decreasing chain (dec_chain)
|
|
*is ordered by following pointer: prev
|
|
* inc_index index the vertex which is the toppest of the inc_chain which we are handling currently.
|
|
* dec_index index the vertex which is the toppest of the dec_chain which we are handling currently.
|
|
*/
|
|
void monoTriangulationRec(directedLine* inc_chain, Int inc_index,
|
|
directedLine* dec_chain, Int dec_index,
|
|
directedLine* topVertex, Int top_index,
|
|
directedLine* botVertex,
|
|
primStream* pStream)
|
|
{
|
|
Int i;
|
|
directedLine *temp, *oldtemp = NULL;
|
|
Int tempIndex, oldtempIndex = 0;
|
|
|
|
assert(inc_chain != NULL && dec_chain != NULL);
|
|
|
|
if(inc_chain == botVertex) {
|
|
reflexChain rChain(20, 0);
|
|
rChain.processNewVertex(topVertex->getVertex(top_index), pStream);
|
|
for(i=dec_index; i< dec_chain->get_npoints(); i++){
|
|
rChain.processNewVertex(dec_chain->getVertex(i), pStream);
|
|
}
|
|
for(temp = dec_chain->getPrev(); temp != botVertex; temp = temp->getPrev())
|
|
{
|
|
for(i=0; i<temp->get_npoints(); i++){
|
|
rChain.processNewVertex(temp->getVertex(i), pStream);
|
|
}
|
|
}
|
|
}
|
|
else if(dec_chain==botVertex) {
|
|
reflexChain rChain(20, 1);
|
|
rChain.processNewVertex(topVertex->getVertex(top_index), pStream);
|
|
for(i=inc_index; i< inc_chain->get_npoints(); i++){
|
|
rChain.processNewVertex(inc_chain->getVertex(i), pStream);
|
|
}
|
|
for(temp = inc_chain->getPrev(); temp != botVertex; temp = temp->getNext())
|
|
{
|
|
for(i=0; i<temp->get_npoints(); i++){
|
|
rChain.processNewVertex(temp->getVertex(i), pStream);
|
|
}
|
|
}
|
|
}
|
|
else /*neither reached the bottom*/{
|
|
if(compV2InY(inc_chain->getVertex(inc_index), dec_chain->getVertex(dec_index)) <=0) {
|
|
reflexChain rChain(20, 0);
|
|
rChain.processNewVertex(topVertex -> getVertex(top_index), pStream);
|
|
temp = dec_chain;
|
|
tempIndex = dec_index;
|
|
while( compV2InY(inc_chain->getVertex(inc_index), temp->getVertex(tempIndex))<=0) {
|
|
oldtemp = temp;
|
|
oldtempIndex = tempIndex;
|
|
rChain.processNewVertex(temp->getVertex(tempIndex), pStream);
|
|
|
|
if(tempIndex == temp->get_npoints()-1){
|
|
tempIndex = 0;
|
|
temp = temp->getPrev();
|
|
}
|
|
else{
|
|
tempIndex++;
|
|
}
|
|
}
|
|
rChain.outputFan(inc_chain->getVertex(inc_index), pStream);
|
|
monoTriangulationRec(inc_chain, inc_index, temp, tempIndex, oldtemp, oldtempIndex, botVertex, pStream);
|
|
}
|
|
else /* >0*/ {
|
|
reflexChain rChain(20, 1);
|
|
rChain.processNewVertex(topVertex -> getVertex(top_index), pStream);
|
|
temp = inc_chain;
|
|
tempIndex = inc_index;
|
|
while( compV2InY(temp->getVertex(tempIndex), dec_chain->getVertex(dec_index))>0){
|
|
oldtemp = temp;
|
|
oldtempIndex = tempIndex;
|
|
rChain.processNewVertex(temp->getVertex(tempIndex), pStream);
|
|
|
|
if(tempIndex == temp->get_npoints()-1){
|
|
tempIndex = 0;
|
|
temp = temp->getNext();
|
|
}
|
|
else{
|
|
tempIndex++;
|
|
}
|
|
}
|
|
rChain.outputFan(dec_chain->getVertex(dec_index), pStream);
|
|
monoTriangulationRec(temp, tempIndex, dec_chain, dec_index, oldtemp, oldtempIndex, botVertex, pStream);
|
|
}
|
|
} /*end case neither reached the bottom*/
|
|
}
|
|
|
|
/***************************vertexArray begin here**********************************/
|
|
vertexArray::vertexArray(Real2* vertices, Int nVertices)
|
|
{
|
|
Int i;
|
|
size = index = nVertices;
|
|
array = (Real**) malloc(sizeof(Real*) * nVertices);
|
|
assert(array);
|
|
for(i=0; i<nVertices; i++)
|
|
{
|
|
array[i] = vertices[i];
|
|
array[i] = vertices[i];
|
|
}
|
|
}
|
|
|
|
vertexArray::vertexArray(Int s)
|
|
{
|
|
size = s;
|
|
array = (Real**) malloc(sizeof(Real*) * s);
|
|
assert(array);
|
|
index = 0;
|
|
}
|
|
|
|
vertexArray::~vertexArray()
|
|
{
|
|
free(array);
|
|
}
|
|
|
|
void vertexArray::appendVertex(Real* ptr)
|
|
{
|
|
Int i;
|
|
if(index >= size){
|
|
Real** temp = (Real**) malloc(sizeof(Real*) * (2*size +1));
|
|
assert(temp);
|
|
for(i=0; i<index; i++)
|
|
temp[i] = array[i];
|
|
free(array);
|
|
array = temp;
|
|
size = 2*size+1;
|
|
}
|
|
array[index++] = ptr;
|
|
}
|
|
|
|
void vertexArray::print()
|
|
{
|
|
printf("vertex Array:index=%i, size=%i\n", index, size);
|
|
for(Int i=0; i<index; i++)
|
|
{
|
|
printf("(%f,%f) ", array[i][0], array[i][1]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
|
|
/*find the first i such that array[i][1] >= v
|
|
* and array[i+1][1] <v
|
|
* if index == 0 (the array is empty, return -1.
|
|
* if v is above all, return -1.
|
|
* if v is below all, return index-1.
|
|
*/
|
|
Int vertexArray::findIndexAbove(Real v)
|
|
{
|
|
Int i;
|
|
if(index == 0)
|
|
return -1;
|
|
else if(array[0][1] < v)
|
|
return -1;
|
|
else
|
|
{
|
|
for(i=1; i<index; i++)
|
|
{
|
|
if(array[i][1] < v)
|
|
break;
|
|
}
|
|
return i-1;
|
|
}
|
|
}
|
|
|
|
/*find the first i<=endIndex such that array[i][1] <= v
|
|
* and array[i-1][1] > v
|
|
*if sartIndex>endIndex, then return endIndex+1.
|
|
*otherwise, startIndex<=endIndex, it is assumed that
|
|
* 0<=startIndex<=endIndex<index.
|
|
* if v is below all, return endIndex+1
|
|
* if v is above all, return startIndex.
|
|
*/
|
|
Int vertexArray::findIndexBelowGen(Real v, Int startIndex, Int endIndex)
|
|
{
|
|
Int i;
|
|
if(startIndex > endIndex)
|
|
return endIndex+1;
|
|
else if(array[endIndex][1] > v)
|
|
return endIndex+1;
|
|
else //now array[endIndex][1] <= v
|
|
{
|
|
for(i=endIndex-1; i>=startIndex; i--)
|
|
{
|
|
if(array[i][1] > v)
|
|
break;
|
|
}
|
|
return i+1;
|
|
}
|
|
}
|
|
|
|
/*find the first i<=endIndex such that array[i-1][1] >= v
|
|
* and array[i][1] < v
|
|
*if sartIndex>endIndex, then return endIndex+1.
|
|
*otherwise, startIndex<=endIndex, it is assumed that
|
|
* 0<=startIndex<=endIndex<index.
|
|
* if v is below or equal to all, return endIndex+1
|
|
* if v is strictly above all, return startIndex.
|
|
*/
|
|
Int vertexArray::findIndexStrictBelowGen(Real v, Int startIndex, Int endIndex)
|
|
{
|
|
Int i;
|
|
if(startIndex > endIndex)
|
|
return endIndex+1;
|
|
else if(array[endIndex][1] >= v)
|
|
return endIndex+1;
|
|
else //now array[endIndex][1] < v
|
|
{
|
|
for(i=endIndex-1; i>=startIndex; i--)
|
|
{
|
|
if(array[i][1] >= v)
|
|
break;
|
|
}
|
|
return i+1;
|
|
}
|
|
}
|
|
|
|
/*find the first i>startIndex such that array[i-1][1] > v
|
|
* and array[i][1] >=v
|
|
*if sartIndex>endIndex, then return startIndex-1.
|
|
*otherwise, startIndex<=endIndex, it is assumed that
|
|
* 0<=startIndex<=endIndex<index.
|
|
* if v is strictly above all, return startIndex-1
|
|
* if v is strictly below all, return endIndex.
|
|
*/
|
|
Int vertexArray::findIndexFirstAboveEqualGen(Real v, Int startIndex, Int endIndex)
|
|
{
|
|
|
|
Int i;
|
|
if(startIndex > endIndex)
|
|
return startIndex-1;
|
|
else if(array[startIndex][1] < v)
|
|
return startIndex-1;
|
|
else //now array[startIndex][1] >= v
|
|
{
|
|
|
|
for(i=startIndex; i<=endIndex; i++)
|
|
{
|
|
if(array[i][1] <= v)
|
|
break;
|
|
}
|
|
if(i>endIndex) // v is strictly below all
|
|
return endIndex;
|
|
else if(array[i][1] == v)
|
|
return i;
|
|
else
|
|
return i-1;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*find the first i>=startIndex such that array[i][1] >= v
|
|
* and array[i+1][1] <v
|
|
*if sartIndex>endIndex, then return startIndex-1.
|
|
*otherwise, startIndex<=endIndex, it is assumed that
|
|
* 0<=startIndex<=endIndex<index.
|
|
* if v is above all, return startIndex-1
|
|
* if v is below all, return endIndex.
|
|
*/
|
|
Int vertexArray::findIndexAboveGen(Real v, Int startIndex, Int endIndex)
|
|
{
|
|
Int i;
|
|
if(startIndex > endIndex)
|
|
return startIndex-1;
|
|
else if(array[startIndex][1] < v)
|
|
return startIndex-1;
|
|
else //now array[startIndex][1] >= v
|
|
{
|
|
for(i=startIndex+1; i<=endIndex; i++)
|
|
{
|
|
if(array[i][1] < v)
|
|
break;
|
|
}
|
|
return i-1;
|
|
}
|
|
}
|
|
|
|
Int vertexArray::findDecreaseChainFromEnd(Int begin, Int end)
|
|
{
|
|
Int i = end;
|
|
Real prevU = array[i][0];
|
|
Real thisU;
|
|
for(i=end-1; i>=begin; i--){
|
|
thisU = array[i][0];
|
|
if(thisU < prevU)
|
|
prevU = thisU;
|
|
else
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
//if(V(start) == v, return start, other wise return the
|
|
//last i so that V(i)==v
|
|
Int vertexArray::skipEqualityFromStart(Real v, Int start, Int end)
|
|
{
|
|
Int i;
|
|
if(array[start][1] != v)
|
|
return start;
|
|
//now array[start][1] == v
|
|
for(i=start+1; i<= end; i++)
|
|
if(array[i][1] != v)
|
|
break;
|
|
return i-1;
|
|
}
|
|
|
|
|
|
/***************************vertexArray end****************************************/
|
|
|
|
|
|
|
|
/***************************relfex chain stuff begin here*****************************/
|
|
|
|
reflexChain::reflexChain(Int size, Int is_increasing)
|
|
{
|
|
queue = (Real2*) malloc(sizeof(Real2) * size);
|
|
assert(queue);
|
|
index_queue = 0;
|
|
size_queue = size;
|
|
isIncreasing = is_increasing;
|
|
}
|
|
|
|
reflexChain::~reflexChain()
|
|
{
|
|
free(queue);
|
|
}
|
|
|
|
/*put (u,v) at the end of the queue
|
|
*pay attention to space
|
|
*/
|
|
void reflexChain::insert(Real u, Real v)
|
|
{
|
|
Int i;
|
|
if(index_queue >= size_queue) {
|
|
Real2 *temp = (Real2*) malloc(sizeof(Real2) * (2*size_queue+1));
|
|
assert(temp);
|
|
|
|
/*copy*/
|
|
for(i=0; i<index_queue; i++){
|
|
temp[i][0] = queue[i][0];
|
|
temp[i][1] = queue[i][1];
|
|
}
|
|
|
|
free(queue);
|
|
queue = temp;
|
|
size_queue = 2*size_queue + 1;
|
|
}
|
|
|
|
queue[index_queue][0] = u;
|
|
queue[index_queue][1] = v;
|
|
index_queue ++;
|
|
}
|
|
|
|
void reflexChain::insert(Real v[2])
|
|
{
|
|
insert(v[0], v[1]);
|
|
}
|
|
|
|
/*
|
|
static Real area(Real A[2], Real B[2], Real C[2])
|
|
{
|
|
Real Bx, By, Cx, Cy;
|
|
Bx = B[0] - A[0];
|
|
By = B[1] - A[1];
|
|
Cx = C[0] - A[0];
|
|
Cy = C[1] - A[1];
|
|
return Bx*Cy - Cx*By;
|
|
}
|
|
*/
|
|
|
|
/*the chain is reflex, and the vertex v is
|
|
*on the other side of the chain, so that
|
|
*we can outout the fan with v as the
|
|
*the center
|
|
*/
|
|
void reflexChain::outputFan(Real v[2], primStream* pStream)
|
|
{
|
|
Int i;
|
|
pStream->begin();
|
|
pStream->insert(v);
|
|
if(isIncreasing) {
|
|
for(i=0; i<index_queue; i++)
|
|
pStream->insert(queue[i]);
|
|
}
|
|
else {
|
|
for(i=index_queue-1; i>=0; i--)
|
|
pStream->insert(queue[i]);
|
|
}
|
|
pStream->end(PRIMITIVE_STREAM_FAN);
|
|
}
|
|
|
|
void reflexChain::processNewVertex(Real v[2], primStream* pStream)
|
|
{
|
|
Int i,j,k;
|
|
Int isReflex;
|
|
/*if there are at most one vertex in the queue, then simply insert
|
|
*/
|
|
if(index_queue <=1){
|
|
insert(v);
|
|
return;
|
|
}
|
|
|
|
/*there are at least two vertices in the queue*/
|
|
j=index_queue-1;
|
|
|
|
for(i=j; i>=1; i--) {
|
|
if(isIncreasing) {
|
|
isReflex = (area(queue[i-1], queue[i], v) <= 0.0);
|
|
}
|
|
else /*decreasing*/{
|
|
isReflex = (area(v, queue[i], queue[i-1]) <= 0.0);
|
|
}
|
|
if(isReflex) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
*if i<j then vertices: i+1--j are convex
|
|
* output triangle fan:
|
|
* v, and queue[i], i+1, ..., j
|
|
*/
|
|
if(i<j)
|
|
{
|
|
pStream->begin();
|
|
pStream->insert(v);
|
|
if(isIncreasing) {
|
|
for(k=i; k<=j; k++)
|
|
pStream->insert(queue[k]);
|
|
}
|
|
else {
|
|
for(k=j; k>=i; k--)
|
|
pStream->insert(queue[k]);
|
|
}
|
|
|
|
pStream->end(PRIMITIVE_STREAM_FAN);
|
|
}
|
|
|
|
/*delete vertices i+1--j from the queue*/
|
|
index_queue = i+1;
|
|
/*finally insert v at the end of the queue*/
|
|
insert(v);
|
|
|
|
}
|
|
|
|
void reflexChain::print()
|
|
{
|
|
Int i;
|
|
printf("reflex chain: isIncreasing=%i\n", isIncreasing);
|
|
for(i=0; i<index_queue; i++) {
|
|
printf("(%f,%f) ", queue[i][0], queue[i][1]);
|
|
}
|
|
printf("\n");
|
|
}
|