reactos/dll/win32/glu32/libnurbs/internals/bufpool.h
2011-05-24 18:40:34 +00:00

147 lines
4.5 KiB
C++

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/
/*
* bufpool.h
*
* $Date$ $Revision: 1.1 $
* $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/bufpool.h,v 1.1 2004/02/02 16:39:11 navaraf Exp $
*/
#ifndef __glubufpool_h_
#define __glubufpool_h_
#include "gluos.h"
#include "myassert.h"
#include "mystdlib.h"
#define NBLOCKS 32
class Buffer {
friend class Pool;
Buffer * next; /* next buffer on free list */
};
class Pool {
public:
Pool( int, int, const char * );
~Pool( void );
inline void* new_buffer( void );
inline void free_buffer( void * );
void clear( void );
private:
void grow( void );
protected:
Buffer *freelist; /* linked list of free buffers */
char *blocklist[NBLOCKS]; /* blocks of malloced memory */
int nextblock; /* next free block index */
char *curblock; /* last malloced block */
int buffersize; /* bytes per buffer */
int nextsize; /* size of next block of memory */
int nextfree; /* byte offset past next free buffer */
int initsize;
enum Magic { is_allocated = 0xf3a1, is_free = 0xf1a2 };
const char *name; /* name of the pool */
Magic magic; /* marker for valid pool */
};
/*-----------------------------------------------------------------------------
* Pool::free_buffer - return a buffer to a pool
*-----------------------------------------------------------------------------
*/
inline void
Pool::free_buffer( void *b )
{
assert( (this != 0) && (magic == is_allocated) );
/* add buffer to singly connected free list */
((Buffer *) b)->next = freelist;
freelist = (Buffer *) b;
}
/*-----------------------------------------------------------------------------
* Pool::new_buffer - allocate a buffer from a pool
*-----------------------------------------------------------------------------
*/
inline void *
Pool::new_buffer( void )
{
void *buffer;
assert( (this != 0) && (magic == is_allocated) );
/* find free buffer */
if( freelist ) {
buffer = (void *) freelist;
freelist = freelist->next;
} else {
if( ! nextfree )
grow( );
nextfree -= buffersize;
buffer = (void *) (curblock + nextfree);
}
return buffer;
}
class PooledObj {
public:
inline void * operator new( size_t, Pool & );
inline void * operator new( size_t, void *);
inline void * operator new( size_t s)
{ return ::new char[s]; }
inline void operator delete( void * ) { assert( 0 ); }
inline void deleteMe( Pool & );
};
inline void *
PooledObj::operator new( size_t, Pool& pool )
{
return pool.new_buffer();
}
inline void
PooledObj::deleteMe( Pool& pool )
{
pool.free_buffer( (void *) this );
}
#endif /* __glubufpool_h_ */