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158 lines
6.2 KiB
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158 lines
6.2 KiB
Plaintext
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========================================
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STLport README for eMbedded Visual C++ 3
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========================================
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by: Michael Fink, vividos@users.sourceforge.net, last edited 2005-11-15
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============
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Introduction
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============
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This document describes how STLport can be compiled and used with Microsoft
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eMbedded Visual C++ 3.
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For any further comments or questsion visit STLport mailing lists
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http://stlport.sourceforge.net/Maillists.shtml or forums
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https://sourceforge.net/forum/?group_id=146814
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=============
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Prerequisites
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=============
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To build and use STLport you will need following tools and libraries:
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- eMbedded Visual C++ 3.0
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- latest CVS version of STLport, use info from page
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'http://stlport.sourceforge.net/CVS.shtml' to get it.
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Note that you may have to get a different branch, please check out the
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STLport forum "Announcements" which sourcecode is being worked on.
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================
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Building STLport
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================
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Note: if you don't plan to use the iostreams part of STLport (via the define
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_STLP_NO_IOSTREAMS), you don't have to build the library. You can skip straight
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to the "Using STLport" section.
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If you want to compile for the Pocket PC 2002 SDK (which in most cases you want)
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be sure to set the PLATFORM environment variable to "Pocket PC 2002", e.g. with
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this command:
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set PLATFORM=Pocket PC 2002
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Open a command line prompt and execute the batch file that sets up compiling
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for ARM or x86 processors. These files usually are in a folder like
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'C:\Program Files\Windows CE eMbedded Tools\EVC\WCE300\BIN\' and are called
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WCEARM.bat and WCEx86.bat. Check if the environment variables are set up
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properly after that call. You can also adjust the batch files to have the
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PLATFORM variable set automatically.
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Go into STLport's 'build\lib' folder and type:
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configure.bat -c evc3
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The makefiles are configured with the given settings. Call configure.bat with
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the --help option to see all options. The program automatically tells you which
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command line to use. If you want to install the libraries, add the "install"
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target as follows:
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nmake /fmsvc.mak install
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All libraries (debug, stldebug, release) are now built, static and shared
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ones. Import libraries (.lib files) are put in the 'lib\evc3-arm' folder, DLLs
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are put in the 'bin\evc3-arm' folder. If you use another target platform, the
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name of the folder is changed accordingly, e.g. evc3-x86 for emulator files.
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Once STLport is built you can decrease the size of the STLport folder by
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removing intermediate build files. This is done with the following command:
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nmake /fmsvc.mak clobber
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Note: MIPS platform is also available for build, but it may not compile or work
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properly. Use with caution!
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===============
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Testing STLport
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===============
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You can use the unit tests to verify STLport behaves correctly. Change into
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STLports 'build\test\unit' folder and type:
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nmake /fmsvc.mak install
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If you want to build the unit tests for the emulator, you have to reconfigure
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STLport with the configure.bat, as described above.
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Once the unit tests are built, upload the binary (found in the 'bin\evc3-arm'
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folder) to your device or emulator and start it (the test runs for about 30
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seconds, depending on the speed of the device). The file 'stlp_test.txt' is
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created in the root folder of the device, which contains the unit test
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results. It should report no errors.
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=============
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Using STLport
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=============
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Adjust your include and link paths in eVC3 in 'Tools -> Options -> Directories'
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and add the paths for all platforms and CPUs on which you want to use STLport.
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In the include files add the path to STLport's 'stlport' folder. Make sure it
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is the first directory listed there. Add STLport's 'lib\evc3-arm' or
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'lib\evc3-x86' (depending on what target you use) folder for the library files
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(order of paths doesn't matter here).
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There are some preprocessor defines that control usage of the STLport in evc3
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projects:
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Define the symbol _STLP_USE_STATIC_LIB when you want to statically link against
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STLport. The linker will remove unused classes and methods then, saving some
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space in the executable.
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If you don't want to use the iostreams part of the library, you can specify the
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define _STLP_NO_IOSTREAMS. In this mode there is no need to link against the
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library.
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STLport uses automatic linking to find the proper .lib file. If you want to see
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what import library STLport is going to use, define _STLP_VERBOSE_AUTO_LINK.
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When not using automatic linking (by specifying _STLP_DONT_USE_AUTO_LINK), you
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have to specify the proper .lib file in the Project Settings, on the "link" tab.
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The .lib names have the following syntax:
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stlport(d|stld)[_static].<STLport-Version>.lib
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Examples:
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stlport_static.5.0.lib - static release version, Version 5.0.0
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stlportd_50.lib - dll debug version, Version 5.0.0
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Note that usage of the _STLP_DEBUG mode is currently not recommended for
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eMbedded Visual C++ builds using the ARM compiler, due to a compiler bug.
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When using STLport together with MFC, be sure to include the MFC headers first,
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then include STLport headers, e.g. in your Stdafx.h. This way STLport correctly
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recognizes MFC usage. You also can define the macro _STLP_USE_MFC, either in
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your project settings or in stlport/stl/config/user_config.h.
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Now you should be ready to use STLport.
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============
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Known issues
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============
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- Unit Tests in _STLP_DEBUG mode (target 'stldbg-shared') fails in
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__stl_debug_engine::_M_detach() for several tests due to unknown reasons.
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A compiler bug in the ARM compiler is suspected.
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There is currently no workaround for this bug. It is recommended to not use
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_STLP_DEBUG mode.
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- Resource compiler issue:
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The resource compiler is not a C++ compiler, it is a compiler that translates
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resource files, i.e. files that describe dialogs, strings, version information
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and other parts of the GUI on MS Windows systems.
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The problem is that it includes files from the C/C++ include path, and
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STLport uses mechanisms the resource compiler can't handle, e.g. using macro
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names longer than 31 characters.
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The workaround is to guard all affected headers (stdio.h, string.h, stdarg.h,
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stdlib.h, ctype.h) against this. The resource compiler is detected by the
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macro RC_INVOKED.
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- See also README.evc4 issues.
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