mirror of
https://github.com/reactos/reactos.git
synced 2024-11-19 21:48:10 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
502 lines
12 KiB
C
502 lines
12 KiB
C
/* $Id: linetemp.h,v 1.4 1998/01/16 03:46:07 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.6
|
|
* Copyright (C) 1995-1997 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: linetemp.h,v $
|
|
* Revision 1.4 1998/01/16 03:46:07 brianp
|
|
* fixed a few Windows compilation warnings (Theodore Jump)
|
|
*
|
|
* Revision 1.3 1997/06/20 02:49:53 brianp
|
|
* changed color components from GLfixed to GLubyte
|
|
*
|
|
* Revision 1.2 1997/05/16 01:54:54 brianp
|
|
* zPtrYstep calculation was negated!
|
|
*
|
|
* Revision 1.1 1997/03/16 02:07:56 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
/*
|
|
* Line Rasterizer Template
|
|
*
|
|
* This file is #include'd to generate custom line rasterizers.
|
|
*
|
|
* The following macros may be defined to indicate what auxillary information
|
|
* must be interplated along the line:
|
|
* INTERP_Z - if defined, interpolate Z values
|
|
* INTERP_RGB - if defined, interpolate RGB values
|
|
* INTERP_ALPHA - if defined, interpolate Alpha values
|
|
* INTERP_INDEX - if defined, interpolate color index values
|
|
* INTERP_ST - if defined, interpolate integer ST texcoords
|
|
* (fast, simple 2-D texture mapping)
|
|
* INTERP_STW - if defined, interpolate float ST texcoords and W
|
|
* (2-D texture maps with perspective correction)
|
|
* INTERP_UV - if defined, interpolate float UV texcoords too
|
|
* (for 3-D, 4-D? texture maps)
|
|
*
|
|
* When one can directly address pixels in the color buffer the following
|
|
* macros can be defined and used to directly compute pixel addresses during
|
|
* rasterization (see pixelPtr):
|
|
* PIXEL_TYPE - the datatype of a pixel (GLubyte, GLushort, GLuint)
|
|
* BYTES_PER_ROW - number of bytes per row in the color buffer
|
|
* PIXEL_ADDRESS(X,Y) - returns the address of pixel at (X,Y) where
|
|
* Y==0 at bottom of screen and increases upward.
|
|
*
|
|
* Optionally, one may provide one-time setup code
|
|
* SETUP_CODE - code which is to be executed once per line
|
|
*
|
|
* To enable line stippling define STIPPLE = 1
|
|
* To enable wide lines define WIDE = 1
|
|
*
|
|
* To actually "plot" each pixel either the PLOT macro or
|
|
* (XMAJOR_PLOT and YMAJOR_PLOT macros) must be defined...
|
|
* PLOT(X,Y) - code to plot a pixel. Example:
|
|
* if (Z < *zPtr) {
|
|
* *zPtr = Z;
|
|
* color = pack_rgb( FixedToInt(r0), FixedToInt(g0),
|
|
* FixedToInt(b0) );
|
|
* put_pixel( X, Y, color );
|
|
* }
|
|
*
|
|
* This code was designed for the origin to be in the lower-left corner.
|
|
*
|
|
*/
|
|
|
|
|
|
/*void line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pvert )*/
|
|
{
|
|
struct vertex_buffer *VB = ctx->VB;
|
|
/*
|
|
GLint x0 = (GLint) VB->Win[vert0][0], dx = (GLint) VB->Win[vert1][0] - x0;
|
|
GLint y0 = (GLint) VB->Win[vert0][1], dy = (GLint) VB->Win[vert1][1] - y0;
|
|
*/
|
|
GLint x0 = (GLint) VB->Win[vert0][0], x1 = (GLint) VB->Win[vert1][0];
|
|
GLint y0 = (GLint) VB->Win[vert0][1], y1 = (GLint) VB->Win[vert1][1];
|
|
GLint dx, dy;
|
|
#if INTERP_XY
|
|
GLint xstep, ystep;
|
|
#endif
|
|
#if INTERP_Z
|
|
GLint z0, z1, dz, zPtrXstep, zPtrYstep;
|
|
GLdepth *zPtr;
|
|
#endif
|
|
#if INTERP_RGB
|
|
GLfixed r0 = IntToFixed(VB->Color[vert0][0]);
|
|
GLfixed dr = IntToFixed(VB->Color[vert1][0]) - r0;
|
|
GLfixed g0 = IntToFixed(VB->Color[vert0][1]);
|
|
GLfixed dg = IntToFixed(VB->Color[vert1][1]) - g0;
|
|
GLfixed b0 = IntToFixed(VB->Color[vert0][2]);
|
|
GLfixed db = IntToFixed(VB->Color[vert1][2]) - b0;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
GLfixed a0 = IntToFixed(VB->Color[vert0][3]);
|
|
GLfixed da = IntToFixed(VB->Color[vert1][3]) - a0;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
GLint i0 = VB->Index[vert0] << 8, di = (GLint) (VB->Index[vert1] << 8)-i0;
|
|
#endif
|
|
#if INTERP_ST
|
|
GLfixed s0 = FloatToFixed(VB->TexCoord[vert0][0] * S_SCALE);
|
|
GLfixed ds = FloatToFixed(VB->TexCoord[vert1][0] * S_SCALE) - s0;
|
|
GLfixed t0 = FloatToFixed(VB->TexCoord[vert0][1] * T_SCALE);
|
|
GLfixed dt = FloatToFixed(VB->TexCoord[vert1][1] * T_SCALE) - t0;
|
|
#endif
|
|
#if INTERP_STW
|
|
GLfloat s0 = VB->TexCoord[vert0][0], ds = VB->TexCoord[vert1][0] - s0;
|
|
GLfloat t0 = VB->TexCoord[vert0][1], dt = VB->TexCoord[vert1][1] - t0;
|
|
GLfloat w0 = 1.0F / VB->Clip[vert0][3], dw = 1.0F / VB->Clip[vert1][3] - w0;
|
|
#endif
|
|
#if INTERP_UV
|
|
GLfloat u0 = VB->TexCoord[vert0][2], du = VB->TexCoord[vert1][2] - u0;
|
|
GLfloat v0 = VB->TexCoord[vert0][3], dv = VB->TexCoord[vert1][3] - v0;
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
PIXEL_TYPE *pixelPtr;
|
|
GLint pixelXstep, pixelYstep;
|
|
#endif
|
|
|
|
#if WIDE
|
|
GLint width, min, max;
|
|
width = (GLint) CLAMP( ctx->Line.Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
|
|
min = -width / 2;
|
|
max = min + width - 1;
|
|
#endif
|
|
|
|
/*
|
|
* Despite being clipped to the view volume, the line's window coordinates
|
|
* may just lie outside the window bounds. That is, if the legal window
|
|
* coordinates are [0,W-1][0,H-1], it's possible for x==W and/or y==H.
|
|
* This quick and dirty code nudges the endpoints inside the window if
|
|
* necessary.
|
|
*/
|
|
#if CLIP_HACK
|
|
{
|
|
GLint w = ctx->Buffer->Width;
|
|
GLint h = ctx->Buffer->Height;
|
|
if ((x0==w) | (x1==w)) {
|
|
if ((x0==w) & (x1==w))
|
|
return;
|
|
x0 -= x0==w;
|
|
x1 -= x1==w;
|
|
}
|
|
if ((y0==h) | (y1==h)) {
|
|
if ((y0==h) & (y1==h))
|
|
return;
|
|
y0 -= y0==h;
|
|
y1 -= y1==h;
|
|
}
|
|
}
|
|
#endif
|
|
dx = x1 - x0;
|
|
dy = y1 - y0;
|
|
if (dx==0 && dy==0) {
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Setup
|
|
*/
|
|
#ifdef SETUP_CODE
|
|
SETUP_CODE
|
|
#endif
|
|
|
|
#if INTERP_Z
|
|
zPtr = Z_ADDRESS(ctx,x0,y0);
|
|
z0 = (int) VB->Win[vert0][2];
|
|
z1 = (int) VB->Win[vert1][2];
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelPtr = (PIXEL_TYPE *) PIXEL_ADDRESS(x0,y0);
|
|
#endif
|
|
|
|
if (dx<0) {
|
|
dx = -dx; /* make positive */
|
|
#if INTERP_XY
|
|
xstep = -1;
|
|
#endif
|
|
#ifdef INTERP_Z
|
|
zPtrXstep = -((GLint)sizeof(GLdepth));
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelXstep = -sizeof(PIXEL_TYPE);
|
|
#endif
|
|
}
|
|
else {
|
|
#if INTERP_XY
|
|
xstep = 1;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtrXstep = sizeof(GLdepth);
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelXstep = sizeof(PIXEL_TYPE);
|
|
#endif
|
|
}
|
|
|
|
if (dy<0) {
|
|
dy = -dy; /* make positive */
|
|
#if INTERP_XY
|
|
ystep = -1;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtrYstep = -ctx->Buffer->Width * sizeof(GLdepth);
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelYstep = BYTES_PER_ROW;
|
|
#endif
|
|
}
|
|
else {
|
|
#if INTERP_XY
|
|
ystep = 1;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtrYstep = ctx->Buffer->Width * sizeof(GLdepth);
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelYstep = -(BYTES_PER_ROW);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Draw
|
|
*/
|
|
|
|
if (dx>dy) {
|
|
/*
|
|
* X-major line
|
|
*/
|
|
GLint i;
|
|
GLint errorInc = dy+dy;
|
|
GLint error = errorInc-dx;
|
|
GLint errorDec = error-dx;
|
|
#if INTERP_Z
|
|
dz = (z1-z0) / dx;
|
|
#endif
|
|
#if INTERP_RGB
|
|
dr /= dx; /* convert from whole line delta to per-pixel delta */
|
|
dg /= dx;
|
|
db /= dx;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
da /= dx;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
di /= dx;
|
|
#endif
|
|
#if INTERP_ST
|
|
ds /= dx;
|
|
dt /= dx;
|
|
#endif
|
|
#if INTERP_STW
|
|
{
|
|
GLfloat fdxinv = 1.0F / (GLfloat) dx;
|
|
ds *= fdxinv;
|
|
dt *= fdxinv;
|
|
dw *= fdxinv;
|
|
#if INTERP_UV
|
|
du *= fdxinv;
|
|
dv *= fdxinv;
|
|
#endif
|
|
}
|
|
#endif
|
|
for (i=0;i<dx;i++) {
|
|
#if STIPPLE
|
|
GLushort m;
|
|
m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
|
|
if (ctx->Line.StipplePattern & m) {
|
|
#endif
|
|
#if INTERP_Z
|
|
GLdepth Z = z0;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
GLint I = i0 >> 8;
|
|
#endif
|
|
#if WIDE
|
|
GLint yy;
|
|
GLint ymin = y0 + min;
|
|
GLint ymax = y0 + max;
|
|
for (yy=ymin;yy<=ymax;yy++) {
|
|
PLOT( x0, yy );
|
|
}
|
|
#else
|
|
# ifdef XMAJOR_PLOT
|
|
XMAJOR_PLOT( x0, y0 );
|
|
# else
|
|
PLOT( x0, y0 );
|
|
# endif
|
|
#endif /*WIDE*/
|
|
#if STIPPLE
|
|
}
|
|
ctx->StippleCounter++;
|
|
#endif
|
|
#if INTERP_XY
|
|
x0 += xstep;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrXstep);
|
|
z0 += dz;
|
|
#endif
|
|
#if INTERP_RGB
|
|
r0 += dr;
|
|
g0 += dg;
|
|
b0 += db;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
a0 += da;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
i0 += di;
|
|
#endif
|
|
#if INTERP_ST
|
|
s0 += ds;
|
|
t0 += dt;
|
|
#endif
|
|
#if INTERP_STW
|
|
s0 += ds;
|
|
t0 += dt;
|
|
w0 += dw;
|
|
#endif
|
|
#if INTERP_UV
|
|
u0 += du;
|
|
v0 += dv;
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
|
|
#endif
|
|
if (error<0) {
|
|
error += errorInc;
|
|
}
|
|
else {
|
|
error += errorDec;
|
|
#if INTERP_XY
|
|
y0 += ystep;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrYstep);
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/*
|
|
* Y-major line
|
|
*/
|
|
GLint i;
|
|
GLint errorInc = dx+dx;
|
|
GLint error = errorInc-dy;
|
|
GLint errorDec = error-dy;
|
|
#if INTERP_Z
|
|
dz = (z1-z0) / dy;
|
|
#endif
|
|
#if INTERP_RGB
|
|
dr /= dy; /* convert from whole line delta to per-pixel delta */
|
|
dg /= dy;
|
|
db /= dy;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
da /= dy;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
di /= dy;
|
|
#endif
|
|
#if INTERP_ST
|
|
ds /= dy;
|
|
dt /= dy;
|
|
#endif
|
|
#if INTERP_STW
|
|
{
|
|
GLfloat fdyinv = 1.0F / (GLfloat) dy;
|
|
ds *= fdyinv;
|
|
dt *= fdyinv;
|
|
dw *= fdyinv;
|
|
#if INTERP_UV
|
|
du *= fdyinv;
|
|
dv *= fdyinv;
|
|
#endif
|
|
}
|
|
#endif
|
|
for (i=0;i<dy;i++) {
|
|
#if STIPPLE
|
|
GLushort m;
|
|
m = 1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf);
|
|
if (ctx->Line.StipplePattern & m) {
|
|
#endif
|
|
#if INTERP_Z
|
|
GLdepth Z = z0;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
GLint I = i0 >> 8;
|
|
#endif
|
|
#if WIDE
|
|
GLint xx;
|
|
GLint xmin = x0 + min;
|
|
GLint xmax = x0 + max;
|
|
for (xx=xmin;xx<=xmax;xx++) {
|
|
PLOT( xx, y0 );
|
|
}
|
|
#else
|
|
# ifdef YMAJOR_PLOT
|
|
YMAJOR_PLOT( x0, y0 );
|
|
# else
|
|
PLOT( x0, y0 );
|
|
# endif
|
|
#endif /*WIDE*/
|
|
#if STIPPLE
|
|
}
|
|
ctx->StippleCounter++;
|
|
#endif
|
|
#if INTERP_XY
|
|
y0 += ystep;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrYstep);
|
|
z0 += dz;
|
|
#endif
|
|
#if INTERP_RGB
|
|
r0 += dr;
|
|
g0 += dg;
|
|
b0 += db;
|
|
#endif
|
|
#if INTERP_ALPHA
|
|
a0 += da;
|
|
#endif
|
|
#if INTERP_INDEX
|
|
i0 += di;
|
|
#endif
|
|
#if INTERP_ST
|
|
s0 += ds;
|
|
t0 += dt;
|
|
#endif
|
|
#if INTERP_STW
|
|
s0 += ds;
|
|
t0 += dt;
|
|
w0 += dw;
|
|
#endif
|
|
#if INTERP_UV
|
|
u0 += du;
|
|
v0 += dv;
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelYstep);
|
|
#endif
|
|
if (error<0) {
|
|
error += errorInc;
|
|
}
|
|
else {
|
|
error += errorDec;
|
|
#if INTERP_XY
|
|
x0 += xstep;
|
|
#endif
|
|
#if INTERP_Z
|
|
zPtr = (GLdepth *) ((GLubyte*) zPtr + zPtrXstep);
|
|
#endif
|
|
#ifdef PIXEL_ADDRESS
|
|
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#undef INTERP_XY
|
|
#undef INTERP_Z
|
|
#undef INTERP_RGB
|
|
#undef INTERP_ALPHA
|
|
#undef INTERP_INDEX
|
|
#undef PIXEL_ADDRESS
|
|
#undef PIXEL_TYPE
|
|
#undef BYTES_PER_ROW
|
|
#undef SETUP_CODE
|
|
#undef PLOT
|
|
#undef XMAJOR_PLOT
|
|
#undef YMAJOR_PLOT
|
|
#undef CLIP_HACK
|
|
#undef STIPPLE
|
|
#undef WIDE
|