mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
1412 lines
46 KiB
C
1412 lines
46 KiB
C
/* $Id: types.h,v 1.50 1998/02/03 23:45:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: types.h,v $
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* Revision 1.50 1998/02/03 23:45:36 brianp
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* added space parameter to clip interpolation functions
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*
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* Revision 1.49 1998/01/06 02:40:52 brianp
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* added DavidB's clipping interpolation optimization
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*
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* Revision 1.48 1997/12/31 06:10:03 brianp
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* added Henk Kok's texture validation optimization (AnyDirty flag)
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*
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* Revision 1.47 1997/12/06 18:06:50 brianp
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* moved several static display list vars into GLcontext
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*
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* Revision 1.46 1997/10/29 01:33:29 brianp
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* added DriverMgrCtx field to gl_context struct
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*
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* Revision 1.45 1997/10/29 01:29:09 brianp
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* added GL_EXT_point_parameters extension from Daniel Barrero
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*
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* Revision 1.44 1997/10/16 01:59:08 brianp
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* added GL_EXT_shared_texture_palette extension
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*
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* Revision 1.43 1997/10/16 01:13:03 brianp
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* removed teximage Dirty, DirtyPalette flags, mondello code
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*
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* Revision 1.42 1997/09/29 23:27:08 brianp
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* added Dirty and DriverData fields for texturing
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*
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* Revision 1.41 1997/09/27 00:13:44 brianp
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* added GL_EXT_paletted_texture extension
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*
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* Revision 1.40 1997/09/23 00:57:38 brianp
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* now using hash table for texture objects
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*
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* Revision 1.39 1997/09/22 02:33:58 brianp
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* display lists now implemented with hash table
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*
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* Revision 1.38 1997/08/13 01:30:55 brianp
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* LightTwoSide is now a GLboolean
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*
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* Revision 1.37 1997/08/01 02:23:27 brianp
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* removed unused gl_list_group struct
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*
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* Revision 1.36 1997/06/20 02:07:50 brianp
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* replaced Current.IntColor with Current.ByteColor
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* removed ColorShift field
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*
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* Revision 1.35 1997/06/20 02:02:37 brianp
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* added Color4ubv API pointer
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*
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* Revision 1.34 1997/05/31 16:57:14 brianp
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* added MESA_NO_RASTER env var support
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*
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* Revision 1.33 1997/05/28 04:06:03 brianp
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* implemented projection near/far value stack for Driver.NearFar() function
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*
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* Revision 1.32 1997/05/26 21:15:13 brianp
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* added Red/Green/Blue/AlphaBits to GLvisual struct
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*
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* Revision 1.31 1997/05/03 00:49:31 brianp
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* added SampleFunc, Current, and Dirty to gl_texture_object
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*
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* Revision 1.30 1997/05/01 02:07:35 brianp
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* added shared state variable NextFreeTextureName
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*
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* Revision 1.29 1997/04/24 01:50:53 brianp
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* optimized glColor3f, glColor3fv, glColor4fv
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*
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* Revision 1.28 1997/04/21 01:20:41 brianp
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* added MATRIX_2D_NO_ROT
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*
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* Revision 1.27 1997/04/20 16:18:15 brianp
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* added glOrtho and glFrustum API pointers
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*
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* Revision 1.26 1997/04/16 23:55:33 brianp
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* added optimized glTexCoord2f code
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*
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* Revision 1.25 1997/04/14 22:18:23 brianp
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* added optimized glVertex3fv code
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*
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* Revision 1.24 1997/04/14 02:03:05 brianp
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* added MinMagThresh to texture object
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*
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* Revision 1.23 1997/04/12 16:54:05 brianp
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* new NEW_POLYGON state flag
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*
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* Revision 1.22 1997/04/12 12:26:39 brianp
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* added quad_func and rect_func, removed polygon_func
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*
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* Revision 1.21 1997/04/07 02:57:13 brianp
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* added API.Vertex[23] functions
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*
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* Revision 1.20 1997/04/01 04:19:37 brianp
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* added API pointer for glLoadIdentity
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* added matrix type constants and fields
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*
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* Revision 1.19 1997/03/13 03:05:54 brianp
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* changed AlphaRefInt to AlphaRefUbyte
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*
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* Revision 1.18 1997/03/04 19:17:38 brianp
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* added a few members to gl_texture_image struct
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*
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* Revision 1.17 1997/02/10 19:49:29 brianp
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* added glResizeBuffersMESA() code
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*
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* Revision 1.16 1997/02/09 19:53:43 brianp
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* now use TEXTURE_xD enable constants
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*
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* Revision 1.15 1997/02/09 18:42:41 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.14 1997/01/28 22:14:36 brianp
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* now there's separate state for CI and RGBA logic op enabled
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*
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* Revision 1.13 1997/01/21 03:09:41 brianp
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* added definition: union node;
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*
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* Revision 1.12 1997/01/09 21:26:23 brianp
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* added RefCount to gl_image struct
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*
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* Revision 1.11 1996/12/18 20:01:39 brianp
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* added material bitmask constants and ColorMaterialBitmask
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*
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* Revision 1.10 1996/12/11 20:16:30 brianp
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* changed GLaccum types to signed
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*
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* Revision 1.9 1996/11/08 02:21:04 brianp
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* added NoRaster flag to context
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*
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* Revision 1.8 1996/11/07 04:11:34 brianp
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* now pass gl_image struct pointer to glTexImage[12]D()
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*
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* Revision 1.7 1996/11/06 04:21:58 brianp
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* added Format to struct gl_image
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*
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* Revision 1.6 1996/10/11 03:41:12 brianp
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* removed OffsetBias field
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*
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* Revision 1.5 1996/10/11 00:23:04 brianp
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* changed Polygon/Line/PointZoffset to GLfloat
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*
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* Revision 1.4 1996/09/25 03:22:53 brianp
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* added NO_DRAW_BIT for glDrawBuffer(GL_NONE)
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*
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* Revision 1.3 1996/09/19 03:17:56 brianp
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* removed Window field from struct gl_frame_buffer
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*
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* Revision 1.2 1996/09/15 14:20:54 brianp
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* added GLframebuffer and GLvisual datatypes
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef TYPES_H
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#define TYPES_H
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#include "GL/gl.h"
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#include "config.h"
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struct HashTable;
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/*
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* Accumulation buffer data type:
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*/
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#if ACCUM_BITS==8
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typedef GLbyte GLaccum;
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#elif ACCUM_BITS==16
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typedef GLshort GLaccum;
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#else
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illegal number of accumulation bits
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#endif
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/*
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* Stencil buffer data type:
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*/
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#if STENCIL_BITS==8
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typedef GLubyte GLstencil;
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#else
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illegal number of stencil bits
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#endif
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/*
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* Depth buffer data type:
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*/
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typedef GLint GLdepth;
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#include "fixed.h"
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typedef struct gl_visual GLvisual;
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typedef struct gl_context GLcontext;
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typedef struct gl_frame_buffer GLframebuffer;
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/*
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* Point, line, triangle, quadrilateral and rectangle rasterizer functions:
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*/
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typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
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typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
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typedef void (*triangle_func)( GLcontext *ctx,
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GLuint v1, GLuint v2, GLuint v3, GLuint pv );
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typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
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GLuint v3, GLuint v4, GLuint pv );
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typedef void (*rect_func)( GLcontext *ctx, GLint x, GLint y,
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GLint width, GLint height );
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/*
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* The auxiliary interpolation function for clipping
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*/
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typedef void (* interp_func)(GLcontext *, GLuint, GLuint, GLfloat, GLuint, GLuint);
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/*
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* For texture sampling:
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*/
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struct gl_texture_object;
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typedef void (*TextureSampleFunc)( const struct gl_texture_object *tObj,
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GLuint n,
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const GLfloat s[], const GLfloat t[],
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const GLfloat u[], const GLfloat lambda[],
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GLubyte r[], GLubyte g[],
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GLubyte b[],GLubyte a[] );
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/* Generic internal image format */
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struct gl_image {
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GLint Width;
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GLint Height;
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GLint Components; /* 1, 2, 3 or 4 */
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GLenum Format; /* GL_COLOR_INDEX, GL_RED, GL_RGB, etc */
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GLenum Type; /* GL_UNSIGNED_BYTE or GL_FLOAT or GL_BITMAP */
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GLvoid *Data;
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GLboolean Interleaved; /* If TRUE and Format==GL_RGB, GL_RGBA or
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* GL_LUMINANCE_ALPHA then each row is
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* stored as RRR..RGGG..GBBB.B instead of
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* RGBRGBRGBRGB..RGB. This is only used
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* for glDrawPixels.
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*/
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GLint RefCount;
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};
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/* Texture image record */
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struct gl_texture_image {
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GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
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* GL_INTENSITY, GL_RGB, GL_RGBA, or
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* GL_COLOR_INDEX
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*/
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GLenum IntFormat; /* Internal format as given by the user */
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GLuint Border; /* 0 or 1 */
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GLuint Width; /* = 2^WidthLog2 + 2*Border */
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GLuint Height; /* = 2^HeightLog2 + 2*Border */
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GLuint Width2; /* = Width - 2*Border */
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GLuint Height2; /* = Height - 2*Border */
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GLuint WidthLog2; /* = log2(Width2) */
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GLuint HeightLog2; /* = log2(Height2) */
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GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
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GLubyte *Data; /* Image data as unsigned bytes */
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/* For device driver: */
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void *DriverData; /* Arbitrary device driver data */
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};
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/*
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* All gl* API functions in api.c jump through pointers in this struct.
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*/
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struct gl_api_table {
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void (*Accum)( GLcontext *, GLenum, GLfloat );
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void (*AlphaFunc)( GLcontext *, GLenum, GLclampf );
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GLboolean (*AreTexturesResident)( GLcontext *, GLsizei,
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const GLuint *, GLboolean * );
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void (*ArrayElement)( GLcontext *, GLint );
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void (*Begin)( GLcontext *, GLenum );
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void (*BindTexture)( GLcontext *, GLenum, GLuint );
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void (*Bitmap)( GLcontext *, GLsizei, GLsizei, GLfloat, GLfloat,
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GLfloat, GLfloat, const struct gl_image *bitmap );
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void (*BlendFunc)( GLcontext *, GLenum, GLenum );
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void (*CallList)( GLcontext *, GLuint list );
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void (*CallLists)( GLcontext *, GLsizei, GLenum, const GLvoid * );
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void (*Clear)( GLcontext *, GLbitfield );
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void (*ClearAccum)( GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat );
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void (*ClearColor)( GLcontext *, GLclampf, GLclampf, GLclampf, GLclampf );
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void (*ClearDepth)( GLcontext *, GLclampd );
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void (*ClearIndex)( GLcontext *, GLfloat );
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void (*ClearStencil)( GLcontext *, GLint );
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void (*ClipPlane)( GLcontext *, GLenum, const GLfloat * );
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void (*Color3f)( GLcontext *, GLfloat, GLfloat, GLfloat );
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void (*Color3fv)( GLcontext *, const GLfloat * );
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void (*Color4f)( GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat );
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void (*Color4fv)( GLcontext *, const GLfloat * );
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void (*Color4ub)( GLcontext *, GLubyte, GLubyte, GLubyte, GLubyte );
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void (*Color4ubv)( GLcontext *, const GLubyte * );
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void (*ColorMask)( GLcontext *,
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GLboolean, GLboolean, GLboolean, GLboolean );
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void (*ColorMaterial)( GLcontext *, GLenum, GLenum );
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void (*ColorPointer)( GLcontext *, GLint, GLenum, GLsizei, const GLvoid * );
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void (*ColorTable)( GLcontext *, GLenum, GLenum, struct gl_image * );
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void (*ColorSubTable)( GLcontext *, GLenum, GLsizei, struct gl_image * );
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void (*CopyPixels)( GLcontext *, GLint, GLint, GLsizei, GLsizei, GLenum );
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void (*CopyTexImage1D)( GLcontext *, GLenum, GLint, GLenum,
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GLint, GLint, GLsizei, GLint );
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void (*CopyTexImage2D)( GLcontext *, GLenum, GLint, GLenum,
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GLint, GLint, GLsizei, GLsizei, GLint );
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void (*CopyTexSubImage1D)( GLcontext *, GLenum, GLint, GLint,
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GLint, GLint, GLsizei );
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void (*CopyTexSubImage2D)( GLcontext *, GLenum, GLint, GLint, GLint,
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GLint, GLint, GLsizei, GLsizei );
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void (*CullFace)( GLcontext *, GLenum );
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void (*DeleteLists)( GLcontext *, GLuint, GLsizei );
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void (*DeleteTextures)( GLcontext *, GLsizei, const GLuint *);
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void (*DepthFunc)( GLcontext *, GLenum );
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void (*DepthMask)( GLcontext *, GLboolean );
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void (*DepthRange)( GLcontext *, GLclampd, GLclampd );
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void (*Disable)( GLcontext *, GLenum );
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void (*DisableClientState)( GLcontext *, GLenum );
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void (*DrawArrays)( GLcontext *, GLenum, GLint, GLsizei );
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void (*DrawBuffer)( GLcontext *, GLenum );
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void (*DrawElements)( GLcontext *, GLenum, GLsizei, GLenum, const GLvoid *);
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void (*DrawPixels)( GLcontext *,
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GLsizei, GLsizei, GLenum, GLenum, const GLvoid * );
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void (*EdgeFlag)( GLcontext *, GLboolean );
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void (*EdgeFlagPointer)( GLcontext *, GLsizei, const GLboolean * );
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void (*Enable)( GLcontext *, GLenum );
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void (*EnableClientState)( GLcontext *, GLenum );
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void (*End)( GLcontext * );
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void (*EndList)( GLcontext * );
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void (*EvalCoord1f)( GLcontext *, GLfloat );
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void (*EvalCoord2f)( GLcontext *, GLfloat , GLfloat );
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void (*EvalMesh1)( GLcontext *, GLenum, GLint, GLint );
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void (*EvalMesh2)( GLcontext *, GLenum, GLint, GLint, GLint, GLint );
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void (*EvalPoint1)( GLcontext *, GLint );
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void (*EvalPoint2)( GLcontext *, GLint, GLint );
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void (*FeedbackBuffer)( GLcontext *, GLsizei, GLenum, GLfloat * );
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void (*Finish)( GLcontext * );
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void (*Flush)( GLcontext * );
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void (*Fogfv)( GLcontext *, GLenum, const GLfloat * );
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void (*FrontFace)( GLcontext *, GLenum );
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void (*Frustum)( GLcontext *, GLdouble, GLdouble, GLdouble, GLdouble,
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GLdouble, GLdouble );
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GLuint (*GenLists)( GLcontext *, GLsizei );
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void (*GenTextures)( GLcontext *, GLsizei, GLuint * );
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void (*GetBooleanv)( GLcontext *, GLenum, GLboolean * );
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void (*GetClipPlane)( GLcontext *, GLenum, GLdouble * );
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void (*GetColorTable)( GLcontext *, GLenum, GLenum, GLenum, GLvoid *);
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void (*GetColorTableParameteriv)( GLcontext *, GLenum, GLenum, GLint *);
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void (*GetDoublev)( GLcontext *, GLenum, GLdouble * );
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GLenum (*GetError)( GLcontext * );
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void (*GetFloatv)( GLcontext *, GLenum, GLfloat * );
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void (*GetIntegerv)( GLcontext *, GLenum, GLint * );
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const GLubyte* (*GetString)( GLcontext *, GLenum name );
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void (*GetLightfv)( GLcontext *, GLenum light, GLenum, GLfloat * );
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void (*GetLightiv)( GLcontext *, GLenum light, GLenum, GLint * );
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void (*GetMapdv)( GLcontext *, GLenum, GLenum, GLdouble * );
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void (*GetMapfv)( GLcontext *, GLenum, GLenum, GLfloat * );
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void (*GetMapiv)( GLcontext *, GLenum, GLenum, GLint * );
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void (*GetMaterialfv)( GLcontext *, GLenum, GLenum, GLfloat * );
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void (*GetMaterialiv)( GLcontext *, GLenum, GLenum, GLint * );
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void (*GetPixelMapfv)( GLcontext *, GLenum, GLfloat * );
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void (*GetPixelMapuiv)( GLcontext *, GLenum, GLuint * );
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void (*GetPixelMapusv)( GLcontext *, GLenum, GLushort * );
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void (*GetPointerv)( GLcontext *, GLenum, GLvoid ** );
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void (*GetPolygonStipple)( GLcontext *, GLubyte * );
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void (*PrioritizeTextures)( GLcontext *, GLsizei, const GLuint *,
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const GLclampf * );
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void (*GetTexEnvfv)( GLcontext *, GLenum, GLenum, GLfloat * );
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void (*GetTexEnviv)( GLcontext *, GLenum, GLenum, GLint * );
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void (*GetTexGendv)( GLcontext *, GLenum coord, GLenum, GLdouble * );
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void (*GetTexGenfv)( GLcontext *, GLenum coord, GLenum, GLfloat * );
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void (*GetTexGeniv)( GLcontext *, GLenum coord, GLenum, GLint * );
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void (*GetTexImage)( GLcontext *, GLenum, GLint level, GLenum, GLenum,
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GLvoid * );
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void (*GetTexLevelParameterfv)( GLcontext *,
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GLenum, GLint, GLenum, GLfloat * );
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void (*GetTexLevelParameteriv)( GLcontext *,
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GLenum, GLint, GLenum, GLint * );
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void (*GetTexParameterfv)( GLcontext *, GLenum, GLenum, GLfloat *);
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void (*GetTexParameteriv)( GLcontext *, GLenum, GLenum, GLint * );
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void (*Hint)( GLcontext *, GLenum, GLenum );
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void (*IndexMask)( GLcontext *, GLuint );
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void (*Indexf)( GLcontext *, GLfloat c );
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void (*Indexi)( GLcontext *, GLint c );
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void (*IndexPointer)( GLcontext *, GLenum, GLsizei, const GLvoid * );
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void (*InitNames)( GLcontext * );
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void (*InterleavedArrays)( GLcontext *, GLenum, GLsizei, const GLvoid * );
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GLboolean (*IsEnabled)( GLcontext *, GLenum );
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GLboolean (*IsList)( GLcontext *, GLuint );
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GLboolean (*IsTexture)( GLcontext *, GLuint );
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void (*LightModelfv)( GLcontext *, GLenum, const GLfloat * );
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void (*Lightfv)( GLcontext *, GLenum light, GLenum, const GLfloat *, GLint);
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void (*LineStipple)( GLcontext *, GLint factor, GLushort );
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void (*LineWidth)( GLcontext *, GLfloat );
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|
void (*ListBase)( GLcontext *, GLuint );
|
|
void (*LoadIdentity)( GLcontext * );
|
|
/* LoadMatrixd implemented with glLoadMatrixf */
|
|
void (*LoadMatrixf)( GLcontext *, const GLfloat * );
|
|
void (*LoadName)( GLcontext *, GLuint );
|
|
void (*LogicOp)( GLcontext *, GLenum );
|
|
void (*Map1f)( GLcontext *, GLenum, GLfloat, GLfloat, GLint, GLint,
|
|
const GLfloat *, GLboolean );
|
|
void (*Map2f)( GLcontext *, GLenum, GLfloat, GLfloat, GLint, GLint,
|
|
GLfloat, GLfloat, GLint, GLint, const GLfloat *,
|
|
GLboolean );
|
|
void (*MapGrid1f)( GLcontext *, GLint, GLfloat, GLfloat );
|
|
void (*MapGrid2f)( GLcontext *, GLint, GLfloat, GLfloat,
|
|
GLint, GLfloat, GLfloat );
|
|
void (*Materialfv)( GLcontext *, GLenum, GLenum, const GLfloat * );
|
|
void (*MatrixMode)( GLcontext *, GLenum );
|
|
/* MultMatrixd implemented with glMultMatrixf */
|
|
void (*MultMatrixf)( GLcontext *, const GLfloat * );
|
|
void (*NewList)( GLcontext *, GLuint list, GLenum );
|
|
void (*Normal3f)( GLcontext *, GLfloat, GLfloat, GLfloat );
|
|
void (*Normal3fv)( GLcontext *, const GLfloat * );
|
|
void (*NormalPointer)( GLcontext *, GLenum, GLsizei, const GLvoid * );
|
|
void (*Ortho)( GLcontext *, GLdouble, GLdouble, GLdouble, GLdouble,
|
|
GLdouble, GLdouble );
|
|
void (*PassThrough)( GLcontext *, GLfloat );
|
|
void (*PixelMapfv)( GLcontext *, GLenum, GLint, const GLfloat * );
|
|
void (*PixelStorei)( GLcontext *, GLenum, GLint );
|
|
void (*PixelTransferf)( GLcontext *, GLenum, GLfloat );
|
|
void (*PixelZoom)( GLcontext *, GLfloat, GLfloat );
|
|
void (*PointSize)( GLcontext *, GLfloat );
|
|
void (*PolygonMode)( GLcontext *, GLenum, GLenum );
|
|
void (*PolygonOffset)( GLcontext *, GLfloat, GLfloat );
|
|
void (*PolygonStipple)( GLcontext *, const GLubyte * );
|
|
void (*PopAttrib)( GLcontext * );
|
|
void (*PopClientAttrib)( GLcontext * );
|
|
void (*PopMatrix)( GLcontext * );
|
|
void (*PopName)( GLcontext * );
|
|
void (*PushAttrib)( GLcontext *, GLbitfield );
|
|
void (*PushClientAttrib)( GLcontext *, GLbitfield );
|
|
void (*PushMatrix)( GLcontext * );
|
|
void (*PushName)( GLcontext *, GLuint );
|
|
void (*RasterPos4f)( GLcontext *,
|
|
GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
void (*ReadBuffer)( GLcontext *, GLenum );
|
|
void (*ReadPixels)( GLcontext *, GLint, GLint, GLsizei, GLsizei, GLenum,
|
|
GLenum, GLvoid * );
|
|
void (*Rectf)( GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat );
|
|
GLint (*RenderMode)( GLcontext *, GLenum );
|
|
void (*Rotatef)( GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (*Scalef)( GLcontext *, GLfloat, GLfloat, GLfloat );
|
|
void (*Scissor)( GLcontext *, GLint, GLint, GLsizei, GLsizei);
|
|
void (*SelectBuffer)( GLcontext *, GLsizei, GLuint * );
|
|
void (*ShadeModel)( GLcontext *, GLenum );
|
|
void (*StencilFunc)( GLcontext *, GLenum, GLint, GLuint );
|
|
void (*StencilMask)( GLcontext *, GLuint );
|
|
void (*StencilOp)( GLcontext *, GLenum, GLenum, GLenum );
|
|
void (*TexCoord2f)( GLcontext *, GLfloat, GLfloat );
|
|
void (*TexCoord4f)( GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (*TexCoordPointer)( GLcontext *, GLint, GLenum, GLsizei,
|
|
const GLvoid *);
|
|
void (*TexEnvfv)( GLcontext *, GLenum, GLenum, const GLfloat * );
|
|
void (*TexGenfv)( GLcontext *, GLenum coord, GLenum, const GLfloat * );
|
|
void (*TexImage1D)( GLcontext *, GLenum, GLint, GLint, GLsizei,
|
|
GLint, GLenum, GLenum, struct gl_image * );
|
|
void (*TexImage2D)( GLcontext *, GLenum, GLint, GLint, GLsizei, GLsizei,
|
|
GLint, GLenum, GLenum, struct gl_image * );
|
|
void (*TexSubImage1D)( GLcontext *, GLenum, GLint, GLint, GLsizei,
|
|
GLenum, GLenum, struct gl_image * );
|
|
void (*TexSubImage2D)( GLcontext *, GLenum, GLint, GLint, GLint,
|
|
GLsizei, GLsizei, GLenum, GLenum,
|
|
struct gl_image * );
|
|
void (*TexParameterfv)( GLcontext *, GLenum, GLenum, const GLfloat * );
|
|
/* Translated implemented by Translatef */
|
|
void (*Translatef)( GLcontext *, GLfloat, GLfloat, GLfloat );
|
|
void (*Vertex2f)( GLcontext *, GLfloat, GLfloat );
|
|
void (*Vertex3f)( GLcontext *, GLfloat, GLfloat, GLfloat );
|
|
void (*Vertex4f)( GLcontext *, GLfloat, GLfloat, GLfloat, GLfloat );
|
|
void (*Vertex3fv)( GLcontext *, const GLfloat * );
|
|
void (*VertexPointer)( GLcontext *, GLint, GLenum, GLsizei, const GLvoid *);
|
|
void (*Viewport)( GLcontext *, GLint, GLint, GLsizei, GLsizei );
|
|
};
|
|
|
|
|
|
|
|
#include "dd.h"
|
|
|
|
|
|
/*
|
|
* Bit flags used for updating material values.
|
|
*/
|
|
#define FRONT_AMBIENT_BIT 0x1
|
|
#define BACK_AMBIENT_BIT 0x2
|
|
#define FRONT_DIFFUSE_BIT 0x4
|
|
#define BACK_DIFFUSE_BIT 0x8
|
|
#define FRONT_SPECULAR_BIT 0x10
|
|
#define BACK_SPECULAR_BIT 0x20
|
|
#define FRONT_EMISSION_BIT 0x40
|
|
#define BACK_EMISSION_BIT 0x80
|
|
#define FRONT_SHININESS_BIT 0x100
|
|
#define BACK_SHININESS_BIT 0x200
|
|
#define FRONT_INDEXES_BIT 0x400
|
|
#define BACK_INDEXES_BIT 0x800
|
|
|
|
#define FRONT_MATERIAL_BITS (FRONT_EMISSION_BIT | FRONT_AMBIENT_BIT | \
|
|
FRONT_DIFFUSE_BIT | FRONT_SPECULAR_BIT | \
|
|
FRONT_SHININESS_BIT | FRONT_INDEXES_BIT)
|
|
|
|
#define BACK_MATERIAL_BITS (BACK_EMISSION_BIT | BACK_AMBIENT_BIT | \
|
|
BACK_DIFFUSE_BIT | BACK_SPECULAR_BIT | \
|
|
BACK_SHININESS_BIT | BACK_INDEXES_BIT)
|
|
|
|
#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS)
|
|
|
|
|
|
|
|
/*
|
|
* Specular exponent and material shininess lookup table sizes:
|
|
*/
|
|
#define EXP_TABLE_SIZE 512
|
|
#define SHINE_TABLE_SIZE 200
|
|
|
|
struct gl_light {
|
|
GLfloat Ambient[4]; /* ambient color */
|
|
GLfloat Diffuse[4]; /* diffuse color */
|
|
GLfloat Specular[4]; /* specular color */
|
|
GLfloat Position[4]; /* position in eye coordinates */
|
|
GLfloat Direction[4]; /* spotlight dir in eye coordinates */
|
|
GLfloat SpotExponent;
|
|
GLfloat SpotCutoff; /* in degress */
|
|
GLfloat CosCutoff; /* = cos(SpotCutoff) */
|
|
GLfloat ConstantAttenuation;
|
|
GLfloat LinearAttenuation;
|
|
GLfloat QuadraticAttenuation;
|
|
GLboolean Enabled; /* On/off flag */
|
|
|
|
struct gl_light *NextEnabled; /* Ptr to next enabled light or NULL */
|
|
|
|
/* Derived fields */
|
|
GLfloat VP_inf_norm[3]; /* Norm direction to infinite light */
|
|
GLfloat h_inf_norm[3]; /* Norm( VP_inf_norm + <0,0,1> ) */
|
|
GLfloat NormDirection[3]; /* normalized spotlight direction */
|
|
GLfloat SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
|
|
GLfloat MatAmbient[2][3]; /* material ambient * light ambient */
|
|
GLfloat MatDiffuse[2][3]; /* material diffuse * light diffuse */
|
|
GLfloat MatSpecular[2][3]; /* material spec * light specular */
|
|
GLfloat dli; /* CI diffuse light intensity */
|
|
GLfloat sli; /* CI specular light intensity */
|
|
};
|
|
|
|
|
|
struct gl_lightmodel {
|
|
GLfloat Ambient[4]; /* ambient color */
|
|
GLboolean LocalViewer; /* Local (or infinite) view point? */
|
|
GLboolean TwoSide; /* Two (or one) sided lighting? */
|
|
};
|
|
|
|
|
|
struct gl_material {
|
|
GLfloat Ambient[4];
|
|
GLfloat Diffuse[4];
|
|
GLfloat Specular[4];
|
|
GLfloat Emission[4];
|
|
GLfloat Shininess;
|
|
GLfloat AmbientIndex; /* for color index lighting */
|
|
GLfloat DiffuseIndex; /* for color index lighting */
|
|
GLfloat SpecularIndex; /* for color index lighting */
|
|
GLfloat ShineTable[SHINE_TABLE_SIZE]; /* to replace a pow() call */
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* Attribute structures:
|
|
* We define a struct for each attribute group to make pushing and
|
|
* popping attributes easy. Also it's a good organization.
|
|
*/
|
|
|
|
|
|
struct gl_accum_attrib {
|
|
GLfloat ClearColor[4]; /* Accumulation buffer clear color */
|
|
};
|
|
|
|
|
|
struct gl_colorbuffer_attrib {
|
|
GLuint ClearIndex; /* Index to use for glClear */
|
|
GLfloat ClearColor[4]; /* Color to use for glClear */
|
|
|
|
GLuint IndexMask; /* Color index write mask */
|
|
GLuint ColorMask; /* bit 3=red,2=green,1=blue,0=alpha*/
|
|
GLboolean SWmasking; /* Do color/CI masking in software? */
|
|
|
|
GLenum DrawBuffer; /* Which buffer to draw into */
|
|
|
|
/* alpha testing */
|
|
GLboolean AlphaEnabled; /* Alpha test enabled flag */
|
|
GLenum AlphaFunc; /* Alpha test function */
|
|
GLfloat AlphaRef; /* Alpha reference value */
|
|
GLubyte AlphaRefUbyte; /* AlphaRef scaled to an integer */
|
|
|
|
/* blending */
|
|
GLboolean BlendEnabled; /* Blending enabled flag */
|
|
GLenum BlendSrc; /* Blending source operator */
|
|
GLenum BlendDst; /* Blending destination operator */
|
|
|
|
/* logic op */
|
|
GLenum LogicOp; /* Logic operator */
|
|
GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
|
|
GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
|
|
GLboolean SWLogicOpEnabled; /* Do logic ops in software? */
|
|
|
|
GLboolean DitherFlag; /* Dither enable flag */
|
|
};
|
|
|
|
|
|
struct gl_current_attrib {
|
|
GLubyte ByteColor[4]; /* Current RGBA color */
|
|
GLuint Index; /* Current color index */
|
|
GLfloat Normal[3]; /* Current normal vector */
|
|
GLfloat TexCoord[4]; /* Current texture coordinate */
|
|
GLfloat RasterPos[4]; /* Current raster position */
|
|
GLfloat RasterDistance; /* Current raster distance */
|
|
GLfloat RasterColor[4]; /* Current raster color */
|
|
GLuint RasterIndex; /* Current raster index */
|
|
GLfloat RasterTexCoord[4]; /* Current raster texture coord */
|
|
GLboolean RasterPosValid; /* Raster position valid flag */
|
|
GLboolean EdgeFlag; /* Current edge flag */
|
|
};
|
|
|
|
|
|
struct gl_depthbuffer_attrib {
|
|
GLenum Func; /* Function for depth buffer compare */
|
|
GLfloat Clear; /* Value to clear depth buffer to */
|
|
GLboolean Test; /* Depth buffering enabled flag */
|
|
GLboolean Mask; /* Depth buffer writable? */
|
|
};
|
|
|
|
|
|
struct gl_enable_attrib {
|
|
GLboolean AlphaTest;
|
|
GLboolean AutoNormal;
|
|
GLboolean Blend;
|
|
GLboolean ClipPlane[MAX_CLIP_PLANES];
|
|
GLboolean ColorMaterial;
|
|
GLboolean CullFace;
|
|
GLboolean DepthTest;
|
|
GLboolean Dither;
|
|
GLboolean Fog;
|
|
GLboolean Light[MAX_LIGHTS];
|
|
GLboolean Lighting;
|
|
GLboolean LineSmooth;
|
|
GLboolean LineStipple;
|
|
GLboolean IndexLogicOp;
|
|
GLboolean ColorLogicOp;
|
|
GLboolean Map1Color4;
|
|
GLboolean Map1Index;
|
|
GLboolean Map1Normal;
|
|
GLboolean Map1TextureCoord1;
|
|
GLboolean Map1TextureCoord2;
|
|
GLboolean Map1TextureCoord3;
|
|
GLboolean Map1TextureCoord4;
|
|
GLboolean Map1Vertex3;
|
|
GLboolean Map1Vertex4;
|
|
GLboolean Map2Color4;
|
|
GLboolean Map2Index;
|
|
GLboolean Map2Normal;
|
|
GLboolean Map2TextureCoord1;
|
|
GLboolean Map2TextureCoord2;
|
|
GLboolean Map2TextureCoord3;
|
|
GLboolean Map2TextureCoord4;
|
|
GLboolean Map2Vertex3;
|
|
GLboolean Map2Vertex4;
|
|
GLboolean Normalize;
|
|
GLboolean PointSmooth;
|
|
GLboolean PolygonOffsetPoint;
|
|
GLboolean PolygonOffsetLine;
|
|
GLboolean PolygonOffsetFill;
|
|
GLboolean PolygonSmooth;
|
|
GLboolean PolygonStipple;
|
|
GLboolean Scissor;
|
|
GLboolean Stencil;
|
|
GLuint Texture;
|
|
GLuint TexGen;
|
|
};
|
|
|
|
|
|
struct gl_eval_attrib {
|
|
/* Enable bits */
|
|
GLboolean Map1Color4;
|
|
GLboolean Map1Index;
|
|
GLboolean Map1Normal;
|
|
GLboolean Map1TextureCoord1;
|
|
GLboolean Map1TextureCoord2;
|
|
GLboolean Map1TextureCoord3;
|
|
GLboolean Map1TextureCoord4;
|
|
GLboolean Map1Vertex3;
|
|
GLboolean Map1Vertex4;
|
|
GLboolean Map2Color4;
|
|
GLboolean Map2Index;
|
|
GLboolean Map2Normal;
|
|
GLboolean Map2TextureCoord1;
|
|
GLboolean Map2TextureCoord2;
|
|
GLboolean Map2TextureCoord3;
|
|
GLboolean Map2TextureCoord4;
|
|
GLboolean Map2Vertex3;
|
|
GLboolean Map2Vertex4;
|
|
GLboolean AutoNormal;
|
|
/* Map Grid endpoints and divisions */
|
|
GLuint MapGrid1un;
|
|
GLfloat MapGrid1u1, MapGrid1u2;
|
|
GLuint MapGrid2un, MapGrid2vn;
|
|
GLfloat MapGrid2u1, MapGrid2u2;
|
|
GLfloat MapGrid2v1, MapGrid2v2;
|
|
};
|
|
|
|
|
|
struct gl_fog_attrib {
|
|
GLboolean Enabled; /* Fog enabled flag */
|
|
GLfloat Color[4]; /* Fog color */
|
|
GLfloat Density; /* Density >= 0.0 */
|
|
GLfloat Start; /* Start distance in eye coords */
|
|
GLfloat End; /* End distance in eye coords */
|
|
GLfloat Index; /* Fog index */
|
|
GLenum Mode; /* Fog mode */
|
|
};
|
|
|
|
|
|
struct gl_hint_attrib {
|
|
/* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
|
|
GLenum PerspectiveCorrection;
|
|
GLenum PointSmooth;
|
|
GLenum LineSmooth;
|
|
GLenum PolygonSmooth;
|
|
GLenum Fog;
|
|
};
|
|
|
|
|
|
struct gl_light_attrib {
|
|
struct gl_light Light[MAX_LIGHTS]; /* Array of lights */
|
|
struct gl_lightmodel Model; /* Lighting model */
|
|
struct gl_material Material[2]; /* Material 0=front, 1=back */
|
|
GLboolean Enabled; /* Lighting enabled flag */
|
|
GLenum ShadeModel; /* GL_FLAT or GL_SMOOTH */
|
|
GLenum ColorMaterialFace; /* GL_FRONT, BACK or FRONT_AND_BACK */
|
|
GLenum ColorMaterialMode; /* GL_AMBIENT, GL_DIFFUSE, etc */
|
|
GLuint ColorMaterialBitmask; /* bitmask formed from Face and Mode */
|
|
GLboolean ColorMaterialEnabled;
|
|
|
|
/* Derived for optimizations: */
|
|
struct gl_light *FirstEnabled; /* Ptr to 1st enabled light */
|
|
GLboolean Fast; /* Use fast shader? */
|
|
GLfloat BaseColor[2][4];
|
|
};
|
|
|
|
|
|
struct gl_line_attrib {
|
|
GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
|
|
GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
|
|
GLushort StipplePattern; /* Stipple pattern */
|
|
GLint StippleFactor; /* Stipple repeat factor */
|
|
GLfloat Width; /* Line width */
|
|
};
|
|
|
|
|
|
struct gl_list_attrib {
|
|
GLuint ListBase;
|
|
};
|
|
|
|
|
|
struct gl_pixel_attrib {
|
|
GLenum ReadBuffer;
|
|
GLfloat RedBias, RedScale; /* Pixel xfer bias & scale values */
|
|
GLfloat GreenBias, GreenScale;
|
|
GLfloat BlueBias, BlueScale;
|
|
GLfloat AlphaBias, AlphaScale;
|
|
GLfloat DepthBias, DepthScale;
|
|
GLint IndexShift;
|
|
GLint IndexOffset;
|
|
GLboolean MapColorFlag;
|
|
GLboolean MapStencilFlag;
|
|
GLfloat ZoomX; /* Pixel zoom X factor */
|
|
GLfloat ZoomY; /* Pixel zoom Y factor */
|
|
/* TODO: Do the following belong here??? */
|
|
GLint MapStoSsize; /* Size of each pixel map */
|
|
GLint MapItoIsize;
|
|
GLint MapItoRsize;
|
|
GLint MapItoGsize;
|
|
GLint MapItoBsize;
|
|
GLint MapItoAsize;
|
|
GLint MapRtoRsize;
|
|
GLint MapGtoGsize;
|
|
GLint MapBtoBsize;
|
|
GLint MapAtoAsize;
|
|
GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
|
|
GLint MapItoI[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
|
|
GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
|
|
};
|
|
|
|
|
|
struct gl_point_attrib {
|
|
GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
|
|
GLfloat Size; /* Point size */
|
|
};
|
|
|
|
|
|
struct gl_polygon_attrib {
|
|
GLenum FrontFace; /* Either GL_CW or GL_CCW */
|
|
GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
|
|
GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
|
|
GLboolean Unfilled; /* True if back or front mode is not GL_FILL */
|
|
GLboolean CullFlag; /* Culling on/off flag */
|
|
GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
|
|
GLuint CullBits; /* Used for cull testing */
|
|
GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
|
|
GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
|
|
GLfloat OffsetFactor; /* Polygon offset factor */
|
|
GLfloat OffsetUnits; /* Polygon offset units */
|
|
GLboolean OffsetPoint; /* Offset in GL_POINT mode? */
|
|
GLboolean OffsetLine; /* Offset in GL_LINE mode? */
|
|
GLboolean OffsetFill; /* Offset in GL_FILL mode? */
|
|
GLboolean OffsetAny; /* OR of OffsetPoint, OffsetLine, OffsetFill */
|
|
};
|
|
|
|
|
|
struct gl_scissor_attrib {
|
|
GLboolean Enabled; /* Scissor test enabled? */
|
|
GLint X, Y; /* Lower left corner of box */
|
|
GLsizei Width, Height; /* Size of box */
|
|
};
|
|
|
|
|
|
struct gl_stencil_attrib {
|
|
GLboolean Enabled; /* Enabled flag */
|
|
GLenum Function; /* Stencil function */
|
|
GLenum FailFunc; /* Fail function */
|
|
GLenum ZPassFunc; /* Depth buffer pass function */
|
|
GLenum ZFailFunc; /* Depth buffer fail function */
|
|
GLstencil Ref; /* Reference value */
|
|
GLstencil ValueMask; /* Value mask */
|
|
GLstencil Clear; /* Clear value */
|
|
GLstencil WriteMask; /* Write mask */
|
|
};
|
|
|
|
|
|
#define Q_BIT 1
|
|
#define R_BIT 2
|
|
#define S_BIT 4
|
|
#define T_BIT 8
|
|
|
|
#define TEXTURE_1D 1
|
|
#define TEXTURE_2D 2
|
|
|
|
|
|
struct gl_texture_attrib {
|
|
GLuint Enabled; /* Bitwise-OR of TEXTURE_XD values */
|
|
GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND */
|
|
GLfloat EnvColor[4];
|
|
GLuint TexGenEnabled; /* Bitwise-OR of [QRST]_BIT values */
|
|
GLenum GenModeS; /* Tex coord generation mode, either */
|
|
GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
|
|
GLenum GenModeR; /* GL_EYE_LINEAR, or */
|
|
GLenum GenModeQ; /* GL_SPHERE_MAP */
|
|
GLfloat ObjectPlaneS[4];
|
|
GLfloat ObjectPlaneT[4];
|
|
GLfloat ObjectPlaneR[4];
|
|
GLfloat ObjectPlaneQ[4];
|
|
GLfloat EyePlaneS[4];
|
|
GLfloat EyePlaneT[4];
|
|
GLfloat EyePlaneR[4];
|
|
GLfloat EyePlaneQ[4];
|
|
struct gl_texture_object *Current1D;
|
|
struct gl_texture_object *Current2D;
|
|
struct gl_texture_object *Current; /* = Current1D, 2D or NULL */
|
|
#ifdef GL_VERSION_1_1
|
|
struct gl_texture_object *Proxy1D;
|
|
struct gl_texture_object *Proxy2D;
|
|
#endif
|
|
GLboolean AnyDirty;
|
|
};
|
|
|
|
|
|
struct gl_transform_attrib {
|
|
GLenum MatrixMode; /* Matrix mode */
|
|
GLfloat ClipEquation[MAX_CLIP_PLANES][4];
|
|
GLboolean ClipEnabled[MAX_CLIP_PLANES];
|
|
GLboolean AnyClip; /* Any ClipEnabled[] true? */
|
|
GLboolean Normalize; /* Normalize all normals? */
|
|
};
|
|
|
|
|
|
struct gl_viewport_attrib {
|
|
GLint X, Y; /* position */
|
|
GLsizei Width, Height; /* size */
|
|
GLfloat Near, Far; /* Depth buffer range */
|
|
GLfloat Sx, Sy, Sz; /* NDC to WinCoord scaling */
|
|
GLfloat Tx, Ty, Tz; /* NDC to WinCoord translation */
|
|
};
|
|
|
|
|
|
/* For the attribute stack: */
|
|
struct gl_attrib_node {
|
|
GLbitfield kind;
|
|
void *data;
|
|
struct gl_attrib_node *next;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* Client pixel packing/unpacking attributes
|
|
*/
|
|
struct gl_pixelstore_attrib {
|
|
GLint Alignment;
|
|
GLint RowLength;
|
|
GLint SkipPixels;
|
|
GLint SkipRows;
|
|
GLboolean SwapBytes;
|
|
GLboolean LsbFirst;
|
|
};
|
|
|
|
|
|
/*
|
|
* Client vertex array attributes
|
|
*/
|
|
struct gl_array_attrib {
|
|
GLint VertexSize;
|
|
GLenum VertexType;
|
|
GLsizei VertexStride; /* user-specified stride */
|
|
GLsizei VertexStrideB; /* actual stride in bytes */
|
|
void *VertexPtr;
|
|
GLboolean VertexEnabled;
|
|
|
|
GLenum NormalType;
|
|
GLsizei NormalStride; /* user-specified stride */
|
|
GLsizei NormalStrideB; /* actual stride in bytes */
|
|
void *NormalPtr;
|
|
GLboolean NormalEnabled;
|
|
|
|
GLint ColorSize;
|
|
GLenum ColorType;
|
|
GLsizei ColorStride; /* user-specified stride */
|
|
GLsizei ColorStrideB; /* actual stride in bytes */
|
|
void *ColorPtr;
|
|
GLboolean ColorEnabled;
|
|
|
|
GLenum IndexType;
|
|
GLsizei IndexStride; /* user-specified stride */
|
|
GLsizei IndexStrideB; /* actual stride in bytes */
|
|
void *IndexPtr;
|
|
GLboolean IndexEnabled;
|
|
|
|
GLint TexCoordSize;
|
|
GLenum TexCoordType;
|
|
GLsizei TexCoordStride; /* user-specified stride */
|
|
GLsizei TexCoordStrideB; /* actual stride in bytes */
|
|
void *TexCoordPtr;
|
|
GLboolean TexCoordEnabled;
|
|
|
|
GLsizei EdgeFlagStride; /* user-specified stride */
|
|
GLsizei EdgeFlagStrideB; /* actual stride in bytes */
|
|
GLboolean *EdgeFlagPtr;
|
|
GLboolean EdgeFlagEnabled;
|
|
};
|
|
|
|
|
|
|
|
struct gl_feedback {
|
|
GLenum Type;
|
|
GLuint Mask;
|
|
GLfloat *Buffer;
|
|
GLuint BufferSize;
|
|
GLuint Count;
|
|
};
|
|
|
|
|
|
|
|
struct gl_selection {
|
|
GLuint *Buffer;
|
|
GLuint BufferSize; /* size of SelectBuffer */
|
|
GLuint BufferCount; /* number of values in SelectBuffer */
|
|
GLuint Hits; /* number of records in SelectBuffer */
|
|
GLuint NameStackDepth;
|
|
GLuint NameStack[MAX_NAME_STACK_DEPTH];
|
|
GLboolean HitFlag;
|
|
GLfloat HitMinZ, HitMaxZ;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* 1-D Evaluator control points
|
|
*/
|
|
struct gl_1d_map {
|
|
GLuint Order; /* Number of control points */
|
|
GLfloat u1, u2;
|
|
GLfloat *Points; /* Points to contiguous control points */
|
|
GLboolean Retain; /* Reference counter */
|
|
};
|
|
|
|
|
|
/*
|
|
* 2-D Evaluator control points
|
|
*/
|
|
struct gl_2d_map {
|
|
GLuint Uorder; /* Number of control points in U dimension */
|
|
GLuint Vorder; /* Number of control points in V dimension */
|
|
GLfloat u1, u2;
|
|
GLfloat v1, v2;
|
|
GLfloat *Points; /* Points to contiguous control points */
|
|
GLboolean Retain; /* Reference counter */
|
|
};
|
|
|
|
|
|
/*
|
|
* All evalutator control points
|
|
*/
|
|
struct gl_evaluators {
|
|
/* 1-D maps */
|
|
struct gl_1d_map Map1Vertex3;
|
|
struct gl_1d_map Map1Vertex4;
|
|
struct gl_1d_map Map1Index;
|
|
struct gl_1d_map Map1Color4;
|
|
struct gl_1d_map Map1Normal;
|
|
struct gl_1d_map Map1Texture1;
|
|
struct gl_1d_map Map1Texture2;
|
|
struct gl_1d_map Map1Texture3;
|
|
struct gl_1d_map Map1Texture4;
|
|
|
|
/* 2-D maps */
|
|
struct gl_2d_map Map2Vertex3;
|
|
struct gl_2d_map Map2Vertex4;
|
|
struct gl_2d_map Map2Index;
|
|
struct gl_2d_map Map2Color4;
|
|
struct gl_2d_map Map2Normal;
|
|
struct gl_2d_map Map2Texture1;
|
|
struct gl_2d_map Map2Texture2;
|
|
struct gl_2d_map Map2Texture3;
|
|
struct gl_2d_map Map2Texture4;
|
|
};
|
|
|
|
|
|
|
|
/* Texture object record */
|
|
struct gl_texture_object {
|
|
GLint RefCount; /* reference count */
|
|
GLuint Name; /* an unsigned integer */
|
|
GLuint Dimensions; /* 1 or 2 or 3 */
|
|
GLfloat Priority; /* in [0,1] */
|
|
GLint BorderColor[4]; /* as integers in [0,255] */
|
|
GLenum WrapS; /* GL_CLAMP or GL_REPEAT */
|
|
GLenum WrapT; /* GL_CLAMP or GL_REPEAT */
|
|
GLenum WrapR; /* GL_CLAMP or GL_REPEAT */
|
|
GLenum MinFilter; /* minification filter */
|
|
GLenum MagFilter; /* magnification filter */
|
|
GLfloat MinMagThresh; /* min/mag threshold */
|
|
struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
|
|
|
|
/* GL_EXT_paletted_texture */
|
|
GLubyte Palette[MAX_TEXTURE_PALETTE_SIZE*4];
|
|
GLuint PaletteSize;
|
|
GLenum PaletteIntFormat;
|
|
GLenum PaletteFormat;
|
|
|
|
/* For device driver: */
|
|
GLboolean Dirty; /* Set when any texobj state changes */
|
|
void *DriverData; /* Arbitrary device driver data */
|
|
|
|
GLboolean Complete; /* Complete set of images? */
|
|
TextureSampleFunc SampleFunc;
|
|
struct gl_texture_object *Next; /* Next in linked list */
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* State which can be shared by multiple contexts:
|
|
*/
|
|
struct gl_shared_state {
|
|
GLint RefCount; /* Reference count */
|
|
struct HashTable *DisplayList; /* Display lists hash table */
|
|
struct HashTable *TexObjects; /* Texture objects hash table */
|
|
struct gl_texture_object *TexObjectList;/* Linked list of texture objects */
|
|
struct gl_texture_object *Default1D; /* Default texture objects */
|
|
struct gl_texture_object *Default2D;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* Describes the color, depth, stencil and accum buffer parameters.
|
|
*/
|
|
struct gl_visual {
|
|
GLboolean RGBAflag; /* Is frame buffer in RGBA mode, not CI? */
|
|
GLboolean DBflag; /* Is color buffer double buffered? */
|
|
|
|
GLfloat RedScale; /* These values are used to scale color */
|
|
GLfloat GreenScale; /* components from the range [0,1] to */
|
|
GLfloat BlueScale; /* integer values. It should be the case */
|
|
GLfloat AlphaScale; /* that scale = 2^bits - 1 where bits is */
|
|
/* the number of bits for the component */
|
|
/* in the frame buffer. */
|
|
GLboolean EightBitColor;/* TRUE if all the above scales are 255.0 */
|
|
|
|
GLfloat InvRedScale; /* = 1 / RedScale */
|
|
GLfloat InvGreenScale; /* = 1 / GreenScale */
|
|
GLfloat InvBlueScale; /* = 1 / BlueScale */
|
|
GLfloat InvAlphaScale; /* = 1 / AlphaScale */
|
|
|
|
GLint RedBits; /* Bits per color component */
|
|
GLint GreenBits;
|
|
GLint BlueBits;
|
|
GLint AlphaBits;
|
|
|
|
GLint IndexBits; /* Bits/pixel if in color index mode */
|
|
|
|
GLint AccumBits; /* Number of bits per color channel, or 0 */
|
|
GLint DepthBits; /* Number of bits in depth buffer, or 0 */
|
|
GLint StencilBits; /* Number of bits in stencil buffer, or 0 */
|
|
|
|
/* Software alpha planes: */
|
|
GLboolean FrontAlphaEnabled;
|
|
GLboolean BackAlphaEnabled;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* A "frame buffer" is a color buffer and its optional ancillary buffers:
|
|
* depth, accum, stencil, and software-simulated alpha buffers.
|
|
*/
|
|
struct gl_frame_buffer {
|
|
GLvisual *Visual; /* The corresponding visual */
|
|
|
|
GLint Width; /* Width of frame buffer in pixels */
|
|
GLint Height; /* Height of frame buffer in pixels */
|
|
|
|
GLdepth *Depth; /* array [Width*Height] of GLdepth values */
|
|
|
|
/* Stencil buffer */
|
|
GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
|
|
|
|
/* Accumulation buffer */
|
|
GLaccum *Accum; /* array [4*Width*Height] of GLaccum values */
|
|
|
|
/* Software alpha planes: */
|
|
GLubyte *FrontAlpha; /* array [Width*Height] of GLubyte */
|
|
GLubyte *BackAlpha; /* array [Width*Height] of GLubyte */
|
|
GLubyte *Alpha; /* Points to front or back alpha buffer */
|
|
|
|
/* Drawing bounds: intersection of window size and scissor box */
|
|
GLint Xmin, Xmax, Ymin, Ymax;
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
* Bitmasks to indicate what auxillary information must be interpolated
|
|
* when clipping (ClipMask).
|
|
*/
|
|
#define CLIP_FCOLOR_BIT 0x01
|
|
#define CLIP_BCOLOR_BIT 0x02
|
|
#define CLIP_FINDEX_BIT 0x04
|
|
#define CLIP_BINDEX_BIT 0x08
|
|
#define CLIP_TEXTURE_BIT 0x10
|
|
|
|
|
|
|
|
/*
|
|
* Bitmasks to indicate which rasterization options are enabled (RasterMask)
|
|
*/
|
|
#define ALPHATEST_BIT 0x001 /* Alpha-test pixels */
|
|
#define BLEND_BIT 0x002 /* Blend pixels */
|
|
#define DEPTH_BIT 0x004 /* Depth-test pixels */
|
|
#define FOG_BIT 0x008 /* Per-pixel fog */
|
|
#define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
|
|
#define SCISSOR_BIT 0x020 /* Scissor pixels */
|
|
#define STENCIL_BIT 0x040 /* Stencil pixels */
|
|
#define MASKING_BIT 0x080 /* Do glColorMask() or glIndexMask() */
|
|
#define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
|
|
#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
|
|
#define FRONT_AND_BACK_BIT 0x400 /* Write to front and back buffers */
|
|
#define NO_DRAW_BIT 0x800 /* Don't write any pixels */
|
|
|
|
|
|
/*
|
|
* Bits to indicate what state has to be updated (NewState)
|
|
*/
|
|
#define NEW_LIGHTING 0x1
|
|
#define NEW_RASTER_OPS 0x2
|
|
#define NEW_TEXTURING 0x4
|
|
#define NEW_POLYGON 0x8
|
|
#define NEW_ALL 0xf
|
|
|
|
|
|
/*
|
|
* Different kinds of 4x4 transformation matrices:
|
|
*/
|
|
#define MATRIX_GENERAL 0 /* general 4x4 matrix */
|
|
#define MATRIX_IDENTITY 1 /* identity matrix */
|
|
#define MATRIX_ORTHO 2 /* orthographic projection matrix */
|
|
#define MATRIX_PERSPECTIVE 3 /* perspective projection matrix */
|
|
#define MATRIX_2D 4 /* 2-D transformation */
|
|
#define MATRIX_2D_NO_ROT 5 /* 2-D scale & translate only */
|
|
#define MATRIX_3D 6 /* 3-D transformation */
|
|
|
|
|
|
/*
|
|
* Forward declaration of display list datatypes:
|
|
*/
|
|
union node;
|
|
typedef union node Node;
|
|
|
|
|
|
|
|
/*
|
|
* The library context:
|
|
*/
|
|
|
|
struct gl_context {
|
|
/* State possibly shared with other contexts in the address space */
|
|
struct gl_shared_state *Shared;
|
|
|
|
/* API function pointer tables */
|
|
struct gl_api_table API; /* For api.c */
|
|
struct gl_api_table Save; /* Display list save funcs */
|
|
struct gl_api_table Exec; /* Execute funcs */
|
|
|
|
GLvisual *Visual;
|
|
GLframebuffer *Buffer;
|
|
|
|
/* Driver function pointer table */
|
|
struct dd_function_table Driver;
|
|
|
|
void *DriverCtx; /* Points to device driver context/state */
|
|
void *DriverMgrCtx; /* Points to device driver manager (optional)*/
|
|
|
|
/* Modelview matrix and stack */
|
|
GLboolean NewModelViewMatrix;
|
|
GLuint ModelViewMatrixType; /* = one of MATRIX_* values */
|
|
GLfloat ModelViewMatrix[16];
|
|
GLfloat ModelViewInv[16]; /* Inverse of ModelViewMatrix */
|
|
GLuint ModelViewStackDepth;
|
|
GLfloat ModelViewStack[MAX_MODELVIEW_STACK_DEPTH][16];
|
|
|
|
/* Projection matrix and stack */
|
|
GLboolean NewProjectionMatrix;
|
|
GLuint ProjectionMatrixType; /* = one of MATRIX_* values */
|
|
GLfloat ProjectionMatrix[16];
|
|
GLuint ProjectionStackDepth;
|
|
GLfloat ProjectionStack[MAX_PROJECTION_STACK_DEPTH][16];
|
|
GLfloat NearFarStack[MAX_PROJECTION_STACK_DEPTH][2];
|
|
|
|
/* Texture matrix and stack */
|
|
GLboolean NewTextureMatrix;
|
|
GLuint TextureMatrixType; /* = one of MATRIX_* values */
|
|
GLfloat TextureMatrix[16];
|
|
GLuint TextureStackDepth;
|
|
GLfloat TextureStack[MAX_TEXTURE_STACK_DEPTH][16];
|
|
|
|
/* Display lists */
|
|
GLuint CallDepth; /* Current recursion calling depth */
|
|
GLboolean ExecuteFlag; /* Execute GL commands? */
|
|
GLboolean CompileFlag; /* Compile GL commands into display list? */
|
|
Node *CurrentListPtr; /* Head of list being compiled */
|
|
GLuint CurrentListNum; /* Number of the list being compiled */
|
|
Node *CurrentBlock; /* Pointer to current block of nodes */
|
|
GLuint CurrentPos; /* Index into current block of nodes */
|
|
|
|
/* Renderer attribute stack */
|
|
GLuint AttribStackDepth;
|
|
struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
|
|
|
|
/* Renderer attribute groups */
|
|
struct gl_accum_attrib Accum;
|
|
struct gl_colorbuffer_attrib Color;
|
|
struct gl_current_attrib Current;
|
|
struct gl_depthbuffer_attrib Depth;
|
|
struct gl_eval_attrib Eval;
|
|
struct gl_fog_attrib Fog;
|
|
struct gl_hint_attrib Hint;
|
|
struct gl_light_attrib Light;
|
|
struct gl_line_attrib Line;
|
|
struct gl_list_attrib List;
|
|
struct gl_pixel_attrib Pixel;
|
|
struct gl_point_attrib Point;
|
|
struct gl_polygon_attrib Polygon;
|
|
GLuint PolygonStipple[32];
|
|
struct gl_scissor_attrib Scissor;
|
|
struct gl_stencil_attrib Stencil;
|
|
struct gl_texture_attrib Texture;
|
|
struct gl_transform_attrib Transform;
|
|
struct gl_viewport_attrib Viewport;
|
|
|
|
/* Client attribute stack */
|
|
GLuint ClientAttribStackDepth;
|
|
struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
|
|
/* Client attribute groups */
|
|
struct gl_array_attrib Array; /* Vertex arrays */
|
|
struct gl_pixelstore_attrib Pack; /* Pixel packing */
|
|
struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
|
|
|
|
struct gl_evaluators EvalMap; /* All evaluators */
|
|
struct gl_feedback Feedback; /* Feedback */
|
|
struct gl_selection Select; /* Selection */
|
|
|
|
GLenum ErrorValue; /* Last error code */
|
|
|
|
GLboolean DirectContext; /* Important for real GLX */
|
|
|
|
/* Miscellaneous */
|
|
GLuint NewState; /* bitwise OR of NEW_* flags */
|
|
GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
|
|
GLenum Primitive; /* glBegin primitive or GL_BITMAP */
|
|
GLuint StippleCounter; /* Line stipple counter */
|
|
GLuint ClipMask; /* OR of CLIP_* values from above */
|
|
interp_func ClipInterpAuxFunc; /* The auxiliary interpolation function */
|
|
GLuint RasterMask; /* OR of rasterization flags */
|
|
GLboolean LightTwoSide; /* Compute two-sided lighting? */
|
|
GLboolean DirectTriangles;/* Directly call (*ctx->TriangleFunc) ? */
|
|
GLfloat PolygonZoffset; /* Z offset for GL_FILL polygons */
|
|
GLfloat LineZoffset; /* Z offset for GL_LINE polygons */
|
|
GLfloat PointZoffset; /* Z offset for GL_POINT polygons */
|
|
GLboolean NeedNormals; /* Are vertex normal vectors needed? */
|
|
GLboolean FastDrawPixels;/* Use optimized glDrawPixels? */
|
|
GLboolean MutablePixels; /* Can rasterization change pixel's color? */
|
|
GLboolean MonoPixels; /* Are all pixels likely to be same color? */
|
|
|
|
/* Current Primitive functions */
|
|
points_func PointsFunc;
|
|
line_func LineFunc;
|
|
triangle_func TriangleFunc;
|
|
quad_func QuadFunc;
|
|
rect_func RectFunc;
|
|
|
|
/* The vertex buffer being used by this context */
|
|
struct vertex_buffer* VB;
|
|
|
|
/* The pixel buffer being used by this context */
|
|
struct pixel_buffer* PB;
|
|
|
|
#ifdef PROFILE
|
|
/* Performance measurements */
|
|
GLuint BeginEndCount; /* number of glBegin/glEnd pairs */
|
|
GLdouble BeginEndTime; /* seconds spent between glBegin/glEnd */
|
|
GLuint VertexCount; /* number of vertices processed */
|
|
GLdouble VertexTime; /* total time in seconds */
|
|
GLuint PointCount; /* number of points rendered */
|
|
GLdouble PointTime; /* total time in seconds */
|
|
GLuint LineCount; /* number of lines rendered */
|
|
GLdouble LineTime; /* total time in seconds */
|
|
GLuint PolygonCount; /* number of polygons rendered */
|
|
GLdouble PolygonTime; /* total time in seconds */
|
|
GLuint ClearCount; /* number of glClear calls */
|
|
GLdouble ClearTime; /* seconds spent in glClear */
|
|
GLuint SwapCount; /* number of swap-buffer calls */
|
|
GLdouble SwapTime; /* seconds spent in swap-buffers */
|
|
#endif
|
|
|
|
/* For debugging/development only */
|
|
GLboolean NoRaster;
|
|
|
|
/* Dither disable via MESA_NO_DITHER env var */
|
|
GLboolean NoDither;
|
|
};
|
|
|
|
|
|
#endif
|