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81cffd7658
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652 This brings us back to before guilty commit 0.4.10-dev-55-g7af3969e9f
and therefore downgrades dll/directx/wine/ D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D to WineStaging 3.3. Also downgrades related header sdk/include/reactos/wine/wined3d.h and for the first time also media/doc/README.WINE Same versions of these dlls we had in every ros rls since 0.4.10rls. Amine Khaldi agreed to perform this revert also for master now. Purpose of this revert is to fix crashes when Ddraw apps switch into fullscreen with VBEMP and inbuilt Mesa. I tested, before: DxDiag crashed when switching to fullscreen (CORE-14955), Diablo II crashed immediately (CORE-15652), Monster-Truck-Madness 2 demo crashed after main menu Afterwards all of these apps do run. DXTN does still work after that, even with VBEMP and inbuilt Mesa. squashed commit of 0.4.13-RC-2-g67dd70e5ef
and 0.4.13-RC-3-g9f1e2cd172
54 lines
1.2 KiB
CMake
54 lines
1.2 KiB
CMake
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add_definitions(
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-D__WINESRC__
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-D_USE_MATH_DEFINES
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-DUSE_WIN32_OPENGL
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-Dcopysignf=_copysignf)
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include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
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# and it breaks everything if it is installed.
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spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
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cs.c
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device.c
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directx.c
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dxtn.c
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gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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utils.c
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vertexdeclaration.c
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view.c
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wined3d_main.c
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precomp.h)
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add_library(d3dwine SHARED
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${SOURCE}
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
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set_module_type(d3dwine win32dll)
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target_link_libraries(d3dwine wine)
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add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
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add_pch(d3dwine precomp.h SOURCE)
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add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)
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