reactos/dll/opengl/mesa/misc.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

63 lines
1.7 KiB
C

/* $Id: misc.h,v 1.2 1997/04/12 12:31:18 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.3
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: misc.h,v $
* Revision 1.2 1997/04/12 12:31:18 brianp
* removed gl_Rectf()
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef MISC_H
#define MISC_H
#include "types.h"
extern void gl_ClearIndex( GLcontext *ctx, GLfloat c );
extern void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha );
extern void gl_Clear( GLcontext *ctx, GLbitfield mask );
extern const GLubyte *gl_GetString( GLcontext *ctx, GLenum name );
extern void gl_Finish( GLcontext *ctx );
extern void gl_Flush( GLcontext *ctx );
extern void gl_Hint( GLcontext *ctx, GLenum target, GLenum mode );
extern void gl_DrawBuffer( GLcontext *ctx, GLenum mode );
extern void gl_ReadBuffer( GLcontext *ctx, GLenum mode );
#endif