mirror of
https://github.com/reactos/reactos.git
synced 2024-11-19 13:33:42 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
667 lines
19 KiB
C
667 lines
19 KiB
C
/* $Id: image.c,v 1.19 1997/11/07 03:49:04 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.5
|
|
* Copyright (C) 1995-1997 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: image.c,v $
|
|
* Revision 1.19 1997/11/07 03:49:04 brianp
|
|
* more error checking work (but more to be done)
|
|
*
|
|
* Revision 1.18 1997/11/02 20:19:47 brianp
|
|
* added more error checking to gl_unpack_image3D()
|
|
*
|
|
* Revision 1.17 1997/10/16 01:04:51 brianp
|
|
* added code to normalize color, depth values in gl_unpack_image3d()
|
|
*
|
|
* Revision 1.16 1997/09/27 00:15:39 brianp
|
|
* changed parameters to gl_unpack_image()
|
|
*
|
|
* Revision 1.15 1997/08/11 01:23:10 brianp
|
|
* added a pointer cast
|
|
*
|
|
* Revision 1.14 1997/07/24 01:25:18 brianp
|
|
* changed precompiled header symbol from PCH to PC_HEADER
|
|
*
|
|
* Revision 1.13 1997/05/28 03:25:26 brianp
|
|
* added precompiled header (PCH) support
|
|
*
|
|
* Revision 1.12 1997/04/29 01:26:25 brianp
|
|
* added #include "context.h"
|
|
*
|
|
* Revision 1.11 1997/04/20 20:28:49 brianp
|
|
* replaced abort() with gl_problem()
|
|
*
|
|
* Revision 1.10 1997/04/06 17:49:32 brianp
|
|
* image reference count wasn't always initialized to zero (Christopher Lloyd)
|
|
*
|
|
* Revision 1.9 1997/02/09 20:05:03 brianp
|
|
* new arguments for gl_pixel_addr_in_image()
|
|
*
|
|
* Revision 1.8 1997/02/09 18:52:53 brianp
|
|
* added GL_EXT_texture3D support
|
|
*
|
|
* Revision 1.7 1997/01/09 21:25:54 brianp
|
|
* initialize image reference count to zero
|
|
*
|
|
* Revision 1.6 1996/11/13 03:58:31 brianp
|
|
* fixed undefined "format" variable in gl_unpack_image()
|
|
*
|
|
* Revision 1.5 1996/11/10 17:48:03 brianp
|
|
* check if format is GL_DEPTH_COMPONENT or GL_STENCIL_COMPONENT
|
|
*
|
|
* Revision 1.4 1996/11/06 04:23:01 brianp
|
|
* changed gl_unpack_image() components argument to srcFormat
|
|
*
|
|
* Revision 1.3 1996/09/27 01:27:10 brianp
|
|
* removed unused variables
|
|
*
|
|
* Revision 1.2 1996/09/26 22:35:10 brianp
|
|
* fixed a few compiler warnings from IRIX 6 -n32 and -64 compiler
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifdef PC_HEADER
|
|
#include "all.h"
|
|
#else
|
|
#include <assert.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "context.h"
|
|
#include "image.h"
|
|
#include "macros.h"
|
|
#include "pixel.h"
|
|
#include "types.h"
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
* Flip the 8 bits in each byte of the given array.
|
|
*/
|
|
void gl_flip_bytes( GLubyte *p, GLuint n )
|
|
{
|
|
register GLuint i, a, b;
|
|
|
|
for (i=0;i<n;i++) {
|
|
b = (GLuint) p[i];
|
|
a = ((b & 0x01) << 7) |
|
|
((b & 0x02) << 5) |
|
|
((b & 0x04) << 3) |
|
|
((b & 0x08) << 1) |
|
|
((b & 0x10) >> 1) |
|
|
((b & 0x20) >> 3) |
|
|
((b & 0x40) >> 5) |
|
|
((b & 0x80) >> 7);
|
|
p[i] = (GLubyte) a;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Flip the order of the 2 bytes in each word in the given array.
|
|
*/
|
|
void gl_swap2( GLushort *p, GLuint n )
|
|
{
|
|
register GLuint i;
|
|
|
|
for (i=0;i<n;i++) {
|
|
p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Flip the order of the 4 bytes in each word in the given array.
|
|
*/
|
|
void gl_swap4( GLuint *p, GLuint n )
|
|
{
|
|
register GLuint i, a, b;
|
|
|
|
for (i=0;i<n;i++) {
|
|
b = p[i];
|
|
a = (b >> 24)
|
|
| ((b >> 8) & 0xff00)
|
|
| ((b << 8) & 0xff0000)
|
|
| ((b << 24) & 0xff000000);
|
|
p[i] = a;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Return the size, in bytes, of the given GL datatype.
|
|
* Return 0 if GL_BITMAP.
|
|
* Return -1 if invalid type enum.
|
|
*/
|
|
GLint gl_sizeof_type( GLenum type )
|
|
{
|
|
switch (type) {
|
|
case GL_BITMAP:
|
|
return 0;
|
|
case GL_UNSIGNED_BYTE:
|
|
return sizeof(GLubyte);
|
|
case GL_BYTE:
|
|
return sizeof(GLbyte);
|
|
case GL_UNSIGNED_SHORT:
|
|
return sizeof(GLushort);
|
|
case GL_SHORT:
|
|
return sizeof(GLshort);
|
|
case GL_UNSIGNED_INT:
|
|
return sizeof(GLuint);
|
|
case GL_INT:
|
|
return sizeof(GLint);
|
|
case GL_FLOAT:
|
|
return sizeof(GLfloat);
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Return the number of components in a GL enum pixel type.
|
|
* Return -1 if bad format.
|
|
*/
|
|
GLint gl_components_in_format( GLenum format )
|
|
{
|
|
switch (format) {
|
|
case GL_COLOR_INDEX:
|
|
case GL_STENCIL_INDEX:
|
|
case GL_DEPTH_COMPONENT:
|
|
case GL_RED:
|
|
case GL_GREEN:
|
|
case GL_BLUE:
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE:
|
|
return 1;
|
|
case GL_LUMINANCE_ALPHA:
|
|
return 2;
|
|
case GL_RGB:
|
|
case GL_BGR_EXT:
|
|
return 3;
|
|
case GL_RGBA:
|
|
case GL_BGRA_EXT:
|
|
return 4;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Return the address of a pixel in an image (actually a volume).
|
|
* Pixel unpacking/packing parameters are observed according to 'packing'.
|
|
* Input: image - start of image data
|
|
* width, height - size of image
|
|
* format - image format
|
|
* type - pixel component type
|
|
* packing - GL_TRUE = use packing params
|
|
* GL_FALSE = use unpacking params.
|
|
* img - which image in the volume (0 for 2-D images)
|
|
* row, column - location of pixel in the image
|
|
* Return: address of pixel at (image,row,column) in image or NULL if error.
|
|
*/
|
|
GLvoid *gl_pixel_addr_in_image( struct gl_pixelstore_attrib *packing,
|
|
const GLvoid *image, GLsizei width,
|
|
GLsizei height, GLenum format, GLenum type,
|
|
GLint row)
|
|
{
|
|
GLint bytes_per_comp; /* bytes per component */
|
|
GLint comp_per_pixel; /* components per pixel */
|
|
GLint comps_per_row; /* components per row */
|
|
GLint pixels_per_row; /* pixels per row */
|
|
GLint alignment; /* 1, 2 or 4 */
|
|
GLint skiprows;
|
|
GLint skippixels;
|
|
GLubyte *pixel_addr;
|
|
|
|
/* Compute bytes per component */
|
|
bytes_per_comp = gl_sizeof_type( type );
|
|
if (bytes_per_comp<0) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Compute number of components per pixel */
|
|
comp_per_pixel = gl_components_in_format( format );
|
|
if (comp_per_pixel<0) {
|
|
return NULL;
|
|
}
|
|
|
|
alignment = packing->Alignment;
|
|
if (packing->RowLength>0) {
|
|
pixels_per_row = packing->RowLength;
|
|
}
|
|
else {
|
|
pixels_per_row = width;
|
|
}
|
|
skiprows = packing->SkipRows;
|
|
skippixels = packing->SkipPixels;
|
|
|
|
if (type==GL_BITMAP) {
|
|
/* BITMAP data */
|
|
GLint bytes_per_row;
|
|
|
|
bytes_per_row = alignment
|
|
* CEILING( comp_per_pixel*pixels_per_row, 8*alignment );
|
|
|
|
pixel_addr = (GLubyte *) image
|
|
+ (skiprows + row) * bytes_per_row
|
|
+ (skippixels) / 8;
|
|
}
|
|
else {
|
|
/* Non-BITMAP data */
|
|
|
|
if (bytes_per_comp>=alignment) {
|
|
comps_per_row = comp_per_pixel * pixels_per_row;
|
|
}
|
|
else {
|
|
GLint bytes_per_row = bytes_per_comp * comp_per_pixel
|
|
* pixels_per_row;
|
|
|
|
comps_per_row = alignment / bytes_per_comp
|
|
* CEILING( bytes_per_row, alignment );
|
|
}
|
|
|
|
/* Copy/unpack pixel data to buffer */
|
|
pixel_addr = (GLubyte *) image
|
|
+ (skiprows + row) * bytes_per_comp * comps_per_row
|
|
+ (skippixels) * bytes_per_comp * comp_per_pixel;
|
|
}
|
|
|
|
return (GLvoid *) pixel_addr;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Unpack a 2-D image from user-supplied address, returning a pointer to
|
|
* a new gl_image struct.
|
|
*
|
|
* Input: width, height - size in pixels
|
|
* srcFormat - format of incoming pixel data, ignored if
|
|
* srcType BITMAP.
|
|
* srcType - GL_UNSIGNED_BYTE .. GL_FLOAT
|
|
* pixels - pointer to unpacked image in client memory space.
|
|
*/
|
|
struct gl_image *gl_unpack_image( GLcontext *ctx,
|
|
GLint width, GLint height,
|
|
GLenum srcFormat, GLenum srcType,
|
|
const GLvoid *pixels )
|
|
{
|
|
GLint components;
|
|
GLenum destType;
|
|
|
|
if (srcType==GL_UNSIGNED_BYTE) {
|
|
destType = GL_UNSIGNED_BYTE;
|
|
}
|
|
else if (srcType==GL_BITMAP) {
|
|
destType = GL_BITMAP;
|
|
}
|
|
else {
|
|
destType = GL_FLOAT;
|
|
}
|
|
|
|
components = gl_components_in_format( srcFormat );
|
|
|
|
if (components < 0)
|
|
return NULL;
|
|
|
|
if (srcType==GL_BITMAP || destType==GL_BITMAP) {
|
|
struct gl_image *image;
|
|
GLint bytes, i, width_in_bytes;
|
|
GLubyte *buffer, *dst;
|
|
assert( srcType==GL_BITMAP );
|
|
assert( destType==GL_BITMAP );
|
|
|
|
/* Alloc dest storage */
|
|
if (width > 0 && height > 0)
|
|
bytes = ((width+7)/8 * height);
|
|
else
|
|
bytes = 0;
|
|
if (bytes>0 && pixels!=NULL) {
|
|
buffer = (GLubyte *) malloc( bytes );
|
|
if (!buffer) {
|
|
return NULL;
|
|
}
|
|
/* Copy/unpack pixel data to buffer */
|
|
width_in_bytes = CEILING( width, 8 );
|
|
dst = buffer;
|
|
for (i=0; i<height; i++) {
|
|
GLvoid *src = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
|
|
width, height,
|
|
GL_COLOR_INDEX, srcType,
|
|
i);
|
|
if (!src) {
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
MEMCPY( dst, src, width_in_bytes );
|
|
dst += width_in_bytes;
|
|
}
|
|
/* Bit flipping */
|
|
if (ctx->Unpack.LsbFirst) {
|
|
gl_flip_bytes( buffer, bytes );
|
|
}
|
|
}
|
|
else {
|
|
/* a 'null' bitmap */
|
|
buffer = NULL;
|
|
}
|
|
|
|
image = (struct gl_image *) malloc( sizeof(struct gl_image) );
|
|
if (image) {
|
|
image->Width = width;
|
|
image->Height = height;
|
|
image->Components = 0;
|
|
image->Format = GL_COLOR_INDEX;
|
|
image->Type = GL_BITMAP;
|
|
image->Data = buffer;
|
|
image->RefCount = 0;
|
|
}
|
|
else {
|
|
if (buffer)
|
|
free( buffer );
|
|
return NULL;
|
|
}
|
|
return image;
|
|
}
|
|
else if (srcFormat==GL_DEPTH_COMPONENT) {
|
|
/* TODO: pack as GLdepth values (GLushort or GLuint) */
|
|
|
|
}
|
|
else if (srcFormat==GL_STENCIL_INDEX) {
|
|
/* TODO: pack as GLstencil (GLubyte or GLushort) */
|
|
|
|
}
|
|
else if (destType==GL_UNSIGNED_BYTE) {
|
|
struct gl_image *image;
|
|
GLint width_in_bytes;
|
|
GLubyte *buffer, *dst;
|
|
GLint i;
|
|
assert( srcType==GL_UNSIGNED_BYTE );
|
|
|
|
width_in_bytes = width * components * sizeof(GLubyte);
|
|
buffer = (GLubyte *) malloc( height * width_in_bytes );
|
|
if (!buffer) {
|
|
return NULL;
|
|
}
|
|
/* Copy/unpack pixel data to buffer */
|
|
dst = buffer;
|
|
for (i=0;i<height;i++) {
|
|
GLubyte *src = (GLubyte *) gl_pixel_addr_in_image( &ctx->Unpack,
|
|
pixels, width, height, srcFormat, srcType, i);
|
|
if (!src) {
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
MEMCPY( dst, src, width_in_bytes );
|
|
dst += width_in_bytes;
|
|
}
|
|
|
|
if (ctx->Unpack.LsbFirst) {
|
|
gl_flip_bytes( buffer, height * width_in_bytes );
|
|
}
|
|
|
|
image = (struct gl_image *) malloc( sizeof(struct gl_image) );
|
|
if (image) {
|
|
image->Width = width;
|
|
image->Height = height;
|
|
image->Components = components;
|
|
image->Format = srcFormat;
|
|
image->Type = GL_UNSIGNED_BYTE;
|
|
image->Data = buffer;
|
|
image->RefCount = 0;
|
|
}
|
|
else {
|
|
free( buffer );
|
|
return NULL;
|
|
}
|
|
return image;
|
|
}
|
|
else if (destType==GL_FLOAT) {
|
|
struct gl_image *image;
|
|
GLfloat *buffer, *dst;
|
|
GLint elems_per_row;
|
|
GLint i, j;
|
|
GLboolean normalize;
|
|
elems_per_row = width * components;
|
|
buffer = (GLfloat *) malloc( height * elems_per_row * sizeof(GLfloat));
|
|
if (!buffer) {
|
|
return NULL;
|
|
}
|
|
|
|
normalize = (srcFormat != GL_COLOR_INDEX)
|
|
&& (srcFormat != GL_STENCIL_INDEX);
|
|
|
|
dst = buffer;
|
|
/** img_pixels= pixels;*/
|
|
for (i=0;i<height;i++) {
|
|
GLvoid *src = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
|
|
width, height,
|
|
srcFormat, srcType,
|
|
i);
|
|
if (!src) {
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
|
|
switch (srcType) {
|
|
case GL_UNSIGNED_BYTE:
|
|
if (normalize) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = UBYTE_TO_FLOAT(((GLubyte*)src)[j]);
|
|
}
|
|
}
|
|
else {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = (GLfloat) ((GLubyte*)src)[j];
|
|
}
|
|
}
|
|
break;
|
|
case GL_BYTE:
|
|
if (normalize) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = BYTE_TO_FLOAT(((GLbyte*)src)[j]);
|
|
}
|
|
}
|
|
else {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = (GLfloat) ((GLbyte*)src)[j];
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
if (ctx->Unpack.SwapBytes) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
GLushort value = ((GLushort*)src)[j];
|
|
value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
|
|
if (normalize) {
|
|
*dst++ = USHORT_TO_FLOAT(value);
|
|
}
|
|
else {
|
|
*dst++ = (GLfloat) value;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (normalize) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = USHORT_TO_FLOAT(((GLushort*)src)[j]);
|
|
}
|
|
}
|
|
else {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = (GLfloat) ((GLushort*)src)[j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case GL_SHORT:
|
|
if (ctx->Unpack.SwapBytes) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
GLshort value = ((GLshort*)src)[j];
|
|
value = ((value >> 8) & 0xff) | ((value&0xff) << 8);
|
|
if (normalize) {
|
|
*dst++ = SHORT_TO_FLOAT(value);
|
|
}
|
|
else {
|
|
*dst++ = (GLfloat) value;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (normalize) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = SHORT_TO_FLOAT(((GLshort*)src)[j]);
|
|
}
|
|
}
|
|
else {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = (GLfloat) ((GLshort*)src)[j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
if (ctx->Unpack.SwapBytes) {
|
|
GLuint value;
|
|
for (j=0;j<elems_per_row;j++) {
|
|
value = ((GLuint*)src)[j];
|
|
value = ((value & 0xff000000) >> 24)
|
|
| ((value & 0x00ff0000) >> 8)
|
|
| ((value & 0x0000ff00) << 8)
|
|
| ((value & 0x000000ff) << 24);
|
|
if (normalize) {
|
|
*dst++ = UINT_TO_FLOAT(value);
|
|
}
|
|
else {
|
|
*dst++ = (GLfloat) value;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (normalize) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = UINT_TO_FLOAT(((GLuint*)src)[j]);
|
|
}
|
|
}
|
|
else {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = (GLfloat) ((GLuint*)src)[j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case GL_INT:
|
|
if (ctx->Unpack.SwapBytes) {
|
|
GLint value;
|
|
for (j=0;j<elems_per_row;j++) {
|
|
value = ((GLint*)src)[j];
|
|
value = ((value & 0xff000000) >> 24)
|
|
| ((value & 0x00ff0000) >> 8)
|
|
| ((value & 0x0000ff00) << 8)
|
|
| ((value & 0x000000ff) << 24);
|
|
if (normalize) {
|
|
*dst++ = INT_TO_FLOAT(value);
|
|
}
|
|
else {
|
|
*dst++ = (GLfloat) value;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (normalize) {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = INT_TO_FLOAT(((GLint*)src)[j]);
|
|
}
|
|
}
|
|
else {
|
|
for (j=0;j<elems_per_row;j++) {
|
|
*dst++ = (GLfloat) ((GLint*)src)[j];
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case GL_FLOAT:
|
|
if (ctx->Unpack.SwapBytes) {
|
|
GLint value;
|
|
for (j=0;j<elems_per_row;j++) {
|
|
value = ((GLuint*)src)[j];
|
|
value = ((value & 0xff000000) >> 24)
|
|
| ((value & 0x00ff0000) >> 8)
|
|
| ((value & 0x0000ff00) << 8)
|
|
| ((value & 0x000000ff) << 24);
|
|
*dst++ = *((GLfloat*) &value);
|
|
}
|
|
}
|
|
else {
|
|
MEMCPY( dst, src, elems_per_row*sizeof(GLfloat) );
|
|
dst += elems_per_row;
|
|
}
|
|
break;
|
|
default:
|
|
gl_problem(ctx, "Bad type in gl_unpack_image3D");
|
|
return NULL;
|
|
} /*switch*/
|
|
} /* for height */
|
|
|
|
image = (struct gl_image *) malloc( sizeof(struct gl_image) );
|
|
if (image) {
|
|
image->Width = width;
|
|
image->Height = height;
|
|
image->Components = components;
|
|
image->Format = srcFormat;
|
|
image->Type = GL_FLOAT;
|
|
image->Data = buffer;
|
|
image->RefCount = 0;
|
|
}
|
|
else {
|
|
free( buffer );
|
|
return NULL;
|
|
}
|
|
return image;
|
|
}
|
|
else {
|
|
gl_problem(ctx, "Bad dest type in gl_unpack_image3D");
|
|
return NULL;
|
|
}
|
|
return NULL; /* never get here */
|
|
}
|
|
|
|
|
|
|
|
void gl_free_image( struct gl_image *image )
|
|
{
|
|
if (image->Data) {
|
|
free(image->Data);
|
|
}
|
|
free(image);
|
|
}
|