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https://github.com/reactos/reactos.git
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f5dfe7db02
svn path=/trunk/; revision=16339
107 lines
2.7 KiB
C
107 lines
2.7 KiB
C
/* $Id$
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: SkyOS library
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* FILE: lib/libsky/stubs.c
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* PURPOSE: libsky.dll stubs
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* NOTES: If you implement a function, remove it from this file
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*
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* UPDATE HISTORY:
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* 08/12/2004 Created
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*/
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#include <windows.h>
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/* #define NDEBUG */
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#include "libsky.h"
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typedef void (__cdecl *func_ptr) (void);
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/*
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* @unimplemented
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*/
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void __cdecl
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ctor_dtor_initialize(func_ptr *__CTOR_LIST__,
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func_ptr *__DTOR_LIST__,
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void *unknown)
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{
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STUB("ctor_dtor_initialize: __CTOR_LIST__=0x%x __DTOR_LIST__=0x%x unknown=0x%x\n", __CTOR_LIST__, __DTOR_LIST__, unknown);
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/* unknown apparently is the virtual address of the .bss section, but what should
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* we do with it?! Perhaps load a list of constructor/destructor addresses to this
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* address before we call them?
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*/
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/*
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* Call constructors
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*/
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if(__CTOR_LIST__ != NULL)
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{
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unsigned long nptrs;
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/*
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* If the first entry in the constructor list is -1 then the list
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* is terminated with a null entry. Otherwise the first entry was
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* the number of pointers in the list.
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*/
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DBG("Calling constructors...\n");
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nptrs = (unsigned long)__CTOR_LIST__[0];
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if (nptrs == -1)
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{
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for(nptrs = 0; __CTOR_LIST__[nptrs + 1] != NULL; nptrs++);
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}
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DBG("There are %d constructors to call...\n", nptrs);
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/*
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* Go through the list backwards calling constructors.
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* FIXME - backwards?! This is ripped off crtdll\misc\gccmain.c
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*/
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for(; nptrs > 0; nptrs--)
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{
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DBG("call constructor 0x%x\n", __CTOR_LIST__[nptrs]);
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__CTOR_LIST__[nptrs]();
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}
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DBG("Called all constructors\n");
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}
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/*
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* Call destructors
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*/
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if(__DTOR_LIST__ != NULL)
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{
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unsigned long nptrs;
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/*
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* If the first entry in the destructor list is -1 then the list
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* is terminated with a null entry. Otherwise the first entry was
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* the number of pointers in the list.
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*/
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DBG("Calling destructors...\n");
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nptrs = (unsigned long)__DTOR_LIST__[0];
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if (nptrs == -1)
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{
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for(nptrs = 0; __DTOR_LIST__[nptrs + 1] != NULL; nptrs++);
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}
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DBG("There are %d destructors to call...\n", nptrs);
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/*
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* Go through the list backwards calling constructors.
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* FIXME - backwards?! This is ripped off crtdll\misc\gccmain.c
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*/
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for(; nptrs > 0; nptrs--)
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{
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DBG("call destructor 0x%x\n", __DTOR_LIST__[nptrs]);
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__DTOR_LIST__[nptrs]();
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}
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DBG("Called all destructors\n");
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}
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}
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/*
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* @unimplemented
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*/
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unsigned long long __cdecl
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get_usec_counter(void)
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{
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/* FIXME - better implementation */
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return (unsigned long long)GetTickCount() * 1000LL;
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}
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/* EOF */
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