reactos/freeldr/freeldr/video/bank.c
Brian Palmer 59f1842f56 Changes in v1.8 (1/18/2003) (brianp)
- Added F8 options menu
- Added custom Boot functionality
- Moved all OS= settings from [FreeLoader] section to [Operating Systems] section.
- Removed MessageLine= setting. MessageBox= now accepts "\n" as an escape character for newlines.
- Added descriptions for disk error codes returned by the BIOS.
- Device names like "fd0" and "hd0" and "hd1" as well as BIOS drive numbers can now be used as BootDrive= settings.

svn path=/trunk/; revision=4038
2003-01-19 01:04:01 +00:00

152 lines
4.3 KiB
C

/*
* FreeLoader
* Copyright (C) 1998-2003 Brian Palmer <brianp@sginet.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <freeldr.h>
#include <video.h>
#include <comm.h>
#include <rtl.h>
#include <debug.h>
U32 CurrentMemoryBank = 0;
VOID VideoSetMemoryBank(U16 BankNumber)
{
if (CurrentMemoryBank != BankNumber)
{
BiosVesaSetBank(BankNumber);
CurrentMemoryBank = BankNumber;
}
}
U32 VideoGetMemoryBankForPixel(U32 X, U32 Y)
{
U32 Bank;
U32 MemoryPos;
U32 BankSize;
U32 BytesPerPixel;
//BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X * BytesPerPixel);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
Bank = MemoryPos / BankSize;
return Bank;
}
U32 VideoGetMemoryBankForPixel16(U32 X, U32 Y)
{
U32 Bank;
U32 MemoryPos;
U32 BankSize;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X / 2);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
Bank = MemoryPos / BankSize;
return Bank;
}
U32 VideoGetBankOffsetForPixel(U32 X, U32 Y)
{
U32 BankOffset;
U32 MemoryPos;
U32 BankSize;
U32 BytesPerPixel;
//BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X * BytesPerPixel);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
BankOffset = MemoryPos % BankSize;
return BankOffset;
}
U32 VideoGetBankOffsetForPixel16(U32 X, U32 Y)
{
U32 BankOffset;
U32 MemoryPos;
U32 BankSize;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X / 2);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
BankOffset = MemoryPos % BankSize;
return BankOffset;
}
U32 VideoGetOffScreenMemoryOffsetForPixel(U32 X, U32 Y)
{
U32 MemoryPos;
U32 BytesPerPixel;
//BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
MemoryPos = (Y * VesaVideoModeInformation.BytesPerScanLine) + (X * BytesPerPixel);
return MemoryPos;
}
VOID VideoCopyOffScreenBufferToVRAM(VOID)
{
U32 BanksToCopy;
U32 BytesInLastBank;
U32 CurrentBank;
U32 BankSize;
U32 BufferSize;
//VideoWaitForVerticalRetrace();
// Text mode (BIOS or VESA)
if (VideoGetCurrentModeType() == MODETYPE_TEXT)
{
BufferSize = VideoGetCurrentModeResolutionX() * VideoGetBytesPerScanLine();
RtlCopyMemory((PVOID)VIDEOTEXT_MEM_ADDRESS, VideoOffScreenBuffer, BufferSize);
}
// VESA graphics mode
else if (VideoGetCurrentModeType() == MODETYPE_GRAPHICS && VideoIsCurrentModeVesa())
{
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
BanksToCopy = (VesaVideoModeInformation.HeightInPixels * VesaVideoModeInformation.BytesPerScanLine) / BankSize;
BytesInLastBank = (VesaVideoModeInformation.HeightInPixels * VesaVideoModeInformation.BytesPerScanLine) % BankSize;
// Copy all the banks but the last one because
// it is probably a partial bank
for (CurrentBank=0; CurrentBank<BanksToCopy; CurrentBank++)
{
VideoSetMemoryBank(CurrentBank);
RtlCopyMemory((PVOID)VIDEOVGA_MEM_ADDRESS, VideoOffScreenBuffer, BankSize);
}
// Copy the remaining bytes into the last bank
VideoSetMemoryBank(CurrentBank);
RtlCopyMemory((PVOID)VIDEOVGA_MEM_ADDRESS, VideoOffScreenBuffer, BytesInLastBank);
}
// BIOS graphics mode
else
{
UNIMPLEMENTED();
}
}