reactos/ntoskrnl/ob/obdir.c
Cameron Gutman 29fa274d6d - Create another branch for networking fixes
- TSVN choked repeatedly when attempting to merge ~9000 revs into the branch (tried 3 times on 2 different computers)
 - If someone wants to delete aicom-network-fixes, they are welcome to
 - Lesson learned: Letting a branch get thousands of revs out of date is a horrible idea

svn path=/branches/aicom-network-branch/; revision=44353
2009-12-02 03:23:19 +00:00

799 lines
24 KiB
C

/*
* PROJECT: ReactOS Kernel
* LICENSE: GPL - See COPYING in the top level directory
* FILE: ntoskrnl/ob/obdir.c
* PURPOSE: Manages the Object Manager's Directory Implementation,
* such as functions for addition, deletion and lookup into
* the Object Manager's namespace. These routines are separate
* from the Namespace Implementation because they are largely
* independent and could be used for other namespaces.
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
* Thomas Weidenmueller (w3seek@reactos.org)
*/
/* INCLUDES ***************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
BOOLEAN ObpLUIDDeviceMapsEnabled;
POBJECT_TYPE ObDirectoryType = NULL;
/* PRIVATE FUNCTIONS ******************************************************/
/*++
* @name ObpInsertEntryDirectory
*
* The ObpInsertEntryDirectory routine <FILLMEIN>.
*
* @param Parent
* <FILLMEIN>.
*
* @param Context
* <FILLMEIN>.
*
* @param ObjectHeader
* <FILLMEIN>.
*
* @return TRUE if the object was inserted, FALSE otherwise.
*
* @remarks None.
*
*--*/
BOOLEAN
NTAPI
ObpInsertEntryDirectory(IN POBJECT_DIRECTORY Parent,
IN POBP_LOOKUP_CONTEXT Context,
IN POBJECT_HEADER ObjectHeader)
{
POBJECT_DIRECTORY_ENTRY *AllocatedEntry;
POBJECT_DIRECTORY_ENTRY NewEntry;
POBJECT_HEADER_NAME_INFO HeaderNameInfo;
/* Make sure we have a name */
ASSERT(ObjectHeader->NameInfoOffset != 0);
/* Validate the context */
if ((Context->Object) ||
!(Context->DirectoryLocked) ||
(Parent != Context->Directory))
{
/* Invalid context */
DPRINT1("OB: ObpInsertEntryDirectory - invalid context %p %ld\n",
Context, Context->DirectoryLocked);
ASSERT(FALSE);
return FALSE;
}
/* Allocate a new Directory Entry */
NewEntry = ExAllocatePoolWithTag(PagedPool,
sizeof(OBJECT_DIRECTORY_ENTRY),
OB_DIR_TAG);
if (!NewEntry) return FALSE;
/* Save the hash */
NewEntry->HashValue = Context->HashValue;
/* Get the Object Name Information */
HeaderNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
/* Get the Allocated entry */
AllocatedEntry = &Parent->HashBuckets[Context->HashIndex];
/* Set it */
NewEntry->ChainLink = *AllocatedEntry;
*AllocatedEntry = NewEntry;
/* Associate the Object */
NewEntry->Object = &ObjectHeader->Body;
/* Associate the Directory */
HeaderNameInfo->Directory = Parent;
return TRUE;
}
/*++
* @name ObpLookupEntryDirectory
*
* The ObpLookupEntryDirectory routine <FILLMEIN>.
*
* @param Directory
* <FILLMEIN>.
*
* @param Name
* <FILLMEIN>.
*
* @param Attributes
* <FILLMEIN>.
*
* @param SearchShadow
* <FILLMEIN>.
*
* @param Context
* <FILLMEIN>.
*
* @return Pointer to the object which was found, or NULL otherwise.
*
* @remarks None.
*
*--*/
PVOID
NTAPI
ObpLookupEntryDirectory(IN POBJECT_DIRECTORY Directory,
IN PUNICODE_STRING Name,
IN ULONG Attributes,
IN UCHAR SearchShadow,
IN POBP_LOOKUP_CONTEXT Context)
{
BOOLEAN CaseInsensitive = FALSE;
POBJECT_HEADER_NAME_INFO HeaderNameInfo;
POBJECT_HEADER ObjectHeader;
ULONG HashValue;
ULONG HashIndex;
LONG TotalChars;
WCHAR CurrentChar;
POBJECT_DIRECTORY_ENTRY *AllocatedEntry;
POBJECT_DIRECTORY_ENTRY *LookupBucket;
POBJECT_DIRECTORY_ENTRY CurrentEntry;
PVOID FoundObject = NULL;
PWSTR Buffer;
PAGED_CODE();
/* Check if we should search the shadow directory */
if (!ObpLUIDDeviceMapsEnabled) SearchShadow = FALSE;
/* Fail if we don't have a directory or name */
if (!(Directory) || !(Name)) goto Quickie;
/* Get name information */
TotalChars = Name->Length / sizeof(WCHAR);
Buffer = Name->Buffer;
/* Set up case-sensitivity */
if (Attributes & OBJ_CASE_INSENSITIVE) CaseInsensitive = TRUE;
/* Fail if the name is empty */
if (!(Buffer) || !(TotalChars)) goto Quickie;
/* Create the Hash */
for (HashValue = 0; TotalChars; TotalChars--)
{
/* Go to the next Character */
CurrentChar = *Buffer++;
/* Prepare the Hash */
HashValue += (HashValue << 1) + (HashValue >> 1);
/* Create the rest based on the name */
if (CurrentChar < 'a') HashValue += CurrentChar;
else if (CurrentChar > 'z') HashValue += RtlUpcaseUnicodeChar(CurrentChar);
else HashValue += (CurrentChar - ('a'-'A'));
}
/* Merge it with our number of hash buckets */
HashIndex = HashValue % 37;
/* Save the result */
Context->HashValue = HashValue;
Context->HashIndex = (USHORT)HashIndex;
/* Get the root entry and set it as our lookup bucket */
AllocatedEntry = &Directory->HashBuckets[HashIndex];
LookupBucket = AllocatedEntry;
/* Check if the directory is already locked */
if (!Context->DirectoryLocked)
{
/* Lock it */
ObpAcquireDirectoryLockShared(Directory, Context);
}
/* Start looping */
while ((CurrentEntry = *AllocatedEntry))
{
/* Do the hashes match? */
if (CurrentEntry->HashValue == HashValue)
{
/* Make sure that it has a name */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(CurrentEntry->Object);
/* Get the name information */
ASSERT(ObjectHeader->NameInfoOffset != 0);
HeaderNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
/* Do the names match? */
if ((Name->Length == HeaderNameInfo->Name.Length) &&
(RtlEqualUnicodeString(Name, &HeaderNameInfo->Name, CaseInsensitive)))
{
break;
}
}
/* Move to the next entry */
AllocatedEntry = &CurrentEntry->ChainLink;
}
/* Check if we still have an entry */
if (CurrentEntry)
{
/* Set this entry as the first, to speed up incoming insertion */
if (AllocatedEntry != LookupBucket)
{
/* Check if the directory was locked or convert the lock */
if ((Context->DirectoryLocked) ||
(ExConvertPushLockSharedToExclusive(&Directory->Lock)))
{
/* Set the Current Entry */
*AllocatedEntry = CurrentEntry->ChainLink;
/* Link to the old Hash Entry */
CurrentEntry->ChainLink = *LookupBucket;
/* Set the new Hash Entry */
*LookupBucket = CurrentEntry;
}
}
/* Save the found object */
FoundObject = CurrentEntry->Object;
goto Quickie;
}
else
{
/* Check if the directory was locked */
if (!Context->DirectoryLocked)
{
/* Release the lock */
ObpReleaseDirectoryLock(Directory, Context);
}
/* Check if we should scan the shadow directory */
if ((SearchShadow) && (Directory->DeviceMap))
{
/* FIXME: We don't support this yet */
ASSERT(FALSE);
}
}
Quickie:
/* Check if we inserted an object */
if (FoundObject)
{
/* Get the object name information */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(FoundObject);
ObpReferenceNameInfo(ObjectHeader);
/* Reference the object being looked up */
ObReferenceObject(FoundObject);
/* Check if the directory was locked */
if (!Context->DirectoryLocked)
{
/* Release the lock */
ObpReleaseDirectoryLock(Directory, Context);
}
}
/* Check if we found an object already */
if (Context->Object)
{
/* We already did a lookup, so remove this object's query reference */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(Context->Object);
HeaderNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
ObpDereferenceNameInfo(HeaderNameInfo);
/* Also dereference the object itself */
ObDereferenceObject(Context->Object);
}
/* Return the object we found */
Context->Object = FoundObject;
return FoundObject;
}
/*++
* @name ObpDeleteEntryDirectory
*
* The ObpDeleteEntryDirectory routine <FILLMEIN>.
*
* @param Context
* <FILLMEIN>.
*
* @return TRUE if the object was deleted, FALSE otherwise.
*
* @remarks None.
*
*--*/
BOOLEAN
NTAPI
ObpDeleteEntryDirectory(POBP_LOOKUP_CONTEXT Context)
{
POBJECT_DIRECTORY Directory;
POBJECT_DIRECTORY_ENTRY *AllocatedEntry;
POBJECT_DIRECTORY_ENTRY CurrentEntry;
/* Get the Directory */
Directory = Context->Directory;
if (!Directory) return FALSE;
/* Get the Entry */
AllocatedEntry = &Directory->HashBuckets[Context->HashIndex];
CurrentEntry = *AllocatedEntry;
/* Unlink the Entry */
*AllocatedEntry = CurrentEntry->ChainLink;
CurrentEntry->ChainLink = NULL;
/* Free it */
ExFreePoolWithTag(CurrentEntry, OB_DIR_TAG);
/* Return */
return TRUE;
}
/* FUNCTIONS **************************************************************/
/*++
* @name NtOpenDirectoryObject
* @implemented NT4
*
* The NtOpenDirectoryObject routine opens a namespace directory object.
*
* @param DirectoryHandle
* Variable which receives the directory handle.
*
* @param DesiredAccess
* Desired access to the directory.
*
* @param ObjectAttributes
* Structure describing the directory.
*
* @return STATUS_SUCCESS or appropriate error value.
*
* @remarks None.
*
*--*/
NTSTATUS
NTAPI
NtOpenDirectoryObject(OUT PHANDLE DirectoryHandle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_ATTRIBUTES ObjectAttributes)
{
HANDLE Directory;
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
NTSTATUS Status;
PAGED_CODE();
/* Check if we need to do any probing */
if (PreviousMode != KernelMode)
{
_SEH2_TRY
{
/* Probe the return handle */
ProbeForWriteHandle(DirectoryHandle);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
}
_SEH2_END;
}
/* Open the directory object */
Status = ObOpenObjectByName(ObjectAttributes,
ObDirectoryType,
PreviousMode,
NULL,
DesiredAccess,
NULL,
&Directory);
if (NT_SUCCESS(Status))
{
_SEH2_TRY
{
/* Write back the handle to the caller */
*DirectoryHandle = Directory;
}
_SEH2_EXCEPT(ExSystemExceptionFilter())
{
/* Get the exception code */
Status = _SEH2_GetExceptionCode();
}
_SEH2_END;
}
/* Return the status to the caller */
return Status;
}
/*++
* @name NtQueryDirectoryObject
* @implemented NT4
*
* The NtQueryDirectoryObject routine reads information from a directory in
* the system namespace.
*
* @param DirectoryHandle
* Handle obtained with NtOpenDirectoryObject which
* must grant DIRECTORY_QUERY access to the directory object.
*
* @param Buffer
* Buffer to hold the data read.
*
* @param BufferLength
* Size of the buffer in bytes.
*
* @param ReturnSingleEntry
* When TRUE, only 1 entry is written in DirObjInformation;
* otherwise as many as will fit in the buffer.
*
* @param RestartScan
* If TRUE start reading at index 0.
* If FALSE start reading at the index specified by *ObjectIndex.
*
* @param Context
* Zero based index into the directory, interpretation
* depends on RestartScan.
*
* @param ReturnLength
* Caller supplied storage for the number of bytes
* written (or NULL).
*
* @return STATUS_SUCCESS or appropriate error value.
*
* @remarks Although you can iterate over the directory by calling this
* function multiple times, the directory is unlocked between
* calls. This means that another thread can change the directory
* and so iterating doesn't guarantee a consistent picture of the
* directory. Best thing is to retrieve all directory entries in
* one call.
*
*--*/
NTSTATUS
NTAPI
NtQueryDirectoryObject(IN HANDLE DirectoryHandle,
OUT PVOID Buffer,
IN ULONG BufferLength,
IN BOOLEAN ReturnSingleEntry,
IN BOOLEAN RestartScan,
IN OUT PULONG Context,
OUT PULONG ReturnLength OPTIONAL)
{
POBJECT_DIRECTORY Directory;
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
ULONG SkipEntries = 0;
NTSTATUS Status;
PVOID LocalBuffer;
POBJECT_DIRECTORY_INFORMATION DirectoryInfo;
ULONG Length, TotalLength;
ULONG Count, CurrentEntry;
ULONG Hash;
POBJECT_DIRECTORY_ENTRY Entry;
POBJECT_HEADER ObjectHeader;
POBJECT_HEADER_NAME_INFO ObjectNameInfo;
UNICODE_STRING Name;
PWSTR p;
OBP_LOOKUP_CONTEXT LookupContext;
PAGED_CODE();
/* Initialize lookup */
ObpInitializeLookupContext(&LookupContext);
/* Check if we need to do any probing */
if (PreviousMode != KernelMode)
{
_SEH2_TRY
{
/* Probe the buffer (assuming it will hold Unicode characters) */
ProbeForWrite(Buffer, BufferLength, sizeof(WCHAR));
/* Probe the context and copy it unless scan-restart was requested */
ProbeForWriteUlong(Context);
if (!RestartScan) SkipEntries = *Context;
/* Probe the return length if the caller specified one */
if (ReturnLength) ProbeForWriteUlong(ReturnLength);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
}
_SEH2_END;
}
else if (!RestartScan)
{
/* This is kernel mode, save the context without probing, if needed */
SkipEntries = *Context;
}
/* Allocate a buffer */
LocalBuffer = ExAllocatePoolWithTag(PagedPool,
sizeof(OBJECT_DIRECTORY_INFORMATION) +
BufferLength,
OB_NAME_TAG);
if (!LocalBuffer) return STATUS_INSUFFICIENT_RESOURCES;
RtlZeroMemory(LocalBuffer, BufferLength);
/* Get a reference to directory */
Status = ObReferenceObjectByHandle(DirectoryHandle,
DIRECTORY_QUERY,
ObDirectoryType,
PreviousMode,
(PVOID*)&Directory,
NULL);
if (!NT_SUCCESS(Status))
{
/* Free the buffer and fail */
ExFreePoolWithTag(LocalBuffer, OB_NAME_TAG);
return Status;
}
/* Lock directory in shared mode */
ObpAcquireDirectoryLockShared(Directory, &LookupContext);
/* Start at position 0 */
DirectoryInfo = (POBJECT_DIRECTORY_INFORMATION)LocalBuffer;
TotalLength = sizeof(OBJECT_DIRECTORY_INFORMATION);
/* Start with 0 entries */
Count = 0;
CurrentEntry = 0;
/* Set default status and start looping */
Status = STATUS_NO_MORE_ENTRIES;
for (Hash = 0; Hash < 37; Hash++)
{
/* Get this entry and loop all of them */
Entry = Directory->HashBuckets[Hash];
while (Entry)
{
/* Check if we should process this entry */
if (SkipEntries == CurrentEntry++)
{
/* Get the header data */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(Entry->Object);
ObjectNameInfo = OBJECT_HEADER_TO_NAME_INFO(ObjectHeader);
/* Get the object name */
if (ObjectNameInfo)
{
/* Use the one we have */
Name = ObjectNameInfo->Name;
}
else
{
/* Otherwise, use an empty one */
RtlInitEmptyUnicodeString(&Name, NULL, 0);
}
/* Calculate the length for this entry */
Length = sizeof(OBJECT_DIRECTORY_INFORMATION) +
Name.Length + sizeof(UNICODE_NULL) +
ObjectHeader->Type->Name.Length + sizeof(UNICODE_NULL);
/* Make sure this entry won't overflow */
if ((TotalLength + Length) > BufferLength)
{
/* Check if the caller wanted only an entry */
if (ReturnSingleEntry)
{
/* Then we'll fail and ask for more buffer */
TotalLength += Length;
Status = STATUS_BUFFER_TOO_SMALL;
}
else
{
/* Otherwise, we'll say we're done for now */
Status = STATUS_MORE_ENTRIES;
}
/* Decrease the entry since we didn't process */
CurrentEntry--;
goto Quickie;
}
/* Now fill in the buffer */
DirectoryInfo->Name.Length = Name.Length;
DirectoryInfo->Name.MaximumLength = Name.Length +
sizeof(UNICODE_NULL);
DirectoryInfo->Name.Buffer = Name.Buffer;
DirectoryInfo->TypeName.Length = ObjectHeader->
Type->Name.Length;
DirectoryInfo->TypeName.MaximumLength = ObjectHeader->
Type->Name.Length +
sizeof(UNICODE_NULL);
DirectoryInfo->TypeName.Buffer = ObjectHeader->
Type->Name.Buffer;
/* Set success */
Status = STATUS_SUCCESS;
/* Increase statistics */
TotalLength += Length;
DirectoryInfo++;
Count++;
/* If the caller only wanted an entry, bail out */
if (ReturnSingleEntry) goto Quickie;
/* Increase the key by one */
SkipEntries++;
}
/* Move to the next directory */
Entry = Entry->ChainLink;
}
}
Quickie:
/* Make sure we got success */
if (NT_SUCCESS(Status))
{
/* Clear the current pointer and set it */
RtlZeroMemory(DirectoryInfo, sizeof(OBJECT_DIRECTORY_INFORMATION));
DirectoryInfo++;
/* Set the buffer here now and loop entries */
p = (PWSTR)DirectoryInfo;
DirectoryInfo = LocalBuffer;
while (Count--)
{
/* Copy the name buffer */
RtlCopyMemory(p,
DirectoryInfo->Name.Buffer,
DirectoryInfo->Name.Length);
/* Now fixup the pointers */
DirectoryInfo->Name.Buffer = (PVOID)((ULONG_PTR)Buffer +
((ULONG_PTR)p -
(ULONG_PTR)LocalBuffer));
/* Advance in buffer and NULL-terminate */
p = (PVOID)((ULONG_PTR)p + DirectoryInfo->Name.Length);
*p++ = UNICODE_NULL;
/* Now copy the type name buffer */
RtlCopyMemory(p,
DirectoryInfo->TypeName.Buffer,
DirectoryInfo->TypeName.Length);
/* Now fixup the pointers */
DirectoryInfo->TypeName.Buffer = (PVOID)((ULONG_PTR)Buffer +
((ULONG_PTR)p -
(ULONG_PTR)LocalBuffer));
/* Advance in buffer and NULL-terminate */
p = (PVOID)((ULONG_PTR)p + DirectoryInfo->TypeName.Length);
*p++ = UNICODE_NULL;
/* Move to the next entry */
DirectoryInfo++;
}
/* Set the key */
*Context = CurrentEntry;
}
_SEH2_TRY
{
/* Copy the buffer */
RtlCopyMemory(Buffer,
LocalBuffer,
(TotalLength <= BufferLength) ?
TotalLength : BufferLength);
/* Check if the caller requested the return length and return it*/
if (ReturnLength) *ReturnLength = TotalLength;
}
_SEH2_EXCEPT(ExSystemExceptionFilter())
{
/* Get the exception code */
Status = _SEH2_GetExceptionCode();
}
_SEH2_END;
/* Unlock the directory */
ObpReleaseDirectoryLock(Directory, &LookupContext);
/* Dereference the directory and free our buffer */
ObDereferenceObject(Directory);
ExFreePoolWithTag(LocalBuffer, OB_NAME_TAG);
/* Return status to caller */
return Status;
}
/*++
* @name NtCreateDirectoryObject
* @implemented NT4
*
* The NtOpenDirectoryObject routine creates or opens a directory object.
*
* @param DirectoryHandle
* Variable which receives the directory handle.
*
* @param DesiredAccess
* Desired access to the directory.
*
* @param ObjectAttributes
* Structure describing the directory.
*
* @return STATUS_SUCCESS or appropriate error value.
*
* @remarks None.
*
*--*/
NTSTATUS
NTAPI
NtCreateDirectoryObject(OUT PHANDLE DirectoryHandle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_ATTRIBUTES ObjectAttributes)
{
POBJECT_DIRECTORY Directory;
HANDLE NewHandle;
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
NTSTATUS Status;
PAGED_CODE();
/* Check if we need to do any probing */
if (PreviousMode != KernelMode)
{
_SEH2_TRY
{
/* Probe the return handle */
ProbeForWriteHandle(DirectoryHandle);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
}
_SEH2_END;
}
/* Create the object */
Status = ObCreateObject(PreviousMode,
ObDirectoryType,
ObjectAttributes,
PreviousMode,
NULL,
sizeof(OBJECT_DIRECTORY),
0,
0,
(PVOID*)&Directory);
if (!NT_SUCCESS(Status)) return Status;
/* Setup the object */
RtlZeroMemory(Directory, sizeof(OBJECT_DIRECTORY));
ExInitializePushLock((PULONG_PTR)&Directory->Lock);
Directory->SessionId = -1;
/* Insert it into the handle table */
Status = ObInsertObject((PVOID)Directory,
NULL,
DesiredAccess,
0,
NULL,
&NewHandle);
/* Enter SEH to protect write */
_SEH2_TRY
{
/* Return the handle back to the caller */
*DirectoryHandle = NewHandle;
}
_SEH2_EXCEPT(ExSystemExceptionFilter())
{
/* Get the exception code */
Status = _SEH2_GetExceptionCode();
}
_SEH2_END;
/* Return status to caller */
return Status;
}
/* EOF */