mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 10:04:49 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
75 lines
2 KiB
C
75 lines
2 KiB
C
/* $Id: feedback.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.0
|
|
* Copyright (C) 1995-1996 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: feedback.h,v $
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef FEEDBACK_H
|
|
#define FEEDBACK_H
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
#define FEEDBACK_TOKEN( CTX, T ) \
|
|
if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
|
|
CTX->Feedback.Buffer[CTX->Feedback.Count] = (T); \
|
|
} \
|
|
CTX->Feedback.Count++;
|
|
|
|
|
|
extern void gl_feedback_vertex( GLcontext *ctx,
|
|
GLfloat x, GLfloat y, GLfloat z, GLfloat w,
|
|
const GLfloat color[4], GLfloat index,
|
|
const GLfloat texcoord[4] );
|
|
|
|
|
|
extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
|
|
|
|
|
|
extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
|
|
|
|
extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
|
|
GLenum type, GLfloat *buffer );
|
|
|
|
extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
|
|
|
|
extern void gl_InitNames( GLcontext *ctx );
|
|
|
|
extern void gl_LoadName( GLcontext *ctx, GLuint name );
|
|
|
|
extern void gl_PushName( GLcontext *ctx, GLuint name );
|
|
|
|
extern void gl_PopName( GLcontext *ctx );
|
|
|
|
extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
|
|
|
|
|
|
|
|
#endif
|
|
|