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226 lines
5.9 KiB
C
226 lines
5.9 KiB
C
/**************************************************************************
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Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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on the rights to use, copy, modify, merge, publish, distribute, sub
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license, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*
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*/
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#ifndef __VBO_EXEC_H__
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#define __VBO_EXEC_H__
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#include "main/mfeatures.h"
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#include "main/mtypes.h"
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#include "vbo.h"
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#include "vbo_attrib.h"
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/**
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* Max number of primitives (number of glBegin/End pairs) per VBO.
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*/
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#define VBO_MAX_PRIM 64
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/**
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* Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
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*/
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#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
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/** Current vertex program mode */
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enum vp_mode {
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VP_NONE, /**< fixed function */
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VP_NV, /**< NV vertex program */
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VP_ARB /**< ARB vertex program or GLSL vertex shader */
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};
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struct vbo_exec_eval1_map {
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struct gl_1d_map *map;
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GLuint sz;
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};
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struct vbo_exec_eval2_map {
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struct gl_2d_map *map;
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GLuint sz;
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};
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struct vbo_exec_copied_vtx {
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GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
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GLuint nr;
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};
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/** Used to signal when transitioning from one kind of drawing method
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* to another.
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*/
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enum draw_method
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{
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DRAW_NONE, /**< Initial value only */
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DRAW_BEGIN_END,
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DRAW_DISPLAY_LIST,
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DRAW_ARRAYS
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};
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struct vbo_exec_context
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{
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struct gl_context *ctx;
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GLvertexformat vtxfmt;
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GLvertexformat vtxfmt_noop;
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enum draw_method last_draw_method;
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struct {
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struct gl_buffer_object *bufferobj;
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GLuint vertex_size; /* in dwords */
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struct _mesa_prim prim[VBO_MAX_PRIM];
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GLuint prim_count;
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GLfloat *buffer_map;
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GLfloat *buffer_ptr; /* cursor, points into buffer */
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GLuint buffer_used; /* in bytes */
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GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
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GLuint vert_count;
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GLuint max_vert;
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struct vbo_exec_copied_vtx copied;
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GLubyte attrsz[VBO_ATTRIB_MAX];
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GLubyte active_sz[VBO_ATTRIB_MAX];
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GLfloat *attrptr[VBO_ATTRIB_MAX];
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struct gl_client_array arrays[VBO_ATTRIB_MAX];
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/* According to program mode, the values above plus current
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* values are squashed down to the 32 attributes passed to the
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* vertex program below:
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*/
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const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
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} vtx;
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struct {
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GLboolean recalculate_maps;
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struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
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struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
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} eval;
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struct {
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/* Arrays and current values manipulated according to program
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* mode, etc. These are the attributes as seen by vertex
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* programs:
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*/
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const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
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} array;
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/* Which flags to set in vbo_exec_BeginVertices() */
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GLbitfield begin_vertices_flags;
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#ifdef DEBUG
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GLint flush_call_depth;
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#endif
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};
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/* External API:
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*/
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void vbo_exec_init( struct gl_context *ctx );
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void vbo_exec_destroy( struct gl_context *ctx );
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void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
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void vbo_exec_BeginVertices( struct gl_context *ctx );
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void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
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/* Internal functions:
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*/
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void vbo_exec_array_init( struct vbo_exec_context *exec );
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void vbo_exec_array_destroy( struct vbo_exec_context *exec );
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void vbo_exec_vtx_init( struct vbo_exec_context *exec );
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void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
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/**
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* This is called by glBegin, glDrawArrays and glDrawElements (and
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* variations of those calls). When we transition from immediate mode
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* drawing to array drawing we need to invalidate the array state.
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*
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* glBegin/End builds vertex arrays. Those arrays may look identical
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* to glDrawArrays arrays except that the position of the elements may
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* be different. For example, arrays of (position3v, normal3f) vs. arrays
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* of (normal3f, position3f). So we need to make sure we notify drivers
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* that arrays may be changing.
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*/
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static inline void
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vbo_draw_method(struct vbo_exec_context *exec, enum draw_method method)
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{
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if (exec->last_draw_method != method) {
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exec->ctx->NewState |= _NEW_ARRAY;
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exec->last_draw_method = method;
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}
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}
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#if FEATURE_beginend
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void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
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void vbo_exec_vtx_map( struct vbo_exec_context *exec );
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#else /* FEATURE_beginend */
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static inline void
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vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
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{
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}
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static inline void
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vbo_exec_vtx_map( struct vbo_exec_context *exec )
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{
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}
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#endif /* FEATURE_beginend */
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void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
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void vbo_exec_eval_update( struct vbo_exec_context *exec );
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void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
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GLfloat u, GLfloat v );
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void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
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GLfloat u);
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#endif
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