mirror of
https://github.com/reactos/reactos.git
synced 2024-11-09 08:08:38 +00:00
437 lines
13 KiB
C
437 lines
13 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 7.1
|
|
*
|
|
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include <precomp.h>
|
|
|
|
/**
|
|
* Clip a point against the view volume.
|
|
*
|
|
* \param v vertex vector describing the point to clip.
|
|
*
|
|
* \return zero if outside view volume, or one if inside.
|
|
*/
|
|
static GLuint
|
|
viewclip_point_xy( const GLfloat v[] )
|
|
{
|
|
if ( v[0] > v[3] || v[0] < -v[3]
|
|
|| v[1] > v[3] || v[1] < -v[3] ) {
|
|
return 0;
|
|
}
|
|
else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Clip a point against the far/near Z clipping planes.
|
|
*
|
|
* \param v vertex vector describing the point to clip.
|
|
*
|
|
* \return zero if outside view volume, or one if inside.
|
|
*/
|
|
static GLuint
|
|
viewclip_point_z( const GLfloat v[] )
|
|
{
|
|
if (v[2] > v[3] || v[2] < -v[3] ) {
|
|
return 0;
|
|
}
|
|
else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Clip a point against the user clipping planes.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param v vertex vector describing the point to clip.
|
|
*
|
|
* \return zero if the point was clipped, or one otherwise.
|
|
*/
|
|
static GLuint
|
|
userclip_point( struct gl_context *ctx, const GLfloat v[] )
|
|
{
|
|
GLuint p;
|
|
|
|
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
|
|
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
|
|
GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
|
|
+ v[1] * ctx->Transform._ClipUserPlane[p][1]
|
|
+ v[2] * ctx->Transform._ClipUserPlane[p][2]
|
|
+ v[3] * ctx->Transform._ClipUserPlane[p][3];
|
|
if (dot < 0.0F) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute lighting for the raster position. RGB modes computed.
|
|
* \param ctx the context
|
|
* \param vertex vertex location
|
|
* \param normal normal vector
|
|
* \param Rcolor returned color
|
|
* \param Rspec returned specular color (if separate specular enabled)
|
|
*/
|
|
static void
|
|
shade_rastpos(struct gl_context *ctx,
|
|
const GLfloat vertex[4],
|
|
const GLfloat normal[3],
|
|
GLfloat Rcolor[4])
|
|
{
|
|
/*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
|
|
const struct gl_light *light;
|
|
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
|
|
|
|
_mesa_validate_all_lighting_tables( ctx );
|
|
|
|
COPY_3V(diffuseColor, base[0]);
|
|
diffuseColor[3] = CLAMP(
|
|
ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F );
|
|
ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 1.0);
|
|
|
|
foreach (light, &ctx->Light.EnabledList) {
|
|
GLfloat attenuation = 1.0;
|
|
GLfloat VP[3]; /* vector from vertex to light pos */
|
|
GLfloat n_dot_VP;
|
|
GLfloat diffuseContrib[3], specularContrib[3];
|
|
|
|
if (!(light->_Flags & LIGHT_POSITIONAL)) {
|
|
/* light at infinity */
|
|
COPY_3V(VP, light->_VP_inf_norm);
|
|
attenuation = light->_VP_inf_spot_attenuation;
|
|
}
|
|
else {
|
|
/* local/positional light */
|
|
GLfloat d;
|
|
|
|
/* VP = vector from vertex pos to light[i].pos */
|
|
SUB_3V(VP, light->_Position, vertex);
|
|
/* d = length(VP) */
|
|
d = (GLfloat) LEN_3FV( VP );
|
|
if (d > 1.0e-6) {
|
|
/* normalize VP */
|
|
GLfloat invd = 1.0F / d;
|
|
SELF_SCALE_SCALAR_3V(VP, invd);
|
|
}
|
|
|
|
/* atti */
|
|
attenuation = 1.0F / (light->ConstantAttenuation + d *
|
|
(light->LinearAttenuation + d *
|
|
light->QuadraticAttenuation));
|
|
|
|
if (light->_Flags & LIGHT_SPOT) {
|
|
GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection);
|
|
|
|
if (PV_dot_dir<light->_CosCutoff) {
|
|
continue;
|
|
}
|
|
else {
|
|
double x = PV_dot_dir * (EXP_TABLE_SIZE-1);
|
|
int k = (int) x;
|
|
GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0]
|
|
+ (x-k)*light->_SpotExpTable[k][1]);
|
|
attenuation *= spot;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (attenuation < 1e-3)
|
|
continue;
|
|
|
|
n_dot_VP = DOT3( normal, VP );
|
|
|
|
if (n_dot_VP < 0.0F) {
|
|
ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
|
|
continue;
|
|
}
|
|
|
|
/* Ambient + diffuse */
|
|
COPY_3V(diffuseContrib, light->_MatAmbient[0]);
|
|
ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
|
|
|
|
/* Specular */
|
|
{
|
|
const GLfloat *h;
|
|
GLfloat n_dot_h;
|
|
|
|
ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0);
|
|
|
|
if (ctx->Light.Model.LocalViewer) {
|
|
GLfloat v[3];
|
|
COPY_3V(v, vertex);
|
|
NORMALIZE_3FV(v);
|
|
SUB_3V(VP, VP, v);
|
|
NORMALIZE_3FV(VP);
|
|
h = VP;
|
|
}
|
|
else if (light->_Flags & LIGHT_POSITIONAL) {
|
|
ACC_3V(VP, ctx->_EyeZDir);
|
|
NORMALIZE_3FV(VP);
|
|
h = VP;
|
|
}
|
|
else {
|
|
h = light->_h_inf_norm;
|
|
}
|
|
|
|
n_dot_h = DOT3(normal, h);
|
|
|
|
if (n_dot_h > 0.0F) {
|
|
GLfloat spec_coef;
|
|
GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
|
|
|
|
if (spec_coef > 1.0e-10) {
|
|
ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
|
|
light->_MatSpecular[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
|
|
ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
|
|
}
|
|
|
|
Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
|
|
Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
|
|
Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
|
|
Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
|
|
}
|
|
|
|
|
|
/**
|
|
* Do texgen needed for glRasterPos.
|
|
* \param ctx rendering context
|
|
* \param vObj object-space vertex coordinate
|
|
* \param vEye eye-space vertex coordinate
|
|
* \param normal vertex normal
|
|
* \param unit texture unit number
|
|
* \param texcoord incoming texcoord and resulting texcoord
|
|
*/
|
|
static void
|
|
compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
|
|
const GLfloat normal[3], GLfloat texcoord[4])
|
|
{
|
|
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit;
|
|
|
|
/* always compute sphere map terms, just in case */
|
|
GLfloat u[3], two_nu, rx, ry, rz, m, mInv;
|
|
COPY_3V(u, vEye);
|
|
NORMALIZE_3FV(u);
|
|
two_nu = 2.0F * DOT3(normal, u);
|
|
rx = u[0] - normal[0] * two_nu;
|
|
ry = u[1] - normal[1] * two_nu;
|
|
rz = u[2] - normal[2] * two_nu;
|
|
m = rx * rx + ry * ry + (rz + 1.0F) * (rz + 1.0F);
|
|
if (m > 0.0F)
|
|
mInv = 0.5F * _mesa_inv_sqrtf(m);
|
|
else
|
|
mInv = 0.0F;
|
|
|
|
if (texUnit->TexGenEnabled & S_BIT) {
|
|
switch (texUnit->GenS.Mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
texcoord[0] = rx * mInv + 0.5F;
|
|
break;
|
|
case GL_REFLECTION_MAP:
|
|
texcoord[0] = rx;
|
|
break;
|
|
case GL_NORMAL_MAP:
|
|
texcoord[0] = normal[0];
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "Bad S texgen in compute_texgen()");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (texUnit->TexGenEnabled & T_BIT) {
|
|
switch (texUnit->GenT.Mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane);
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane);
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
texcoord[1] = ry * mInv + 0.5F;
|
|
break;
|
|
case GL_REFLECTION_MAP:
|
|
texcoord[1] = ry;
|
|
break;
|
|
case GL_NORMAL_MAP:
|
|
texcoord[1] = normal[1];
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "Bad T texgen in compute_texgen()");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (texUnit->TexGenEnabled & R_BIT) {
|
|
switch (texUnit->GenR.Mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane);
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane);
|
|
break;
|
|
case GL_REFLECTION_MAP:
|
|
texcoord[2] = rz;
|
|
break;
|
|
case GL_NORMAL_MAP:
|
|
texcoord[2] = normal[2];
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "Bad R texgen in compute_texgen()");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (texUnit->TexGenEnabled & Q_BIT) {
|
|
switch (texUnit->GenQ.Mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane);
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane);
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "Bad Q texgen in compute_texgen()");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* glRasterPos transformation. Typically called via ctx->Driver.RasterPos().
|
|
* XXX some of this code (such as viewport xform, clip testing and setting
|
|
* of ctx->Current.Raster* fields) could get lifted up into the
|
|
* main/rasterpos.c code.
|
|
*
|
|
* \param vObj vertex position in object space
|
|
*/
|
|
void
|
|
_tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
|
|
{
|
|
GLfloat eye[4], clip[4], ndc[3], d;
|
|
GLfloat *norm, eyenorm[3];
|
|
GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
|
|
|
|
/* apply modelview matrix: eye = MV * obj */
|
|
TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
|
|
/* apply projection matrix: clip = Proj * eye */
|
|
TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
|
|
|
|
/* clip to view volume. */
|
|
if (viewclip_point_z(clip) == 0) {
|
|
ctx->Current.RasterPosValid = GL_FALSE;
|
|
return;
|
|
}
|
|
if (!ctx->Transform.RasterPositionUnclipped) {
|
|
if (viewclip_point_xy(clip) == 0) {
|
|
ctx->Current.RasterPosValid = GL_FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* clip to user clipping planes */
|
|
if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clip)) {
|
|
ctx->Current.RasterPosValid = GL_FALSE;
|
|
return;
|
|
}
|
|
|
|
/* ndc = clip / W */
|
|
d = (clip[3] == 0.0F) ? 1.0F : 1.0F / clip[3];
|
|
ndc[0] = clip[0] * d;
|
|
ndc[1] = clip[1] * d;
|
|
ndc[2] = clip[2] * d;
|
|
/* wincoord = viewport_mapping(ndc) */
|
|
ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
|
|
+ ctx->Viewport._WindowMap.m[MAT_TX]);
|
|
ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
|
|
+ ctx->Viewport._WindowMap.m[MAT_TY]);
|
|
ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
|
|
+ ctx->Viewport._WindowMap.m[MAT_TZ])
|
|
/ ctx->DrawBuffer->_DepthMaxF;
|
|
ctx->Current.RasterPos[3] = clip[3];
|
|
|
|
/* compute raster distance */
|
|
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
|
|
ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
|
|
else
|
|
ctx->Current.RasterDistance =
|
|
SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
|
|
|
|
/* compute transformed normal vector (for lighting or texgen) */
|
|
if (ctx->_NeedEyeCoords) {
|
|
const GLfloat *inv = ctx->ModelviewMatrixStack.Top->inv;
|
|
TRANSFORM_NORMAL( eyenorm, objnorm, inv );
|
|
norm = eyenorm;
|
|
}
|
|
else {
|
|
norm = objnorm;
|
|
}
|
|
|
|
/* update raster color */
|
|
if (ctx->Light.Enabled) {
|
|
/* lighting */
|
|
shade_rastpos( ctx, vObj, norm,
|
|
ctx->Current.RasterColor );
|
|
}
|
|
else {
|
|
/* use current color */
|
|
COPY_4FV(ctx->Current.RasterColor,
|
|
ctx->Current.Attrib[VERT_ATTRIB_COLOR]);
|
|
}
|
|
|
|
/* texture coords */
|
|
{
|
|
GLfloat tc[4];
|
|
COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX]);
|
|
if (ctx->Texture.Unit.TexGenEnabled) {
|
|
compute_texgen(ctx, vObj, eye, norm, tc);
|
|
}
|
|
TRANSFORM_POINT(ctx->Current.RasterTexCoords,
|
|
ctx->TextureMatrixStack.Top->m, tc);
|
|
}
|
|
|
|
ctx->Current.RasterPosValid = GL_TRUE;
|
|
|
|
if (ctx->RenderMode == GL_SELECT) {
|
|
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
|
|
}
|
|
}
|