reactos/dll/opengl/mesa/main/vtxfmt.c

115 lines
3.7 KiB
C

/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Gareth Hughes
*/
#include <precomp.h>
#if FEATURE_beginend
/**
* Use the per-vertex functions found in <vfmt> to initialoze the given
* API dispatch table.
*/
static void
install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
{
_mesa_install_arrayelt_vtxfmt(tab, vfmt);
SET_Color3f(tab, vfmt->Color3f);
SET_Color3fv(tab, vfmt->Color3fv);
SET_Color4f(tab, vfmt->Color4f);
SET_Color4fv(tab, vfmt->Color4fv);
SET_EdgeFlag(tab, vfmt->EdgeFlag);
_mesa_install_eval_vtxfmt(tab, vfmt);
SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
SET_Indexf(tab, vfmt->Indexf);
SET_Indexfv(tab, vfmt->Indexfv);
SET_Materialfv(tab, vfmt->Materialfv);
SET_Normal3f(tab, vfmt->Normal3f);
SET_Normal3fv(tab, vfmt->Normal3fv);
SET_TexCoord1f(tab, vfmt->TexCoord1f);
SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
SET_TexCoord2f(tab, vfmt->TexCoord2f);
SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
SET_TexCoord3f(tab, vfmt->TexCoord3f);
SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
SET_TexCoord4f(tab, vfmt->TexCoord4f);
SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
SET_Vertex2f(tab, vfmt->Vertex2f);
SET_Vertex2fv(tab, vfmt->Vertex2fv);
SET_Vertex3f(tab, vfmt->Vertex3f);
SET_Vertex3fv(tab, vfmt->Vertex3fv);
SET_Vertex4f(tab, vfmt->Vertex4f);
SET_Vertex4fv(tab, vfmt->Vertex4fv);
_mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
SET_Begin(tab, vfmt->Begin);
SET_End(tab, vfmt->End);
SET_Rectf(tab, vfmt->Rectf);
SET_DrawArrays(tab, vfmt->DrawArrays);
SET_DrawElements(tab, vfmt->DrawElements);
/* GL_NV_vertex_program */
SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
}
/**
* Install per-vertex functions into the API dispatch table for execution.
*/
void
_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
install_vtxfmt( ctx->Exec, vfmt );
}
/**
* Install per-vertex functions into the API dispatch table for display
* list compilation.
*/
void
_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
{
install_vtxfmt( ctx->Save, vfmt );
}
#endif /* FEATURE_beginend */