reactos/dll/opengl/mesa/main/texstate.h

65 lines
1.8 KiB
C

/**
* \file texstate.h
* Texture state management.
*/
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TEXSTATE_H
#define TEXSTATE_H
#include "compiler.h"
#include "mtypes.h"
extern void
_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
extern void
_mesa_print_texunit_state( struct gl_context *ctx );
/**
* \name Initialization, state maintenance
*/
/*@{*/
extern void
_mesa_update_texture( struct gl_context *ctx, GLuint new_state );
extern GLboolean
_mesa_init_texture( struct gl_context *ctx );
extern void
_mesa_free_texture_data( struct gl_context *ctx );
extern void
_mesa_update_default_objects_texture(struct gl_context *ctx);
/*@}*/
#endif