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f66525ee02
svn path=/branches/ntvdm/; revision=59665
433 lines
12 KiB
C
433 lines
12 KiB
C
/*
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* Various storage structures (pool allocation, vector, hash table)
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*
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* Copyright (C) 1993, Eric Youngdale.
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* 2004, Eric Pouech
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <assert.h>
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#include <stdlib.h>
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#ifndef DBGHELP_STATIC_LIB
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#include "wine/debug.h"
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#endif
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#include "dbghelp_private.h"
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#ifdef USE_STATS
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#include <math.h>
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#endif
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WINE_DEFAULT_DEBUG_CHANNEL(dbghelp);
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struct pool_arena
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{
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struct list entry;
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char *current;
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char *end;
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};
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void pool_init(struct pool* a, size_t arena_size)
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{
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list_init( &a->arena_list );
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list_init( &a->arena_full );
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a->arena_size = arena_size;
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}
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void pool_destroy(struct pool* pool)
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{
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struct pool_arena* arena;
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struct pool_arena* next;
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#ifdef USE_STATS
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size_t alloc, used, num;
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alloc = used = num = 0;
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LIST_FOR_EACH_ENTRY( arena, &pool->arena_list, struct pool_arena, entry )
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{
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alloc += arena->end - (char *)arena;
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used += arena->current - (char*)arena;
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num++;
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}
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LIST_FOR_EACH_ENTRY( arena, &pool->arena_full, struct pool_arena, entry )
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{
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alloc += arena->end - (char *)arena;
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used += arena->current - (char*)arena;
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num++;
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}
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if (alloc == 0) alloc = 1; /* avoid division by zero */
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FIXME("STATS: pool %p has allocated %u kbytes, used %u kbytes in %u arenas, non-allocation ratio: %.2f%%\n",
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pool, (unsigned)(alloc >> 10), (unsigned)(used >> 10), (unsigned)num,
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100.0 - (float)used / (float)alloc * 100.0);
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#endif
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LIST_FOR_EACH_ENTRY_SAFE( arena, next, &pool->arena_list, struct pool_arena, entry )
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{
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list_remove( &arena->entry );
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HeapFree(GetProcessHeap(), 0, arena);
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}
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LIST_FOR_EACH_ENTRY_SAFE( arena, next, &pool->arena_full, struct pool_arena, entry )
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{
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list_remove( &arena->entry );
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HeapFree(GetProcessHeap(), 0, arena);
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}
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}
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void* pool_alloc(struct pool* pool, size_t len)
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{
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struct pool_arena* arena;
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void* ret;
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size_t size;
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len = (len + 3) & ~3; /* round up size on DWORD boundary */
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LIST_FOR_EACH_ENTRY( arena, &pool->arena_list, struct pool_arena, entry )
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{
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if (arena->end - arena->current >= len)
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{
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ret = arena->current;
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arena->current += len;
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if (arena->current + 16 >= arena->end)
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{
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list_remove( &arena->entry );
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list_add_tail( &pool->arena_full, &arena->entry );
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}
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return ret;
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}
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}
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size = max( pool->arena_size, len );
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arena = HeapAlloc(GetProcessHeap(), 0, size + sizeof(struct pool_arena));
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if (!arena) return NULL;
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ret = arena + 1;
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arena->current = (char*)ret + len;
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arena->end = (char*)ret + size;
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if (arena->current + 16 >= arena->end)
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list_add_tail( &pool->arena_full, &arena->entry );
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else
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list_add_head( &pool->arena_list, &arena->entry );
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return ret;
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}
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char* pool_strdup(struct pool* pool, const char* str)
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{
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char* ret;
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if ((ret = pool_alloc(pool, strlen(str) + 1))) strcpy(ret, str);
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return ret;
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}
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void vector_init(struct vector* v, unsigned esz, unsigned bucket_sz)
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{
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v->buckets = NULL;
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/* align size on DWORD boundaries */
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v->elt_size = (esz + 3) & ~3;
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switch (bucket_sz)
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{
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case 2: v->shift = 1; break;
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case 4: v->shift = 2; break;
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case 8: v->shift = 3; break;
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case 16: v->shift = 4; break;
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case 32: v->shift = 5; break;
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case 64: v->shift = 6; break;
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case 128: v->shift = 7; break;
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case 256: v->shift = 8; break;
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case 512: v->shift = 9; break;
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case 1024: v->shift = 10; break;
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default: assert(0);
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}
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v->num_buckets = 0;
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v->buckets_allocated = 0;
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v->num_elts = 0;
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}
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unsigned vector_length(const struct vector* v)
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{
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return v->num_elts;
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}
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void* vector_at(const struct vector* v, unsigned pos)
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{
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unsigned o;
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if (pos >= v->num_elts) return NULL;
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o = pos & ((1 << v->shift) - 1);
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return (char*)v->buckets[pos >> v->shift] + o * v->elt_size;
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}
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void* vector_add(struct vector* v, struct pool* pool)
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{
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unsigned ncurr = v->num_elts++;
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/* check that we don't wrap around */
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assert(v->num_elts > ncurr);
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if (ncurr == (v->num_buckets << v->shift))
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{
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if(v->num_buckets == v->buckets_allocated)
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{
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/* Double the bucket cache, so it scales well with big vectors.*/
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unsigned new_reserved;
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void* new;
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new_reserved = 2*v->buckets_allocated;
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if(new_reserved == 0) new_reserved = 1;
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/* Don't even try to resize memory.
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Pool datastructure is very inefficient with reallocs. */
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new = pool_alloc(pool, new_reserved * sizeof(void*));
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memcpy(new, v->buckets, v->buckets_allocated * sizeof(void*));
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v->buckets = new;
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v->buckets_allocated = new_reserved;
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}
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v->buckets[v->num_buckets] = pool_alloc(pool, v->elt_size << v->shift);
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return v->buckets[v->num_buckets++];
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}
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return vector_at(v, ncurr);
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}
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/* We construct the sparse array as two vectors (of equal size)
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* The first vector (key2index) is the lookup table between the key and
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* an index in the second vector (elements)
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* When inserting an element, it's always appended in second vector (and
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* never moved in memory later on), only the first vector is reordered
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*/
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struct key2index
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{
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unsigned long key;
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unsigned index;
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};
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void sparse_array_init(struct sparse_array* sa, unsigned elt_sz, unsigned bucket_sz)
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{
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vector_init(&sa->key2index, sizeof(struct key2index), bucket_sz);
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vector_init(&sa->elements, elt_sz, bucket_sz);
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}
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/******************************************************************
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* sparse_array_lookup
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*
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* Returns the first index which key is >= at passed key
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*/
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static struct key2index* sparse_array_lookup(const struct sparse_array* sa,
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unsigned long key, unsigned* idx)
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{
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struct key2index* pk2i;
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unsigned low, high;
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if (!sa->elements.num_elts)
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{
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*idx = 0;
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return NULL;
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}
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high = sa->elements.num_elts;
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pk2i = vector_at(&sa->key2index, high - 1);
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if (pk2i->key < key)
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{
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*idx = high;
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return NULL;
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}
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if (pk2i->key == key)
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{
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*idx = high - 1;
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return pk2i;
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}
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low = 0;
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pk2i = vector_at(&sa->key2index, low);
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if (pk2i->key >= key)
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{
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*idx = 0;
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return pk2i;
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}
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/* now we have: sa(lowest key) < key < sa(highest key) */
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while (low < high)
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{
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*idx = (low + high) / 2;
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pk2i = vector_at(&sa->key2index, *idx);
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if (pk2i->key > key) high = *idx;
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else if (pk2i->key < key) low = *idx + 1;
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else return pk2i;
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}
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/* binary search could return exact item, we search for highest one
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* below the key
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*/
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if (pk2i->key < key)
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pk2i = vector_at(&sa->key2index, ++(*idx));
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return pk2i;
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}
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void* sparse_array_find(const struct sparse_array* sa, unsigned long key)
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{
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unsigned idx;
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struct key2index* pk2i;
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if ((pk2i = sparse_array_lookup(sa, key, &idx)) && pk2i->key == key)
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return vector_at(&sa->elements, pk2i->index);
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return NULL;
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}
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void* sparse_array_add(struct sparse_array* sa, unsigned long key,
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struct pool* pool)
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{
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unsigned idx, i;
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struct key2index* pk2i;
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struct key2index* to;
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pk2i = sparse_array_lookup(sa, key, &idx);
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if (pk2i && pk2i->key == key)
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{
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FIXME("re adding an existing key\n");
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return NULL;
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}
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to = vector_add(&sa->key2index, pool);
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if (pk2i)
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{
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/* we need to shift vector's content... */
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/* let's do it brute force... (FIXME) */
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assert(sa->key2index.num_elts >= 2);
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for (i = sa->key2index.num_elts - 1; i > idx; i--)
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{
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pk2i = vector_at(&sa->key2index, i - 1);
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*to = *pk2i;
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to = pk2i;
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}
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}
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to->key = key;
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to->index = sa->elements.num_elts;
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return vector_add(&sa->elements, pool);
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}
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unsigned sparse_array_length(const struct sparse_array* sa)
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{
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return sa->elements.num_elts;
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}
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static unsigned hash_table_hash(const char* name, unsigned num_buckets)
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{
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unsigned hash = 0;
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while (*name)
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{
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hash += *name++;
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hash += (hash << 10);
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hash ^= (hash >> 6);
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}
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hash += (hash << 3);
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hash ^= (hash >> 11);
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hash += (hash << 15);
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return hash % num_buckets;
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}
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void hash_table_init(struct pool* pool, struct hash_table* ht, unsigned num_buckets)
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{
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ht->num_elts = 0;
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ht->num_buckets = num_buckets;
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ht->pool = pool;
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ht->buckets = NULL;
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}
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void hash_table_destroy(struct hash_table* ht)
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{
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#if defined(USE_STATS)
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int i;
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unsigned len;
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unsigned min = 0xffffffff, max = 0, sq = 0;
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struct hash_table_elt* elt;
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double mean, variance;
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for (i = 0; i < ht->num_buckets; i++)
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{
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for (len = 0, elt = ht->buckets[i]; elt; elt = elt->next) len++;
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if (len < min) min = len;
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if (len > max) max = len;
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sq += len * len;
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}
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mean = (double)ht->num_elts / ht->num_buckets;
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variance = (double)sq / ht->num_buckets - mean * mean;
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FIXME("STATS: elts[num:%-4u size:%u mean:%f] buckets[min:%-4u variance:%+f max:%-4u]\n",
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ht->num_elts, ht->num_buckets, mean, min, variance, max);
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#if 1
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for (i = 0; i < ht->num_buckets; i++)
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{
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for (len = 0, elt = ht->buckets[i]; elt; elt = elt->next) len++;
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if (len == max)
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{
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FIXME("Longuest bucket:\n");
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for (elt = ht->buckets[i]; elt; elt = elt->next)
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FIXME("\t%s\n", elt->name);
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break;
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}
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}
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#endif
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#endif
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}
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void hash_table_add(struct hash_table* ht, struct hash_table_elt* elt)
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{
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unsigned hash = hash_table_hash(elt->name, ht->num_buckets);
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if (!ht->buckets)
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{
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ht->buckets = pool_alloc(ht->pool, ht->num_buckets * sizeof(struct hash_table_bucket));
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assert(ht->buckets);
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memset(ht->buckets, 0, ht->num_buckets * sizeof(struct hash_table_bucket));
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}
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/* in some cases, we need to get back the symbols of same name in the order
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* in which they've been inserted. So insert new elements at the end of the list.
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*/
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if (!ht->buckets[hash].first)
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{
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ht->buckets[hash].first = elt;
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}
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else
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{
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ht->buckets[hash].last->next = elt;
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}
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ht->buckets[hash].last = elt;
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elt->next = NULL;
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ht->num_elts++;
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}
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void hash_table_iter_init(const struct hash_table* ht,
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struct hash_table_iter* hti, const char* name)
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{
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hti->ht = ht;
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if (name)
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{
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hti->last = hash_table_hash(name, ht->num_buckets);
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hti->index = hti->last - 1;
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}
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else
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{
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hti->last = ht->num_buckets - 1;
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hti->index = -1;
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}
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hti->element = NULL;
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}
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void* hash_table_iter_up(struct hash_table_iter* hti)
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{
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if (!hti->ht->buckets) return NULL;
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if (hti->element) hti->element = hti->element->next;
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while (!hti->element && hti->index < hti->last)
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hti->element = hti->ht->buckets[++hti->index].first;
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return hti->element;
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}
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