mirror of
https://github.com/reactos/reactos.git
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c424146e2c
svn path=/branches/cmake-bringup/; revision=48236
949 lines
23 KiB
C
949 lines
23 KiB
C
/*
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* PROJECT: ReactOS VGA display driver
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: drivers/video/displays/vga/vgavideo/vgavideo.c
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* PURPOSE:
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* PROGRAMMERS:
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*/
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#include <vgaddi.h>
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UCHAR PreCalcReverseByte[256];
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int maskbit[640];
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int y80[480];
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int xconv[640];
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int bit8[640];
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int startmasks[8];
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int endmasks[8];
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PBYTE vidmem;
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static ULONG UnpackPixel[256];
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static unsigned char leftMask;
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static int byteCounter;
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static unsigned char rightMask;
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UCHAR bytesPerPixel(ULONG Format)
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{
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/* This function is taken from /subsys/win32k/eng/surface.c
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* FIXME: GDI bitmaps are supposed to be pixel-packed. Right now if the
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* pixel size if < 1 byte we expand it to 1 byte for simplicities sake */
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switch (Format)
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{
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case BMF_1BPP:
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return 1;
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case BMF_4BPP:
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case BMF_4RLE:
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return 1;
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case BMF_8BPP:
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case BMF_8RLE:
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return 1;
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case BMF_16BPP:
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return 2;
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case BMF_24BPP:
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return 3;
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case BMF_32BPP:
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return 4;
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default:
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return 0;
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}
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}
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VOID vgaPreCalc()
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{
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ULONG j;
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startmasks[0] = 255;
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startmasks[1] = 1;
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startmasks[2] = 3;
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startmasks[3] = 7;
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startmasks[4] = 15;
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startmasks[5] = 31;
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startmasks[6] = 63;
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startmasks[7] = 127;
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endmasks[0] = 0;
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endmasks[1] = 128;
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endmasks[2] = 192;
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endmasks[3] = 224;
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endmasks[4] = 240;
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endmasks[5] = 248;
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endmasks[6] = 252;
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endmasks[7] = 254;
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for (j = 0; j < 80; j++)
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{
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maskbit[j*8] = 128;
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maskbit[j*8+1] = 64;
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maskbit[j*8+2] = 32;
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maskbit[j*8+3] = 16;
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maskbit[j*8+4] = 8;
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maskbit[j*8+5] = 4;
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maskbit[j*8+6] = 2;
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maskbit[j*8+7] = 1;
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bit8[j*8] = 7;
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bit8[j*8+1] = 6;
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bit8[j*8+2] = 5;
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bit8[j*8+3] = 4;
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bit8[j*8+4] = 3;
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bit8[j*8+5] = 2;
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bit8[j*8+6] = 1;
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bit8[j*8+7] = 0;
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}
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for (j = 0; j < SCREEN_Y; j++)
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y80[j] = j*80;
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for (j = 0; j < SCREEN_X; j++)
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xconv[j] = j >> 3;
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for (j = 0; j < 256; j++)
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{
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PreCalcReverseByte[j] =
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(((j >> 0) & 0x1) << 7) |
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(((j >> 1) & 0x1) << 6) |
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(((j >> 2) & 0x1) << 5) |
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(((j >> 3) & 0x1) << 4) |
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(((j >> 4) & 0x1) << 3) |
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(((j >> 5) & 0x1) << 2) |
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(((j >> 6) & 0x1) << 1) |
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(((j >> 7) & 0x1) << 0);
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}
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for (j = 0; j < 256; j++)
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{
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UnpackPixel[j] =
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(((j >> 0) & 0x1) << 4) |
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(((j >> 1) & 0x1) << 0) |
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(((j >> 2) & 0x1) << 12) |
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(((j >> 3) & 0x1) << 8) |
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(((j >> 4) & 0x1) << 20) |
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(((j >> 5) & 0x1) << 16) |
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(((j >> 6) & 0x1) << 28) |
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(((j >> 7) & 0x1) << 24);
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}
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}
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void
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get_masks(int x, int w)
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{
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register int tmp;
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leftMask = rightMask = 0;
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byteCounter = w;
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/* right margin */
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tmp = (x+w) & 7;
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if (tmp)
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{
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byteCounter -= tmp;
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rightMask = (unsigned char)(0xff00 >> tmp);
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}
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/* left margin */
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tmp = x & 7;
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if (tmp)
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{
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byteCounter -= (8 - tmp);
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leftMask = (0xff >> tmp);
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}
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/* too small ? */
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if (byteCounter < 0)
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{
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leftMask &= rightMask;
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rightMask = 0;
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byteCounter = 0;
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}
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byteCounter /= 8;
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}
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VOID vgaPutPixel(INT x, INT y, UCHAR c)
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{
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ULONG offset;
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UCHAR a;
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offset = xconv[x]+y80[y];
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,maskbit[x]);
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a = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_REGISTER_UCHAR(vidmem + offset, c);
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}
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VOID vgaPutByte(INT x, INT y, UCHAR c)
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{
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ULONG offset;
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offset = xconv[x]+y80[y];
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/* Set the write mode */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,0xff);
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WRITE_REGISTER_UCHAR(vidmem + offset, c);
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}
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VOID vgaGetByte(
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IN ULONG offset,
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OUT UCHAR *b,
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OUT UCHAR *g,
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OUT UCHAR *r,
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OUT UCHAR *i)
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{
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WRITE_PORT_USHORT((PUSHORT)GRA_I, 0x0304);
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*i = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x02);
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*r = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x01);
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*g = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
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*b = READ_REGISTER_UCHAR(vidmem + offset);
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}
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INT vgaGetPixel(
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IN INT x,
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IN INT y)
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{
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UCHAR mask, b, g, r, i;
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ULONG offset;
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offset = xconv[x] + y80[y];
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vgaGetByte(offset, &b, &g, &r, &i);
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mask = maskbit[x];
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b = b & mask;
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g = g & mask;
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r = r & mask;
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i = i & mask;
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mask = bit8[x];
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g = g >> mask;
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b = b >> mask;
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r = r >> mask;
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i = i >> mask;
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return (b + 2 * g + 4 * r + 8 * i);
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}
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BOOL vgaHLine(INT x, INT y, INT len, UCHAR c)
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{
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UCHAR a;
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ULONG pre1;
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ULONG orgpre1, orgx, midpre1;
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LONG ileftpix, imidpix, irightpix;
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orgx = x;
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/*if ( len < 8 )
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{
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for (i = x; i < x+len; i++ )
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vgaPutPixel ( i, y, c );
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return TRUE;
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}*/
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/* Calculate the left mask pixels, middle bytes and right mask pixel */
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ileftpix = 7 - mod8(x-1);
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irightpix = mod8(x+len);
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imidpix = (len-ileftpix-irightpix) / 8;
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pre1 = xconv[(x-1)&~7] + y80[y];
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orgpre1=pre1;
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/* check for overlap ( very short line ) */
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if ( (ileftpix+irightpix) > len )
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{
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int mask = startmasks[ileftpix] & endmasks[irightpix];
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/* Write left pixels */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,mask);
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a = READ_REGISTER_UCHAR(vidmem + pre1);
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WRITE_REGISTER_UCHAR(vidmem + pre1, c);
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return TRUE;
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}
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/* Left */
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if ( ileftpix > 0 )
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{
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/* Write left pixels */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,startmasks[ileftpix]);
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a = READ_REGISTER_UCHAR(vidmem + pre1);
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WRITE_REGISTER_UCHAR(vidmem + pre1, c);
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/* Prepare new x for the middle */
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x = orgx + 8;
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}
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if ( imidpix > 0 )
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{
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midpre1 = xconv[x] + y80[y];
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/* Set mask to all pixels in byte */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0xff);
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memset(vidmem+midpre1, c, imidpix); // write middle pixels, no need to read in latch because of the width
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}
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if ( irightpix > 0 )
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{
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x = orgx + len - irightpix;
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pre1 = xconv[x] + y80[y];
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/* Write right pixels */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask bits
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, endmasks[irightpix]);
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a = READ_REGISTER_UCHAR(vidmem + pre1);
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WRITE_REGISTER_UCHAR(vidmem + pre1, c);
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}
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return TRUE;
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}
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BOOL vgaVLine(INT x, INT y, INT len, UCHAR c)
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{
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INT offset, i;
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UCHAR a;
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offset = xconv[x]+y80[y];
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#ifdef VGA_PERF
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vgaSetBitMaskRegister ( maskbit[x] );
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#else
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WRITE_PORT_UCHAR((PUCHAR)GRA_I,0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D,maskbit[x]);
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#endif
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for(i=y; i<y+len; i++)
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{
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a = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_REGISTER_UCHAR(vidmem + offset, c);
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offset += 80;
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}
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return TRUE;
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}
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static const RECTL rclEmpty = { 0, 0, 0, 0 };
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BOOL VGADDIIntersectRect(PRECTL prcDst, PRECTL prcSrc1, PRECTL prcSrc2)
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{
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prcDst->left = max(prcSrc1->left, prcSrc2->left);
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prcDst->right = min(prcSrc1->right, prcSrc2->right);
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if (prcDst->left < prcDst->right)
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{
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prcDst->top = max(prcSrc1->top, prcSrc2->top);
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prcDst->bottom = min(prcSrc1->bottom, prcSrc2->bottom);
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if (prcDst->top < prcDst->bottom)
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return TRUE;
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}
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*prcDst = rclEmpty;
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return FALSE;
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}
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void DIB_BltFromVGA(int x, int y, int w, int h, void *b, int Dest_lDelta)
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{
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ULONG plane;
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ULONG left = x >> 3;
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ULONG shift = x - (x & ~0x7);
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UCHAR pixel, nextpixel;
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LONG rightcount;
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INT i, j;
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LONG stride = w >> 3;
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/* Calculate the number of rightmost bytes not in a dword block. */
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if (w >= 8)
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{
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rightcount = w % 8;
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}
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else
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{
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stride = 0;
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rightcount = w;
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}
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/* Reset the destination. */
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for (j = 0; j < h; j++)
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memset((PVOID)((ULONG_PTR)b + (j * Dest_lDelta)), 0, abs(Dest_lDelta));
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for (plane = 0; plane < 4; plane++)
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{
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PUCHAR dest = b;
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/* Select the plane we are reading in this iteration. */
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WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x04);
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, plane);
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for (j = 0; j < h; j++)
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{
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PULONG destline = (PULONG)dest;
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PUCHAR src = vidmem + (y + j) * SCREEN_STRIDE + left;
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/* Read the data for one plane for an eight aligned pixel block. */
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nextpixel = PreCalcReverseByte[READ_REGISTER_UCHAR(src)];
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for (i = 0; i < stride; i++, src++, destline++)
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{
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/* Form the data for one plane for an aligned block in the destination. */
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pixel = nextpixel;
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pixel >>= shift;
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nextpixel = PreCalcReverseByte[READ_REGISTER_UCHAR(src + 1)];
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pixel |= (nextpixel << (8 - shift));
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/* Expand the plane data to 'chunky' format and store. */
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*destline |= (UnpackPixel[pixel] << plane);
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}
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/* Handle any pixels not falling into a full block. */
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if (rightcount != 0)
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{
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ULONG row;
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/* Form the data for a complete block. */
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pixel = nextpixel;
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pixel >>= shift;
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nextpixel = PreCalcReverseByte[READ_REGISTER_UCHAR(src + 1)];
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pixel |= (nextpixel << (8 - shift));
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row = UnpackPixel[pixel] << plane;
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/* Store the data for each pixel in the destination. */
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for (i = 0; i < rightcount; i++)
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{
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((PUCHAR)destline)[i] |= (row & 0xFF);
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row >>= 8;
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}
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}
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dest += Dest_lDelta;
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}
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}
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#ifdef VGA_VERIFY
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i += 2)
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{
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UCHAR c1, c2;
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ULONG mask = (i < (w - 1)) ? 0xFF : 0xF0;
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c1 = (vgaGetPixel(x + i, y + j) << 4) | (vgaGetPixel(x + i + 1, y + j));
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c2 = ((PUCHAR)b)[(j * Dest_lDelta) + (i >> 1)];
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if ((c1 & mask) != (c2 & mask))
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EngDebugBreak();
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}
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}
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#endif /* VGA_VERIFY */
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}
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/* DIB blt to the VGA. */
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void DIB_BltToVGA(int x, int y, int w, int h, void *b, int Source_lDelta, int StartMod)
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{
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PUCHAR pb, opb = b;
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LONG i, j;
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LONG x2 = x + w;
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LONG y2 = y + h;
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ULONG offset;
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UCHAR a;
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for (i = x; i < x2; i++)
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{
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pb = opb;
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offset = xconv[i] + y80[y];
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WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, maskbit[i]);
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if (StartMod == ((i - x) % 2))
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{
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for (j = y; j < y2; j++)
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{
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a = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_REGISTER_UCHAR(vidmem + offset, (*pb & 0xf0) >> 4);
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offset += 80;
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pb += Source_lDelta;
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}
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}
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else
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{
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for (j = y; j < y2; j++)
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{
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a = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_REGISTER_UCHAR(vidmem + offset, *pb & 0x0f);
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offset += 80;
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pb += Source_lDelta;
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}
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}
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if (StartMod != ((i - x) % 2))
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opb++;
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}
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}
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/* DIB blt to the VGA. */
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void DIB_BltToVGAWithXlate(int x, int y, int w, int h, void *b, int Source_lDelta, XLATEOBJ* Xlate)
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{
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PUCHAR pb, opb = b;
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ULONG i, j;
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ULONG x2 = x + w;
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ULONG y2 = y + h;
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ULONG offset;
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UCHAR a;
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for (i = x; i < x2; i++)
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{
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pb = opb;
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offset = xconv[i] + y80[y];
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WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08); // set the mask
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WRITE_PORT_UCHAR((PUCHAR)GRA_D, maskbit[i]);
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if (0 == ((i - x) % 2))
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{
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for (j = y; j < y2; j++)
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{
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a = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_REGISTER_UCHAR(vidmem + offset, XLATEOBJ_iXlate(Xlate, (*pb & 0xf0) >> 4));
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offset += 80;
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pb += Source_lDelta;
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}
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}
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else
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{
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for (j = y; j < y2; j++)
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{
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a = READ_REGISTER_UCHAR(vidmem + offset);
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WRITE_REGISTER_UCHAR(vidmem + offset, XLATEOBJ_iXlate(Xlate, *pb & 0x0f));
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offset += 80;
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pb += Source_lDelta;
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}
|
|
}
|
|
|
|
if (0 != ((i - x) % 2))
|
|
opb++;
|
|
}
|
|
}
|
|
|
|
/* DIB blt to the VGA.
|
|
* For now we just do slow writes -- pixel by pixel,
|
|
* packing each one into the correct 4BPP format. */
|
|
void DIB_TransparentBltToVGA(int x, int y, int w, int h, void *b, int Source_lDelta, ULONG trans)
|
|
|
|
{
|
|
PUCHAR pb = b, opb = b;
|
|
BOOLEAN edgePixel = FALSE;
|
|
ULONG i, j;
|
|
ULONG x2 = x + w;
|
|
ULONG y2 = y + h;
|
|
UCHAR b1, b2;
|
|
|
|
/* Check if the width is odd */
|
|
if(mod2(w) > 0)
|
|
{
|
|
edgePixel = TRUE;
|
|
x2 -= 1;
|
|
}
|
|
|
|
for (j=y; j<y2; j++)
|
|
{
|
|
for (i=x; i<x2; i+=2)
|
|
{
|
|
b1 = (*pb & 0xf0) >> 4;
|
|
b2 = *pb & 0x0f;
|
|
if(b1 != trans) vgaPutPixel(i, j, b1);
|
|
if(b2 != trans) vgaPutPixel(i+1, j, b2);
|
|
pb++;
|
|
}
|
|
|
|
if (edgePixel == TRUE)
|
|
{
|
|
b1 = *pb;
|
|
if(b1 != trans) vgaPutPixel(x2, j, b1);
|
|
pb++;
|
|
}
|
|
|
|
opb += Source_lDelta;
|
|
pb = opb; // new test code
|
|
}
|
|
}
|
|
|
|
// This algorithm goes from left to right, storing each 4BPP pixel
|
|
// in an entire byte.
|
|
void FASTCALL
|
|
vgaReadScan( int x, int y, int w, void *b )
|
|
{
|
|
unsigned char *vp, *vpP;
|
|
unsigned char data, mask, maskP;
|
|
unsigned char *bp;
|
|
unsigned char plane_mask;
|
|
int plane, i;
|
|
|
|
ASSIGNVP4(x, y, vpP)
|
|
ASSIGNMK4(x, y, maskP)
|
|
get_masks(x, w);
|
|
WRITE_PORT_USHORT((PUSHORT)GRA_I, 0x0005); // read mode 0
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x04); // read map select
|
|
|
|
memset ( b, 0, w );
|
|
|
|
for ( plane=0, plane_mask=1; plane < 4; plane++, plane_mask<<=1 )
|
|
{
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, plane); // read map select
|
|
|
|
vp = vpP;
|
|
bp = b;
|
|
if ( leftMask )
|
|
{
|
|
mask = maskP;
|
|
data = *vp++;
|
|
do
|
|
{
|
|
if (data & mask)
|
|
*bp |= plane_mask;
|
|
bp++;
|
|
mask >>= 1;
|
|
} while (mask & leftMask);
|
|
}
|
|
if (byteCounter)
|
|
{
|
|
for (i=byteCounter; i>0; i--)
|
|
{
|
|
data = *vp++;
|
|
if (data & 0x80) *bp |= plane_mask;
|
|
bp++;
|
|
|
|
if (data & 0x40) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x20) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x10) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x08) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x04) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x02) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x01) *bp |= plane_mask;
|
|
bp++;
|
|
}
|
|
}
|
|
if (rightMask)
|
|
{
|
|
mask = 0x80;
|
|
data = *vp;
|
|
do
|
|
{
|
|
if (data & mask)
|
|
*bp |= plane_mask;
|
|
bp++;
|
|
mask >>= 1;
|
|
} while (mask & rightMask);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This algorithm goes from left to right
|
|
* It stores each 4BPP pixel in an entire byte. */
|
|
void FASTCALL
|
|
vgaWriteScan ( int x, int y, int w, void *b )
|
|
{
|
|
unsigned char *bp;
|
|
unsigned char *vp;
|
|
unsigned char init_mask;
|
|
volatile unsigned char dummy;
|
|
int byte_per_line;
|
|
int i, j, off, init_off = x&7;
|
|
|
|
bp = b;
|
|
ASSIGNVP4(x, y, vp)
|
|
ASSIGNMK4(x, y, init_mask)
|
|
byte_per_line = SCREEN_X >> 3;
|
|
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05); // write mode 2
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x02);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x03); // replace
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08); // bit mask
|
|
|
|
for ( j = 0; j < 8; j++)
|
|
{
|
|
unsigned int mask = 0x80 >> j;
|
|
WRITE_PORT_UCHAR ( (PUCHAR)GRA_D, (unsigned char)mask );
|
|
i = j - init_off;
|
|
off = 0;
|
|
if (j < init_off)
|
|
i += 8, off++;
|
|
while (i < w)
|
|
{
|
|
dummy = vp[off];
|
|
dummy = bp[i];
|
|
vp[off] = dummy;
|
|
i += 8;
|
|
off++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This algorithm goes from left to right, and inside that loop, top to bottom.
|
|
* It also stores each 4BPP pixel in an entire byte. */
|
|
void DFB_BltFromVGA(int x, int y, int w, int h, void *b, int bw)
|
|
{
|
|
unsigned char *vp, *vpY, *vpP;
|
|
unsigned char data, mask, maskP;
|
|
unsigned char *bp, *bpY;
|
|
unsigned char plane_mask;
|
|
int byte_per_line = SCREEN_X >> 3;
|
|
int plane, i, j;
|
|
|
|
ASSIGNVP4(x, y, vpP)
|
|
ASSIGNMK4(x, y, maskP)
|
|
get_masks(x, w);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05); // read mode 0
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x04); // read map select
|
|
|
|
/* clear buffer */
|
|
bp = b;
|
|
for (j = h; j > 0; j--)
|
|
{
|
|
memset(bp, 0, w);
|
|
bp += bw;
|
|
}
|
|
|
|
for (plane = 0, plane_mask = 1; plane < 4; plane++, plane_mask <<= 1)
|
|
{
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, plane); // read map select
|
|
vpY = vpP;
|
|
bpY = b;
|
|
for (j = h; j > 0; j--)
|
|
{
|
|
vp = vpY;
|
|
bp = bpY;
|
|
if (leftMask)
|
|
{
|
|
mask = maskP;
|
|
data = *vp++;
|
|
do
|
|
{
|
|
if (data & mask)
|
|
*bp |= plane_mask;
|
|
bp++;
|
|
mask >>= 1;
|
|
} while (mask & leftMask);
|
|
}
|
|
if (byteCounter)
|
|
{
|
|
for (i=byteCounter; i>0; i--)
|
|
{
|
|
data = *vp++;
|
|
if (data & 0x80) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x40) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x20) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x10) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x08) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x04) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x02) *bp |= plane_mask;
|
|
bp++;
|
|
if (data & 0x01) *bp |= plane_mask;
|
|
bp++;
|
|
}
|
|
}
|
|
if (rightMask)
|
|
{
|
|
mask = 0x80;
|
|
data = *vp;
|
|
do
|
|
{
|
|
if (data & mask) *bp |= plane_mask;
|
|
bp++;
|
|
mask >>= 1;
|
|
} while (mask & rightMask);
|
|
}
|
|
bpY += bw;
|
|
vpY += byte_per_line;
|
|
}
|
|
}
|
|
|
|
// We don't need this if the next call is a DFB blt to VGA (as in the case of moving the mouse pointer)
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05); // write mode 2
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x02);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x03); // replace
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
|
|
}
|
|
|
|
/* This algorithm goes from left to right, and inside that loop, top to bottom.
|
|
* It also stores each 4BPP pixel in an entire byte. */
|
|
void DFB_BltToVGA(int x, int y, int w, int h, void *b, int bw)
|
|
{
|
|
unsigned char *bp, *bpX;
|
|
unsigned char *vp, *vpX;
|
|
unsigned char mask;
|
|
volatile unsigned char dummy;
|
|
int byte_per_line;
|
|
int i, j;
|
|
|
|
bpX = b;
|
|
ASSIGNVP4(x, y, vpX)
|
|
ASSIGNMK4(x, y, mask)
|
|
byte_per_line = SCREEN_X >> 3;
|
|
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05); // write mode 2
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x02);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x03); // replace
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08); // bit mask
|
|
|
|
for (i=w; i>0; i--)
|
|
{
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, mask);
|
|
bp = bpX;
|
|
vp = vpX;
|
|
for (j = h; j > 0; j--)
|
|
{
|
|
dummy = *vp;
|
|
*vp = *bp;
|
|
bp += bw;
|
|
vp += byte_per_line;
|
|
}
|
|
bpX++;
|
|
if ((mask >>= 1) == 0)
|
|
{
|
|
vpX++;
|
|
mask = 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This algorithm goes from goes from left to right, and inside that loop, top to bottom.
|
|
* It also stores each 4BPP pixel in an entire byte. */
|
|
void DFB_BltToVGA_Transparent(int x, int y, int w, int h, void *b, int bw, char Trans)
|
|
{
|
|
unsigned char *bp, *bpX;
|
|
unsigned char *vp, *vpX;
|
|
unsigned char mask;
|
|
volatile unsigned char dummy;
|
|
int byte_per_line;
|
|
int i, j;
|
|
|
|
bpX = b;
|
|
ASSIGNVP4(x, y, vpX)
|
|
ASSIGNMK4(x, y, mask)
|
|
byte_per_line = SCREEN_X >> 3;
|
|
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05); // write mode 2
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x02);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x03); // replace
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08); // bit mask
|
|
|
|
for (i=w; i>0; i--)
|
|
{
|
|
WRITE_PORT_UCHAR((PUCHAR)GRA_D, mask);
|
|
bp = bpX;
|
|
vp = vpX;
|
|
for (j=h; j>0; j--)
|
|
{
|
|
if (*bp != Trans)
|
|
{
|
|
dummy = *vp;
|
|
*vp = *bp;
|
|
}
|
|
bp += bw;
|
|
vp += byte_per_line;
|
|
}
|
|
bpX++;
|
|
if ((mask >>= 1) == 0)
|
|
{
|
|
vpX++;
|
|
mask = 0x80;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* This algorithm converts a DFB into a DIB
|
|
* WARNING: This algorithm is buggy */
|
|
void DFB_BltToDIB(int x, int y, int w, int h, void *b, int bw, void *bdib, int dibw)
|
|
{
|
|
unsigned char *bp, *bpX, *dib, *dibTmp;
|
|
int i, j, dib_shift;
|
|
|
|
bpX = b;
|
|
dib = (unsigned char *)bdib + y * dibw + (x / 2);
|
|
|
|
for (i=w; i>0; i--)
|
|
{
|
|
/* determine the bit shift for the DIB pixel */
|
|
dib_shift = mod2(w-i);
|
|
if(dib_shift > 0)
|
|
dib_shift = 4;
|
|
dibTmp = dib;
|
|
|
|
bp = bpX;
|
|
for (j = h; j > 0; j--)
|
|
{
|
|
*dibTmp = *bp << dib_shift | *(bp + 1);
|
|
dibTmp += dibw;
|
|
bp += bw;
|
|
}
|
|
bpX++;
|
|
if(dib_shift == 0)
|
|
dib++;
|
|
}
|
|
}
|
|
|
|
/* This algorithm converts a DIB into a DFB */
|
|
void DIB_BltToDFB(int x, int y, int w, int h, void *b, int bw, void *bdib, int dibw)
|
|
{
|
|
unsigned char *bp, *bpX, *dib, *dibTmp;
|
|
int i, j, dib_shift, dib_and;
|
|
|
|
bpX = b;
|
|
dib = (unsigned char *)bdib + y * dibw + (x / 2);
|
|
|
|
for (i=w; i>0; i--)
|
|
{
|
|
/* determine the bit shift for the DIB pixel */
|
|
dib_shift = mod2(w-i);
|
|
if(dib_shift > 0)
|
|
{
|
|
dib_shift = 0;
|
|
dib_and = 0x0f;
|
|
}
|
|
else
|
|
{
|
|
dib_shift = 4;
|
|
dib_and = 0xf0;
|
|
}
|
|
|
|
dibTmp = dib;
|
|
bp = bpX;
|
|
|
|
for (j=h; j>0; j--)
|
|
{
|
|
*bp = (*dibTmp & dib_and) >> dib_shift;
|
|
dibTmp += dibw;
|
|
bp += bw;
|
|
}
|
|
|
|
bpX++;
|
|
if (dib_shift == 0)
|
|
dib++;
|
|
}
|
|
}
|