reactos/subsystems/mvdm/ntvdm/hardware/sound/speaker.c

300 lines
8.3 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: subsystems/mvdm/ntvdm/hardware/sound/speaker.c
* PURPOSE: PC Speaker emulation
* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
#define NDEBUG
#include <debug.h>
#include "speaker.h"
#include "hardware/pit.h"
/* Extra PSDK/NDK Headers */
#include <ndk/iofuncs.h>
/* DDK Driver Headers */
#include <ntddbeep.h>
/* PRIVATE VARIABLES **********************************************************/
static HANDLE hBeep = NULL;
static LARGE_INTEGER FreqCount, CountStart;
static ULONG PulseTickCount = 0, FreqPulses = 0;
#define SPEAKER_RESPONSE 200 // in milliseconds
#define MIN_AUDIBLE_FREQ 20 // BEEP_FREQUENCY_MINIMUM
#define MAX_AUDIBLE_FREQ 20000 // BEEP_FREQUENCY_MAXIMUM
#define CLICK_FREQ 100
/* PRIVATE FUNCTIONS **********************************************************/
static
VOID
MakeBeep(ULONG Frequency,
ULONG Duration)
{
static ULONG LastFrequency = 0, LastDuration = 0;
IO_STATUS_BLOCK IoStatusBlock;
BEEP_SET_PARAMETERS BeepSetParameters;
/* A null frequency means we stop beeping */
if (Frequency == 0) Duration = 0;
/*
* Do nothing if we are replaying exactly the same sound
* (this avoids hiccups due to redoing the same beeps).
*/
if (Frequency == LastFrequency && Duration == LastDuration) return;
/*
* For small durations we automatically reset the beep so
* that we can replay short beeps like clicks immediately.
*/
if (Duration < 10)
{
LastFrequency = 0;
LastDuration = 0;
}
else
{
LastFrequency = Frequency;
LastDuration = Duration;
}
/* Set the data and do the beep */
BeepSetParameters.Frequency = Frequency;
BeepSetParameters.Duration = Duration;
NtDeviceIoControlFile(hBeep,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_BEEP_SET,
&BeepSetParameters,
sizeof(BeepSetParameters),
NULL,
0);
}
static
VOID PulseSample(VOID)
{
static ULONG Pulses = 0, CountStartTick = 0, LastPulsesFreq = 0;
ULONG LastPulseTickCount, CurrPulsesFreq;
LARGE_INTEGER Counter;
LONGLONG Elapsed;
/*
* Check how far away was the previous pulse and
* if it was >= 200ms away then restart counting.
*/
LastPulseTickCount = PulseTickCount;
PulseTickCount = GetTickCount();
if (PulseTickCount - LastPulseTickCount >= SPEAKER_RESPONSE)
{
CountStart.QuadPart = 0;
Pulses = 0;
FreqPulses = 0;
return;
}
/* We have closely spaced pulses. Start counting. */
if (CountStart.QuadPart == 0)
{
NtQueryPerformanceCounter(&CountStart, NULL);
CountStartTick = PulseTickCount;
Pulses = 0;
FreqPulses = 0;
return;
}
/* A pulse is ongoing */
++Pulses;
/* We require some pulses to have some statistics */
if (PulseTickCount - CountStartTick <= (SPEAKER_RESPONSE >> 1)) return;
/* Get count time */
NtQueryPerformanceCounter(&Counter, NULL);
/*
* Get the number of speaker hundreds of microseconds that have passed
* since we started counting.
*/
Elapsed = (Counter.QuadPart - CountStart.QuadPart) * 10000 / FreqCount.QuadPart;
if (Elapsed == 0) ++Elapsed;
/* Update counting for next pulses */
CountStart = Counter;
CountStartTick = PulseTickCount;
// HACKHACK!! I need to check why we need to double the number
// of pulses in order to have the correct frequency...
Pulses <<= 1;
/* Get the current pulses frequency */
CurrPulsesFreq = 10000 * Pulses / Elapsed;
/* Round the current pulses frequency up and align */
if ((CurrPulsesFreq & 0x0F) > 7) CurrPulsesFreq += 0x10;
CurrPulsesFreq &= ~0x0F;
/* Reinitialize frequency counters if necessary */
if (LastPulsesFreq == 0) LastPulsesFreq = CurrPulsesFreq;
if (FreqPulses == 0) FreqPulses = LastPulsesFreq;
/* Fix up the current pulses frequency if needed */
if (LastPulsesFreq != 0 && CurrPulsesFreq == 0)
CurrPulsesFreq = LastPulsesFreq;
/*
* Magic begins there...
*/
#define UABS(x) (ULONG)((LONG)(x) < 0 ? -(LONG)(x) : (x))
if (UABS(CurrPulsesFreq - LastPulsesFreq) > 7)
{
/*
* This can be a "large" fluctuation so ignore it for now, but take
* it into account if it happens to be a real frequency change.
*/
CurrPulsesFreq = (CurrPulsesFreq + LastPulsesFreq) >> 1;
}
else
{
// FreqPulses = ((FreqPulses << 2) + LastPulsesFreq + CurrPulsesFreq) / 6;
FreqPulses = ((FreqPulses << 1) + LastPulsesFreq + CurrPulsesFreq) >> 2;
}
/* Round the pulses frequency up and align */
if ((FreqPulses & 0x0F) > 7) FreqPulses += 0x10;
FreqPulses &= ~0x0F;
DPRINT("FreqPulses = %d, LastPulsesFreq = %d, CurrPulsesFreq = %d, Pulses = %d, Elapsed = %d\n",
FreqPulses, LastPulsesFreq, CurrPulsesFreq, Pulses, Elapsed);
LastPulsesFreq = CurrPulsesFreq;
Pulses = 0;
}
/* PUBLIC FUNCTIONS ***********************************************************/
// SpeakerPulse
VOID SpeakerChange(UCHAR Port61hValue)
{
static BOOLEAN OldSpeakerOff = TRUE;
BOOLEAN Timer2Gate = !!(Port61hValue & 0x01);
BOOLEAN SpeakerOn = !!(Port61hValue & 0x02);
DPRINT("SpeakerChange -- Timer2Gate == %s ; SpeakerOn == %s\n",
Timer2Gate ? "true" : "false", SpeakerOn ? "true" : "false");
if (Timer2Gate)
{
if (SpeakerOn)
{
/* Start beeping */
ULONG Frequency = (PIT_BASE_FREQUENCY / PitGetReloadValue(2));
if (Frequency < MIN_AUDIBLE_FREQ || MAX_AUDIBLE_FREQ < Frequency)
Frequency = 0;
MakeBeep(Frequency, INFINITE);
}
else
{
/* Stop beeping */
MakeBeep(0, 0);
}
}
else
{
if (SpeakerOn)
{
if (OldSpeakerOff)
{
OldSpeakerOff = FALSE;
PulseSample();
}
if (FreqPulses >= MIN_AUDIBLE_FREQ)
MakeBeep(FreqPulses, INFINITE);
else if (CountStart.QuadPart != 0)
MakeBeep(CLICK_FREQ, 1); /* Click */
else
MakeBeep(0, 0); /* Stop beeping */
}
else
{
OldSpeakerOff = TRUE;
/*
* Check how far away was the previous pulse and if
* it was >= (200 + eps) ms away then stop beeping.
*/
if (GetTickCount() - PulseTickCount >= SPEAKER_RESPONSE + (SPEAKER_RESPONSE >> 3))
{
CountStart.QuadPart = 0;
FreqPulses = 0;
/* Stop beeping */
MakeBeep(0, 0);
}
}
}
}
VOID SpeakerInitialize(VOID)
{
NTSTATUS Status;
UNICODE_STRING BeepDevice;
OBJECT_ATTRIBUTES ObjectAttributes;
IO_STATUS_BLOCK IoStatusBlock;
/* Retrieve the performance frequency and initialize the timer ticks */
NtQueryPerformanceCounter(&CountStart, &FreqCount);
if (FreqCount.QuadPart == 0)
{
wprintf(L"FATAL: Performance counter not available\n");
}
/* Open the BEEP device */
RtlInitUnicodeString(&BeepDevice, L"\\Device\\Beep");
InitializeObjectAttributes(&ObjectAttributes, &BeepDevice, 0, NULL, NULL);
Status = NtCreateFile(&hBeep,
FILE_READ_DATA | FILE_WRITE_DATA,
&ObjectAttributes,
&IoStatusBlock,
NULL,
0,
FILE_SHARE_READ | FILE_SHARE_WRITE,
FILE_OPEN_IF,
0,
NULL,
0);
if (!NT_SUCCESS(Status))
{
DPRINT1("Failed to open the Beep driver, Status 0x%08lx\n", Status);
// hBeep = INVALID_HANDLE_VALUE;
}
}
VOID SpeakerCleanup(VOID)
{
NtClose(hBeep);
}
/* EOF */