reactos/include/psdk/gdiplusmatrix.h
Hermès Bélusca-Maïto b819608ed8 Create a branch for console restructuration work.
svn path=/branches/condrv_restructure/; revision=63104
2014-05-02 14:13:40 +00:00

147 lines
2.4 KiB
C++

/*
* GdiPlusMatrix.h
*
* Windows GDI+
*
* This file is part of the w32api package.
*
* THIS SOFTWARE IS NOT COPYRIGHTED
*
* This source code is offered for use in the public domain. You may
* use, modify or distribute it freely.
*
* This code is distributed in the hope that it will be useful but
* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
* DISCLAIMED. This includes but is not limited to warranties of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _GDIPLUSMATRIX_H
#define _GDIPLUSMATRIX_H
class Matrix : public GdiplusBase
{
public:
Matrix(const RectF &rect, const PointF *dstplg)
{
}
Matrix(const Rect &rect, const Point *dstplg)
{
}
Matrix(VOID)
{
}
Matrix(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
}
Matrix *Clone(VOID)
{
return NULL;
}
static BOOL Equals(const Matrix* matrix)
{
return FALSE;
}
Status GetElements(REAL *m) const
{
return NotImplemented;
}
Status GetLastStatus(VOID)
{
return NotImplemented;
}
Status Invert(VOID)
{
return NotImplemented;
}
BOOL IsIdentity(VOID)
{
return FALSE;
}
BOOL IsInvertible(VOID)
{
return FALSE;
}
Status Multiply(const Matrix *matrix, MatrixOrder order)
{
return NotImplemented;
}
REAL OffsetX(VOID)
{
return 0;
}
REAL OffsetY(VOID)
{
return 0;
}
Status Reset(VOID)
{
return NotImplemented;
}
Status Rotate(REAL angle, MatrixOrder order)
{
return NotImplemented;
}
Status RotateAt(REAL angle, const PointF &center, MatrixOrder order)
{
return NotImplemented;
}
Status Scale(REAL scaleX, REAL scaleY, MatrixOrder order)
{
return NotImplemented;
}
Status SetElements(REAL m11, REAL m12, REAL m21, REAL m22, REAL dx, REAL dy)
{
return NotImplemented;
}
Status Shear(REAL shearX, REAL shearY, REAL order)
{
return NotImplemented;
}
Status TransformPoints(Point *pts, INT count)
{
return NotImplemented;
}
Status TransformPoints(PointF *pts, INT count)
{
return NotImplemented;
}
Status TransformVectors(Point *pts, INT count)
{
return NotImplemented;
}
Status TransformVectors(PointF *pts, INT count)
{
return NotImplemented;
}
Status Translate(REAL offsetX, REAL offsetY, REAL order)
{
return NotImplemented;
}
};
#endif /* _GDIPLUSMATRIX_H */