reactos/include/psdk/gdiplusbrush.h
Hermès Bélusca-Maïto b819608ed8 Create a branch for console restructuration work.
svn path=/branches/condrv_restructure/; revision=63104
2014-05-02 14:13:40 +00:00

311 lines
5.6 KiB
C++

/*
* GdiPlusBrush.h
*
* Windows GDI+
*
* This file is part of the w32api package.
*
* THIS SOFTWARE IS NOT COPYRIGHTED
*
* This source code is offered for use in the public domain. You may
* use, modify or distribute it freely.
*
* This code is distributed in the hope that it will be useful but
* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
* DISCLAIMED. This includes but is not limited to warranties of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _GDIPLUSBRUSH_H
#define _GDIPLUSBRUSH_H
class Brush : public GdiplusBase
{
public:
Brush *Clone(VOID) const
{
return NULL;
}
Status GetLastStatus(VOID)
{
return NotImplemented;
}
BrushType GetType(VOID)
{
return BrushTypeSolidColor;
}
};
class HatchBrush : public Brush
{
public:
HatchBrush(HatchStyle hatchStyle, const Color &foreColor, const Color &backColor)
{
}
Status GetBackgroundColor(Color *color) const
{
return NotImplemented;
}
Status GetForegroundColor(Color *color) const
{
return NotImplemented;
}
HatchStyle GetHatchStyle(VOID) const
{
return HatchStyleHorizontal;
}
};
class LinearGradientBrush : public Brush
{
public:
LinearGradientBrush(const PointF &point1, const PointF &point2, const Color &color1, const Color &color2)
{
}
LinearGradientBrush(const Rect &rect, const Color &color1, const Color &color2, REAL angle, BOOL isAngleScalable)
{
}
LinearGradientBrush(const Rect &rect, const Color &color1, const Color &color2, LinearGradientMode mode)
{
}
LinearGradientBrush(const Point &point1, const Point &point2, const Color &color1, const Color &color2)
{
}
LinearGradientBrush(const RectF &rect, const Color &color1, const Color &color2, REAL angle, BOOL isAngleScalable)
{
}
LinearGradientBrush(const RectF &rect, const Color &color1, const Color &color2, LinearGradientMode mode)
{
}
Status GetBlend(REAL *blendFactors, REAL *blendPositions, INT count)
{
return NotImplemented;
}
INT GetBlendCount(VOID) const
{
return 0;
}
BOOL GetGammaCorrection(VOID) const
{
return FALSE;
}
INT GetInterpolationColorCount(VOID) const
{
return 0;
}
Status GetInterpolationColors(Color *presetColors, REAL *blendPositions, INT count) const
{
return NotImplemented;
}
Status GetLinearColors(Color* colors) const
{
return NotImplemented;
}
Status GetRectangle(Rect *rect) const
{
return NotImplemented;
}
Status GetRectangle(RectF* rect) const
{
return NotImplemented;
}
Status GetTransform(Matrix* matrix) const
{
return NotImplemented;
}
WrapMode GetWrapMode(VOID) const
{
return WrapModeTile;
}
Status MultiplyTransform(const Matrix *matrix, MatrixOrder order)
{
return NotImplemented;
}
Status ResetTransform(VOID)
{
return NotImplemented;
}
Status RotateTransform(REAL angle, MatrixOrder order)
{
return NotImplemented;
}
Status ScaleTransform(REAL sx, REAL sy, MatrixOrder order)
{
return NotImplemented;
}
Status SetBlend(const REAL *blendFactors, const REAL *blendPositions, INT count)
{
return NotImplemented;
}
Status SetBlendBellShape(REAL focus, REAL scale)
{
return NotImplemented;
}
Status SetBlendTriangularShape(REAL focus, REAL scale)
{
return NotImplemented;
}
Status SetGammaCorrection(BOOL useGammaCorrection)
{
return NotImplemented;
}
Status SetInterpolationColors(const Color *presetColors, const REAL *blendPositions, INT count)
{
return NotImplemented;
}
Status SetLinearColors(const Color& color1, const Color& color2)
{
return NotImplemented;
}
Status SetTransform(const Matrix* matrix)
{
return NotImplemented;
}
Status SetWrapMode(WrapMode wrapMode)
{
return NotImplemented;
}
Status TranslateTransform(REAL dx, REAL dy, MatrixOrder order)
{
return NotImplemented;
}
};
class SolidBrush : Brush
{
public:
SolidBrush(const Color &color)
{
}
Status GetColor(Color *color) const
{
return NotImplemented;
}
Status SetColor(const Color &color)
{
return NotImplemented;
}
};
class TextureBrush : Brush
{
public:
TextureBrush(Image *image, WrapMode wrapMode, const RectF &dstRect)
{
}
TextureBrush(Image *image, Rect &dstRect, ImageAttributes *imageAttributes)
{
}
TextureBrush(Image *image, WrapMode wrapMode, INT dstX, INT dstY, INT dstWidth, INT dstHeight)
{
}
TextureBrush(Image *image, WrapMode wrapMode, REAL dstX, REAL dstY, REAL dstWidth, REAL dstHeight)
{
}
TextureBrush(Image *image, RectF &dstRect, ImageAttributes *imageAttributes)
{
}
TextureBrush(Image *image, WrapMode wrapMode)
{
}
TextureBrush(Image *image, WrapMode wrapMode, const Rect &dstRect)
{
}
Image *GetImage(VOID) const
{
return NULL;
}
Status GetTransform(Matrix *matrix) const
{
return NotImplemented;
}
WrapMode GetWrapMode(VOID) const
{
return WrapModeTile;
}
Status MultiplyTransform(Matrix *matrix, MatrixOrder order)
{
return NotImplemented;
}
Status ResetTransform(VOID)
{
return NotImplemented;
}
Status RotateTransform(REAL angle, MatrixOrder order)
{
return NotImplemented;
}
Status ScaleTransform(REAL sx, REAL sy, MatrixOrder order)
{
return NotImplemented;
}
Status SetTransform(const Matrix *matrix)
{
return NotImplemented;
}
Status SetWrapMode(WrapMode wrapMode)
{
return NotImplemented;
}
Status TranslateTransform(REAL dx, REAL dy, MatrixOrder order)
{
return NotImplemented;
}
};
#endif /* _GDIPLUSBRUSH_H */