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67dd70e5ef
This brings us back to before guilty commit 0.4.10-dev-55-g7af3969e9f
and therefore downgrades dll/directx/wine/ D3D8,D3D9,DDRAW,D3DCOMPILER_43 to WineStaging 3.3 for this rls. Also downgrades related header sdk/include/reactos/wine/wined3d.h and for the first time also media/doc/README.WINE Same versions of these dlls we had in every ros rls since 0.4.10rls. Purpose of this revert is to fix crashes when Ddraw apps switch into fullscreen with VBEMP and inbuilt Mesa. I tested, before: DxDiag crashed when switching to fullscreen (CORE-14955), Diablo II crashed immediately (CORE-15652), Monster-Truck-Madness 2 demo crashed after main menu Afterwards all of these apps do run. DXTN does still work after that, even with VBEMP and inbuilt Mesa. This will be the interim fix, which I will keep for rls at least until someone manages to fix CORE-14955 properly in master with current Wine. analog to 0.4.10-RC-17-gbb4c55d650
36 lines
762 B
CMake
36 lines
762 B
CMake
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add_definitions(
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-D__WINESRC__
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-DUSE_WIN32_OPENGL)
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(d3d9.dll d3d9.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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buffer.c
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d3d9_main.c
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device.c
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directx.c
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query.c
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shader.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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vertexdeclaration.c
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volume.c
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precomp.h)
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add_library(d3d9 SHARED
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${SOURCE}
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guid.c
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3d9_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/d3d9.def)
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set_module_type(d3d9 win32dll UNICODE)
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target_link_libraries(d3d9 wine)
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add_importlibs(d3d9 d3dwine user32 msvcrt kernel32 ntdll)
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add_pch(d3d9 precomp.h SOURCE)
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add_cd_file(TARGET d3d9 DESTINATION reactos/system32 FOR all)
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